Buy Now
- Critic score
- Publication
- By date
-
An addictive action RPG that just falls short of the mark due to sheer difficulty, linear game play and the lack of multiplayer options.
-
Gets rather repetitive, and can often be frustrating because of the poor decision making of your AI colleagues...Yet strangely, Demon Stone can still be disturbingly addictive in its own quirky way.
-
The combat is good, the production values high and the promise incredible, but unless you’re a huge fan of the Forgotten Realms storyline, you’re better off renting Demon Stone.
-
The graphics are of a very good standard, with sharp crisp colours and lots going on at the same time.
-
Gives D&D fans the chance to enjoy virtually identical gameplay from "The Two Towers," but set in their favored backdrop. Aside from the trio of switchable characters, there's barely anything to distinguish the two titles.
-
It’s not as deep or story-driven as, say, a "Baldur’s Gate: Dark Alliance," but there’s still enough here (especially in the surprisingly well-presented bonus features should you find yourself interested in the characters or world) that will keep the die-hards coming back.
-
Official U.S. Playstation MagazineI don't care what it is, you watch it 30 times in 33 minutes and it starts to get old. [Nov 2004, p.136]
-
Sure, it's got some issues, and I don't know what's up with Stormfront Studios' inability to realize that gamers like to play together, but what we have is a solid single-player adventure that feels more like an extension from The Lord of the Rings franchise than D&D, but either way you look at it, it's a good thing.
-
AceGamezSome aspects of Forgotten Realms: Demon Stone please me, like the fantastic mage, nice upgrade system and the great voiceovers but there are a few flaws too, such as the lack of multiplayer and the other two less interesting characters.
-
As an action title, it’s decently presented, albeit repetitive, and has a creative control scheme, although not fully implemented.
-
Demon Stone could have been a great game given a little more depth and better computer AI.
-
GameProThis recipe needs a little more work before its ready to be served as a main dish. [Dec 2004, p.114]
-
A good game, but nothing more. It's a shame because it had the potential to be great.
-
GMR MagazineAs a relentless slashfest backed by a rich story, lush visuals, and moments of snap-the-controller-in-half difficulty, Demon Stone is at least fun while it lasts. [Dec 2004, p.129]
-
There’s nothing wrong with Demon Stone that couldn’t be fixed by better AI, camera controls, a multiplayer mode, and, while I’m thinking of it, better collision detection on Zhai’s jumps.
-
A solid hack-n-slash game that will appeal to fans of the genre, though it'll wear thin quickly. To everyone else, it'll be a pretty game that more or less proves why the hack-n-slash genre has been dead for so long.
-
Demon Stone’s gameplay cannot match the quality of the game’s presentation.
-
Electronic Gaming MonthlyAs much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]
-
Edge MagazineDemon Stone suggests more potential than it fulfils, but it’s a not-entirely-failed experiment in teaching old dice new tricks, and a follow-up with the same attention to detail but more ambitious design would be welcome. [Nov 2004, p.108]
-
A flawed effort which will seem amazing to hardcore fans. Everyone else will be genuinely thrilled with the larger-than-life fantasy scope at times, suffocating unhappily under the monstrous enemy forces at other times, before it's all over, in no time.
-
The graphics in this game are second to none. The detail is absolutely gorgeous and the characters in the cut-scenes come very close to resembling real people, or as real as an elf would be.
-
Disadvantages include not being able to jump the cut scenes — frustrating when the game is hard enough to get you killed often before the end of a level.
-
Since you play every role on your first time through the game there’s not much new to experience should you repeat the journey. Again, we have to lament the fact that you can’t draft a capable friend to help you on your quest. The absence of this feature is quite vexing indeed.
-
Cheat Code CentralThe repetitious nature of the gameplay will keep Forgotten Realms from achieving classic status.
-
BoomtownDemon Stone may entertain in its straightforward nature as a button basher with cinematic pretensions and presentation, yet it?s also let down by a camera that often obscures the action and by the repetitiveness.
-
games(TM)The title’s main downfall is the fact that every now and then an event will occur that forces you to take advantage of your full team and use each of their attributes in order to tackle an obstacle or boss... but these sections have been made far too laborious and take what seems like an age to complete. [Nov 2004, p.107]
-
You can just about forgive a game you enjoy for being short. When it's a game you just endure... well, the urge to staple it to the back of a group of hobbits heading southeastward is increasingly attractive.
Awards & Rankings
|
98
|
|
|
71
|
#71 Most Shared PS2 Game of 2004
|
User score distribution:
-
Positive: 11 out of 23
-
Mixed: 8 out of 23
-
Negative: 4 out of 23
-
Aug 22, 2023Super short, I think i beat it in 2 or 3 days as a child, and forgot about it.
-
May 25, 2019An interesting fantasy world game. Good implementation and characters. He played it in childhood, even now it looks good.
-
ZachH.Aug 5, 2008