User Score
8.4

Generally favorable reviews- based on 5047 Ratings

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  1. Oct 14, 2022
    7
    Recently I started playing the new edition of Tomb Raider from 2013, and I need to say that it felt much better than it did when I experienced it for the first time in 2014 on my old PC, that I was sharing with my brother. Back then I didn’t finish the game, but a few days ago I was bored and wanted to play some nostalgic video games. I was looking through my games on Epic games (Of courseRecently I started playing the new edition of Tomb Raider from 2013, and I need to say that it felt much better than it did when I experienced it for the first time in 2014 on my old PC, that I was sharing with my brother. Back then I didn’t finish the game, but a few days ago I was bored and wanted to play some nostalgic video games. I was looking through my games on Epic games (Of course I did not pay for any of those games, it was free). Then I found Tomb Raider and my first thought was “Naah I don’t want to play these boring Lara Croft games” I didn’t like it a few years ago so why should I play it now, I asked myself. I played this game for 4 straight hours that day. And now, after finishing it, I want to share my opinion with you guys.

    Full review on my blog:) Hope you like it.
    shorturl.at/bfiB4
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  2. Jan 4, 2023
    7
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  3. Feb 9, 2023
    7
    An extremely solid action adventure, not ground breaking in any area but no areas fall short either. Not art but very entertaining.
  4. Mar 30, 2023
    7
    Oyunsuzlukta oynanacak oyunlardan bir tanesi daha ama tekrar tekrar oynanmaz böyle oyunlar.
  5. Mar 18, 2023
    7
    Pretty good 3rd person action game I didn't like any of the side characters besides Jonah
  6. Apr 7, 2023
    7
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  7. Aug 19, 2023
    7
    (2013) lo juegue de salida y fue un juego bueno pero realmente nada realmente tan destacable
  8. Jul 19, 2023
    7
    Gameplay - 8
    Plot & Characters - 6
    Storytelling - 7
    Pacing - 9
    Music & Sound - 7
    Replayability - 4
    Performance - 10
  9. Aug 6, 2023
    7
    Graphics: 8/10; Storyline: 6/10; Gameplay: 8/10; Atmosphere: 7/10; Music: 6/10; Summary rating: 7/10
  10. Aug 11, 2023
    7
    ----------------------------------
    I am giving this game 7/10.
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  11. Apr 3, 2013
    6
    There's nothing especially wrong with Tomb Raider. The team have done an admirable job rebuilding the Lara Croft character to be less the vacuous masturbatory aid she has been in the previous games and more a strong-willed female with a story to tell. Still there's not a lot that's different about this game either. The game mechanics are functional, the island everything takes place onThere's nothing especially wrong with Tomb Raider. The team have done an admirable job rebuilding the Lara Croft character to be less the vacuous masturbatory aid she has been in the previous games and more a strong-willed female with a story to tell. Still there's not a lot that's different about this game either. The game mechanics are functional, the island everything takes place on is... well, it's monotonous. It feels like you're progressing through the same Jungle=>Cliff=>Temple=>Cliff=>Jungle settings all the way through the game. The opponents you encounter are limited (Wolf, 2 types of human, samurai thing, bigger samurai thing) which adds to the repetitive feel of the game. There is very little variation here, by the time the game finished I was just glad to stop playing, I was thoroughly bored. Expand
  12. Jun 9, 2013
    6
    A well polished mediocre experience all around. Whether you enjoy shooters, puzzles, or a good story, you will be uninspired all around.

    I wasn't as annoyed by the various quick time events as some, mainly because they were not difficult but I would have rather just watched a movie in those sequences and enjoyed the visuals than missing those parts to hit a couple of keys at the right
    A well polished mediocre experience all around. Whether you enjoy shooters, puzzles, or a good story, you will be uninspired all around.

    I wasn't as annoyed by the various quick time events as some, mainly because they were not difficult but I would have rather just watched a movie in those sequences and enjoyed the visuals than missing those parts to hit a couple of keys at the right time and pretending I was taking part in some way.

    It is still worth a run through but wait until it is on sale for $15 or less. I waited until it was on sale for $29 and should have waited longer. The content was way to short for the original asking price. Maybe 12-15 hours if you complete all side content.
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  13. Aug 3, 2013
    6
    More of a movie than a game. More of a console than PC game. Quick Time events can get annoying and cutscenes are overused. Visually appealing, yet not optimal for PC gamers.
  14. Apr 7, 2013
    6
    I believe this game has some major problems. First things first: this is not a Tomb Raider game. Not just because this is a reboot. That would be fine. Problem is, this game has a completely different idea behind it. The previous games were about exploration, a sense of danger and wonder, and they played it straight: Lara was a female Indiana Jones able to walk in and out of every sort ofI believe this game has some major problems. First things first: this is not a Tomb Raider game. Not just because this is a reboot. That would be fine. Problem is, this game has a completely different idea behind it. The previous games were about exploration, a sense of danger and wonder, and they played it straight: Lara was a female Indiana Jones able to walk in and out of every sort of adventure, and you got the sense that she, in fact, did that every day. The necessary tension to keep the game interesting came from the gameplay: limited life, limited ammo, scarce ammunition for most weapons. The puzzles were interesting and challenging, set in beautiful environments.
    Some of these elements kind of survive in this reboot, some do not. The puzzles are absolutely, boringly easy, and you also get an "highlight the objects I need" function, just in case. Some environments are still noteworthy, but as good as the graphics may be they fail to reach the same charisma of games like "the last revelation" or the recent remake of the original, and not even the platform elements remain intact. The "tombs" look like they were thrown in at the last moment just to be consistent with the name, and they usually contain one room with a single easy puzzle and a box. That's it. Now, I remember those challenging times when I did a few too many mistakes and kept going on, only to find myself with 1/4 of my life and 0 medkits in the old games. And getting past those moments was a rewarding experience. Now there is ammo everywhere and life regenerates (STOP TAKING THE GAME OUT OF MY GAMES). While the previous games created tension trough gameplay, this game tries to create tension mostly trough narrative. This is another mistake, as games are not supposed to be movies, but it could still work. However, they didn't play that right. If you want to create tension trough narrative, then the *spectator* (which should be a player, amirait?) should feel that there is something at stake, e.g. Lara's life. But Lara keeps being pierced, falling, and getting her feet in a bear trap, and falling, beaten, and then she just gets up and keeps on going! If you can see the main character basically brushing off almost everything that happens to her, then the tension is gone, no matter how much blood you want to show. Being too violent in this case spoils the effect, working against suspension of disbelief when the character just keeps on going. Later on in the game she is suddenly in need of medical assistance (even tough having been trough much worse), but the problem is solved is such an hasty way to make it as believable as the good ol insta-heal kits. But we accepted those kits in terms of gameplay, because it was in fact a different genre! Now, there were two road they could have taken: either go with the original formula, a female indy with over the top abilities we just take for granted, which does happily allow for much less realism, or a girl with little or no training except an archeology PhD that learns and refines her skills on the ground, forced to survive in a realistic and unforgiving environment. You would see her getting around clumsily at fist and gaining confidence trough her adventure. They obviously tried the latter approach, but excessive violence and a disempowered gamplay takes this game off the mark, not to mention how the added realism makes all the silly an unrealistic elements stand out, and there is very little character progression. Shes' already awesome to begin with, she just looks more insecure, again spoiling the tension. There is nothing at stake. Those two approaches are very different and you can't apply them both at the same time.
    Oh, I almost forgot: quick time events. Quick time events are a stupid excuse to make a long cinematic look like you're still interacting with a videogame. I'm fine with long cinematics, I hate "press E very fast to make the cinematic go on!!!". The number of too many QTE in your game is 1.
    It's not an exceedingly bad game tough, by all means buy it if you find a copy under 5 bucks, as there is much, much worse out there, but even if you're fine with it not being actually a tomb raider game, this is still a missed occasion.
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  15. Mar 5, 2013
    6
    I am trying really hard to love this game as there is so much to love.
    The quicktime events need to go though. They are just so frustrating on PC and drag down the experience.
    Who on earth thought adding so many was a great idea? The game was strong enough to work without these elements and it seems to just be lazy programming that resulted in them. Leave them as an option if people
    I am trying really hard to love this game as there is so much to love.
    The quicktime events need to go though. They are just so frustrating on PC and drag down the experience.

    Who on earth thought adding so many was a great idea? The game was strong enough to work without these elements and it seems to just be lazy programming that resulted in them.

    Leave them as an option if people want it that way but there should have been an option to skip as an instant death over and over again for not pressing a button on a controller or a key on a keyboard within a millisecond is pretty cheap.
    Visually this game is great and sound and exploration in parts is fun too but please no more quicktime events ever
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  16. May 27, 2013
    6
    Very nice graphics ruined by console-itis. WTF is with all the button quicktime events? I would give this game a higher rating if I was playing it on a console, but I'm not.
  17. Mar 12, 2013
    6
    A nice game, but they really pushed it too far with the quick time events. They take you out of immersion every time, and we could have lived so fine without them. What`s the thought behind them, is beyond my comprehension.
  18. Jun 12, 2013
    6
    This is a fun game for the first 5 or 6 hours of gameplay. The visuals are stunning if your pc can handle them. The environment looks great and it is fun to see the different locations in the game.

    However, after the first 5 or 6 hours of playing, I found that the gameplay became very repetitive, both combat and puzzle solving. Because of the repetition, I think I lost a quicker
    This is a fun game for the first 5 or 6 hours of gameplay. The visuals are stunning if your pc can handle them. The environment looks great and it is fun to see the different locations in the game.

    However, after the first 5 or 6 hours of playing, I found that the gameplay became very repetitive, both combat and puzzle solving. Because of the repetition, I think I lost a quicker interest in the story line. Granted the story line is good and dramatic, but not my favorite. Had I written my review after only four hours of gameplay, I would be praising every aspect of it. But I lost interest in the game overall, even though I did finish it.

    I was also disappointed in the puzzle-solving within the game. I have never played any Tomb Raider games before, and, knowing the franchise to having a reputation for being a puzzle-solving type genre, I was looking for puzzles that grew to be difficult towards the later part of the game, like Legend of Zelda type puzzles: challenging and fun. However, the Tomb Raider puzzles were consistently pretty easy and straightforward in an uninteresting way.

    The game was beautiful, fun in the beginning, and worth playing only if Steam drops the price to maybe $25.
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  19. Mar 20, 2016
    6
    I bought this game after seeing the stellar reviews...
    I understand that they wanted to do a fast-paced action game, but they overdid it. Explosions everywhere, buildings constantly collapsing, thousands of enemies and so on.
    It just looks like a rushed Hollywood action movie.
    And, it's extremely linear, as unfortunately games tend to be today.
    It's a decent game, and nothing else.
  20. Mar 7, 2013
    6
    looks visually pleasing, decently story-driven, with movement mechanics that did give me that old TR feel, but it's sadly just the umpteenth QET fest.
  21. Mar 29, 2023
    6
    With its exhilarating parkour and entertaining shooting mechanics, this game offers a thrilling experience that is sure to captivate players. However, some may find themselves struggling with certain frustrating elements, such as constantly falling off ledges or smashing into objects. Additionally, the game's over-the-top explosions and tough enemies - which require multiple grenades toWith its exhilarating parkour and entertaining shooting mechanics, this game offers a thrilling experience that is sure to captivate players. However, some may find themselves struggling with certain frustrating elements, such as constantly falling off ledges or smashing into objects. Additionally, the game's over-the-top explosions and tough enemies - which require multiple grenades to defeat - can prove to be irksome at times. Despite these minor setbacks, the game manages to deliver an overall enjoyable experience that is well worth checking out. So if you're willing to overlook its occasional annoyances, this title is definitely worth your time. Expand
  22. May 5, 2013
    6
    this game is kinda good, so far. i've palyed like 1 hour so far and i would recomend it. would. there is 1 thing that is just retarded and just brakes any emersion the game might have. quick time events. i was playing just now and i was in a cave and was supposed to get out. there was only one way. but when i got there a wolf attacks you and you have to go trough a bunch of quick timethis game is kinda good, so far. i've palyed like 1 hour so far and i would recomend it. would. there is 1 thing that is just retarded and just brakes any emersion the game might have. quick time events. i was playing just now and i was in a cave and was supposed to get out. there was only one way. but when i got there a wolf attacks you and you have to go trough a bunch of quick time events and i failed at this like 10-15 times in a row. i didn't even know what i was doing wrong! but at the 16'th time playing the same cutsceen i noticed that i had to mash e and f not just e. what do quick time events add to the game? what does me having to watch the same cutsceen 15 times and mash my keyboard add to the game? how does it make it better? i would give this game a 8 or 9 but it gets a 6 now. please fix this bug that is quick time events square enix. please. it's like watching a movie but you have to watch certan parts over and over because you couldn't press a button quick egnofh. it ruines the game Expand
  23. Aug 26, 2013
    6
    Graphics are great... the rest is the pinnacle of consolitis. The game play is ordinary and linear, and quick time events are everywhere, not even one is acceptable. why they feel they need to put rpg elements in all these games is beyond me, it feels fake and draws me away from immersion. The perfectly placed zip lines feel stupid, and why can i only climb in certain areas? hunting isGraphics are great... the rest is the pinnacle of consolitis. The game play is ordinary and linear, and quick time events are everywhere, not even one is acceptable. why they feel they need to put rpg elements in all these games is beyond me, it feels fake and draws me away from immersion. The perfectly placed zip lines feel stupid, and why can i only climb in certain areas? hunting is pointless and must have been an after thought. what is with games and collecting things? if i felt like collecting random i would clean my house. does any idiot actually collect hundreds of these pointless items? are we rats? i might go and play dues ex again. not human revolution, that was consolized crap also. Expand
  24. Mar 11, 2013
    6
    Tomb Raider's return to form is an enthralling ride, a third person shooter recommended for all fans of action games. The overuse of QTEs does grate, and they are sadly frequently paired with on-rails "cinematic" set pieces in which gameplay becomes reduced to simply moving ahead and perhaps occasionally jumping while peril closes in, in true Indiana Jones fashion. Thankfully the game doesTomb Raider's return to form is an enthralling ride, a third person shooter recommended for all fans of action games. The overuse of QTEs does grate, and they are sadly frequently paired with on-rails "cinematic" set pieces in which gameplay becomes reduced to simply moving ahead and perhaps occasionally jumping while peril closes in, in true Indiana Jones fashion. Thankfully the game does intermittently give up on being a film, and at these times the player gets to experience some interesting puzzles and environments they can explore. The combat is competent and familiar, if forgettable, and gets too much focus at times. Tomb Raider gets enough right to be called an above average experience, though I recommend purchasing it when it's cheap. Expand
  25. Apr 12, 2013
    6
    Tomb Raider (2013)

