Three Fairies' Hoppin' Flappin' Great Journey! Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critic Reviews Awaiting 4 more reviews What's this?

User Score
tbd

No user score yet- Awaiting 2 more ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: The feeblest bunch in all of Gensokyo are now our heroes?!

    Hoppin' & flappin' Touhou spin-off RPG stretched out by the trio of Sunny Milk, Luna Child, and Star Sapphire! In the fantastical land of Gensokyo there is a school for the fairies. One year ago, Cirno, hoping to avoid being held
    The feeblest bunch in all of Gensokyo are now our heroes?!

    Hoppin' & flappin' Touhou spin-off RPG stretched out by the trio of Sunny Milk, Luna Child, and Star Sapphire!

    In the fantastical land of Gensokyo there is a school for the fairies.

    One year ago, Cirno, hoping to avoid being held back for the 9th year in a row, launched an all-out attack on the fairies as they tried to enjoy a relaxing spring break

    Now Star Sapphire, the only one who ended up bearing the brunt of the attack, is devising a plan to get back at her! But unfortunately, these fairies aren't exactly masters of fixing up plans...

    This story follows the fairy trio on their haphazard, slapstick quest for revenge!
    Expand
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Sep 12, 2021
    8
    This is a deceptively really big Touhou fangame, where you control the titular three fairies of light, in an old-school RPG in aThis is a deceptively really big Touhou fangame, where you control the titular three fairies of light, in an old-school RPG in a fixed-perspective isometric world. The battle system is pretty much fully automatable via a visual programming interface, and as the game progresses, the fights against bosses become more like a programming puzzle game, where you have to look into the opponent's AI programming and devise your own tactics to counter them. The large amount of different status conditions, buffs and debuffs makes this very interesting.

    In the overworld, the game embraces the limitations of the fixed camera view, designing the maps around it, and taking advantage of the fact the perspective can hide things and create optical illusions to build traversal puzzles and hide secrets. Enemies, however, are always shown on-screen, so you don't have random encounters out of nowhere.

    It's genuinely been a long time since I've seen a game with so much "soul" in it. This feels like a labor of love, and should be loads of fun to pretty much anyone who is even minimally into Touhou in general. Literally the only reason it doesn't get a max score is because the game is originally in Japanese, and the English version is machine translated -- meant to make it possible to play the game for the English-speaking community than it being a real localization, as the devs (dev?) of the game don't seem to speak English themselves.

    This hasn't stopped me from sinking more than 30 hours into this game and getting nowhere near even the middle point, though. And it being so cheap for a game this good, I definitely recommend getting it!
    Expand