Would I recommend this game? This was a question I struggled answering for the average player when reviewing the first one, but the game stillWould I recommend this game? This was a question I struggled answering for the average player when reviewing the first one, but the game still found a place in my heart. This time around I didn’t have the same problem. Sequels usually tend to expand upon and vastly improve over the first game, at least the first hand full of entries anyway but is that the case here? Well…
The Pros
Yeondu high school looks amazing
The Cons
These days I tend to hop straight into the hardest difficulty I can when it comes to horror games, this one is shockingly easy compared to the previous entries
This game is no longer a survival horror, more of a horror adventure game. Gone are the soy milks, lunch boxes and tranquility boxes that would replenish your health or give you a quick refresh of your stamina. This time around if you need to heal or get your stamina back, literally just crouch for about 3 or 4 seconds.
Speaking of stamina, I have never seen stamina in a game being so inconsistent ranging from marathon runner to chronic chainsmoker from moment to moment rather than by character or episode.
This is strangely episodic and the chapters are full of plot holes within plot holes and plot lines that go nowhere
Speaking of going nowhere, there is a new mechanic they introduce at the beginning of the first episode and then never use it again.
The characters this time around are VERY forgettable and despite all the time I’ve put in to this game, I still struggle a bit just to remember their names.
Returning characters Yoo Ji-min and Ji-Hyeon are strangely very barebones, almost unrecognizable and their story in episode 3 is shockingly very short compared to the previous two episodes
With the exception of the three returning ghosts and the new lady in red, the new ghosts this time around are also bland and very unmemorable
No Bong-Gu or Dal-Su. Ok so there’s probably a reason they’re not here given they were knocked out the last game but they have something the new stalkers don’t: personality, consistency and being an actual threat. The new stalkers this time around are an incredibly generic and a joke, you can very easily out run them, lose them in seconds or even optionally stun them with a disposable camera. I know our Janitors from the first weren’t the greatest with their AI but you still could figure out what you did to trigger their aggression and they’d probably beat you even more viciously if you tried to flash them with a camera.
While the puzzles in the first were a mix bag, they were some that were satisfying. Here a good chunk has everything you need to know compacted into one spot or your given clues have little information/misinformation and you just have to brute force it.
Trial and error sequences. This is not scary, this kills any momentum. The green ghost section requires you to take a very specific path in order to beat it. The hide and seek game later on is random with inconsistencies that even if you were doing everything right, it’ll still act as if you messed up.
There is a shocking lack of dialogue choices this time around with a total of only 4 with consequences ranging from minor to what progress is left in the current play through to what endings you get to what endings are blocked off from the save file for future playthroughs to outright crashing the game all together.
There is a new gimmick this time around that applies only to the first two episodes which involves replaying them in a specific order to in order to progress. This would be interesting for this over all uninteresting entry but ultimately it adds so little that it feels like its existence is just to artificially lengthen playtime and tack on extra endings
There is an egregious amount of endings this time around, 14 in total. 2 of which you can’t get on a single save without tampering with your files because they require a fresh play through of the first two episodes. Not to mention a good chunk of them are either tacked on to what would’ve been a normal cut scene for the game and a couple that are literally the exact same ending but with different conditions.
So I think it goes without saying that this is such an insane step down that I couldn’t recommend this even to hardcore fans of White Day and I am more than ready to Thanos it from my library. This game here suffers from having no identity and was a chore to get through to give it as fair a review as possible. It feels like the game was outsourced to new developers who never played the first or the remake, said new people did the most bare bones research of either one and then just frankensteined a bunch of unfinished ideas just to get a quick paycheck. That being said I give White Day 2: the Flower that Spews Filth 1 generic possesed cop getting his ass beat by our beloved Janitors out of 5… Expand