User Score
7.8

Generally favorable reviews- based on 105 Ratings

User score distribution:
  1. Positive: 71 out of 105
  2. Negative: 10 out of 105

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  1. Apr 17, 2018
    10
    What a pleasant surprise. I was not sure I would enjoy the game, but with no other new alternatives on the market right now, I decided to buy it on a whim. I am so glad I did.

    The story might start typical - post-apocalyptic world (though we do not know what has happened in the beginning) in a fantasy setting. As you play along you discover the bits and pieces of the past told via
    What a pleasant surprise. I was not sure I would enjoy the game, but with no other new alternatives on the market right now, I decided to buy it on a whim. I am so glad I did.

    The story might start typical - post-apocalyptic world (though we do not know what has happened in the beginning) in a fantasy setting. As you play along you discover the bits and pieces of the past told via animated videos and various pieces of history contained in the books and notes scattered around. There are a lot of surprising twists and the story changes over time into something that I think no one would expect. I usually got bored very quickly with recent RPGs, here, I remained hooked until the end.

    Combat is a very fresh. The best comparison would be to Dragon Age Origins I think. It is played in real-time with slow motion or pause and has a surprising tactical depth. Your skills and equipment are equally important here to how you play your champions - where you position them and how you move them around. I started on normal difficulty and it was fine so I decided to change to hard - which was brutal. There is one other setting in the game called Epic - but it was too difficult for me.

    Having said that, this game is not for everyone - it is smart and requires some thinking about your choices and party builds. If you want to try something refreshing for a change, grab it - and you will be as surprised at the value it offers, as I was.
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  2. Apr 18, 2018
    10
    Pros-
    40-70 hours for a full play through
    Complex but intuitive gear system Dynamic well-thought unique heroes, that can be built a multitude of ways Flexible Tactical combat that rewards approaching combat in creative ways Many unique items that add flavor and control A fresh take on tactical real time with pause/slow-mo A non-grid/hex tactics game A story that’s both not so
    Pros-
    40-70 hours for a full play through
    Complex but intuitive gear system
    Dynamic well-thought unique heroes, that can be built a multitude of ways
    Flexible Tactical combat that rewards approaching combat in creative ways
    Many unique items that add flavor and control
    A fresh take on tactical real time with pause/slow-mo
    A non-grid/hex tactics game
    A story that’s both not so involved it gets in the way but is creative enough to stay interesting
    Polish and completeness of a AAA game from a new indie company at an indie price
    The developers care
    Despite being relatively linear, playthroughs can be very different
    Has a set of optional challenge scenarios that can push a player beyond the scope of the normal play through
    East to learn, hard to master

    Cons-
    Not overly difficult on normal or easier settings
    Some trope “gamey” concepts, but then again you can’t change everything on your first try
    The RPG is more like reading a novel and this might not be what some people wanted; even if it was a nice change
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  3. Jun 22, 2018
    7
    Quite a good effort, visually attractive, passable story, big maps that are interesting to travel and with a lot of detail. It started engaging and interesting, but did quite drag from about half way through to close to the end. Dialog is not voiced, except of the rendered scenes.

    What mostly hurt is the combat, which pulls you out of exploration in a non immersive kind of way, with
    Quite a good effort, visually attractive, passable story, big maps that are interesting to travel and with a lot of detail. It started engaging and interesting, but did quite drag from about half way through to close to the end. Dialog is not voiced, except of the rendered scenes.

    What mostly hurt is the combat, which pulls you out of exploration in a non immersive kind of way, with many combat maps recycled over again and again. Those combat situations have some tactical interesting approaches initially, but later on it all becomes a repetitive grind of dealing with damage sponges or hordes of minions, often taking huge amounts of time to actually even spawn on the battlefield. At this stage I only targeted the boss or the biggest group of enemies, paused and had everyone cast their 3/4 abilities in a general direction. Wait and Repeat. No tactic required. I switched to story difficult then, because battles just took to long, and were not much fun.

    Game has mountains of loot, which you can only wear or dismantle to craft items. This became a bit much and hardly necessary later on. Probably depends on difficulty and time investment.

