Summary:
In Forgotten Realms: Demon Stone, the player directs a party of three characters ? Fighter, Sorcerer and Rogue. The player controls one party member at a time -- switching between them on the fly -- while the other party members are controlled by the engine?s sophisticated artificial intelligence. For example, when the player controls the Fighter, the Sorcerer and Rogue will continue to engage in combat, cast spells and assist the player in defeating all challengers. In many situations, the characters will be able to divide and conquer difficult objectives ? while the Fighter holds back a horde of Yuan-Ti snakemen with brute force, the Sorcerer supports him with devastating ranged magic while the rogue sneaks above and behind them for a coup de grace. The player participates seamlessly in each critical moment as they are cinematically switched from one perspective to another. This real-time, on-the-fly character switching design allows Forgotten Realms: Demon Stone to challenge players with innovative and compelling encounters. In true D&D fashion, each of the characters excels at a certain type of gameplay. The Fighter thrives in melee combat, the Sorcerer is excellent at ranged and magical combat and the Rogue excels at jumping, sneaking and disarming traps. Players will be continually tasked with choosing the best character for each challenge as well as using each character?s gameplay specialty to maximum effect. [Atari]
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| Rating: | T |
|---|---|
| Developer: | Stormfront Studios |
| Genre(s): | Action, Beat-'Em-Up |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood Violence |
| Cast | Credit |
|---|---|
| Peter Tsacle | Cinematic Creator |
| Arnold Ayala | Character Concepts |
| Arnold Ayala | Character Modeling |
| John Hight | Executive Producer |
| Sarah W. Stocker | Content Coordinator |
| Sarah W. Stocker | Senior Producer & Art Manager |
| Sarah W. Stocker | Senior Producer & Art Manager |
| Marina Goldberg | Environment Artist |
| Andrew Boyd | Sound Design |
| Martin Servante | Lead Environment Artist |
| Bill Boyer | Lead Cinematic Artist |
| David Yee | Additional Programming |
| Paul Melamed | Programmer |
| Mark Danks | Technical Director |
| Sergio Lobato | Character Concepts |
| Jeff Weir | Art Direction |
| Jeff Weir | Lead Animator |
| Robb Mills | Music Composition |
| Robb Mills | Sound Design |
| Chris Porter | Lead Designer |
| Todd Hartwig | Producer |
| David Farrell | Programmer |
| Alex Whitney | Animator |
| Jeff Cooperman | Animator |
| Chris Turner | Animator |
| Mick Buckmiller | Environment Artist |
| Michelle Meeker | Animator |
| Mike Hurst | Additional Design |
| Steve Kojder | Lead Programmer |
| David House | Animator |
| Cheryl Austin | Additional Character Modeling |
| Ben Wanat | Character Concepts |
| R. R. Salvatore | Story |
| Alyssa Finley | Producer |
| Andew Boyd | Audio Director |
| J Epps | Additional Story Development |
| J Epps | Design Director |
| Kenneth Chao | Technical Director |
| Devin St. Clair | Additional Concept Art |
| Devin St. Clair | Lead Environment Artist |
| Devin St. Clair | Lead Environment Artist |
| John Kleber | Art Direction |
| John Kleber | Interface |
| Michael Drake | Character Concepts |
| Michael Drake | Environmental Concepts |
| Michael Drake | Environmental Concepts |
| Colin Fix | Character Concepts |
| Colin Fix | Storyboards |
| Colin Fix | Storyboards |
| Matt Haser | Character Concepts |
| Jeff Murchie | Character Concepts |
| TJ Phan | Animator |
| TJ Phan | Character Concepts |
| Matt Gaser | Environmental Concepts |
| Jed Melnik | Additional Concept Art |
| Jed Melnik | Environment Artist |
| Amrit Bajwa | Animator |
| Richard Gimbel | Animator |
| Terry Bannon | Animator |
| Will Harper | Character Modeling |
| Rie Mukai | Character Modeling |
| JR Jones | Additional Character Modeling |
| Kurt Klockau | Environment Artist |
| Rob Clarke | Additional Environment Art |
| Daniela Tomicic | Additional Environment Art |
| Matt Small | Additional Environment Art |
| Jim Larsen | Interface |
| Jim Larsen | Prop Artist |
| Olga Chudnovsky | Prop Artist |
| Brian Erck | Particle Effects |
| Christopher Hegstrom | Sound Design |
| Jerry Darcy | Additional Story Development |
| Jerry Darcy | Level Designer |
| Jerry Darcy | Level Designer |
| Josh Rose | Level Designer |
| Eric Luther | Level Designer |
| David Dienstbier | Level Designer |
| Ralf Knoesel | Lead Programmer |
| Lee Adams | Programmer |
| Dominic Fosco | Programmer |
| Rodney Huff | Additional Programming |
| Steve Mariotti | Additional Programming |
| Ewen Vowels | Additional Programming |
| Jason Abulencia | Assistant Producer |
| Jefferson Thomas | Assistant Producer |
| Stuart Moulder | Additional Production Support |
| Hudson Piehl | Additional Production Support |
| James Miao | Production Assistant |
| Benjamin Johns | Production Assistant |
| Mark Soderwall | Art Director |
| Greg Marquez | Technical Director |
| Scott Snyder | Audio Director |
| Dan Riordan | Voice Acting - Rannek |
| Chris Nissley | Voice Acting - Illius |
| Robin A. Downes | Voice Acting - Drizzt |
| Robin A. Downes | Voice Acting - Male Elf 1 & 2 |
| Robin A. Downes | Voice Acting - Male Elf 1 & 2 |
| Robin A. Downes | Voice Acting - Male Elf 1 & 2 |
| Patrick Stewart | Voice Acting - Khelben |
| John DiMaggio | Voice Acting - Thibbledorf |
| John DiMaggio | Voice Acting - Troll King |
| Robert Goodman | Additional Story Development |
| Robert Goodman | Screenplay |
| Robert Goodman | Screenplay |
| B.J. Ward | Voice Acting - Cireka |
| B.J. Ward | Voice Acting - Female Elf 2 |
| Michael Clarke Duncan | Voice Acting - Ygorl |
| Vanessa Marshall | Voice Acting - Elven Villager |
| Vanessa Marshall | Voice Acting - Zhai |
| Vanessa Marshall | Voice Acting - Zhai |
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