User Score
0.9

Overwhelming dislike- based on 1576 Ratings

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  1. Mar 3, 2020
    0
    Not enjoying the changes to how gear works vs the original game. Somewhat of a slap in the face to dedicated/longtime players still playing (fortunately i do not fall in that camp). Still, I worry that they've dumbed down the loot with the expansion.. curious to know what other (non-biased) players think. I would not recommend buying this game - wait until the response is more established!Not enjoying the changes to how gear works vs the original game. Somewhat of a slap in the face to dedicated/longtime players still playing (fortunately i do not fall in that camp). Still, I worry that they've dumbed down the loot with the expansion.. curious to know what other (non-biased) players think. I would not recommend buying this game - wait until the response is more established! I plan on asking for a refund, sadly. Expand
  2. Mar 3, 2020
    10
    Yes, launch was bumpy but overall very good job massive! The revamped New York City is awesome, better story this time.
  3. Mar 3, 2020
    0
    There's very little positive to say about Warlords of New York. The rehashed New York environments are decent, and the story is your typical Tom Clancy affair. You're not here looking for a great story, and you're not going to get it. You're looking for third person cover shooting and magic treasure guns. Unfortunately, the entire system behind equipment and itemization was gutted andThere's very little positive to say about Warlords of New York. The rehashed New York environments are decent, and the story is your typical Tom Clancy affair. You're not here looking for a great story, and you're not going to get it. You're looking for third person cover shooting and magic treasure guns. Unfortunately, the entire system behind equipment and itemization was gutted and replaced as of Warlords' release- even in the base game without purchasing the expansion.

    There's very little interesting character building left, and the most exciting pieces of exotic gear have been stripped to the bone and in some cases had their use cases completely altered. Two examples:
    - The Diamondback Rifle had an interlinked series of perks where nearby enemies would be highlighted, and your next shot against them would produce a guaranteed critical hit. Chaining five of these hits would disable the targeting system and grant unlimited crits and +50% reload speed for a short time. Reloading would generate a temporary armor shield. This gave it a unique playstyle where you would actively hunt specific targets with the extra mobility afforded by the shield, and then have moments of payoff where you could put out incredible damage and resist retaliation by putting up your shield even faster with the reload bonus. The Diamondback now only has the first portion of the ability- a random nearby target is highlighted for a critical, and that's it.
    - The Dodge City Gunslinger's Holster granted a suite of weapon handling buffs to your unlimited-ammo sidearm and quintupled its effective range. It also granted your sidearm over-penetrating rounds, reloaded your weapons when you drew your sidearm, and gave you a weapon damage buff when you landed a headshot kill with your sidearm. This made it attractive to a number of builds where you could use it to minimize reload times, maintain an additional damage multiplier, or just increase the efficiency of the usually-weak pistols if you were interested in using them heavily (such as with the riot shield skill). Now, it charges bonus damage for your next sidearm shot while your sidearm is holstered. It went from a pistol focused, weapon juggling item to a weak back-pocket damage burst that incentivizes you to use your pistol as little as possible.

    Skill mods no longer do anything useful- where they'd once cut cooldowns by half or increase the maximum target threshold of abilities, they're now confined to single digit percentage bumps to output that aren't worth the mental overhead of picking them up. Skills themselves also have enormously flawed base values- the striker assault drone is a great example, dealing such pitiful base damage that it takes roughly 30 seconds to deal the damage of a single semiautomatic rifle shot at base power, and a mere 10 with a completely maxed out set of skill damage and tier bonuses.

    Not only are the systems of Warlords of New York a woefully broken disaster, its coming retroactively removed the game that existed before it. You can't go back to playing The Division 2 without it, even if you never purchase the expansion. It's literally worse than having no release or content.
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Metascore
79

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 19
  2. Negative: 0 out of 19
  1. Apr 13, 2020
    80
    The Warlords of New York expansion not only added plenty of enjoyable content to The Division 2, but also sets up the foundations for all updates to follow. Anyone looking for more third person, loot and shoot gameplay will find plenty to enjoy here, with players new and old able to jump in and explore Lower Manhattan.
  2. Apr 8, 2020
    80
    Warlords of New York is a welcome addition to The Division 2 and it probably marks the most fun I’ve had with the series to date. While some content falls a little flat, each one of the special encounters is a manic and explosive experience that will bring you to the edge of your seat. The quality of life changes, including the refined loot systems, also breathe life back into one of last year’s more enjoyable looter-shooter titles.
  3. Mar 20, 2020
    60
    The content novelties offered by the expansion are exhausted in a matter of hours, those necessary to complete the campaign in the Big Apple.