User Score
6.0

Mixed or average reviews- based on 1665 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 8, 2015
    6
    It has some worthwhile moments, but it never reaches the heights of its predecessors and I never felt invested in the story. I found the missions a lot more enjoyable than navigating around the 'city' with its lifeless inhabitants. I feel it would have been a better game if they'd dropped that part completely and concentrated on creating more interesting missions like in the original.
  2. Apr 3, 2014
    6
    I'd hesitate to call it a bad game, but it didn't engage me very long.

    I love stealth games, love them in fact, but while there are some aspects of sneaking around in the shadows that are very well done in this game, overall I found it frustrating (mash a button repeated to open a window, really?, lots of dummy scenery to wander past while looking for random loot, which is hardly a new
    I'd hesitate to call it a bad game, but it didn't engage me very long.

    I love stealth games, love them in fact, but while there are some aspects of sneaking around in the shadows that are very well done in this game, overall I found it frustrating (mash a button repeated to open a window, really?, lots of dummy scenery to wander past while looking for random loot, which is hardly a new problem but does shatter the mood a lot) and while these are all trivial things in themselves they all added up to breaking the mood the game was trying to present to me.

    I realise it's a reboot and not a sequel, as one of the other reviewers comments, but I think if you're going to use the name of a series for your new game then you need to make sure the game feels like part of the series and I'm not sure this does.

    I got bored very quickly and just can't be bothered to play some more. Perhaps I will come back to it but I really don't know when.
    Expand
  3. Mar 13, 2014
    6
    Just not very good. I've already uninstalled it.

    1. Everything is linear. Forget exploring; mostly you're just following where the game wants you to go. You don't play this game; it plays you. 2. The colours are poor. Seems like someone thought a film-noir-esque palette of drab, washed-out shades would make it seem serious and dramatic; instead it just looks monotonous, lifeless and
    Just not very good. I've already uninstalled it.

    1. Everything is linear. Forget exploring; mostly you're just following where the game wants you to go. You don't play this game; it plays you.

    2. The colours are poor. Seems like someone thought a film-noir-esque palette of drab, washed-out shades would make it seem serious and dramatic; instead it just looks monotonous, lifeless and cheerless.

    3. The camera does weird things. Click on an item and the camera zooms in close to watch your hands pick it up. This is a serious pain in the arse and after a while made me feel sick as it shook and lurched about..

    4. It doesn't feel like a thief game - in fact, it looks and feels like Dishonoured. Dishonoured is a great game, but I wanted a "Thief" game.

    5. Graphics, apart from the colour palette are not too bad. But in places there are laughable errors. Right at the beginning I opened a window onto a bay .... and saw the water moving around. Only someone had screwed up the scale; instead of advancing and receding by say a metre or so, the water moved entire boat lengths in a second, so fast that any boats in the bay and the bridge itself would have been shaken to bits in moments. How could someone not notice this? It's right there as soon as you open the window almost at the very start?

    6. The writing is kind of blah. How about they start hiring real writers? If you've got a multi-million dollar franchise please spend a couple of hundred K on a real writer. The script as it is seems about the same level as fan fiction. Next time please get someone who writes real books.

    7. The game suffers from consolitis. A lot of the decisions (Linearity, small draw distances, no real exploring) are obviously constraints placed upon the designers by their decision to make it compatible with consoles. But that means they cannot use the PC's strengths: the large drive space and greater memory. So you get a "consolised" game: A game cut into small easily digestible chunks for consoles.

    8. The game is dumbed-down. A lot easier than earlier "Thief" games. That's fine if you like that sort of thing, and some people will. Casual gamers might like it. But if you're looking for a game that will challenge you or make you think, better look elsewhere.

    To summarize: Meh. I'd rather play Thief 1, 2 or 3.
    Expand
  4. Feb 27, 2014
    6
    Thief has great graphics, great atmosphere. Runs quite well but does seem to have big fps drops when loading new area. Game mechanics work just fine.

    Even tho I have not finished it yet, the story does seem to be sort of boring. IMO characters are complete fail, you could replace them with talking turds and the game would still feel the same. Voice acting is sort of bad. Worst thing
    Thief has great graphics, great atmosphere. Runs quite well but does seem to have big fps drops when loading new area. Game mechanics work just fine.

    Even tho I have not finished it yet, the story does seem to be sort of boring. IMO characters are complete fail, you could replace them with talking turds and the game would still feel the same. Voice acting is sort of bad.
    Worst thing IMO is that there is no open world for you to explore.