    The affinity system does not really work, as it has hardly any impact.

    Around floor 6 I felt I should be close to the end, but it kept continuing on and on and did not really bring much of twists combatwise or storywise to the table. With this, reaching the final level was not easy. Ending is quite ok though.
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  4. Aug 5, 2018
    8
    This is a really good game! The game is swimming with an atmosphere that I have not experienced since the first Diablo. For 25$ this game is an absolute steal.
    Story: 8/10. The dialog is a bit layed back and more casual, which may put some people off but I personally find it refreshing. There are some grammar errors, but it's not too bad.
    Combat: 9/10. Combat is fun, a good execution of
    This is a really good game! The game is swimming with an atmosphere that I have not experienced since the first Diablo. For 25$ this game is an absolute steal.
    Story: 8/10. The dialog is a bit layed back and more casual, which may put some people off but I personally find it refreshing. There are some grammar errors, but it's not too bad.
    Combat: 9/10. Combat is fun, a good execution of slow-time/pause strategy. More skills would have been nice, I am not sure why they limited 4 skills at a time, this seems like a mistake to me.
    Itemization: 8/10 solid item system, pretty well thought through.
    Graphics: 7/10. The graphics do seem a bit dated, but the art design is fantastic so this isn't too much of an issue.
    Music: 10+/10: the music composure is best in class. Really fantastic stuff here.

    nitpicks:
    - skill progression could use more options
    - limiting 4 active skills seems unnecessary
    - start of game is a bit too slow as you build party members and abilities
    - only allowing enchants on purple items seems odd, as basically you can't wear anything else later on

    Minor issues overall, this is a solid game for anyone who likes tactical RPGs.
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  5. May 25, 2018
    9
    One of the best surprises of these past years.

    This game obviously needs to be better known. Pros: - Deep intriguing story - Very long (80 hours in Epic, easily, and I am speaking only about the main story) - Music, ambiance, characters (everything fits the story very well) - Interesting system (point&click alterning with tactical combat in slow motion) - Deep customization
    One of the best surprises of these past years.

    This game obviously needs to be better known.

    Pros:
    - Deep intriguing story
    - Very long (80 hours in Epic, easily, and I am speaking only about the main story)
    - Music, ambiance, characters (everything fits the story very well)
    - Interesting system (point&click alterning with tactical combat in slow motion)
    - Deep customization

    Cons:
    Let me know when you find them.
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  6. May 19, 2018
    9
    Good CRPG, will grant you 60-70 hours of game play.

    Played it in hard difficulty ( just below the final "epic" difficulty) and the game is more focused about seeking the weaknesses of your opponents and properly building your team, rather than outsmarting the IA. You may think that it will be strategical at the beginning but honestly no, improve your gear/heroes, make you tank tank,
    Good CRPG, will grant you 60-70 hours of game play.

    Played it in hard difficulty ( just below the final "epic" difficulty) and the game is more focused about seeking the weaknesses of your opponents and properly building your team, rather than outsmarting the IA.

    You may think that it will be strategical at the beginning but honestly no, improve your gear/heroes, make you tank tank, the dps dps and it will be ok.

    I can understand people who say it's repetitive, but if you like adventure, exploring areas and resolve average-difficult enigmas while improving your characters, you will stay until the end of the game/story.

    Also, You may like the fact of managing several characters and using the most appropriate ones for the specific encounters.

    Graphics are ok, it's not super awesome it's not an AAA company but still it's pretty decent !

    Summary : Tactical RPG lovers, give it a try, it won't be the most awesome game you play but will remain a reference in your mind i'm almost sure of that.
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  7. Apr 17, 2018
    6
    A good effort and I would say its slightly above average (5 being average on Metacritic). Get boring about 10 hours in.

    Its a tactical RPG that uses slow time during combat to allow for player response. I believe it can also pause but I never had to do that. The way encounters work is you have to run into them in the normal view and then you are basically teleported to a MOBA-style
    A good effort and I would say its slightly above average (5 being average on Metacritic). Get boring about 10 hours in.