    Seems to me like a game that i won't really spend my money on its next title, hopefully. This game has absurd QTEs and buggy and glitchy platform parkours. Not to mention the unrealistic amount of times that there is a NDE (Near Death) in the story-line. Absolutely not worth the full price. Also the frequent frame drops with my 7970 makes me wonder if this is the
    Tomb Raider (2013)

    Seems to me like a game that i won't really spend my money on its next title, hopefully. This game has absurd QTEs and buggy and glitchy platform parkours. Not to mention the unrealistic amount of times that there is a NDE (Near Death) in the story-line. Absolutely not worth the full price.
    Also the frequent frame drops with my 7970 makes me wonder if this is the standard game's coding and engine. Quite disappointing from Square Enix and Crystal Dynamics.
    Finishing the game for me is such a pain in the neck.
    The brighter side of the game is its retail version, it already gives the player 9/18 DLCs, not something you would see very often.
    Got it for S$52.90, did not really regretted or enjoyed.

    6/10
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  26. Mar 25, 2013
    6
    This review contains spoilers, click expand to view. I can't help it but compare this to the Resident Evil 6. I don't get it how the new Tomb Raider, a QTE fest game that destroyed its fanbase with over the top emphasis on bland mediocre combat, "puzzles" that are offensive to my intelligence and clunky platforming/lol so epic action sequences is so highly praised while Resident Evil 6, a QTE fest game that destroyed its fan base with over the top emphasis on bland mediocre combat, "puzzles" that are offensive to my intelligence and clunky platforming/lol so epic action sequences is considered VERY bad by so many reviewers and players.
    I would understand if the reviewers would be bought but the players act the same way (RE6 has somewhere around 5 on metacritic user score, Tomb Raider has freaking 8.6). I'm not saying that Resident Evil 6 is a great game, I'm just saying that both game should be lower as they are, especially Tomb Raider which is a reboot that changed most of the things we love about the series (ACTUAL exploring, solving grand mechanical puzzles for 1 hour straight, little action and most of it with animals, great platforming, instead we got around 6 two minute puzzles, fast "keep pressing a direction and she'll do the platforming for you and about 70% of the game at least are action sequences where you have to shoot at people in an unresponsive, non-satisfying combat). Resident Evil 6 at least has a decent lenght and didn't change much from the action roots of RE5, yet they still bash it for that. So Tomb Raider would be a much better game if it did its own thing, that is focus on survival (horror) elements, for example the time when you go into the wolf cave or fall into the river of blood, or if you had to hunt to eat and cure yourself (like in MGS3 Snake Eater), and of course focus on grand puzzles again then the game would have an identity of its own and wouldn't just be a bland Uncharted clone.

    I hope this devs don't go back to their Legacy of Kain they would just completely ruin it.
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  27. Net
    Mar 8, 2013
    6
    I would like to love this game but I just can not. There are some pros, the game looks great, but it is too 'console-like' for me. I remember old Tomb Raiders and they were much more PC games imho. They had quick save and many save slots (at the time I thought that there is too few of them and that there should be at least one save slot per level). In new Tomb Raider there are only 3 saveI would like to love this game but I just can not. There are some pros, the game looks great, but it is too 'console-like' for me. I remember old Tomb Raiders and they were much more PC games imho. They had quick save and many save slots (at the time I thought that there is too few of them and that there should be at least one save slot per level). In new Tomb Raider there are only 3 save slots as far as I can see. Not much if you ask me, it happened to me few times that save file was corrupted and I am afraid of that in games with few save slots. Another major cons for me are DLCs, multiplayer, achievements I just do not like them), DRM-Steam (I know some people do not mind, but I prefer my games DRM-free). And of course the biggest con of all QTEs. Stealth kill in many games is just one key, but in the new TR you have to press F and then A&D repeatedly...It is like playing Guitar Hero. Also there are no real puzzles or anything like that, the game helps player too much. There is too much of combat and almost none raiding of tombs.
    I really do not like QTEs, in older Tomb Raiders there were traps and you had to crouch or jump over them but there was no flashing key on the monitor, it is too immersion-breaking for me.

    Other than that I like the game, new Lara looks great, graphics are nice, voiceacting is great, story is like LOST:) I would give probably more if it was not named Tomb Raider. And much more if it was named Tomb Raider but instead of QTEs and cutscenes there was more climbing on the mountains and raiding tombs...
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  28. Mar 19, 2013
    6
    When this game is good it is awesome but when it's not it is so frustrating you will want to take a hammer to your PC. The game is spoilt but the QTE sequence which just do not work on A PC (or full stop in my opinion) there is no skill to playing these segments of the game just blind luck which means you end up playing them over and over and over until you hit the keys in the rightWhen this game is good it is awesome but when it's not it is so frustrating you will want to take a hammer to your PC. The game is spoilt but the QTE sequence which just do not work on A PC (or full stop in my opinion) there is no skill to playing these segments of the game just blind luck which means you end up playing them over and over and over until you hit the keys in the right order. Away from these sections the game is difficult to fault graphics are excellent and the game feels truly immersing but too often it feels like the game is playing you and not you playing the game. Expand
  29. Mar 28, 2013
    6
    The game play and story both were both enjoyable, however the ending was very weak. There were hardly any bosses or harder enemies to kill. This is not a typical Tomb Raider game and my biggest compliant would be the embarrassingly easy puzzles, which there were very few of.
  30. Apr 25, 2014
    6
    Things I like about the game:
    Graphically on PC the game looks and feels great. I run my games at 2560x1440 resolution and I was slightly worried frame rate might be an issue in a game like this, however, the game was very well optimised and had good FPS throughout. The soundtracks and typical Tomb Raider theme was very noticeable and it's good to see that they haven't lost the classic
    Things I like about the game:
    Graphically on PC the game looks and feels great. I run my games at 2560x1440 resolution and I was slightly worried frame rate might be an issue in a game like this, however, the game was very well optimised and had good FPS throughout. The soundtracks and typical Tomb Raider theme was very noticeable and it's good to see that they haven't lost the classic gameplay that previous Tomb Raider games had. I also enjoyed the choice of weaponry (especially the bow) and overall the storyline was pretty good.

    Things I dislike about the game:
    Firstly, the AI are completely stupid. Throughout the game you are completely bombarded by waves of enemies which come in groups of around 7-15 people at a time. The fact that Lara Croft doesn't get killed by the obviously overwhelming number of enemies is beyond me. All the AI seem to do is run at you, whilst a few archers sit back and pop in and out of cover. Enemies are predictable and far too easy to kill. I would have preferred less enemies with harder difficulties. It also seems stupid how enemies without armour require multiple bullets to die, the damage settings in this game seem completely wrong. The next thing I dislike is the voice acting. Lara Croft sounded somewhat awkward throughout the game. I'm British myself and so I understand the British accent very well. There was something about Lara that was almost cheesy in a way. For example, she would often talk to herself to give you clues as to what to do next, something nobody would do. In addition, she seems a bit too confident when in combat. Shouting things like "You won't get me this time!" sounds really corny and any human alive (after what she's been through) would be exhausted and probably a lot more afraid of countless enemies with fire grenades and guns/bows running at you. I also found the game in general to be extremely repetitive. I was rushing through the story avoiding hidden loots and in-game secrets just so I could get the game done and dusted. After a few hours I was bored of the linear temples and climbing obstacles, it just seemed that every time Lara got near an exit, the exit would stupidly explode or something meaning you have to take an alternative route which is another 10 minutes of puzzles and rope climbing...

    The game was fun at times, but unfortunately not my cup of tea.
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  31. Apr 25, 2013
    6
    Yes, the graphics are amazing, voice acting is beyond perfect, the story is good, but not impressive. But why in the world its a "Survival" game when you find ammo literally everywhere, Lara pulls out weapons out of her ass, stealth in this game is none, enemy can see you through walls. Collectibles are another story: why does Lara need to light every Buddha statue when she sees it?!Yes, the graphics are amazing, voice acting is beyond perfect, the story is good, but not impressive. But why in the world its a "Survival" game when you find ammo literally everywhere, Lara pulls out weapons out of her ass, stealth in this game is none, enemy can see you through walls. Collectibles are another story: why does Lara need to light every Buddha statue when she sees it?! Doesn't that give away your position to enemies? Why does Lara pick up every artifact she can find? I mean, she is surviving not looking for treasure and where she puts them? Up her ass?! The ending was a little bit disappointing because every character mention a human being throughout the game, but do you get to fight it? NO! Of course not! You fight the same boss twice! TWICE! Overall the game is average. Expand
  32. Jun 15, 2013
    6
    I honestly don't care much about the previous games, this is a reboot after all, so I'm reviewing it for what it is, a mediocre Uncharted clone with a touchy feely girly protagonist that goes from frail scared little girl to female Rambo by the end of the game. My main problems with it are the gameplay, which is derivative, very similar to Uncharted but less polished, underdeveloped meleeI honestly don't care much about the previous games, this is a reboot after all, so I'm reviewing it for what it is, a mediocre Uncharted clone with a touchy feely girly protagonist that goes from frail scared little girl to female Rambo by the end of the game. My main problems with it are the gameplay, which is derivative, very similar to Uncharted but less polished, underdeveloped melee and stealth, grimdark graphics, and story that conflicts with the gameplay and the premise of the game.

    The gameplay is basically third person shooting with regenerative health, with platforming and stealth elements. It's enjoyable but very derivative. The game has some light RPG elements, such as weapon upgrading, which is not that fleshed out and nonsensical (how do you craft a modern day tech bow starting from a caveman style bow using just scrap metal?). You also get experience points, you can upgrade your abilities and gain more moves, and later on, some really over the top, Rambo style takedowns that make the game very easy. There are no survival elements, outside of one tutorial session->cutscene in the beginning, you don't need to get food or anything, so really, this game has zero survival elements, even though the game's tagline is "a survivor is born". The game also has some minor "metroidvania" elements, as you can backtrack and explore areas you already completed in search for upgrades and other hidden stuff, but it's mostly pointless considering how easy the game is. This game also has hidden tombs that you can raid, which are basically one-room puzzles, very easy and not rewarding at all, they only give you exp. There are collectible artifacts and other stuff, but again, no reward other than exp.

    The story is very mediocre and the supporting cast is awfully clichè. There are some heavy supernatural elements that don't make much sense. Also, by the end of the game you kill so many people it's pretty crazy. You will get to single handedly destroy an ancient army of undead samurai by yourself, which is pretty crazy. The game also has many set pieces with QTEs, it doesn't really go overboard but they are pretty uninspired, Uncharted did this much better. Finally, there are some very gory areas just for the sake of being dark and gritty. I'm not a big fan of the setting of the game, which is a really bleak, brown island with skulls and skeletons everywhere.

    Voice acting is good for Lara, decent for everyone else. Music is unremarkable and sound effects are alright.

    The graphics on PC are pretty good, the game sports some advanced graphical effects not present on consoles (on consoles this game looks much worse than Uncharted), such as TressFX hair, which is cool. If only the game wasn't so brown and bleak for no reason, I'd be ok with the graphics. On release though, it had a lot of glitches and crashing issues.

