[Im using this randomly-chosen game to enter here my review of the game "Tokimeki Memorial" for the Super Nintendo, released in 1996, since it[Im using this randomly-chosen game to enter here my review of the game "Tokimeki Memorial" for the Super Nintendo, released in 1996, since it is not present in the Metacritic game library as of today]
44/100
Tokimeki Memorial takes the gentle romance of juvenile love, with its contextual high school life, and playfully morphs them into a slow-paced, strategical planning challenge. An endearingly stressful scheduling war where players need to carefully manage all of their skills and blossoming relationships to dodge unwanted romance while simultaneously avoid hurting someone's feelings, in pursue of their one true soulmate. Tokimeki Memorial hosts a pleasantly big cast of girls to befriend, displaying pleasantly diversified nuanced personalities, who gradually grow closer to the player as their relationship deepens with sweet, deeply compelling realism. Each girl offers in her route a staggering amount of possible situations and hyper-specific events, tied to the game's various dating spots and circumstancial occasions, elevating immersion to greatly intimate heights. Regrettably, the game loop wherein this plethora of scenarios can take place is itself undermining that immersion, due to an extremely high volume of routinely repeated dialogues and a somewhat limited number of dating spots. The slow-paced, progressive gameplay nature greatly rewards methodical planning whilst giving plenty of room for immersive experimentation, but the stat progression systems intrinsically rely on RNG, leaving an annoyingly meaningful chunk of progression left to chance.… Expand