    Its a tactical RPG that uses slow time during combat to allow for player response. I believe it can also pause but I never had to do that. The way encounters work is you have to run into them in the normal view and then you are basically teleported to a MOBA-style level where combat takes place. Combat is actually pretty fun. You have 4 characters active at a time and you choose from 7 people of differing classes with their own unique abilities. You can reassign skill points at will (like Diablo 3) and you assign stat points like many other RPG's. You get to choose up to 4 active skills at a time and you use those in battle. Nothing unique but and it plays alot like a DOTA or LoL. I think that combat is fine compared to console RPG's but is pretty boring compared to PC RPGs like Baldurs Gate or open world RPG's like Skyrim. A lot of people complain that Skyrim is a dumbed down Oblivion which is a dumbed down Morrowing (I am one of those people) but even Skyrim is leagues more advanced in terms of skills/spells, gear and general customizing your character. Again, this is about as deep as a MOBA in terms of character options.

    The bad in this game is exploration. It a total bore. All you do is run around and click something to see a wall of text about something you are not particularly interested in.

    The story is simply that your leader is compelled to explore a tower... thats it. You uncover the world history as you do so and frankly... I just didnt care. Characters do not have their own stories, they simply show up and join you. They may have some backstory but rather than letting you RPG the story, its basically compulsory and very linear. Perhaps this is why I did not care. We all know how the game will end from minute 1, so reading all the text on the way down feels unnecessary. In an open world style RPG, you usually impact the story. The main plot may not change much, but you can change the story of your companions and what happens to other NPC's depending on your actions. In this game, there does not seem to be any impact aside from not getting an extra 300 gold or a useless item.

    Again, this is not a bad game. Combat is ok but dont buy this looking for a deep RPG story. Its linear like traditional jRPG's. But as a 1st iteration, its actually pretty good. I hope to see more from this company in the future.
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  8. May 12, 2018
    10
    Sublime experience with great polish – it was perhaps the best 50 hours of gaming I experienced in a long time.

    I play RPGs for many years now. In most of the recent ones, the world is usually cluttered with things like useless NPC's and items that had no significance – here it was all cut out, leaving only pure game-play fun. Combat is something fresh - it takes place as encounters
    Sublime experience with great polish – it was perhaps the best 50 hours of gaming I experienced in a long time.

    I play RPGs for many years now. In most of the recent ones, the world is usually cluttered with things like useless NPC's and items that had no significance – here it was all cut out, leaving only pure game-play fun.

    Combat is something fresh - it takes place as encounters and you're face with the waves of enemies listed at the start of the encounter, you have a choice to fight or withdraw.
    Level design is great - everything seems so pretty and immersive.

    Despite only seven classes – they do differ and offer something unique. This game is less about individual character builds but rather how to combine selected champions into a party that supports each other and with skills that offer great synergy.

    Story is actually quite engaging once you delve deeper. I usually get bored quickly mid game once the flair of the new fades away – here it got me hooked until the end since it twists and changes in unexpected ways. The ending made me very sad though :(

    I especially like combat challenges – I don’t think I have seen a better method ever implemented. Each is designed separately and is almost like a puzzle to solve.

    Two problems with the game I have are the following:

    There is no character creation. I am one of those persons that like to spend hours designing characters and their looks. But as soon as I played the game for one hour I really didn’t miss it, since your heroes are fun and diverse.

    Second – overall it was smooth performance apart from some areas where I had to lower the graphic settings to low (which was a shame since lightning and shadows are done expertly here). However, I have a pretty old gaming rig so I guess I am happy that it was only few places like that.

    All in all – highly recommended. I am very surprised that it doesn’t get more attention and it definitely deserves that.
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  9. Apr 18, 2018
    9
    Pretty decent game. Inspired by Pillars of Eternity. Plays and feels like Pillars of Eternity LITE version.
  10. Sep 22, 2020
    5
    This review contains spoilers, click expand to view. What an unbalanced, disjointed game this is. On one hand, the developers genuinely care about their players and did their best to create a good RPG experience. On the other hand, the game has most of its charm at the beginning and it only goes downhill from there. So how is it and should you play it? These have no easy answers and I will have to spoil the **** out of this game to explain the average 5/10 rating I gave it.