    Overall, a mediocre action third person shooter, which is very derivative and uninteresting, with poorly executed mechanics, you play it once and forget about it.
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  33. Jun 18, 2013
    6
    Fun enough. Short duration, poor difficulty. Nothing great, but good enough to invest your time to play. The most interesting thing in the game in my opinion is the evolution of the character of Lara.
  34. Jul 11, 2013
    6
    Is it game interesting? No, I don't think so. It's enough boring. There are a little choice, if be more correct seen of choice. A lot of cut scenes, scripts and one-way-to-resolve makes this game boring.
    Second one it is perfomance question about. Okay, I understand and agreed, that release the game was promoted ATI Radeon Graphics cards. Okay. But some time later, on sales and after
    Is it game interesting? No, I don't think so. It's enough boring. There are a little choice, if be more correct seen of choice. A lot of cut scenes, scripts and one-way-to-resolve makes this game boring.
    Second one it is perfomance question about. Okay, I understand and agreed, that release the game was promoted ATI Radeon Graphics cards. Okay. But some time later, on sales and after some patches, it's still unplayable on mid-level nVidia graphics cards (450-560 series). If select very low settings (exclude native resolution of display, FHD), it looks pretty ugly.
    Summary: if you have a some free time and spare money, you could try this game.
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  35. Jul 27, 2013
    6
    More a movie with quick time events than an actual playable game. Though nothing like Metal Gear Solid, there's still way too much cinematic. You can tell that's where the effort went, to the expensive of everything else. You spend about 45% watching some cinematic while remaining vigilant in case a random quick time event pops up, about 40% running and jump around small enclosures to findMore a movie with quick time events than an actual playable game. Though nothing like Metal Gear Solid, there's still way too much cinematic. You can tell that's where the effort went, to the expensive of everything else. You spend about 45% watching some cinematic while remaining vigilant in case a random quick time event pops up, about 40% running and jump around small enclosures to find little trinkets and talisman, most of which don't have any purpose, and rest of the15% staring at the scenery. Well, there's some combat too, and it's not bad. I guess Tomb Raider has always been about level exploration than anything else, but if so than there's no justification for how small the levels are. Excellent graphics though. Good voice work, not too many cheesy lines in the dialogue. Overall, not the greatest game, but if you really like cinematic and crazy fast paced explosion then go for it. Expand
  36. Aug 11, 2013
    6
    Love the Tomb Raider series, this game almost delivers the full experience. My only problem with it was that it was short, I enjoyed finding all the hidden objects and the stories, However the PUZZLES were too EASY. Story was good, graphics were great game play delivered. Puzzles failed. Definitely worth a play through though.
  37. Jan 27, 2015
    6
    I suppose I enjoyed this game enough. The visuals are stunning, of course, and the gameplay is fine, BUT! This is not Tomb Raider. This is a cover shooter/adventure game that gives up 75% of the mechanics (and 90% of the puzzles) that made Tomb Raider what it was. For the first half of the game, the QTEs do outnumber the puzzles quite heavily, but even when there are "puzzles" they'reI suppose I enjoyed this game enough. The visuals are stunning, of course, and the gameplay is fine, BUT! This is not Tomb Raider. This is a cover shooter/adventure game that gives up 75% of the mechanics (and 90% of the puzzles) that made Tomb Raider what it was. For the first half of the game, the QTEs do outnumber the puzzles quite heavily, but even when there are "puzzles" they're really quite obvious. The game technically is open-world, but unfortunately there's no meaning to this, as the gameplay itself is almost completely linear.

    Pros:
    Facemelting graphics
    Some semblance of leveling/upgrade system

    Cons:
    QTEs abound
    Even more linear than originals despite open-world facade
    Movement kind of dumbed down, doesn't feel like Tomb Raider

    Meh:
    Combat/cover system
    Story

    The verdict:
    Despite not really having anything to do with the original series, this game did very well commercially and I'm hoping that the devs breathe new life from the old series into the sequel. Buy it on Steam when it's on sale for $5 to make that happen!
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  38. Jan 1, 2014
    6
    I won't lie, this game was linear. I absolutely hate linear games, but I paid 30 usd for it so I gave it a go.

    The game was so much fun I had trouble putting it down, played all 10 hrs I have into this game in four or five sittings. While it was incredibly fun, it was annoying at the same time. Here is my list of most disliked things 1. It is darn near impossible to find enough
    I won't lie, this game was linear. I absolutely hate linear games, but I paid 30 usd for it so I gave it a go.

    The game was so much fun I had trouble putting it down, played all 10 hrs I have into this game in four or five sittings.

    While it was incredibly fun, it was annoying at the same time.
    Here is my list of most disliked things
    1. It is darn near impossible to find enough parts and salvage to upgrade all the weapons and equipment to full levels.
    2. Very linear, there is a certain path that you must take,and there are very few options if that isn't true.
    3. Button mashing, I about ruined the 'x' key on my keyboard from all the button mashing I had to do in order to get through this game.
    4. The format of cut-scene after cut-scene and designated save points appearing were frustrating, It led to me knowing when a certain fighting area was over or to prepare for the next bit, it left nothing to be a surprise or to my imagination of what was coming up next.
    5. Basically 0 replay value unless you are the kind of person who likes to collect pointless little bits from all over the playable area.

    My favorite parts:
    1. I thought the story was very well developed and quite cool and interesting.
    2. it looks utterly fantastic.
    3. The controls were well thought out and key-bindings easily changed if you disagree with me.
    4.It stayed mainly true to my perceived concept of a tomb raider game, fun puzzles, good level navigation (climbing), and a great story related to some ancient civilization and the supernatural.

    I give it a 6/10 for the fact it was wicked fun and very good looking, but was linear had some silly gimmicks and game-play mechanics and has virtually no replay value.
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  39. Jan 9, 2014
    6
    The positive: great graphics, nice controls and playability, female hero, was really fun to play the first half.
    The negative: ludicrous story, and here and there unnecessary violent and bloody, becomes too repetitive after the first half of the game (I lost interest and never finished).
    I wished that the developers could have focused more on puzzles, survival and story rather than
    The positive: great graphics, nice controls and playability, female hero, was really fun to play the first half.
    The negative: ludicrous story, and here and there unnecessary violent and bloody, becomes too repetitive after the first half of the game (I lost interest and never finished).

    I wished that the developers could have focused more on puzzles, survival and story rather than forcing Lara to become a simple killing machine. For instance, it would have been nice elaborate on survival skills, hunting, building shelters and so on. This part exists in the game to some lesser extent, but is never really required for finishing.
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  40. Jul 14, 2016
    6
    This is a review from a person who is familiar with the Tomb Raider / Lara Croft franchise, but not a particular fan of the game series.

    The game starts out fairly good, the first hour or two of the game bring up some puzzle-solving, almost Portal-style, and a bit of combat which is appropriate for the setting of a sole young woman in the woods, not some one-man-army macho - you fight
    This is a review from a person who is familiar with the Tomb Raider / Lara Croft franchise, but not a particular fan of the game series.

    The game starts out fairly good, the first hour or two of the game bring up some puzzle-solving, almost Portal-style, and a bit of combat which is appropriate for the setting of a sole young woman in the woods, not some one-man-army macho - you fight wolves with a bow or pistol and two wolves may be enough to kill you if you screw up. The searching for food and shelter quest was very nice, brought somewhat of a S.T.A.L.K.E.R. feeling, but with the protagonist being Lara and not some mysterious dude.

    But after the first couple hours - the game turns into a typical shooter with arcade jumping - now Lara can take out dozens of armed men (while 2 hours ago struggling against a couple wolves remember!). There's a mediocre backstory for why the guys are aggressive.

    There will be a few stupid/illogical quests aka "make something greatly visible from the air" - WHILE SITTING ON TOP OF 150+ m TALL RADIO TOWER WITH A RED LIGHT ON TOP OF IT! But no, go blow up barrels of gas to make a fire.

    What made me quit is coming to an area where there are houses attached to the side of a vertical cliff. Why would anyone build houses like that is beyond me. And of course they crumble and fall under the weight of Lara which is anything but fat, maybe 55kg by the looks. Oh yeah that should be more like 100kg with the guns and ammo, but still :-D Anyway this part looked like a very badly designed platform-jumping part with no backstory of why the heck must I jump through there now, of all places... So that was it for me.
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  41. Jan 12, 2015
    6
    this movey is just all of its where the hipe is. the skunked lady is stubbey and can even evelry barely run through the tooms themslevles! i coldnt even pass the turtrotrital because she was so stubbeyt! i shut the game off after the part where because really? they had of to do the add that part of into the other game? it just discussed me bee and after 4:00 o' clock, *sigh"*...
  42. Apr 21, 2017
    6
    The good:
    -Good graphics and map design.
    -Tight controls. -Memorable action scenes. The bad: -Although the map design is rich and smart, it relis way too much in "going back or around things to get goodies". -Way too linear and scripted. -False sense of survival. It's just a straightforward action-platform game. -Optional, short and easy tombs in a game called "TOMB" raider.
    The good:
    -Good graphics and map design.
    -Tight controls.
    -Memorable action scenes.
    The bad:
    -Although the map design is rich and smart, it relis way too much in "going back or around things to get goodies".
    -Way too linear and scripted.
    -False sense of survival. It's just a straightforward action-platform game.
    -Optional, short and easy tombs in a game called "TOMB" raider.
    -Lackluster story with a stupid plot, with many childish moments. Predictable and main stream.
    -Neither the character nor the other npcs are memorable or boast a strong personality.
    -Poor enemy AI.
    -Lost opportunity to clean the face of such a fan-favourite game franchise.
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  43. Sep 29, 2015
    6
    Great looking game. Fun combat and puzzle solving. Rediculous story campaign. Even though this game snuck in at just over 8 hours to finish the last couple of hours I felt like the game had overstayed its welcome.
    Good if you can pick it up cheap in the sales and looking for a something to sink a few hours over the weekend.
  44. May 9, 2021
    6
    Its easy to see why this reboot grabbed so many people, its streamlined, it puts focus on action above all else, its flashy and cinematic, made to appeal to the modern, action seeking casual gamer first and foremost, but as someone who got into TR series prior to 2013 reboot, i feel Square Enix and Crystal Dynamics hurt the idea of what a TR game is suppose to be with this reboot,Its easy to see why this reboot grabbed so many people, its streamlined, it puts focus on action above all else, its flashy and cinematic, made to appeal to the modern, action seeking casual gamer first and foremost, but as someone who got into TR series prior to 2013 reboot, i feel Square Enix and Crystal Dynamics hurt the idea of what a TR game is suppose to be with this reboot, something that even its sequels didnt quite recover from.

    The strongest parts of the game for me are its premise and setting. Yamatai is a well executed, mysterious, unsettling place, and uncovering its secrets, history, what is going on there, is very gratifying. Finding the documents, discovering relics, added a good deal to the historical enjoyment aspect. Thats where TR 2013 shines.

    The main story is fairly alright, but not without issues. Its reasonably satisfying to see Lara going from a insecure girl to a hardened 'survivor', but what makes that character growth seem almost comical to a degree, is the amount of bodies youre forced to pile up. As Lara contemplates her first kill for a moment, what follows next is her going on a killing spree of hundreds of men, it creates one hell of ludonarrative dissonance. Is she really a survivor ? Does she really struggle ? All the talk about how much more grounded, how much more 'realistic' she is now, those arguments kinda fall on their face, because she's basically a 1 woman army throughout the game. Why cant there be much fewer enemies and an option to avoid certain combat situations altogether ? That would've made her struggle feel actually believable, as there is very little to relate with someone who kills hundreds with a relative ease.

    And why are the sequences necessary where Lara is being ruffed up and injured badly ? That kind of stuff shouldnt happen to get the player to care about her, she's ship wrecked on an uncharted island, i already cared about wanting to get her off of it safely. You dont need to impale her with a rebar in the opening moments, its just so overdone, especially since she just pulls the thing out of her body and continues like nothing happaned a minute or two later, going against the whole 'realism' aspect even more.

    The cast of characters isnt anything super praise worthy, but they and their motivations are fleshed out just well enough. When some of them die, you actually kinda feel for them as the game succeeds in showing that they actually meant something to Lara.

    The biggest problem of the game has to be the fact that for a game called Tomb Raider, there isnt really any real tomb raiding involved. The closest thing are the 'Optional Tombs', dumbed down puzzle wise, mini challenges that reward you with salvage and XP. I mean really, Crystal Dynamics ? There was only one or two places in the mainline story that resembled actual tombs and thay didnt even involve any real puzzle solving, they were just cutscene/pass through/combat section areas.

    As it was suppose to be an origin story, i can understand the exclusion of dual pistols, but even without them the gunplay is just average, with barely any feel and floaty handling. Though the biggest insult are the gun sounds, theyre really weak.
    The choice to make the bow Lara's new go to weapon also gave me conflicting feelings, on one hand its the coolest weapon out of the bunch, its satisfying to use, especially when you upgrade it to the compound and competition variants, on the other, dual pistols are just much more bad arse. Though i do enjoy the bow.
    The platforming, compared to previous games, has been made very casual, even when the game isnt on rails, there's almost no depth to it, and it can be rough around the edges.
    The hand holding in this game is tiresome. You cant manually take cover or crouch on your own, its all automated. Survival instinct i dont mind too much, because if youre an experienced gamer, you barely have to rely on it.
    And the QTE's... Previous TR games only had them on rare occasions and they werent obnoxious, while this reboot constantly bombards you with them.
    And i dont get why they felt the need to progression-lock certain areas in early sections of the game, that you can only access later, going back to them during late or post-game is just so counterintuitive.

    Im also not exactly a fan of the visual design of this Lara. She used to have a distinctively great, athletic, feminine body build, the 'realistic' approach here now makes her look just average. Realistic character design =/= always better. Also her facial animations lack expressional variety, even in cutscenes her face comes off as wooden at times.
    Her wardrobe in the game is really bland too, really stupid decision to not include any of her iconic outfits.
    And Camilla Luddington's performance can be all over the place.

