Metascore
67

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 28
  2. Negative: 0 out of 28
  1. Jun 4, 2018
    80
    Warhammer 40K Inquisitor Martyr has fantastic gameplay that's complimented by great combat and missions. There are a few bugs and framerate problems, but the skills tied to weapon mechanics add a brilliant way to switch up combat until you find your set.
  2. Jun 4, 2018
    78
    Inquisitor: Martyr is a fun horde killer with a fair amount of variety to boot; also with the promise of more races to come and live events, it’s a good investment for any 40k fan who wants some bang for their buck.
  3. Jun 22, 2018
    77
    Not all the ideas that Neocore infused into a well-known hack&slay formula, seem to work and need fine-tuning still. But having said that, the surprisingly simple, yet effective cover mechanics, the multi layered character development and especially the beautiful art design could be enough to drag you into the brutal world of the 40K-Inquisition.
  4. Jun 26, 2018
    76
    Far from being a perfect product, Warhammer 40.000: Inquisitor - Martyr is however a versatile and enjoyable title both by fans of the genre and, above all, by lovers of the boundless background of reference.
  5. Aug 31, 2018
    75
    True to the Warhammer 40 000’s universe, Warhammer 40 000 Inquisitor Martyr is a fun hack’n slash game, with its local co-op multiplayer. But its graphics feel dated and the whole thing is pretty repetitive.
  6. Aug 22, 2018
    75
    Diablo meets Warhammer 40K in Inquisitor – Martyr, a game that, despite flaws in the progression system and its missions, offers a quite fun gameplay, good storytelling and tons of content.
  7. Jul 6, 2018
    75
    Νeocore uses all of its accumulated experience -gained from the Van Helsing franchise- and delivers a complete action/ RPG, faithful to the source material and accompanied by a tight storyline. Not all of the gameplay ideas were implemented successfully (i.e. the cover system), but genuinely tries to gust fresh air in an already over-saturated genre.
  8. Jun 18, 2018
    75
    All in all, I think that Warhammer 40,000: Inquisitor – Martyr should provide more than a satisfactory experience. Just don’t look too much under the hood or try to find the reasons behind some of the developer’s decisions. It’s a decent exploration of the Warhammer universe, and it’s more than capable of gobbling up your hours, if you’re not careful.
  9. Jun 15, 2018
    75
    Engaging campaign, deep character development and nice addictions to the action RPG genre are enough to make us happy, although Warhammer 40,000: Inquisitor - Martyr is far from perfect and has still to face the endgame chaos god.
  10. Jun 13, 2018
    75
    Perhaps the greatest challenge of every Warhammer 40,000 game is to capture the scope of a massive universe with fidelity to its rich content which has influenced countless sci-fi titles while adapting to the high expectations of modern gamers. In this regard, Warhammer 40,000 Inquisitor - Martyr fights a bloody battle, emerging victorious, but not unscarred. It is flawed and imperfect, but I adore it for what it is: a solid Warhammer 40,000 game which draws game mechanics from its source material and brings the grim darkness of the 41st millennium into a different medium.
User Score
6.6

Mixed or average reviews- based on 117 Ratings

User score distribution:
  1. Positive: 67 out of 117
  2. Negative: 30 out of 117
  1. Jun 7, 2018
    4
    I created an account here just to write this review and warn people.
    So it started when i went on here (metacritic.com) to check the reviews
    I created an account here just to write this review and warn people.
    So it started when i went on here (metacritic.com) to check the reviews for this game and then i bought it and had high hopes that this game would be the game to end my diablo 3 days. i was so, so wrong. this is the first product i have ever requested a refund for on steam (having over 300 games). I am a veteran of the ARPG genre, having over 4,000 hours logged in diablo 3, PoE, and Torchlight. I will explain, in detail what is so bad about this game. (i got to lvl 12 btw)

    1) First off (and my biggest issue) is that the characters aren't what determine your skills. so i picked a sniper character thinking 'oh cool, ill be able to level up my snipe skills and get really good at going in cloaked and then surprise attacking!' nope. the skills are attached to the weapons that you swap out every mission for upgraded weapons, and there's no way to upgrade those skills. the only things that you have upgrades to are a really weird skill tree system that gives you small non-game-changing bonuses like +1% dmg. cause ya know, that's fun.
    If you get lucky you can find a weapon with a set of skills that your really like, like the sword i got had a leap with a poison AoE, but then i was stuck using that weapon and didn't want to swap out for the weapon that i knew was better, and had higher dmg and power level. really seems like the core of the game was made wrong.