    You are strangely personified as a player in this game. The main protagonist, a non-combatant, sits on a magical throne in a mystical tower and his "champions" (yes, that's right... be prepared for more popular game / culture cringey references in this so-called "deep" and "serious" game) are exploring the tower in his stead. He can influence them telepathically, slightly nudging them in the chosen direction when there's a moral dilemma to solve. That's an interesting twist to the alignment system, however, in the end all it amounts to are minuscule bonuses (if the champion agrees with you) or penalties (if s/he disagrees) in combat. There is absolutely no story or character development branching, or something like multiple ends, etc. All alignment does is give mild bonuses/penalties and that's literally it. What a completely wasted opportunity.

    The game is on rails for 99% of the time. The only freedom of exploration you have is whether or not to go into a tiny secret area. Otherwise you just complete quests on each floor in linear fashion and continue on to the next one and repeat that. Sounds repetitive and boring? Yes, that's about right. Exploration and "questing" (if you can call it that) in this game is a boring chore. You will spend about 75% of the game running from A to B and backtracking from B back to A. Thankfully there are teleports at least.

    So what saves this game, you ask? Is it the story? Combat? Sadly, no and no. The developers obviously wanted to do "something else", so they went for the oldest and cheapest trick in the book - mixing fantasy and sci-fi genres. The game takes place in a post-apo world and initially presents itself as a classic save-the-world fantasy troupe. However, soon you find out that in the ancient times, people had trains, planes, and planned to go to the outer space, but then a race of omnipotent beings from another universe, who devour all matter and energy and are powerful enough to extract energy from supermassive black holes by going below their event horizon (I am not making this up...) opened up a small wormhole, scattered some energy crystals on the planet's surface, hoping that people would absorb them and use their power to perform magic, and each such use would make the wormhole a little bit larger so the bad ones could enter our world to consume it, too. If you think this is far-fetched, then know that all of this is dumped onto the player in the first 25% of the game and the rest only gets more ridiculous. Also, there are major plot holes and inconsistencies later in the story, only showing that devs just wanted to have their super epic sci-fi drama and didn't think this through (or did any sort of astrophysical research beyond PBS Spacetime playlist). It's a "different" story that is different only for the sake of being different. If this was a classic fantasy cliche instead, it would have been much more playable.

    So what about combat? Well, it starts OK but quickly becomes boring and repetitive. It's like a MOBA, each character has Q, W, E, R skills s/he can use in battle and the only tactics this has is keeping you squishies in the back and tanks at the front. Otherwise there is no tactics - every fight is the same, it's a gear & level check every time. Either you are sufficiently powerful and win, or you aren't, in which case you lose, reload, and grind some more levels. Each character can choose between two trees for each skill which offers some variety, but even so every character is locked in their respective role. You cannot make a ranged DPS char into a healer or dagger user, for example, if you wanted - you can only adjust the details, otherwise the RPG system is set in stone, just like a JRPG. Enemies are very boring below floor 3 or so, being mostly reskins of earlier enemy types.

    I suspect that most 10/10 reviewers didn't play this past the first few floors, because at floor 5 or so you will begin questioning yourself why you're playing this at all. Quality of the environment, level design, and attention to detail goes downhill the lower you go. This is a game which gives good initial experience but lets you down more and more the further you go.