    While thats a fair amount of criticism, i do still think the game is decent enough, just wish it didnt scrap so much of what made Tomb Raider...well, Tomb Raider.
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  45. Mar 5, 2017
    6
    Really stupid story, but interesting gameplay with some issues, but not critical. Story exist just as reason for gameplay features, but outstanding it's weak and empty.
  46. Jul 12, 2021
    6
    I applaud the developers for rebooting the franchise and Lara Croft herself. The story is quite good. However, the game doesn't feel like a "Tomb Raider" to me, mainly for these reasons:

    1) the puzzles (and/or tombs) are either non-existent or incredibely easy, 2) combat itself is enjoyable but there's too much of it, 3) unnecessary RPG and crafting elements (skills, weapon upgrades)
    I applaud the developers for rebooting the franchise and Lara Croft herself. The story is quite good. However, the game doesn't feel like a "Tomb Raider" to me, mainly for these reasons:

    1) the puzzles (and/or tombs) are either non-existent or incredibely easy,
    2) combat itself is enjoyable but there's too much of it,
    3) unnecessary RPG and crafting elements (skills, weapon upgrades)
    4) level design is too linear (previous Tomb Raider games were also linear, but the levels - unlike in this game - didn't feel like taken out of a FPS)
    5) Lara talks so much (to herself) that it's annoying. Hey, I want to figure out things myself and don't need to constantly hear Lara's remarks about every little thing.
    6) Too many QTEs and cinematic sequences.

    In short, new Tomb Raider feels and plays like a generic "Uncharted" adventure game. While that is okay and the game is fun enough, it's not fair to call it "Tomb Raider" because there really isn't much left from the original gameplay formula that made previous Tomb Raider games (both the original series and Legend series) so popular.
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  47. Dec 2, 2018
    6
    The story is good and i like the setting of the game, the gameplay feels kind of repetetive with jumping around cliffs and climbing things all the time. Otherwise i had a pretty good time and the weapon mechanics feels good.
  48. May 13, 2021
    6
    Первая часть перезапущенного Tomb Raider хоть и является лучшей в трилогии, отнюдь не можно назвать хорошей игрой. Ужасной , не играбельной в прочем тоже. Это стандартный боевик который жутко косился на тогда популярный Ачартед и стремится копировать его. Где-то лучше где-то хуже. Стрелять по началу весело, но спустя пару часов запал иссякает. Боты даже на максимальной сложности невероятноПервая часть перезапущенного Tomb Raider хоть и является лучшей в трилогии, отнюдь не можно назвать хорошей игрой. Ужасной , не играбельной в прочем тоже. Это стандартный боевик который жутко косился на тогда популярный Ачартед и стремится копировать его. Где-то лучше где-то хуже. Стрелять по началу весело, но спустя пару часов запал иссякает. Боты даже на максимальной сложности невероятно тупые и никаких проблем не вызовут. Вау пробежек под взрывы и щепки всего что существует на планете дают стабильно по 5-6 раз на час геймплея, и это бы могло работать до сих пор, но увы визуал спёкся и давно не впечатляет, особенно на фоне очень красивой Rise of Tomb Raider. Резюмируя: пострелушка на 2-3 вечера. По скидке может и сойдет. Но , я бы на вашем месте приобрел бы Legend или классические первые 3 части.

    P.S: Поберегите здоровье , не следите за местным сюжетом, а то можно подгореть от глупости сценария.
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  49. Jan 16, 2022
    6
    UI doesn't fit the screen .
  50. Oct 10, 2020
    6
    Kai's WhoAsked Reviews..

    Tomb Raider: - Lara: fires one bullet - Game: here are ten more - Lara's ammo go up Things I liked: - That one stealth sequence in the dark forest - The skills and weapon upgrades - The shotgun - Getting headshots with the pistol Things I disliked: - There's this one part where you're supposed to jump onto a ledge and a cutscene triggers. But
    Kai's WhoAsked Reviews..

    Tomb Raider:
    - Lara: fires one bullet
    - Game: here are ten more
    - Lara's ammo go up

    Things I liked:
    - That one stealth sequence in the dark forest
    - The skills and weapon upgrades
    - The shotgun
    - Getting headshots with the pistol

    Things I disliked:
    - There's this one part where you're supposed to jump onto a ledge and a cutscene triggers. But something went wrong, and no cutscene played when I reached the ledge. I was stuck there for ~10 minutes trying to figure out what I was meant to do.
    - Lara has three opportunities to shoot the main antagonist, but she does not
    - Some of the dialogue was cringe, and the character development for Reyes was wonky
    - Mash left and right to struggle
    - Mash E repeatedly to pry
    - Lara has over 9000 HP -- she is basically immortal. She is also female Nathan Drake.
    You can:
    - set her on fire
    - impale her with rebar
    - drop her off a cliff
    - drop her off a sky bridge
    - drop her down a sinkhole
    - shoot her in the arm
    - toss a live grenade 1 metre in front of her
    - etc.
    And she will survive because she has level 9000 grip strength and basically infinite ammo.

    Final verdict: 6.0/10
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  51. Dec 9, 2022
    6
    sıkıcı geldi bitiremedim sonra fedupsamania abimden izledim 6lık .
  52. Dec 12, 2020
    6
    Не знаю, почему всем игра так зашла. В ней просто самый тупой искусственный интелект врагов, который я только видел в видеоиграх. Куча визуальных багов и всратостей, которые реально на половине игры уже достают. Да, плюсом есть конечно же главная героиня, и общая картина игры - она красивая. Головоломки прикольные, но вот некоторые поступки персонажей и события - ну верх тупизма. Кароч яНе знаю, почему всем игра так зашла. В ней просто самый тупой искусственный интелект врагов, который я только видел в видеоиграх. Куча визуальных багов и всратостей, которые реально на половине игры уже достают. Да, плюсом есть конечно же главная героиня, и общая картина игры - она красивая. Головоломки прикольные, но вот некоторые поступки персонажей и события - ну верх тупизма. Кароч я не думаю, что игра заслуживает таких высоких оценок. Я лично на половине прохождения игру забросил, хотя не спорю, кому то это действительно понравится. Expand
  53. Jun 23, 2022
    6
    I have one-hundred hours in "Tomb Raider: This time we'll get it right," also known as the 2013 reboot to the ill-fated, but coincidentally long running Tomb Raider franchise starring the titular, or somewhat below average titular, Lara Croft. Now that many hours tells you two things, A. I benchmarked this game a lot, and B. Probably spent time just visually enjoying the game. Even overI have one-hundred hours in "Tomb Raider: This time we'll get it right," also known as the 2013 reboot to the ill-fated, but coincidentally long running Tomb Raider franchise starring the titular, or somewhat below average titular, Lara Croft. Now that many hours tells you two things, A. I benchmarked this game a lot, and B. Probably spent time just visually enjoying the game. Even over ten years later, it is a very pretty game, not perfect around every edge, asset or character render or facial animation, but its decidedly very pretty to look at. It also has a very professional soundtrack, some pretty hilarious voice acting that is functional, but perhaps doesn't quite line up with the low quality writing.

    In this pre-Lara, pre-adventure that has nothing to do with other third-person action games at the time, nor is it some kind of bizarre fetish murder simulator with gruesome male (as well as female) death sequences, you explore the origins of Lara Croft as a character or something. I don't remember. The story is all over the place, inconsequential, bad, and is some sort of TV's "Lost" meets the "Uncharted" game series meets "Indiana Jones, but just "Temple of Doom" and theirs also something in there about an ancient Japanese sorceress or whatever. Me personally? I couldn't tell you one thing that happens in the story. Some characters show up, sometimes they aren't there, Lara's looking for her girlfriend probably, theirs like two actual boss fights, theirs a boss fight that isn't even a major character that's reduced to a quick-time event twenty minutes into the game and I guess- oh- I guess their are some "tombs" to walk around or discover.

    The Tomb raider series is pretty old, so its not like people didn't see the eventual homogenization of their beloved dear schmoopsy-poo Lara Croft being turned into whatever fried food equivalent that sold well before everyone's doctor started to warn them about potential health complications from eating said particular fried food. The point is that it was always going to attempt to be mainstream, I just never thought a mainstream game would get away with obvious Ryona scenes, references to "Faster, **** Kill! Kill!," and attempts to portray itself as deeply serious in every unbelievably awful scene where Lara "cardboard cutout" Croft can speak to some bland minor character we know nothing about for five minutes about where the plot is going because we sure as heck as the audience don't know and theirs no real reason to care either.

    The fact that so much of the game is reliant on these stupidly obvious, repetitive and insultingly thick confrontations ala third-person shooter accompanied by all manner of chest-high walls, should tell you everything that was on the developers mind's when they crafting this nonsense. Lara, a 130 l.b. (going off Anniversary editions established weight) five foot six inch scrawny looking white girl upper body can magically derive the strength to pull a bow string so far back, that it delivers enough force for the arrow to literally pierce a human skull all the way through. Which is comical in this game no matter how many times I see it, but that doesn't change how utterly ridiculous it is. So its not surprising that combat is a chore against brainless combatants (all men) who are murdered for so much as farting or belching in Lara's general direction, whose motivations are so vague they could actually be extremely aggressive salesmen and Lara would still create an excuse to blow their kneecaps off. Only four weapons are available on an Island somehow armed to the teeth with military grade rifles, pistols, explosives, Molotov cocktails, sub-machines guns, and lets not forget gun turrets. Can't have a good action set piece without a large gun turret shooting at your protagonist.

    So is Lara Croft John Rambo? It would make a lot of sense. Ultimately the things that happen in "Lara Croft Murder adventures: Tombs are only the beginning" merely happen because the writers need an action set piece to push the story forward. Lara falls at the beginning of the game onto a particularly pointy piece of metal, its a silly sequence where you must mash a contextual button prompt in order to pull a long rusty steel rebar out of her pelvic region (if only most girls were this easy). It bares mention that she seeks no medical aid after dislodging the object, and takes a little swim in "godknowswhat" jungle water with no repercussions. Ironically, she later is "injured" after this wound FINALLY gets worse, and she has to cauterize it, a scene the game shy's away from showing even with fairly realistic violence against men by firearm or bow and arrow.

    When you boil it down, Tomb Raider 2013 is a desperate derivative. Its fundamentally pointless. It lacks a narrative structure that cannot progress without some elaborate set piece from an action movie. In summary, it represents everything wrong with modern videogames.
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  54. Jan 7, 2021
    6
    Tomb Raider is a very popular series of games as from the past as from the present. So I have finally decided to make a begin with it. I started my journey with the first part of the new Tomb Raider era.

    From the very beginning I was absolutely stunned by the incredible atmosphere in the game. The cursed/abandoned island got all of my attention for the first couple of hours. Snowy
    Tomb Raider is a very popular series of games as from the past as from the present. So I have finally decided to make a begin with it. I started my journey with the first part of the new Tomb Raider era.

    From the very beginning I was absolutely stunned by the incredible atmosphere in the game. The cursed/abandoned island got all of my attention for the first couple of hours. Snowy mountains, rainy jungles, steep slopes, wrecked ships and airplanes made it one of the most significant places in games where I’ve ever been.

    The park our is a big part of the game, it’s very well executed. It’s all scripted though, but the cinematic which you get while doing all the acrobatics is insane!

    Unfortunately, the remaining aspects are less good of quality.

    The shooting system is in my opinion handicap. From all the weapons which you get during the game, the bow remains the only pleasantly weapon to use (and still, it’s not perfect, but good enough though, I really enjoyed shooting arrows with it). You won’t feel any of the automatic weapons, neither will you feel the enemies when hitting them.
    You really wouldn’t mind shooting some enemy’s now and then, but as you progress further into the game, you get more dumb bots to shoot.
    This leads us to another incident, there is a huge lack of enemy’s variations. The only ones you get to interact with are some animals (only wolfs actually, because they are the only hostile animal in the game), the fanatics (an unnatural amount of them spread over the whole island) and the crazy/corrupt sun nation warriors. Since there is that much of shooting in the game, why not add more variations of enemy’s?

    The story is very simple. It just could have been better, there is not very much to say about it.
    Characters on the other hand is a good topic to talk about. While playing the game we see the conflicts inside the group which we don’t care about at all and the scenarist are trying to implicate some dramatic losses in the story where over we won’t care either. All that because the characters were never personalised, we know nothing about them, even about Lara herself (and I want to remind you, this game is the very beginning of her adventures, it’s a chapter of her life where she got reborn). The game never creates any kind of emotional bond with the characters.

    As I’m playing this game years after it has been released I have thought about the limitations which I’ve just mentioned. It can be that the game just got to old. But then I have compared it to other games of early 2010’s, and funny things have occurred. This game indeed sucks at shooting and especially story telling.

    As a conclusion of this review I would suggest you to buy a newer chapter of the game (as the story of the listed one is not important at all) which will have better graphics and hopefully have better story telling/shooting system (I’m sure, it could not have got worse).
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  55. May 2, 2022
    6
    Not a Tomb Raider game at all it really seems an Uncharted game re-skin. There's nothing I loved from the original games in this reboot.
    It's visually impacting sure but its gameplay sucks.
    Tomb Raider is a game that don't wants you to play it. It's interrupting you every 5min to play a cinematic. It's putting you in small grotes with no possible movement to load different areas. It
    Not a Tomb Raider game at all it really seems an Uncharted game re-skin. There's nothing I loved from the original games in this reboot.
    It's visually impacting sure but its gameplay sucks.