    Overall it is a meh game. And I completely understand why the fans of Thief series hate this game.
    :(
    Expand
  5. May 21, 2014
    6
    This game was'nt the best game in fact it's the 2nd worst in the series it's just a little open world that's really confusing and there's really not a lot stuff to buy with the money you collect. The 1st mission was fantastic it had a jewelry store and in it was guards a safe and a ton of loot and the best part is it's optional and felt right into the story then it all went down hill withThis game was'nt the best game in fact it's the 2nd worst in the series it's just a little open world that's really confusing and there's really not a lot stuff to buy with the money you collect. The 1st mission was fantastic it had a jewelry store and in it was guards a safe and a ton of loot and the best part is it's optional and felt right into the story then it all went down hill with bad voice acting clunking aminations and the open world got boring after the 1st hour and all of looked the same. Still it was a nice change of pace and the stealth was awesome i just wish that they went more in depth into the story the controls and the combat Expand
  6. Mar 10, 2014
    6
    Okay I'll rank this game by five main elements - story, game play, graphics, sound and re-playability.

    Story - 4/10 - A really awful story in my opinion. Characters are poorly explained and I felt there was simply no narrative to explain what was happening properly. This game has one of the worst story endings I've ever encountered. The game had its moments where it looked like the
    Okay I'll rank this game by five main elements - story, game play, graphics, sound and re-playability.

    Story - 4/10 - A really awful story in my opinion. Characters are poorly explained and I felt there was simply no narrative to explain what was happening properly. This game has one of the worst story endings I've ever encountered. The game had its moments where it looked like the writers figured it out but quickly descended back into banality.

    Game play - 7/10 - Actually not surprisingly too bad in my opinion. Yes, there are a few frustrating design flaws in the game such as the lack of proper jumping (very dumb decision imo) and the annoying repetitiveness of opening windows all the time. But otherwise, when you're sneaking, this game really is a lot like the other thief games. I found the game play at its worst during some of the "action" scenes - which do not fit the overall game play and feel rather jarring.

    Graphics - 8/10 - I didn't find the graphics to be the latest or greatest, but none the less they were very pretty. The artwork in the game was very gothic and I felt it was very professional. It's a shame some of the cutscenes felt very poorly rendered, they never were really impressive like the other thief games (I still get Goosebumps watching the original games cutscenes to this day).

    Sound - 3/10 - Awful. Looping dialogue, broken cutscene audio, terrible voice acting, bad sound propagation. Half the time I had no idea where noises were coming from - a real shambles. Sound is what makes the Thief games so damn impressive after many years - sure the graphics of Thief 1 & 2 have aged but their sound engines are still extraordinary compared to most modern games. You could literally close your eyes and hear when a guard was approaching, you could hear every tile under your feet as you tiptoed around banks and cathedrals. But this new game fails utterly to recapture that feeling. A terrible shame in my opinion.

    Re-playability - 6/10 - I felt the main story of the game was so bad I'd never re-play it again. However the saving grace for this game is the "side missions" that can be played via Basso. Thankfully they don't seem too bad, in fact I felt they were closer to the spirit of the original games than the main story. It was just a shame there aren't enough side missions to save this game from the terrible main storyline.

    Overall - based on the five main elements I give this game 28/50 so around 6/10. For me the highlights of this game are the visuals and some of the sneaking game play is fun. But sadly I felt the game was badly let down by a terrible story, unforgivable sound bugs and some very odd design choices.
    Expand
  7. Mar 27, 2014
    6
    For me, reviewing this game was way harder than any other game because what you'll find from this game is totally depending on you.

    If you have played previous Thief games before and appreciate the atmosphere, the environment, how the game works and how difficult it was sometimes then this Thief game is around 5-6 (at tops) for you. Yes this is a Thief game and yes you steal stuff, hide
    For me, reviewing this game was way harder than any other game because what you'll find from this game is totally depending on you.

    If you have played previous Thief games before and appreciate the atmosphere, the environment, how the game works and how difficult it was sometimes then this Thief game is around 5-6 (at tops) for you. Yes this is a Thief game and yes you steal stuff, hide in the shadows and 3+ guards still kick your little stealthy backside BUT this game is fulfilling those game dynamics in a "next gen game" way. First of all, it is Unreal Engine 3, not Dark Engine so problems about Unreal Engine still exists in this game. Sound stuttering can be a real pain and can really make you feel disturbed. Also, the way sound works is weird in this game. Unlike previous Thief games, in which you had no glowing effect on items or no focus eye that adds sparkles to your enemies so you had to listen to everything, this game doesn't have accurate sound effects. Sometimes, you can't pinpoint the location of your enemies or the engine just leads you to wrong conclusions about your environment. Another thing that disturbed me was all those mini-games and/or actions. For instance The City is not actually an open world environment, it is more like bunch of areas divided by loading zones, sometimes filled with button mashing games just to reach to an apartment and trust me, it loses its charm after 50th time. Finally the story is...kind of reminds you several other games. Characters are not well inserted into the atmosphere of the world and the story itself lacks sophistication or culture that previous Thief games had. Oh I almost forgot, they removed jumping action. You can jump only in certain places, which REALLY limits your freedom as a Thief. But instead of jumping, you have this "sweeping" action that allows you to swoop from a shadow to another, which is actually a great idea and really fun to use.