    The devs knew that they wanted an unconventional, gloomy experience as a sort of anti-thesis to the clichéd fantasy CRPG hero genre. But they didn't know how to do it properly and what we ended up with is a half-baked, disjointed game that doesn't know what to do, often contradicts itself, and leaves absolutely no satisfaction in the player.
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  11. Dec 7, 2018
    8
    Game hay, thú vị. Game tập trung vào yếu tố micro nhiều hơn Macro. Không mệt mỏi với những dòng text dài dòng và khó chịu. Nếu bạn yêu thích những bí mật nhỏ, câu chuyện nhỏ nhưng thú vị nằm rải rác mọi nơi thì đây chính là game dành cho bạn. Có thể chưa hoàn thiện ở vài điểm combat và thiết kế nhưng đây là một game độc đáo. Rate: 8.0/10 (Vietnamese)Game hay, thú vị. Game tập trung vào yếu tố micro nhiều hơn Macro. Không mệt mỏi với những dòng text dài dòng và khó chịu. Nếu bạn yêu thích những bí mật nhỏ, câu chuyện nhỏ nhưng thú vị nằm rải rác mọi nơi thì đây chính là game dành cho bạn. Có thể chưa hoàn thiện ở vài điểm combat và thiết kế nhưng đây là một game độc đáo. Rate: 8.0/10 (Vietnamese)
  12. Oct 9, 2020
    2
    This game is complete garbage, all I wanted was a top down RPG to rival diablo. Reasons this is a waste of time: the intro narration is boring, long and pointless, the art style is awful, too much color in things that shouldn't even colored at all. The music is atrocious, whoever composed the score should be arrested and charged with crimes against humanity. the gameplay is some weirdThis game is complete garbage, all I wanted was a top down RPG to rival diablo. Reasons this is a waste of time: the intro narration is boring, long and pointless, the art style is awful, too much color in things that shouldn't even colored at all. The music is atrocious, whoever composed the score should be arrested and charged with crimes against humanity. the gameplay is some weird combination of dragon age and mobile RTS games. it has an unnecessary intro sequence where you "control" a young version of the main character, which they call "you". The story is absolutely banal, except the tower concept, that was kinda stimulating. The overall gameplay is like a mobile game or past generation PC game, definitely not something that should be coming out in 2018. Expand
  13. Feb 14, 2020
    7
    I am 33 hours into my initial playthrough of Tower of Time. It has a lot of good things going for it. However, it is not perfect. There definitely are some negatives that work against it, both large and small. Overall, the game has been enjoyable and I would recommend it. However, if you are looking for a challenging cRPG, this is not it. Other reviews cover pretty much everythingI am 33 hours into my initial playthrough of Tower of Time. It has a lot of good things going for it. However, it is not perfect. There definitely are some negatives that work against it, both large and small. Overall, the game has been enjoyable and I would recommend it. However, if you are looking for a challenging cRPG, this is not it. Other reviews cover pretty much everything good and bad. I will just point out the two biggest flaws I found in this game:

    First, is combat. Combat is completely underwhelming. Normal difficulty is ridiculously easy. I can see what the developers were going for. They wanted players to combine character abilities in combat to maximize damage and control the battlefield. Then wanted you to use the environment and crowd-control to your advantage. They wanted you to selectively use your abilities and conserve mana. They wanted you to pause/slow the game to position your characters and decide what to do next. They wanted you to inspect the enemies to see their strengths and weaknesses. I can see these strategies being important if combat was more difficult. However, normal mode is so easy, that none of this is necessary. Combat requires little micromanagement or thought. Perhaps I would have found a harder mode more challenging and engaging. However, harder difficulties are only available after you complete the game. Unfortunately, once I complete the game I will be moving onto another game, so I will never know.

    Second, is items. Items in this game are an absolute mess. If combat wasnt so easy, this would make the game very frustrating. The biggest issue is that other than a few preset items, all the items have randomly generated statistics and attributes. These stats and attributes can be both positive and negative. This makes comparing items difficult, even ones that are several levels apart. There are a large number of stats and attributes, as well. Fortunately (or unfortunately), it would seem most of the stats and and attributes are largely meaningless, as shown by how easy combat is. I could actually go into a LOT more detail on how poorly designed the item system is. However, lets just leave it as saying it is very bad.

