• Publisher: Acclaim
  • Release Date: Nov 26, 1997
Turok: Dinosaur Hunter Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critic Reviews Awaiting 4 more reviews What's this?

User Score
8.0

Generally favorable reviews- based on 31 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Playing this violent masterpiece - with its flashy arsenal of weapons and lifelike cretins - is a technically arresting adventure.
Buy Now
Buy on
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Apr 19, 2021
    10
    (Preview)

    Turok is a fast action FPS. There are huge levels with iconic dinosaurs which you do not have to shoot as many of your enemies
    (Preview)

    Turok is a fast action FPS. There are huge levels with iconic dinosaurs which you do not have to shoot as many of your enemies too, you can run past them, just to get to your level keys alive.

    I have not gone far in 90 minutes, only reached level 3 out of 8 it seems, got a key 4 and 5 but I can not access them for some reason.

    Once I got the key for level 3 in the 2nd one, I returned to the start of the level, jumped to a portal to start from the beginning of the 3rd level. There is not a map and levels are pretty extensive, deep, high and low so you need to remember where you went and to get further, you have to keep searching. Sometimes you need to just jump to a higher platform to get there or find a mechanism that opens a door, if not give you some reward.

    The most frustrating thing for me is to search the whole area and find the next stage of the level, mostly resulting in backtracking and I usually found the next part, or at least a treasure so it was not time wasted. There are always places to go but to get there, you just need to find a way.

    You will be required to precisely jump from platform to platform, move around constantly to dodge shots from enemies and maneuver in close combat. Enemies respawn in some places, there are checkpoints sometimes respawning you in a different level so you will need to backtrack again if you die. There are lives to pick up but this game is ridiculously easy if you are used to FPS games, that is on normal difficulty. If that was not enough, you can also save at certain points.

    There are some hidden levels as well as a lot of items to pick up, boost your health, armor and a lot of ammo for your arsenal. Your weapons are a knife, bow, pistol, shotgun, assault rifle, grenade launcher and some more, these weapons can also have explosive shots so you can target the ground instead of precisely aiming at the enemies.

    Enemies are moving around from side to side, if they are not shooting with a ranged weapon, but despite not having a reticle in the middle of the screen, it is pretty easy to hit them even from a distance.

    Graphically, this is pretty much what you can imagine old games looked like, but it works well, still we are not to stand still and watch the nature because there are enemies around us to kill.

    Levels are well lit, the fog covering the big area but we can still see pretty well into the distance.
    Expand
  2. Jul 1, 2017
    9
    Turok: Dinosaur Hunter est techniquement très bon. Full 3D en 1997. Il fut l'un des premiers jeux N64.
    A cette époque, le PC proposait du
    Turok: Dinosaur Hunter est techniquement très bon. Full 3D en 1997. Il fut l'un des premiers jeux N64.
    A cette époque, le PC proposait du Duke Nukem 3D avec des ennemis en 2D ou du Quake avec des effets d'eau en 2D... Rien de comparable, donc.
    Iguana entertainment améliora la distance d'affichage dans Turok 2: Seeds of Evil (1998). Néanmoins, ce dernier est plus cloisonné que son grand frère.
    Quant à GoldenEye, sorti la même année (1997), les niveaux ne sont pas aussi vastes et le jeu n'a pas pour point fort un framerate élevé constant.
    --> Le brouillard conduit à un gameplay spécifique: on avance et on tire sur les ennemis "visibles", bien qu'ils spawn avant la map. Sans brouillard on n'aurait pas pu avoir des niveaux si longs, sans baisses de framerate, sans clipping. Bien entendu, on avait une meilleure distance d'affichage sur PC sur les jeux sus-cités.
    --> Les armes et les boss sont dantesques.
    --> Les musiques (Darren Mitchell) ainsi que les bruitages sont excellents:

    En résumé, Turok: Dinosaur Hunter est un excellent FPS typé "Run & Gun" comme on n'en fait plus.
    Expand
  3. Sep 26, 2019
    8
    The Turk, both the first and the second, is a game that was worth paying attention to at its time. Then it was very interesting to go over itsThe Turk, both the first and the second, is a game that was worth paying attention to at its time. Then it was very interesting to go over its idea with the "star-gate" traveling to different Worlds, which sometimes could really touch the soul with their surroundings, monsters and atmosphere. But now it is nothing more than archaism, which is worth to retire. Expand
  4. Nov 11, 2017
    8
    This game has aged surprisingly well. It has 8 enormous levels. The levels are done in order, but you can always go back and play previousThis game has aged surprisingly well. It has 8 enormous levels. The levels are done in order, but you can always go back and play previous levels because each level is accessed through a central hub area, similar to Quake 1. Unlike Quake 1, Turok lets you keep your weapons and other gear when changing levels (comparable to Quake episodes).

    This game was made in the era of Goldeneye 007 for N64, and the similarities are easy to see. Goldeneye had replayable levels, and so does Turok. Goldeneye had an achievement system to unlock things like a gold or silver PP7, and Turok has a similar unlockable cheat menu. Even the assault rifle is copied from Goldeneye. It looks like an AK and fires 3 round bursts.

    That said, the game is far from perfect. Here are some of the things I didn't like:
    1) Enemies often blend in with the background, so I can't tell what is shooting me.
    2) Ammunition limits are absurdly low. 20 shotgun shells and 100 bullets, but it raises to 40 shells and 200 bullets after finding the backpack. In contrast, the original Doom started with limits of 50 shotgun shells and 200 bullets, which increased to 100 shotgun and 400 bullets after finding the backpack. Doom and Turok require roughly equal amounts of ammo for their respective guns, so imagine playing Doom with severe ammo limitations.
    3) Due to the ammo limits, ammo always seems to be in short supply unless you've played the game before and know exactly where everything is located. This means the pistol at the start of the game is the most used weapon in the game simply because it consumes the least amount of ammo. If you watch a Let's Play on youtube, you will notice that all people play Turok with the pistol.
    4) The enemies respawn, which I think is really cool, but the ammo doesn't respawn at the same rate. If you get lost in a map and need to double check every place you've been, you'll probably equip the knife and try to run around as many enemies as possible. It's not run and gun; it's run and avoid enemies.
    Expand