    2) second reason is that the game feels extremely slow. the hack & slash game play of the great ARPGs is not present in this game. you start a level where you walk very slowly through hallways (they say this is tactical) and pick off very small groups of enemies (groups of about 2-3). and after about 20 minutes of this, you eventually run into an elite guy that can take a few shots. this guy isn't fun either though.. you can either just LoS (line of sight) him until you wither him down, or just face tank him because he doesn't actually hit hard (even on hard difficulty). If you happen to encounter a boss enemy you might actually get to use your skills!

    3) third reason is the loot... or i should say the lack of loot. it really feels like they just put random colors on the items and had them be generated from a pool of randomly selected stats with no balance. like i said before i come from the diablo 3 community and it seems like there should be certain stats on certain items and not on other items, but instead, i got grenades that regenerate my health. yeah that makes sense. also the rate at which loot drops seems very low.

    4) fourth reason is enemy variation. i know the destiny games got made fun of for this, but this game is a lot worse. there's about 12 different enemies that I've fought in my time playing the game, and about 8 of them die in 1 hit before they can even act, so then we are left with those things that just look like strongmen wearing leather vests and the big robot walkers that shoot missiles. if you like only fighting these 2 things, this game is for you!

    5) fifth reason not to get this game is that you cant play the missions that you want to play, co-op. if you initiate the co-op computer (its literally a thing on your ship) it plops you into a random mission where you just kill all the baddies. no progression on story. no choices.

    i will say this. the game has really nice graphics - like where the bosses shoot missiles that track to you, so ill give this game 3 points for the graphics and 1 point for the fact that the game actually works and doesn't crash/isn't buggy. other than that though, if you are an experienced ARPG player, this is not the game for you. the leveling feels like a slog and the rewards for leveling just aren't there.
    if you are just a warhammer 40k fan, then please by all means try the game out. it is stylized the way i expect warhammer games to be. but don't think that this is how all ARPGs are.
    Full Review »
  2. Jun 5, 2018
    1
    For close to a year they had us testing some nonsense build they werent even working on, and THIS is what happens.

    The gameplay is slow and
    For close to a year they had us testing some nonsense build they werent even working on, and THIS is what happens.

    The gameplay is slow and stale, the gear is shallow, theres only 3 classes despite them pretending theres 9 (1 different skill does NOT an entirely new class make), the story is 1/10000 what it should be for a warhammer 40k game, and the best part the developer has resorted to permanently banning people from their forum for speaking out about their behavior and the game for over a week now.

    In short what seems like it should have been a match made in heaven is simply something you should do your best to try not to step in.
    Full Review »
  3. Jun 17, 2018
    4
    Update: 06/17/2018
    Many of the crucial aspects have yet to be remedied and the launch of the first 'community event' is a catastrophe of
    Update: 06/17/2018
    Many of the crucial aspects have yet to be remedied and the launch of the first 'community event' is a catastrophe of immense proportions. Even though the community has some how almost reached the ludicrous goal of 50 million kills on missions that barely pass 150/ each leaves me speechless.

    The goal of 5k per player is even more insane, that's almost 50 missions over the span of one weekend; adults have jobs and lives outside of hobbies; I sincerely wish Neocore would consider this when creating 'community events'. I would like to see the numbers and accounts associated with them, I have a strong feeling that the numbers are being spoofed.

    I am still working through the game, but this is my initial impression, it is good. However, it is not perfect, ranging from forgivable minor errors that can, and likely will be, worked out to glaring and egregious errors. The primary reason behind my rating is the online only requirement, it is both an annoying and limiting disappointment. I immensely agree with Thelgor140's review.

    I understand their reasons, but it doesn't change the fact that it negatively impacts my experience as a player that is just trying to enjoy the game. Monster Hunter World handles this much better; I would appreciate an "opt-in/out" feature. Play online some days, others, just go and purge some Heretics. I hope they find a way around this because this is something that annoys me significantly and is actually what gives this game a 7.

    The lore is good, the story is okay so far––but justified by the lore––so good and immersive, could be better.

    Being that we're Inquisitors, I would imagine a bit of customization being possible/ if not male/female variants and some basic customization just for the sake of variety. We're not Astartes, Imperial Guards nor the Sisters of Battle. We are what they fear, we are the Inquisition. Most lore makes out many Inquisitors being eccentric in their own rights, from appearances to demeanor. From Puritanical Lawful Enforcers of the Emprah's Will , to radical ends-justify-the-means protectors of humanity.

    Just, Eisenhorn. If you're looking for a good book, Eisenhorn. There is other material, but this is a good entry point to the lore, other than the Dark Heresy Pen and Paper games by Fantasy Flight Games––I sincerely hope the GW works with them again––which I play and love.

    And about Dark Heresy, each of the three (so far) playable classes are archetypes found in Dark Heresy's core rule book.

    I will get back to this when I have more time into it.

    The Emperor Protects.
    Full Review »