    Again, I think overall the game is good. With a little more polish it could have been excellent.
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  14. May 18, 2018
    9
    Its nice game. Good RPG with superb figth system with slowing ( or stop) time, so u can have time think about next step. When lose, can repeat fight, in city map can visit shop where u craft things, upgrade them or disolve to diamonds ( need for crafting). Heroes have abilities which can be developed too. !! But most important thing - Devs care about game and listen to community. !! 50hIts nice game. Good RPG with superb figth system with slowing ( or stop) time, so u can have time think about next step. When lose, can repeat fight, in city map can visit shop where u craft things, upgrade them or disolve to diamonds ( need for crafting). Heroes have abilities which can be developed too. !! But most important thing - Devs care about game and listen to community. !! 50h gameplay for price around 19€ its good deal. Expand
  15. Aug 14, 2018
    7
    Механика боя и исследование карты напоминают King’s Bounty (2007), ролевой отыгрыш и визуализация близка к Sword Coast Legends. Если вам понравились эти игры, то и Tower of Time придётся по душе. Геймплей медлительный и непринуждённый, прохождение линейное. Казалось бы богатый бестиарий, но сам по себе ИИ и бои на аренах быстро приедаются. Мир игры ограничен исследованием многочисленныхМеханика боя и исследование карты напоминают King’s Bounty (2007), ролевой отыгрыш и визуализация близка к Sword Coast Legends. Если вам понравились эти игры, то и Tower of Time придётся по душе. Геймплей медлительный и непринуждённый, прохождение линейное. Казалось бы богатый бестиарий, но сам по себе ИИ и бои на аренах быстро приедаются. Мир игры ограничен исследованием многочисленных этажей гигантской башни. Я игру счёл скучной, есть значительно интереснее для прохождения RPG в 2018 году. Expand
  16. Nov 30, 2018
    5
    I bought this game based on the good reviews, and while it has some nice ideas, I gave up playing it out of sheer frustration and uninstalled it from my PC.

    - Interesting story, but the writing could be better, even for an indie title. A lot of the in-game lore can be really dull to read. Setting and characters are very generic. - Very linear gameplay. You play a party of specific
    I bought this game based on the good reviews, and while it has some nice ideas, I gave up playing it out of sheer frustration and uninstalled it from my PC.

    - Interesting story, but the writing could be better, even for an indie title. A lot of the in-game lore can be really dull to read. Setting and characters are very generic.
    - Very linear gameplay. You play a party of specific characters, with your main character (simply referred to as "You") having a telepathic link with them. You start off with 2 characters and can find up to 5 more. Basically, you start at the top of a gigantic upside down ancient tower and have to find your way to the bottom, where some supposed solution to your world's environmental problems awaits. No grinding for extra loot as all encounters are set. Skill trees for characters are also limited. Hence, this game would not have much, if any, replayability.
    - Random loot and crafted items mean it can be difficult to get the type of gear you need. There are no merchants to buy gear from, so you have to find it or else craft it.
    - Difficulty of encounters is quite unbalanced. When you walk up to a bunch of hostiles on the exploration screen, an info screen shows their stats but not really their numbers. Your characters can waltz through a number of combats, then have their butts suddenly handed to them when they end up fighting a lot more enemies than they had anticipated.
    - Music is very limited and repetitive.

    On the plus side, the combat system is quite original with its slow motion option (though I don't like the fact you fight in a predetermined arena) and the storyline is somewhat intriguing.

    I would not buy this game if you are like me and don't like to have to constantly reload from earlier saves if you end up losing your entire party in a battle. In this case, rather wait for a sale. I think the game does have potential though so it will be interesting to see what the developer can do for a sequel with a bigger budget.
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  17. Dec 17, 2020
    7
    Decent graphics animations and story (8 out of 10) but tedious and repetitive combat (total turn-off, 2 out of 10). Loot system is not bad, though by the time you're able to craft proper gear most loot you find will be under-leveled so there's that.

    I ended up switching to the easy mode just to get through the boring fights, still couldn't complete the game. It's not that game mechanics
    Decent graphics animations and story (8 out of 10) but tedious and repetitive combat (total turn-off, 2 out of 10). Loot system is not bad, though by the time you're able to craft proper gear most loot you find will be under-leveled so there's that.

