- Publisher: Square Enix
- Release Date: May 24, 2007
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Plunder-by-panic and slippery experience points are intriguing, but these innovations fall flat without solid, bug-free foundations to support them.
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Electronic Gaming MonthlyBy axing most of the series' normal role-playing elements, the developers have effectively devolved Dawn of Mana into a linear adventure-platformer. [June 2007, p.90]
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For nearly 14 years, fans in North America have been waiting for a true follow-up to Secret of Mana. After playing through Dawn of Mana, I can safely say this: It appears that wait will be, quite appropriately, never-ending.
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Nothing in the game works right, the physics are embarrassing, the gameplay is repetitive and boring, and the only bright spot is the cut scenes, which are simply nice window dressing for a shockingly boring plot.
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On top of losing everything at the beginning of a chapter, the music in most places of the game sounds like really bad shopping music.
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Hardcore GamerDawn of Mana is a hodgepodge of ideas that range from nonsensical to decent, all smooshed together in a failure of a game. [June 2007, p.54]
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The game is tolerable if you're really into its style, which is decidedly Japanese (both the art direction and the gameplay). If you are new to the Mana series, this is probably a bad introduction.
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Dawn of Mana is an extremely beautiful game that is irreparably broken both functionally and conceptually. It may look like a dream, but it’s a nightmare to play.
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Nostalgic music and consistent art direction can't save a game from crippled controls, a mulish camera, and painfully tiresome reptition. Dawn of Mana is ultimately remarkable only for being such a bitter disappointment.
Awards & Rankings
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83
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55
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#55 Most Discussed PS2 Game of 2007
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13
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#13 Most Shared PS2 Game of 2007
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User score distribution:
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Positive: 11 out of 20
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Mixed: 5 out of 20
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Negative: 4 out of 20
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Jan 14, 2023worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
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Jan 16, 2020
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Feb 20, 2011