Wild Guns Reloaded Image
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8.4

Generally favorable reviews- based on 7 Ratings

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  • Summary: In Wild Guns: Reloaded, Annie has tracked down the famed bounty hunter Clint to get revenge on the Kid gang. With eight stages, each with three zones, there's plenty of bad robots to blast away
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  1. Aug 7, 2017
    9
    One of the great forgotten gems of the SNES library, now available officially for the first time on PC, with two new characters, two newOne of the great forgotten gems of the SNES library, now available officially for the first time on PC, with two new characters, two new levels, remastered soundtrack and updated visuals. In a time where a SNES cartridge of this game could set you back a few hundred dollars and there are virtually no games in the "gallery shooter" genre on PC otherwise, Wild Guns is both a quality purchase and highly unique.

    A tale of bandits, bounty hunters and revenge, Wild Guns is a classic Western yarn- in space! with automatic weapons and giant robots! Taking cues from everything from spaghetti westerns to Space Adventure Cobra, Wild Guns has a signature visual style you'll rarely find elsewhere.

    The controls in this game can take some acclimation. Moving moves both your character and the crosshair. When playing the original two characters, Clint and Annie, firing locks your position but still allows you to move the crosshair. You can jump, dodge, throw a stun lasso to disable enemies, and use a screen-clearing "smart bomb" style attack. This also goes for the new characters, Doris and Bullet, with some variations- Doris comes with her own supply of grenades and doesn't use any of the weapon powerups that drop. She can charge up and throw up to seven grenades at once. She can also perform a ground pound to damage nearby enemies and destroy bullets. Bullet is very different, as he's... well, he's a dog. He has an attack drone that follows him around and does the shooting for him, which means he can move and shoot at the same time- whats more, the drone has a lock-on radius around the regular reticule. He can also use the weapon powerups. Together, these make Bullet a more beginner-friendly character, whereas Doris is aimed at more experienced players.

    The problem with this release that I can see is that there are no continues in the cooperative mode, whereas you have unlimited continues in single player. Regardless, this is a pretty great game.
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  2. Jul 15, 2017
    8
    Not a simple re-release of an experience you can get through emulation.

    - redrawn sprites so the game maintains its SNES look while
    Not a simple re-release of an experience you can get through emulation.

    - redrawn sprites so the game maintains its SNES look while adapting art and stages to widescreen and HD (the SNES version had a *much* narrow FoV, you can't just go high-res with original assets and call it a day, they actually had to redraw all of this to get it to look the way it does - that's a decent amount of work)

    - new soundtrack which is pretty good, the option to unlock the original soundtrack is gated behind a pretty challenging achievement (beating the game with no continues is going to be difficult for a lot of people, even on easy)

    - two new characters with playstyles very different from the original two. The only new one I've tried so far is the dog (Bullet), he feels like he's supposed to be made for less skilled players (has a kind of autoaim feature and is able to move while shooting), but because of this he gets some clumsiness with the core game mechanics that almost make him more challenging to play at times. It's weird, I love him as a character (because puppy with a robot, come on...), but his design doesn't seem to fit with how the game plays.

    - two new stages (the first new stage replaces one of the original stages when in Normal difficulty, the second new stage replaces another original stage on Hard difficulty, Easy is the original stages only)

    - local coop up to four playres (original was two player only), a drawback here is difficulty is based on how many players you have. 2P is Easy, 3P is Normal, 4P is Hard. Again this has no effect on the actual difficulty of the game, just the stages you get, but if you do 2P and want to play the new stages, tough luck, sadly. Docking a point for this, it really doesn't make any sense.

    The biggest downside for most people will likely be the controls, as they are unique to this game and take some getting used to. The powerups you get are also random, it isn't like Contra where you could memorize which container from each zone would give which powerup and plan accordingly, when a specific powerup drops, it's random, so say Stage 1, the first powerup you can get may be a machine gun one run, and a laser the next. I wasn't a fan of this. There is also a literal "random powerup" that appears on the screen sometimes, it can occasionally be a peashooter which is totally worthless and I wish it wasn't in the game.

    It's the 90s weekend rental kind of game, remastered to look and sound good in 2017 while retaining that original charm with some new additions. Overall it's worth it, but I don't think most people will get more than 2 - 3 hours out of this. At least it's priced reasonably on the PC ($20CDN at time of this writing), while the PS4 version is $50CDN for some reason.
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