    I ended up switching to the easy mode just to get through the boring fights, still couldn't complete the game. It's not that game mechanics are bad per se, it's just that fights were tedious and it felt more like a chore.
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  18. Aug 4, 2018
    8
    The isometric view really works and the game has a neat tactical combat system.
  19. Feb 3, 2021
    5
    Pros:
    -Nice plot

    Cons:
    -Bad characters( read also as " bad dialogues")
    -Poor combat, yet has cool ideas.
    -Poor graphics&design
    -Has some narrative mistakes, like side characters not supporting main characters and etc.
    -Poor writing
    -And others, minor ones.

    Totally not recommended.
  20. Jul 16, 2021
    7
    All in all: its overall a decent enjoyable game, that gets a bit boring and repetative towards the end but I would recommend it if you like the combat style.

    - I played my playthrough on the highest difficulty, and I would strongly recommend this for everyone who plays XCOM on legends, or Darkest Dungeon on stygian and the like. At the start it was really truly challenging, there were
    All in all: its overall a decent enjoyable game, that gets a bit boring and repetative towards the end but I would recommend it if you like the combat style.

    - I played my playthrough on the highest difficulty, and I would strongly recommend this for everyone who plays XCOM on legends, or Darkest Dungeon on stygian and the like. At the start it was really truly challenging, there were some fights that even felt kinda impossable and you had to play around a while with positioning, skills, stats, and team setup. The game was a '9' for me for the first half while I was keep getting new skills and new chars to toy with. The mob fights got repetative after like 30% of the game, and often felt like simple reskinning the prevoiously encountered enemys with low variety. Howewer there are a lots of boss fights on every level and those always had some uniqe(ish) mechanichs and challenge, that could keep me interested for a decent time. The exploration vibe also works well for a long time. But sadly after around 50% of the game things slowly gets worse. Nothing horrible of any kind, buts fights get progressively more easy (if you are good at min-maxing, balancing skills, and roles and staff like that). Still there are some difficulty spikes at some bosses, but far less challenging then the first fights. Also fewer and fewer new things both in terms of enemys and abilities. Eventually the last few hours were really uninteresting and I just wanted to go through with it. All in all as I stated before a decent, though not perfet, and I would recommend it.

    Special mentions:
    - music: it was just realy interesting to have relaxing and chill music during the whole game, even in battles, an unusual choice for sure but I liked it.
    - decision making: this aspect was a f*ckin joke for sure. Meaningless situationes, with forced, unreal choices, while on the other hand, when it could matter, you can only go one way without any decision points. It should have been better just to simply leave this whole part out. (not especially annoying, just isn't working at all)
    - story: It was ok. Some twists maybe felt a bit cheap, the whole main protagonist thing was also a bit awkward to me, but all in all, its kinda interesting, and uniqeish enough.
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  21. Aug 24, 2023
    7
    Not a bad game. It's been a long time since I played it but the only negative thing I remember is that it repeats itself a lot after a point but it's a cheap game, give it a chance.
Metascore
77

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. Jul 26, 2018
    85
    Tower of Time takes a compelling narrative and blends it with fun role-playing and deep satisfying tactical combat. Event Horizon, the studio behind Tower of Time, has the pulse of their players. They have been patching and balancing continually, taking feedback, and explaining balance adjustments. It’s refreshing to see an earnest desire by an indie studio to improve and polish a game post-launch. This has been one of the most enjoyable indie RPG experiences for me so far this year. This is a game I’d at least like to see on a list of contenders for “Indie RPG of the Year”.
  2. Jun 27, 2018
    80
    With a wonderfully complex combat system Tower of Time manages to clutch your attention and never lets go. Increasingly complex and varied, this is a wonderful little (but also quite massive) title that is worthy of your attention.
  3. May 30, 2018
    50
    Both in terms of storytelling, as well as gameplay, Tower of Time sits right there in the middle of the quality scale. A handful of interesting ideas do exist, and, as a whole, this isn't bad or broken, but, from the first to the fortieth hour, nothing in this dungeon crawling RPG will turn out to be exciting, either.