    Tomb Raider is a game that don't wants you to play it. It's interrupting you every 5min to play a cinematic. It's putting you in small grotes with no possible movement to load different areas.
    It annoys you with quick time events that have nothing to do with a Tomb Raider game. Again, why so many quick time events? No one like them, it interrupts your gameplay and we are not playing guitar hero to test our key pressing skills. Even the last boss is a QTE!!!

    Another annoying thing is how every single climb in the game is marked with a super bright white or yellow paint. Really, did you seen that in the real world?
    It completely breaks the scenario immersion, everything in your sight will be spotted in white and yellow.
    There was no need of that, I played many Tomb Raider games and was perfectly able to know where to jump and where not.

    Need also to mention the huge amount of bullets, explosions, buildings falling and more buildings exploding in this game. When did we see this barbaric amount of destruction in a Tomb Raider game?
    And why is Lara a kind of god that can sustain any type of injury: dozens of bullets, bone cracks, deep wounds, explosions in her face, 50m falls... no worries, there's no life bar or medkits in this game... so in 30 secs Lara will be fine again.

    All in all this game experience is more close to a bad Tomb Raider movie than a good Tomb Raider game.
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  56. Nov 11, 2022
    6
    Tomb Raider was born

    I've played this game several times for two things - I like Tomb Raider and ... I never get to the end of the game untill 2022. So, I want to higlight in this essay why I like and hate this game. Visual (6/10) Picture was great fo 2013, nowadays it seems a bit plain, but still good. Why 6 than ? A LOT OF BUGS. I've experienced different bugs in each walkthrough,
    Tomb Raider was born

    I've played this game several times for two things - I like Tomb Raider and ... I never get to the end of the game untill 2022. So, I want to higlight in this essay why I like and hate this game.

    Visual (6/10)
    Picture was great fo 2013, nowadays it seems a bit plain, but still good. Why 6 than ? A LOT OF BUGS. I've experienced different bugs in each walkthrough, even now in 2022 they have not fixed major bugs in tombs. It's a game about tomb raider c'mon why you tombs are not working, why hitboxes are so broken and most annoying - strange camera shakes in cut scenes. I honestly checked different settings like vsync and still get this shakes. I get them in 2013, so they are in 2022. Maybe it's only on PC version only, but that was the main point why I've finished this game only now. Music is pretty average, I don't even know what to say. It's just exists somewhere on background. Lara's voice acting is good. Inetrface is a bit archaic as for 2022 and simplifyed, on the other hand it's just a linear single player game - only thing you need - just play.

    Gameplay (5/10)
    This is the singleplayer linear game with main story only - tha main game play is just run through levels. I like the idea to load levels while you climbing through the hole in a cave and than see new location that's good, but atfer the mid game - only thing you do is backtracking. In linear game... It was awfull, another thing why I haven't finished it first time. I've lost the whole tomb raider atmosphere when Lara starts to do every deal for the team in the same location. You have new equpment, so it's supposed that you would like to go back and test it.... but for what? another scrap bag? I don't think so, espesially if you kill all enemies each time and loot them for this scrap. Tombs are interesting, but so tiny and only few of them well designed. Not very interesting. I really like first few hours of the game, and in fact it's really the most entertaining part

    Story (7/10)
    I like the story, it's a mix of mysterios island and asian culture it's intriguing, but at the end it feels a bit decent ending, also they missed so many interesting things they can do with oni guards and make them just an ordinary enemies. Characters - decent, just here to be rescued by Lara and a bit involve on her development like a character. On the other hand Lara in this game is very interesting, she really changes till the end, get some iconic moments and ending prase - survivior was born feels like best ending for intro part of Tomb Raider new franchize. I like that developers understand they need to prepare good dramatic story for action adventures, so they can sucessfully compete with uncharted and last of us franchize.

    All in all, I like the game, and espesially the fact they release PC version in 2013 so everyone can enjoy the game, I like the rebranding of **** cause developers chose right way, but in other aspects it is a decent game with bugs and backtracking in the end. After completion the game I fully understand myself in 2013 and why I have not finished it, so it's up to you - play or not. You can easily pick up the game for free in EGS weekly giveaways and check.
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  57. Nov 18, 2022
    6
    i only played this after watching a tomb raider death compilation on youtube as a kid
  58. Jun 21, 2022
    6
    boring story, average gameplay, good graphics. it's just a game. anyway....
  59. Jul 14, 2022
    6
    This genre is typically just not for me. I was in the mood for a game where I could solve a couple puzzles and shoot a couple bad guys and this game gave me that in a nice 10 hour package. I would say it was average in every way, it was a worthwhile experience, but not one I will likely ever return to.
  60. Oct 7, 2022
    6
    Дохуя ненужного пафоса, головоломки не сложные, геймплей более-менее приятный, но игра под конец надоедает.
  61. Apr 22, 2023
    6
    Fun overhole experience i cannot disagree great tombs but neither that challening nor that fascinating, but thats not the main reason i dislike it I get so bored with this game and tried many times to play it again but i can't (I haven't finish it yet) anywaysit has also some camera and control problems also once i stuck inside a wall, idk probably it's not the type of genre i like but iFun overhole experience i cannot disagree great tombs but neither that challening nor that fascinating, but thats not the main reason i dislike it I get so bored with this game and tried many times to play it again but i can't (I haven't finish it yet) anywaysit has also some camera and control problems also once i stuck inside a wall, idk probably it's not the type of genre i like but i am not a fan of this game Expand
  62. May 12, 2023
    6
    É um jogo divertido, mas é muito repetitivo, uma carência enorme de diversidade de inimigos e a história parece ser muito jogada, tudo acontece muito rápido e os personagens parecem lidar muito bem com isso. A gameplay é muito boa e os gráficos são muito bonitos!
  63. May 31, 2013
    5
    This game is a generic Japanese-style survival horror created for an imagined world market. Lara Croft is not really in the game, as this one has nothing to do with what makes her Lara (attitude, weapons, and James Bond style adventure). The character doesn't act like Lara and barely looks like her. Plenty of cutscenes interrupt the gameplay. Grostesque and bland environments are litteredThis game is a generic Japanese-style survival horror created for an imagined world market. Lara Croft is not really in the game, as this one has nothing to do with what makes her Lara (attitude, weapons, and James Bond style adventure). The character doesn't act like Lara and barely looks like her. Plenty of cutscenes interrupt the gameplay. Grostesque and bland environments are littered with junk, al-la Silent Hill. You can navigate the first areas holding down a single key. For long time fans of Lara, this is NOT a must buy. While not as crummy as TR2, I can say that the Japanese Square Enix ruined the series. TR: Legend, Anniversary, and the original game for the playstation are still what Lara Croft should be. This one is rebooted crap! The controls are ok, but compared to other 3d survival games, this one misses the mark, or is barely fun. Not a Tomb Raider game. Expand
  64. Jul 1, 2017
    5
    Tomb Raider – or, as it more accurately might be called, QTEs and Shooting From Behind Waist-High Walls – is not a game about raiding tombs. There is only one tomb you “raid” to any meaningful extent as part of the story, and then only at the very end. If you were hoping for a large number of platforming puzzles and overcoming ancient traps and suchlike, you’re going to be disappointed.Tomb Raider – or, as it more accurately might be called, QTEs and Shooting From Behind Waist-High Walls – is not a game about raiding tombs. There is only one tomb you “raid” to any meaningful extent as part of the story, and then only at the very end. If you were hoping for a large number of platforming puzzles and overcoming ancient traps and suchlike, you’re going to be disappointed.

    Tomb Raider is, instead, a cinematic action game. Where the game excels is in movie-like action sequences – bits where you run through a burning building and fight your way out, or run across a disintegrating bridge, or maneuver around a boat which is being shot apart around you. It is in these scenes that the game excels and feels exciting, as Lara Croft makes her way through the environment.

    Sadly, this game offers very little else that excels.

    The game is ostensibly a “how Lara Croft became who she is” story, but at that, it actually doesn’t do a very good job at all. The biggest problem – which I’m afraid is kind of crucial – is that the game does a rather poor job of doing exactly that. Lara Croft apparently learned how to do many things before this game even started, as in the tutorial sections towards the beginning, she constantly refers back to things she learned from other characters. As such, this is really the first time she used those skills.

    Beyond that, I don’t know who Lara Croft is by the end of the game. She is, frankly, a generic power-fantasy action hero who is kind of whiny about it. When she kills a bad guy for the first time, she freaks out a bit and cries – but this is an event which has zero meaningful emotional impact on the audience. The problem is, we’ve all killed bad guys in video games before, and this particular rendition thereof is not particularly remarkable. Worse, Lara Croft herself is a certified badass – perhaps not at the beginning of the game, but by reputation, we know that Lara Croft is one of gaming’s Big Heroes. And indeed, throughout the rest of the game, Lara Croft kills many hundreds of bad guys, with pretty much zero impact.

    As such, the game is already undermining the idea that taking a life is a big deal here at all – mechanically, it isn’t, players have already done all this before, Lara Croft herself is reputationally someone who kills lots of people, and in the game she kills hundreds of people.

    She is scared for much of the game, until she resolves herself at the end, but this is simply not communicated mechanically – you feel powerful as you slaughter your way through hundreds of bad guys. When she starts shaking in the cutscenes after having escaped death and gone through numerous ridiculous movie setpieces, it just doesn’t sell itself to the audience at all emotionally.

    This results in a sharp disconnect between the audience and the character, and indeed, between the character in cutscenes and the character outside of cutscenes, as she is actually played. It just doesn’t work.

    And this means that the entire story falls flat on its face.

    The plot itself is a mess – numerous characters come in and out of the story, but the reality is that there is just no reason to care. There are at least two characters who are introduced to you and then killed off a scene later, negating any possible emotional impact their deaths might have had. The only good guy character who spends any significant amount of time with the player through much of the story is Roth, but his presence, too, is too ephemeral for the player to care about what happens to him, and his eventual fate is not something that the player feels in any way responsible for.

    It doesn’t help that the characters themselves are all extremely flat. Lara talks about her dad’s theories, but we don’t get a good grasp of who were dad was. Sam, the person you’re trying to rescue, is not someone you forge any sort of meaningful emotional bond with as a player – there are a couple of flashback scenes, which I thought were there to try and establish the bonds with the absent characters, but then they end and I’m left going through the rest of the story trying to rescue someone that I have no real emotional connection to. I mean, sure, you’re going to save them – you’re the hero – but as the player, you have no reason to care. Likewise with the rest of the surviving crew, who mostly only show up towards the end of the game.

    The bad guy himself is a standard crazy cult leader/survivalist, and the bad guys are dudes with guns, occasionally mixed up with dudes with machetes and a few dudes with riot shields. Almost everyone you confront throughout the game falls into those categories; there just isn’t enough variety. There’s a handful of wolves, who only feel threatening in any way at the beginning, and a tiny number of "boss-like" enemies - maybe two or three in the entire game, and none are particularly exciting.
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  65. Feb 1, 2014
    5
    I nice-looking but inordinately shallow third-person adventure game / 'platformer' (*term used loosely). The platforming in the game is very disappointing, even if it weren't a TR game. The game suffers from the infamous modern day video gaming cancer known as "accessibility". Due to the shallow, hand held environment traversal, the game boils down to little more than linear progressionI nice-looking but inordinately shallow third-person adventure game / 'platformer' (*term used loosely). The platforming in the game is very disappointing, even if it weren't a TR game. The game suffers from the infamous modern day video gaming cancer known as "accessibility". Due to the shallow, hand held environment traversal, the game boils down to little more than linear progression through what's meant to be an open world environ, with ho hum shooting segments interspersed throughout. The fully automated cover system destroys any semblance of tension, as it enters cover whenever an enemy is in the vicinity; irrespective of whether they're within the player's view or not. The game is also hampered by overuse of the dreaded 'QTE's' and too many cut-scenes. The violence depicted in said cut-scenes is also way overkill for the TR franchise -- patently done in order to attract a broader [American] crowd. If you want to play Tomb Raider for what made it a fan favourite - platforming, puzzles and exploration - don't play this 'junk food' title. Stick to early Lara Croft adventures. For Tomb Raider 2013 is little more than one cut-scene followed by another linear TPS segment until the end credits. (NB: I did not play the online-only, arena-based mutiplayer component of the game due to the scathing reviews it received.) Expand
  66. Feb 29, 2016
    5
    Good gameplay, fast paced, most of the quicktime events are ok - some are extremely tedious. Why low score? Because storyline, characters, dialogues and overall writing is worse than Mortal Kombat single player mode. It's so bad that most of the cutscenes /dialogues I was squirming and just want it to be over and get back to killing baddies. In most of the games cutscenes are this littleGood gameplay, fast paced, most of the quicktime events are ok - some are extremely tedious. Why low score? Because storyline, characters, dialogues and overall writing is worse than Mortal Kombat single player mode. It's so bad that most of the cutscenes /dialogues I was squirming and just want it to be over and get back to killing baddies. In most of the games cutscenes are this little rewards for progress in the game. Not here - it's like watching worst Hollywood action movie. I have no idea how they spend so much money/time to develop this game and there's clearly a lot of good in there and they can't hire 1 guy with decent writing skills. About midway point in the game I found myself just rushing through it just to get it over with - something I never do. Another thing (but minor in comparison) is stealth mechanics - very undeveloped and it's a shame because there was so much potential. Expand
  67. Mar 5, 2013
    5
    It could be any other game..besides Tomb Raider. Its very easy and its more of a movie you interact with than a game. Its about 70% Quick Time Events as far as I can see..which are very buggy to say the least. I have to keep restarting the client as they just don't work..and after googling it seems to be a common problem. For anyone who's a fan of the older Tomb Raider games likeIt could be any other game..besides Tomb Raider. Its very easy and its more of a movie you interact with than a game. Its about 70% Quick Time Events as far as I can see..which are very buggy to say the least. I have to keep restarting the client as they just don't work..and after googling it seems to be a common problem. For anyone who's a fan of the older Tomb Raider games like myself..don't get too excited. Its still enjoyable...just not as a Tomb Raider game. Its not even Lara..they messed with the character too much. Expand
  68. Mar 7, 2013
    5
    I was VERY happy seeing all these grrreat scores and terrrrific reviews around the www and I was starting to believe in TR being reborn, You know. I gave the game like 8 hrs now. it's just fair. m e d i o c r e. yes- this is sad. i'm not freaking out. i am just an idiot, I actually bought this game, because it is sooooo dumb. PROS: .great CGI .Lara is nice .great SOUND .cool weapon feelI was VERY happy seeing all these grrreat scores and terrrrific reviews around the www and I was starting to believe in TR being reborn, You know. I gave the game like 8 hrs now. it's just fair. m e d i o c r e. yes- this is sad. i'm not freaking out. i am just an idiot, I actually bought this game, because it is sooooo dumb. PROS: .great CGI .Lara is nice .great SOUND .cool weapon feel CONS: .FAR CRY3 resemblance .QUICK TIME EVENTS! .not so cool story .MORE LIKE A SHOOTERslasher then the LARA CROFTish tombRAIDING .QTE QTE QTE! NO SANBOXING Expand
  69. Apr 24, 2013
    5
    Easter Egg Hunt: Lara Croft Edition.

