- Publisher: Square Enix
- Release Date: May 24, 2007
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It may not be the follow-up that fans of the Mana franchise have been hoping for, but cool visuals and an interesting story elevate it above the level of an everyday mindless button-masher. [May 2007, p.87]
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This all goes to show that eye candy and excellent music mean nothing if everything else is weak.
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Dawn of Mana has several things going for it that are good - a solid story, a quick and easy to learn melee attack system, graphics that please the senses, a score to please the soul, and voice acting that doesn't cause you ears to bleed - quite a few in the grand scheme of things.
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Dawn of Mana isn't a complete failure as a game, it's just not what most people were hoping for from a proper 3D update. The concepts here were novel, but the execution of the main game still leaves something to be desired.
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Dawn of Mana tries to bring something fresh and interesting but fails to recapture the magic of the classic that lit up our old Super NES consoles.
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PSM MagazinePicture a surfer being tossed into a vicious undertow--that uncontrollable motion is how fighting through Dawn of Mana feels. [June 2007, p.82]
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Unfortunately, with shoddy character development, some weak combat and story mechanics and gameplay issues, this adventure is a passable successor in name only. It's fun in spots, but not nearly as engaging as the original title.
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Dawn of Mana looks the part, but fails in most other aspects. If you're hankering for some role-playing on your aging PlayStation 2, pick up "Odin Sphere" -- which released the same day. It's even more beautiful, captures the essence of old-school, and you'll be having too much fun to feel the need to convince yourself that you're having fun.
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With inexcusable control and targeting issues there is no reason to subject yourself to this game.
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Best in small doses, Dawn of Mana continues the downward trend in what really should be a flagship series after the strong start it received back in the SNES era.
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Dawn of Mana is an interesting action role-playing game that suffers from the same problems that Square Enix's Brave Fencer Musashi for the PS2 had - an unruly camera that is counter-productive to what the player is trying to accomplish.
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Like Ocean’s Thirteen, there are a lot of amazing individual elements in Dawn of Mana that are worth the price of admission. But they just don’t come together to make a cohesive whole.
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Sorry old school Mana fans, this is nothing like that gem back on the SNES. This is a pure action game with a gooey artificial RPG coating. The controls are horrible, the level design is seriously lacking, bosses can be frustratingly difficult, and not even the story will keep you playing. [JPN Import]
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Hardcore franchise fans will no doubt want to play it because the story line does fill in some interesting gaps in the Mana universe's history, but this one's a rental at best. [June 2007, p.85]
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Dawn of Mana is a tale full of marvelous art and storytelling that captures the look and essence of the older Mana games, but beneath the veneer is a different beast that has excised most of the gameplay elements that make the old games so memorable.
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Infuriating controls and frustrating platforming sections are among Dawn of Mana's many shortcomings.
Awards & Rankings
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83
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55
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#55 Most Discussed PS2 Game of 2007
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13
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#13 Most Shared PS2 Game of 2007
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User score distribution:
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Positive: 11 out of 20
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Mixed: 5 out of 20
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Negative: 4 out of 20
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Jan 14, 2023worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
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Jan 16, 2020
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Feb 20, 2011