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With a load of unlockables, an involving story, and more action than any similar game before it, Demon Stone is the premier action/rpg title to own.
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Game InformerTo understand how Demon Stone beats the odds, all you have to do is play through the first level, with its epic battle and brilliant camera work. [Nov 2004, p.131]
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Demon Stone just happens to be in a more frantic, third-person mode, yet the same immersion is multiplied ten or twenty fold. You’d have to be pretty jaded to dismiss this game without giving respect to Stormfront for pushing the visual envelope on the memory-starved PlayStation 2 and bringing gamers who’ve never experienced a Forgotten Realms game a taste of one of the worlds of D&D.
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It can be visceral and exciting and it does a good job of trumping its own redundancy by offering extensive skill trees for character advancement and continuously introducing new areas and adversaries.
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PSM MagazineAdmittedly, the game is on the short side, but that doesn't detract from the overall experience too much. [Dec 2004, p.92]
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Through its heavy use of cut scenes the game does a fantastic job of developing its storyline and characters. Though it is a little bit short at only ten chapters, the game features three difficulty modes and interesting unlockables to keep you busy.
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Play MagazineI've been following Demon Stone for months now, watching it transform from a gorgeous looker with decent sword-and-magic hack-and-slash gameplay to a superbly complete D&D-based package. [Oct 2004, p.74]
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A game with both style and substance. Yes it gets repetitive and yes it might seem like just a button-masher, but it’s an enjoyably addictive action game fans of the genre shouldn‘t miss.
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My main objection to Demon Stone is its length. The game is MUCH too short.
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An evolutionary step above what Stormfront did with "The Two Towers," and players who appreciate that brand of brute-force, hack-and-slash gameplay should find in it a great-looking and enjoyable, if somewhat familiar, experience.
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TotalGames.netDemon Stone's epic battles are also its biggest failing. For all its multiple combos, dynamic looking spells and various magical items (which can all be handily purchased at the end of each level) the hack and slash gameplay is still extremely basic.
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But after completing the game in a three-day span, the challenging and short-lived ten missions felt average. Or in another case inefficient, with the only extras being that of a short clip of concept art and one unlocked movie that had just been seen.
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Ultimately, the story is what carried the day here and kept me playing to the end.
Awards & Rankings
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98
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71
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#71 Most Shared PS2 Game of 2004
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User score distribution:
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Positive: 11 out of 23
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Mixed: 8 out of 23
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Negative: 4 out of 23
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Aug 22, 2023Super short, I think i beat it in 2 or 3 days as a child, and forgot about it.
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May 25, 2019An interesting fantasy world game. Good implementation and characters. He played it in childhood, even now it looks good.
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ZachH.Aug 5, 2008