    Its a good reboot of the series if they didn't put an Easter egg hunt in every single area of the game. I like doing extra stuff in games I really do. But when its one dimensional and adds nothing to the game its completely pointless, and in turn takes away from the actual game. I like to fully complete my games so when they put in something like
    Easter Egg Hunt: Lara Croft Edition.

    Its a good reboot of the series if they didn't put an Easter egg hunt in every single area of the game. I like doing extra stuff in games I really do. But when its one dimensional and adds nothing to the game its completely pointless, and in turn takes away from the actual game. I like to fully complete my games so when they put in something like this I try to do it. However.. by the end of the game I was so sick of finding useless stuff in each area that I didn't even want to complete the game. It started to feel like a chore.

    If you ignore the Easter egg hunting and just play thru the game quickly it is actually pretty good. Without the mindless task of searching the environment for a bunch of useless stuff the game runs at a pretty decent pace, and the story and voice acting are not bad.

    So to sum it all up. Tomb Raider isn't a bad game, but they bloated it up with a lot of useless game play in an effort to make the game seem longer than it really is, and in doing so they really took away from the speed of the game, and it really was not at all necessary. Without all the usless features in the game I probably would have rated it a 7.
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  70. Jun 15, 2013
    5
    I really want to like this game, but I'm having a hard time. The voice acting is good, the visuals stunning, and so far the story seems interesting. However, I hardly ever actually feel like I'm getting to play the character. Instead, I'm hitting a button or two in a QTE. This would've been so much better as a sandbox survival game, with platforming puzzles thrown in (it's freakingI really want to like this game, but I'm having a hard time. The voice acting is good, the visuals stunning, and so far the story seems interesting. However, I hardly ever actually feel like I'm getting to play the character. Instead, I'm hitting a button or two in a QTE. This would've been so much better as a sandbox survival game, with platforming puzzles thrown in (it's freaking Tomb Raider, folks). What makes even the good elements difficult for me to enjoy is the ridiculous amount of camera wobble/bob/spasm. I hated movies like Cloverfield and The Blair Witch Project for this very reason, and I dislike it in games even more. Instead of making it more realistic, it just gives me a headache. At least in the movies the perspective is first person. In third-person, it is just plain awkward and immersion breaking. Expand
  71. Jun 15, 2013
    5
    Tomb Raider is less a game and more an interactive movie. The only action you have exclusive control over is the uninspired fire-fights. Waiting for enemies to pop their heads out or mashing Shift in close combat. All other actions that could have been used to give you a sense of achievement or at least involvement is at best quick-time events and the rest to cut-scenes. I had to stopTomb Raider is less a game and more an interactive movie. The only action you have exclusive control over is the uninspired fire-fights. Waiting for enemies to pop their heads out or mashing Shift in close combat. All other actions that could have been used to give you a sense of achievement or at least involvement is at best quick-time events and the rest to cut-scenes. I had to stop playing at one point when I walked into yet another shooting gallery populated with enemies who are immune to my learned skills. The combat is tedious. The puzzles are mindless and only difficult when the developer decides not to highlight certain ledges that in other areas of the game would be highlighted. Personally this game has zero replay value. The main story is surprisingly intriguing with most of the characters being adequately developed. Though Uncharted has done everything this game has done only Uncharted did them better. Instead of quick time events Uncharted had mini-games and it didn’t try to pretend that its puzzles were anything more than filler. Tomb Raider is at times a fun ride, 5/10. Expand
  72. Jan 1, 2015
    5
    A perfectly adequate game, but not deserving of the hype. About as linear and scripted as it is possible to get, but that's ok. The story is decent, if a bit formulaic and predictable. There is at times too much rambo firefighting and arguably not quite enough tomb raiding. If I wanted firefights, I'd play CoD. When you do get round to tomb raiding, the puzzles lack variety are too similarA perfectly adequate game, but not deserving of the hype. About as linear and scripted as it is possible to get, but that's ok. The story is decent, if a bit formulaic and predictable. There is at times too much rambo firefighting and arguably not quite enough tomb raiding. If I wanted firefights, I'd play CoD. When you do get round to tomb raiding, the puzzles lack variety are too similar and a bit easy, almost HL2 easy. Fortunately, this port only has mild consolitis, yes there is the usual horrible checkpoint save system, but there is no mouse lag or acceleration. The graphics are clearly optimized for consoles (low res textures, dx9 etc), comparable to Far Cry 2 (from 2008). The quick time events (mash keyboard to survive) are a bit annoying sometimes. Get it in a Steam sale. Expand
  73. Apr 18, 2013
    5
    For the first 5 hours of game-play, you will come to love Lara Croft and her journey to being an official bad ass, Being ruthless and aggressive, Being stealthy. At this point, I was ready to give the game a 8-9 even 10 Score, That's how much I was falling in love with this title, The random Tombs hidden around, The great graphics, the very well scripted events. But then, about 5 hours in,For the first 5 hours of game-play, you will come to love Lara Croft and her journey to being an official bad ass, Being ruthless and aggressive, Being stealthy. At this point, I was ready to give the game a 8-9 even 10 Score, That's how much I was falling in love with this title, The random Tombs hidden around, The great graphics, the very well scripted events. But then, about 5 hours in, Lara Croft Turns into your average Dull shooter, It's difficult to explain why, but I think I know. First, The gun physics aren't great, but I can excuse that because I like to go into all the situations stealthy, which brings me onto my second point, At about 5 hours in, the game stops giving you the option to use stealth, You are FORCED! into Shooter situations which then, turns the game into a dull 3rd person shooter with a bad cover mechanic, So lets treat it like a shooter then, Well it has a bad recoil system that doesn't make much sense, seems like Lara is always firing from the hip and can't actually AIM a gun, the spread system is the same, just like firing from the hip bullets fly off in random directions meaning you need to use the rifles in a semi auto style, but that's difficult considering there's no firing mode options, The gun models aren't great either they look all washed out and fake, The upgrades system is very sub par. Now this takes me to my third point, You cannot go into and out-of stealth, the game decides whether you use stealth or not, and it's not like Splinter cell, Deus ex, Far Cry and Crysis, where the play can run and hide from the enemies giving them a chance to sneak up again, Nope, as soon as your detected, The AI knows where you are like they have some magical Laradar, You cannot hide after being detected, which ruins the entire stealth mechanic. Now my fourth point is about a common thing in gaming these days, Lara croft is plagued with the Button presses in uncontrollable action cutscenes(Known as quick time events) I personally think if these were more dynamic and would let user control effect the outcome, It would be better, as you would feel more in control of what your actually doing in a "VIDEO GAME" which costed you £40.

    BUT The game excels well in the "TOMB RAIDING" part of this game, Sadly there are far too little tombs and puzzles, some of them are too easy to solve, there is almost no challenge compared to the old Lara Croft/PoP/TLOZ games.

    So what are you left with? Your left with a dull third person shooter with poor shooting mechanics. A broken stealth system that has more quick time events than gameplay, An interesting story with a weak ending and finally a pretty puzzling mechanic which looks fantastic but is too easy and unsatisfying.

    I had high hopes for this game, It has it's good points, But they are overshadowed by the games crippling problems.

    If your interested in the story your better off watching a play through, if you want a proper jump puzzler, Go for Prince Of Persia: The forgotten sands, If you want a proper stealth-shooter game, get Far Cry 3.
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  74. Aug 24, 2013
    5
    Agree strongly with the negative reviews. This game is a MESS of QTEs, narrow, linear levels and mediocre writing pretending to tell a deep story. The whole thing has a lot of potential, and it may get good towards the end. Who knows? I got sick of the quick-time crap pretty fast and went on to play Farcry 3, which was about 1000X better.

    THE GROT REVIEW CRITERIA: After a long time
    Agree strongly with the negative reviews. This game is a MESS of QTEs, narrow, linear levels and mediocre writing pretending to tell a deep story. The whole thing has a lot of potential, and it may get good towards the end. Who knows? I got sick of the quick-time crap pretty fast and went on to play Farcry 3, which was about 1000X better.

    THE GROT REVIEW CRITERIA: After a long time writing reviews like an anus, think its time to set a few bad habits straight: Stop insulting designers. Show some respect for the design process and getting games in circulation. Hence (1) No Red scores. (2) Game scores as follows: Bad Game 5/10. Poor Game 6/10. Mediocre Game: 7/10. Good Game 8/10. Great game 9/10. Stella Game 10/10. To get 10/10 it must be a game that can be (theoretically) play-able for 1000+ hours. Not only great but near endless fun. Games may be bad or poor but making them should earn respect. Thus even the worst POS will still be a 5/10. 0/10 no longer exists in my vocabulary. Yellow is the new red. For the sake of accountability: you can reply if needed: Orctowngrot: Tim Rawlins: timtimjp@yahoo.com
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  75. Mar 11, 2013
    5
    The biggest disadvantage of this game is childish difficult. Really, "hard" level it's very easy. No challenge at all.
    Executions of enemies gave my the most fun of the game. Besides that, I found nothing interesting for myself.
  76. Jul 15, 2013
    5
    OMG the freaking quick time events!! It destroys the game! I really want to love this game, but as soon as I get lost in the enjoyment of discovery, I am yanked out of it by some generic "bridge falls out from under me" or "the rope I am hanging on snaps all of a sudden" event which leads into a stupid and un-enjoyable QTE! This is followed by a half hour of just watching Lara die overOMG the freaking quick time events!! It destroys the game! I really want to love this game, but as soon as I get lost in the enjoyment of discovery, I am yanked out of it by some generic "bridge falls out from under me" or "the rope I am hanging on snaps all of a sudden" event which leads into a stupid and un-enjoyable QTE! This is followed by a half hour of just watching Lara die over and over and over and........need I go on. I can't stand seeing a branch go through Lara's chest or a pipe through her head one more time. This is how I imagine the "Uncharted" series must play, which is why I say away from PS3 like the plague. I am upset at the butchering of a game that has so much potential, EVEN THOUGH I GOT IT FOR $5. Buy it is it gets real cheep. Expand
  77. Mar 5, 2013
    5
    Which generation do you belong? Despite all the marketing tricks, TressFX (top notch performance-eater!) and a famous franchise title Tomb Raider, this game is a great example of a dumbed-down experience. Linear levels, scripted events... Every linear element is there to pretend you're an idiot who cannot learn how sand-box works, make your own decisions that could matter, change theWhich generation do you belong? Despite all the marketing tricks, TressFX (top notch performance-eater!) and a famous franchise title Tomb Raider, this game is a great example of a dumbed-down experience. Linear levels, scripted events... Every linear element is there to pretend you're an idiot who cannot learn how sand-box works, make your own decisions that could matter, change the outcome, etc. You're thrown into a pile of garbage. Follow your only path and do only what game tells you to. You're too stupid to decide. If you like games which take your hand and lead from point A to B all the time, you'll like this. Otherwise, prepare for a nightmare. And BTW, story is average. I don't play games for SFX. Ignore this game, if you truly love freedom. Ciugi out. Expand
  78. Mar 5, 2013
    5
    I've only been playing for a couple hours but I really had to quit. This game isn't awful and if you really like the run of the mill AAA shooter genre then you might find this game worthwhile, but if you aren't a fan of quicktime events or linear set pieces then you won't enjoy yourself that much. Just about everything that Lara does is a quicktime event: fighting wolves, fighting people,I've only been playing for a couple hours but I really had to quit. This game isn't awful and if you really like the run of the mill AAA shooter genre then you might find this game worthwhile, but if you aren't a fan of quicktime events or linear set pieces then you won't enjoy yourself that much. Just about everything that Lara does is a quicktime event: fighting wolves, fighting people, climbing things; all of it is just onscreen prompts. Crystal Dynamics has made less a game and more a movie that occasionally checks to see if the audience has fingers. Expand
  79. Mar 9, 2013
    5
    Its a attractive game, can entertain for hours, but don't have... essence ...and it's a easy game.
    I miss the real Lara
  80. Jan 20, 2014
    5
    QTE ruined it. The game is kinda good, with a lot of nice ideas and a good design. But then you watch the same cutscene over and over again, because you didn't press a key quick enough. It a shame, really...
  81. May 8, 2013
    5
    This review contains spoilers, click expand to view. I don't have anything major against Tomb Raider, and seeing as I haven't played a Tomb Raider game since Angel of Darkness, I was looking forward to this reboot. However, even a month after release the game is still pretty buggy, main problem being with artifacts and other graphical bugs. Story was ok, however the narrative was pretty awful. It just seemed to go a little to quickly. I finished the game in little over 9 hours and didn't feel all that satisfied afterwards. The final boss was a joke, it was just a quick time event. Worse still I encountered a bug which made my quick time prompts float half way off the screen, making it pretty difficult.

    On the plus side, some of the tombs had good puzzles and I did enjoy this aspect of the game. The platforming wasn't to bad with only two occasions where Lara did the opposite of what I told her to do. I liked the effort that the developers have put into the environment, it was definitely a pretty game and I did enjoy the weapon modification feature.

    All in all I found Tomb Raider to be pretty average, it got exciting in some places, but other than that it was fairly bland.

    Nothing special.
    5/10
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  82. Jan 12, 2014
    5
    Let's start with what's good about the game:
    -Lara is a better character than ever. She's pretty but she's not a bimbo, she actually has some clothes on, which is sadly rare in videogames nowadays. She's smart, but she's not the nerdy scientist cliché. She's courageous but she's not some kind of dumb female rambo but she's still vulnerable without being the usual annoying damsel in
    Let's start with what's good about the game:
    -Lara is a better character than ever. She's pretty but she's not a bimbo, she actually has some clothes on, which is sadly rare in videogames nowadays. She's smart, but she's not the nerdy scientist cliché. She's courageous but she's not some kind of dumb female rambo but she's still vulnerable without being the usual annoying damsel in distress. Overall she's a very likable character.
    - The environnements and overall graphics are pretty nice.
    - The writing is interesting, even though the storyline isn't anything special.

    That being said, here's what I don't like about the game:
    - The gameplay is just downright terrible, Lara's control feels very clunky, there's QTE's all over the place, the combat mechanics are just horrible, the game allows you to take the stealth option only when it's not important to do so, otherwise it throws waves of dumb enemies at you.
    - The camera does a lot of forcing its pre-determined angles on you.
    - The animations are among the worst i've seen, and for some reason, the other animations in this "worst" categories are also from Square Enix games.
    - A lot of Hitman Absolution assets have clearly been re-used in this game. And Absolution itself was already terrible.

    Overall, it's enjoyable at times, but it would have been better off as a movie than as an actual game. And that's actually how the game feels, an interactive movie you actually have very little control over.
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  83. Dec 7, 2013
    5
    This is a very very great game, I'd love it. But it is not Lara Croft.
    Nice cut scenes, nice BSO, very nice environments, nice RPG-like system, nice story line... but not a Tomb Raider.
    I'd have liked this one if it had been just another franchise, but not Tomb Raider. My score would have been 9, but as a TR fan of the classic games, I'm very disappointed. It looks like the usage of the
    This is a very very great game, I'd love it. But it is not Lara Croft.
    Nice cut scenes, nice BSO, very nice environments, nice RPG-like system, nice story line... but not a Tomb Raider.
    I'd have liked this one if it had been just another franchise, but not Tomb Raider. My score would have been 9, but as a TR fan of the classic games, I'm very disappointed.
    It looks like the usage of the Tomb Raider franchise on this title is just for marketing.
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  84. Feb 3, 2014
    5
    If you want a ~10 hours long interactive movie, which has average story and enough explosion to make even Michael Bay satisfied, this is your title.
    If you want to play a game which has more game play elements than a platformer from the '90s you should skip Tomb Raider (or wait for a sale).
  85. Jan 29, 2016
    5
    I've thought about this for too long, and finally I'll have to rate a 5

    Positive: • Great gameplay • Great skill tree • Awesome weapon mod system • Good graphic quality • So, so story And know, why 5 ? Well, Tomb Raider indeed is a good game, but I feel like this is not A Tomb Raider game. It's more like a generic version for people who don't even know what Tomb Raider is
    I've thought about this for too long, and finally I'll have to rate a 5

    Positive:

    • Great gameplay
    • Great skill tree
    • Awesome weapon mod system
    • Good graphic quality
    • So, so story

    And know, why 5 ?

    Well, Tomb Raider indeed is a good game, but I feel like this is not A Tomb Raider game. It's more like a generic version for people who don't even know what Tomb Raider is to play it because It has a good gameplay.

    It lost the "Tomb Raider" essence. That old mistery and ancient puzzle games that got you stuck in a level for hours.

    That essence is gone. And I really miss it. So I'm rating this based on a personal value. But that's what users do.
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  86. Jun 17, 2014
    5
    The amount of things I didn't like about this game can not compare to the things I did like. I'm a big fan of female protagonist games, particularly action adventure games. I was never a big tomb raider fan however, but my god did they make this game blow. Past titles I've played in tomb raider have taken the cake compared to this.

    Lara is significantly less badas* than ever before. And
    The amount of things I didn't like about this game can not compare to the things I did like. I'm a big fan of female protagonist games, particularly action adventure games. I was never a big tomb raider fan however, but my god did they make this game blow. Past titles I've played in tomb raider have taken the cake compared to this.

    Lara is significantly less badas* than ever before. And her main weapon of choice is the bow instead of dual handguns (who decided this I have no idea). There is no way a bow is cooler than twin pistols. You can't even use twin pistols in the game, which is what I believe to be her iconic weapon choice. It's just corn on the cob every which way in this game.

    The combat in this game is well. It's boring. It's just like every other bad third person shooter game with absolutely zero substance. You don't feel in control of the character, you never get to do anything cool. Your dodge move is a fast crawl on the ground instead of a cartwheel or roll (unless you tap it twice then you roll, hurray?). The game is littered with QTE that punish you if you press the button too fast, you have to push it slower as if you had downs.

    Sometimes the fights are unfair, one time I was in a throne room with enemies coming from all sides and I could only hide behind destructible pillars, while the enemies lobbed grenades and used machine guns. The pistol, not only was it discarded as her weapon of choice, but is also the worst weapon in the game and nearly completely unusable. The enemies come in droves of 20+ at a time, but only 4-6 can be on screen at once.

    One of my biggest gripes is that only 4 corpses can be on screen at once. So if you kill 20 guys, you can only loot the four. Which forces you to scramble around like a mouse looting corpses mid fire fight if you want to collect the in game currency (which gets you nothing interesting btw). The entire leveling system is contrived and unnecessary (which is common of main stream titles these days).

    Also to be noted your always in danger. You can't even climb a ladder without a strong gust of wind cracking it in half. You almost never feel safe when traversing the world. Although it's meant to be dramatic or something, sometimes my eyes roll when a 2000 year old temple waits for me to show up before crumbling apart, despite being the home of a cult of samurai for the past 1000 years.

    Nearly everything is scripted. There are only 2 enemy models. Man and wolf. Later on you fight big man, and sometimes the enemies wear different types of armor (who cares). Was it too much to add a bear to the game, mountain lion, shark, or anything besides wolf and man. Even werewolf, a combining of the two might have been interesting. You just sit there fighting the same dudes with different armors and guns nearly the entire game, and it's incredibly boring.

    The story is pretty much nonexistent. There isn't a single plot twist or particular development that matters. Within the first hour of the game you've figured it out. Evil island, Jackass Backstabber Friend, Sun Queen, bunch of guys who want to solve the plot in a completely illogical way.

    A major theme is supposed to be survival. But survival is one thing, and killing an army with a wooden bow is a completely different story. The game introduces a ton of concepts and fails to deliver consistently on any of them. Combat, Platforming, Hunting, Survival, Tomb Raiding, blah blah, no single element shines in this game. It's just a mish mashed potato.

    So lets wrap this up with what I did like about the game. I liked the fire temple level, it was very well scripted for a scripted sequence and pretty to look at. Most of the game is pretty to look at, and the environments and levels have an interesting design. It offered an average level of entertainment, but was ultimately boring.

    So I'm giving this a 5. Because I didn't have fun playing this game but I managed to beat it anyways. I kept hoping it would get better, but it never did.

    If your bored or are tomb raider fan it's worth picking up if you have spare change.
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  87. Jul 6, 2014
    5
    I really want to give this game an 8. But the camera shake in INSANE! Make me throw up. I really wonder if they have a QA team on this. I really love everything else about the game. Beautiful environments, story, fighting engine. But Jeez. Can't enjoy it when I spend half the day recovering in bed from the nausea caused by the stupid camera tracking and shake. I had to close my eyes duringI really want to give this game an 8. But the camera shake in INSANE! Make me throw up. I really wonder if they have a QA team on this. I really love everything else about the game. Beautiful environments, story, fighting engine. But Jeez. Can't enjoy it when I spend half the day recovering in bed from the nausea caused by the stupid camera tracking and shake. I had to close my eyes during cut scenes just to prevent myself from turning green for god's sake. Darksiders II suffered the same issue too. It's' such a pity really. Expand
  88. Mar 7, 2015
    5
    A game which plays itself. I'm a huge fan of games where the player has full control of the gameplay, possibly over the story too and this game (mostly interactive animation) is the exact opposite.

    Story is a complete joke: you're stranded with your archaelogical team on a supposedly desert island which turns out being filled with rogue assassins which you'll have to kill one by one...
    A game which plays itself. I'm a huge fan of games where the player has full control of the gameplay, possibly over the story too and this game (mostly interactive animation) is the exact opposite.

    Story is a complete joke: you're stranded with your archaelogical team on a supposedly desert island which turns out being filled with rogue assassins which you'll have to kill one by one... originality and deepness are completely lacking on this compartment. Not to mention character developing or insight: is Lara Croft a screaming and crying helpless girl or a cold-blood killer who one-man (woman) slaughters the population of an entire island? She cannot be both, just saying.
    Not to mention that after a few hours I really got tired of Lara's continous panting, gulping and crying, you don't do that if you're in danger, you don't make any noise, think rationally and survive (or, well, you can also cry and scream, get cought and die)

    Gameplay is what disappointed me the most. Most of gameplay time (I'm not kidding, it's like a bit over 50%) you don't actually play. Instead you're offered cutscenes ending up in QUICK-TIME EVENTS and death... let me explain, when I see a cinematic/cutscene starting, I usually let my hands rest a bit, sit back and enjoy. Having QTEs on everything took back even that little enjoyment and relax I could get from watching graphically stunning cutscenes.
    Also just to add more, I didn't like how character turning animation/response worked, mice are not analogic levers.

    Now, on the technical compartment, graphic is stunning and music and effects are really good too. Same goes for photography, camera on cutscenes is always where it should be to get the best visual effect.
    Also, graphic is extremely well optimized so you actually need average-to-low specs to achieve stunning graphical results.

    So, if you like graphically stunning interactive cutscene manslaughter and you don't care what your character name is, you may like this game. Don't even think of buying it if you ever played one of the first tomb raiders, this will ruin your past experience even if it was a bad one.
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  89. May 13, 2022
    5
    It played in 2022 for ~3 hours - it seems like an absolutely mediocre product with no distinct features, the game hasn't aged well that's for sure
    I wouldn't want to waste my time on something like this, quite surprised that it has such a high rating here.
  90. Jan 3, 2022
    5
    Free drop on the Epic Store. Lara croft the scripted movie with some really janky QTE. Had potential, but hand holding and dumbed down gameplay doesn't really do it for me.
  91. Mar 15, 2021
    5
    I was a fan of the old Tomb Raider games, and also a fan of the Crystal Dynamic series. TR classic was all about encouraging non-linear exploration and critical thinking to solve puzzles. Now this series has become all too linear, action oriented and button mashing. Add to that the serious, over dramatic, self indulgent, tone and has way too many cutscenes.
    The older games had simplistic
    I was a fan of the old Tomb Raider games, and also a fan of the Crystal Dynamic series. TR classic was all about encouraging non-linear exploration and critical thinking to solve puzzles. Now this series has become all too linear, action oriented and button mashing. Add to that the serious, over dramatic, self indulgent, tone and has way too many cutscenes.
    The older games had simplistic plots that were easy to follow and they only made you sit through a few short cutscenes. These newer games could take hint from them, as this plot is way to complicated and sounds as if the writers was made it up as they went along. Hint: Keep it simple

    I've also heard interviews with the developers cynically stating that this new Laura was (to paraphrase) 'pro feminist' or 'less sexual' than the older games, that the older games showed an oversexualization of Laura. This is a simple minded-tunnel vision view or her IMO, as she isn't exactly "modest" in this new game in her features. Never was I actually turned on by the old Laura for the record.

    In short: Tom Raider (2013) is another forgettable cookie cutter RE4- Uncharted clone. Stay away from it.
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  92. Jun 25, 2023
    5
    The QTE's seriously bore me after 25 hours, the combat is laborious and the fighting sequences are lazily thrown together, Lara Croft isn't f******* Terminator, why am i fighting 100 people at once? Let me be stealthy, such a frustrating game.
  93. Jun 13, 2020
    5
    This review contains spoilers, click expand to view. + Strong and great intro to the game.

    +/- Small areas with an awful lot of useless collectibles.
    +/- Good but at the same time linear level design.
    +/- Sometimes cutscense seems to be prolonged.

    - Artificially making it impossible to return to the way already travelled (suddenly the fire starts to spread throughout the whole floor, "unexpected" 15th explosion).
    - Puzzle are not demanding, e.g. suddenly there is a corridor through which we have to go (there is no other way!) and gas escapes in it, so we just have to tighten the valve, which is literally in front of our nose.
    - Often the "sudden turn of events" feels poorly written.
    - Platform areas are dull and not challenging at all.
    - AI is often totally idiotic even on the hardest difficulty.
    - The last boss fight was dull.
    - The ending is unfullfilling.
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  94. Aug 27, 2020
    5
    Скучный, однообразный геймплей, зачищаешь локу, потом бежишь, потом снова зачищаешь район, эх... если бы это было еще интересно, но нет, все перестрелки однообразные и не интересные, в начале пытался проходить стелсом, убивая всех из лука, но потом просто выбегают море врагов и даже не надо экономить пули, на каждом метре есть пули, стрелы, грены. Прокачка лишняя, за всю игру раза 2Скучный, однообразный геймплей, зачищаешь локу, потом бежишь, потом снова зачищаешь район, эх... если бы это было еще интересно, но нет, все перестрелки однообразные и не интересные, в начале пытался проходить стелсом, убивая всех из лука, но потом просто выбегают море врагов и даже не надо экономить пули, на каждом метре есть пули, стрелы, грены. Прокачка лишняя, за всю игру раза 2 улучшал какие-то навыки, Заставлял через скуку себя играть Expand
  95. Nov 26, 2021
    5
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  96. Jan 16, 2021
    5
    The art style is forgettable. I couldn't take the story seriously. This version of Lara is neither more humane nor more realistic and video game characters do not need to be more realistic than comic book characters either way. Roth is the only likable character, although all voice actors were bad.

    Gameplay wise it had too much shooting for my tastes. The qtes, in the beginning
    The art style is forgettable. I couldn't take the story seriously. This version of Lara is neither more humane nor more realistic and video game characters do not need to be more realistic than comic book characters either way. Roth is the only likable character, although all voice actors were bad.

    Gameplay wise it had too much shooting for my tastes. The qtes, in the beginning especially, were annoying. For a person like me at least that is not used to them and doesn't like the concept.

    For me the initial impression was 'very bad' (the qte filled part), then it started to get better until it started becoming repetitive.

    PS. I bought it for 2 euro 69 on December 2020 on Steam and it is certainly not worse than what I expected.
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  97. Aug 31, 2023
    5
    This is one of those games where you get so involved with the character and with the visuals surrounding it.
  98. Jul 22, 2015
    4
    This review contains spoilers, click expand to view. This is not a Tomb Raider game. End of story.

    That is for people who like short explanations. For the people who love to read, here it is: This is not a Tomb Raider game by name and title.

    Playing games retroactively have a lots of benefits, one of them is - to say that this game is crap and no one can take that from you. No hype clouded your mind and no paid reviews poisoned your experience how you have to enjoy your game.

    This game may be called - Silent Hill, Silent Hunter, Silent Lamb, or anything silent. Maybe Alone in the Dark, Home Alone, Alone Alone, but not - Tomb Raider alone.
    It is not enough to just slap the name and go.

    Someone may argue that at least this is AAA quality game. Maybe,... as quality as QTE goes. This is game is riddled with the "quality" of QTE.
    QTE with bad, BAD design of fancy prompts in a dark red color that you can't even see which button it says you have to mash like an imbecile. Frustrating QTE fest. I can't stress enough how bad this is in this "new" Tomb Raider. If you try to imitate consoles on PC at least have an idea of colored buttons like consoles have. Dark red and tiny letters is just amateur design.
    Beside, there are 2D pictograms for some actions, rotating like the foliage in early 3D games and irritating the player. Pictograms are for analphabets and monkeys. There is no reason to have this kind of "language" between players and game. Don't be Ubisoft!

    Developers, please, whoever told you this is game play, lied to you. This is crippled cinematic game where you need to push the wheel chair for cinematic to go on. Tapping same button is not fun either. That is NOT game play, never was and never will. At least not on PC.

    Now, Tomb Raider... If this was our, well known, Tomb Raider where are the tombs? Puzzles? Free jumping and exploring?
    The old TR games have simple story, determinate moves and mindless fun. This game - not! The story try to be serious like all games today, but it falls flat with so many holes and so many illogical moments. Uncharted, unknown location, unapproachable but there is so much infrastructure that one may be puzzled what they were smoking when came up with this "story".
    Boring cut scenes and even more boring audio transmissions and audio interventions which destroys the game play and immersion every minute by minute.
    The lost concept - what video game is, in Tomb Raider is fatal. If some of the developers are frustrated film directors, here is so much obvious than in any other game out there. Player is reduced to button pusher. Camera or controls are taken from your hands so often that it is beyond fun anymore.
    Like every minute or so you are reminded to look how cool we made this or that. Or the story itself try to make you "feel" something where is just pretentious crap like written from a 16 year old high school wanna-be-writer.

    In the first TR game we were introduced to this bad ass lady who can hunt artifacts without any other explanation. That was all we needed. We did not asked for the reason where or how she was born in which village and if she took the arrow in the knee or not.
    But now days we are bombarded with prequels and origins, soon catalysts, I'm sure.

    Game play mechanics - broken. So broken that I don't know where to start.
    Sometimes you can jump very high, even double jump, but sometimes you can't even go over a stone. And than there is inevitable survival mode.
    Why, why you called this game Tomb Raider Square Enix? Why? What is here from the old TR games except the name you slapped on this abomination of game?

    The new TR tells you that if you want to survive you have to hunt, just like in AC III or FC 3, or any other 2010+ game. And if you avoid to do so, game slaps you on the wrist and tells you - no soup for you. In this case - no upgrade points.
    Upgrade points in TR game? Why on earth I would like to upgrade my Lara? Just like: Why would I like to upgrade my Master Thief? To be more "Master"?
    And if you want your Lara to be even MORE "Master" Lara, there is unavoidable DLC to help you do. This crap with the DLC today goes so far that now they sell the tombs apart. Wow, that's new and original too!

    Tomb Raider games had a charm. You was in some exotic place with elaborate traps and puzzles. It was unique experience and it was fun to play and loose yourself with hours. But this abomination have no clue which one want to be. Actually, like all 2010+ games. There is, already mentioned, QTE than survival, than stealth, than shooting, than... You got the picture. Like mixture of all what is wrong with the games today.

    The new Tomb Raider tells you, and actually do so, that you can not loose yourself in this world of badly designed maps
    If you try to explore there is nothing from the path that game tells you to go. This is, unfortunately, a problem not just with this game - today, they all TELL you where to go. There is no crazy guesses like why I need a wig, a rat in the soup and hair laces.

    In TR 1 - 4 you know that you have to go from point A to point B. But how and what you have to do is up to you and it is your adventure. No one and nothing take the camera or controls from you. No interruptions just you and the game. In the old TR games you have short cinematic at the end of the level like "reward" for the effort or just to tell you what is the next step, but never a novel of a frustrated third class "writer".

    In Tomb Raider III, you was enjoying the silence. The "silence" of the jungle that is. In the jungle level you was aware of the sounds of the jungle and birds. No orchestral music, nothing to destruct you from your process of exploring and thinking.
    In the "new" Tomb Raider you have "new" experience. Orchestral drums are everywhere! You walk 3 steps - drums and music. Something is about to happen - you guess - drums! And this goes on and on and on...

    There is no drowning in the atmosphere of the place. Actually there is no real map with place to drown. Just a broken pieces of a map. Some of them, like in some LEGO game, left to play "after". This is a new fashion - to play after the game is over. Why not to play now? Why not when you are here in the same mood? Why the door shuts behind, cutting your exploration in exploration game?

    Controls, when you have them, are bad, but the camera is the one that is most terrible. Shaky mess - try to follow your movement but do nothing but nosier. Controlling the camera is like wrestling with your mouse. It is not free movement because camera "try" to correct itself all the time.
    Developers are so lazy today to put even options in their games. Maybe vanity that some gamer peasant will try to ruin their vision?!

    Old school collecting secrets is gone. Now days is collecting clutter more than secrets. There are no secrets if there are 499 of them and not actual ingame use. This are no secrets if you have a map where to find them. This kind of "secrets" does nothing for you except part time job - pro bono.

    At the end I would somehow quote Yahtzee: "Stop stealing the classics!".
    If you like to reboot something just make something new and let the people have the old love alone. Do not re-imagine things or heroes. People do not want that. Made a new one. Stop naming your garbage just with the first name of the original because is lame, lazy and cheap. Nothing "kwool" just cheap and misleading. Learn when is good to let it go. If you must, than learn that there is nothing wrong to have a number in your title. Final Fantasy proudly show its age and numbers. Why not any of re-imagining you do too?! I hear that the new TR will be just like this one or even better. Well... after the "new" and imaginative Thief, Deus Ex, Tomb Raider, Splinter Cell and many others, do not count on my money anytime soon, Square Enix.
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  99. Mar 11, 2013
    4
    I stop playing Tomb Raider eons ago, Why cuz some of the puzzles in them were way to hard but then i was young thenthis plays more like max payne the anything else As i got older i went back to the series and give it another shot let me just say it gave me a real challenge back then, rather she was shooting extinct animals or not, also this tomb raider may look better then the olds ones isI stop playing Tomb Raider eons ago, Why cuz some of the puzzles in them were way to hard but then i was young thenthis plays more like max payne the anything else As i got older i went back to the series and give it another shot let me just say it gave me a real challenge back then, rather she was shooting extinct animals or not, also this tomb raider may look better then the olds ones is true but the game play is not the same by a long shot, yes they made some changes she can actually melee this time around and the actual cover system works for once for the new tomb raider, i can't say i've play uncharted 1 and 2 i gave it a shot when it was on playstation 2 didn't like it then and don't like it now.

    Now this is MY GRIPES about the new one noone else, like i stated in the very begining i felt like it had max payne 3 feel to it cuz that what i play that was similar to the game to me, the game start you off simulating that you actually need food to survive which i thought was a good start, seconds later you realize that you don't need food to survive ok Then you start to explore the map yes now you have bullet time indicator like thing that make stuff glows to actually help you find what you looking for, just press a button for you to explore basically the whole area of the map what is the point of that now that took the exploring clean out of the way, there were only a couple of times through the whole game that i thought lara was in trouble hell you had no control of that this is probably shortest game in tomb raider history.

    So now with that out of the way, how in the hell can you call this a survival game when you took out the most important parts, oh yea she has some new toys to play with wow really don't need to upgrade them just headshot any enemy with any weapon should suffice, then on top of that she wearing indestructible clothing that took the cake for me, i was playing a kids game with max payne graphics no story no depth to the characters nothing just hold my hand and the game will guide me where i need to go like a 2yr, thxs i didn't want to work any of my brains cell today anyway If you expecting to a fight a boss in this tombraider dream on.
    The caves look generic outside map were ok. Enemy characters, please one arrow to the dome its over even if they call for help, this was not tomb raider so why in the would they call it that you go into the tomb expecting traps and so forth an what you get is (gasping in awe) sigh wtf you got to be ♥♥♥♥ing kidding me right. This has zero replayability there is no real reason to get to 100% completion. The cons outweighted the pros in my book. Qtes i think that cover no need to comment on that Despite the amazing reviews on this game i have not read one that came to that conclusion on replayability from any of the professional writers for this game that's if they even play the game which i highly doubt.That kill lara croft for me will never get another tomb raider game period.
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  100. Mar 31, 2019
    4
    Try and die then figure out how not to die and keep trying. This is one of the most boring games I've played. The cut scenes don't really advance the limited story line. It's a nice looking game but it's just a run, jump, die a thousand times then shoot something.
Metascore
86

Generally favorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 18
  2. Negative: 0 out of 18
  1. PC Master (Greece)
    Jun 10, 2013
    92
    The new incarnation of the iconic Lara Craft might very well be one of the best games out there right now. [April 2013]
  2. PC PowerPlay
    Mar 30, 2013
    90
    Everything you could want from an archeological adventure, except having to press six keys to mantle. [Apr 2013, p.80]
  3. Mar 19, 2013
    80
    While not every promising idea Tomb Raider has is pulled off successfully, it nevertheless turns in a tense and memorable ride that combines modern game design with its forebears’ adventurous spirit in some exciting ways. Some of its missteps may well come at the cost of your enjoyment, but most can’t hope to hurt the adventure in the long run. Although it never fully finds its identity, this is a game and a story worth seeing through.