    If this wasn't a Thief game and named something like "Shadow Walker: Man Of The Night", than I would rate it 8+. But unfortunately I have fantastic memories with the previous installments of this series and this game doesn't really make you feel like a Thief. It is both using a different engines that is completely a wrong choice or this game and changing game dynamics, which results in a limited gameplay. If you like stealth action games like Dishonored and never played other Thief games (that actually feels like you ARE a thief) I suggest you to play this game, you won't be disappointed. But please also try previous Thief games to see the difference.
    Expand
  8. Mar 4, 2014
    6
    It has been a long time since I played the original Thief games and those games were spectacular. While the new Thief isn't bad it really isn't anything amazing. The lighting is very good but the textures are way to low-res for PC max settings. They should at least be 2k textures but some look as low as 512x512. Stealing stuff is definitely fun and is the main reason I bought this game.It has been a long time since I played the original Thief games and those games were spectacular. While the new Thief isn't bad it really isn't anything amazing. The lighting is very good but the textures are way to low-res for PC max settings. They should at least be 2k textures but some look as low as 512x512. Stealing stuff is definitely fun and is the main reason I bought this game. The things I don't like are the same third person aspects that I hated about Deus Ex: Human Revolution. At least the frame rate for third person cinematics isn't capped at 30 like it was in Human Revolution. Gerrett is all right in my opinion, but the older voice actor definitely is better. Where it really falls short is the story. I have yet to understand what I'm doing. I was supposed to get some book for some reason that was never really explained well. Also the sound is really messed up. People sound right next to you when you're far from anybody. Overall, the feeling of being a thief is still there and the game is still fun to play. It's a 6/10: a good game. Expand
  9. Mar 19, 2014
    6
    Очень скучная игра, маленькие локации так ещё и подгружаются через каждые 10 метров. Сюжет непонятный, постоянные фризы. Из достоинств приятная глазу графика, атмосфера.
  10. Jun 1, 2019
    6
    Story: 5, Gameplay: 6.5, Graphics: 7. This game has potential, but somehow turned out mediocre
  11. Mar 10, 2014
    6
    У Thief много проблем. В первую очередь это схема города и выстроенные локации, неудобно соединённы между собой. Несмотря на то, что город безусловно красивый, детальные примечательности, есть где побегать, что поискать, поворовать, но проходить одни и те же перекрёстки с переубитыми несколько раз вражиной, это не айс. Конечно можно стелсить, стелсить одну и туже улицу много много раз, ноУ Thief много проблем. В первую очередь это схема города и выстроенные локации, неудобно соединённы между собой. Несмотря на то, что город безусловно красивый, детальные примечательности, есть где побегать, что поискать, поворовать, но проходить одни и те же перекрёстки с переубитыми несколько раз вражиной, это не айс. Конечно можно стелсить, стелсить одну и туже улицу много много раз, но это неинтересно, да и незачем, статистику не меняет, концовку не портит. Квесты брать долго. Второй момент — простой сценарий, на 2-4 стр. Истории героев, их характер, раскрывается очень вяло, а ведь было где развернуться. Стелс-загадки слабо завлекают.

    Что хорошо. Графика, свет, цвет, технологично, приятно, несмотря на некоторые проблемы с оптимизацией. Прекрасный саундтрек и звук, погружает, отлично. Общее окружение, город, улицы, замечательно. Город, не openworld, но побродить есть, где.

    Итого, что-то упустили, другое прекрасно сделали. Концовка оставила впечатление не до конца рассказанной истории. Жаль.
    Expand
  12. Mar 11, 2014
    6
    Needs a lot to reach the predecessors..the only good is the atmospheric scene which i like it very much.
    Graphics are nice made,and you are placed in a city like a true burglar.The sounds could be made better,because you could hear things that are not suitable with the place.Gameplay experience is nice,getting stealthy in the shadows is what i like most,but still....it needed a better effort
  13. Feb 27, 2014
    6
    게임플레이는 디스아너드를 따라한 감이 없잖아있다. 스토리도 괜찮은 편이지만 ai나 시스템이 약간 부족한 듯 싶다. 리부트라지만 원작의 잡입요소를 돋보이지 못한것같다. 그래도 할만한 겜.
  14. Mar 2, 2014
    6
    There are many things to like about this game, while there are also, many things to hate. It is true, this game is very much like Dishonored, it's a stealth game, and there seems to be a disease that has caused many people to die, resulting in a very 'dark' story. However, it fails miserably to remake the game, or even come close to it.

    There seems to be a backstory to it, but since
    There are many things to like about this game, while there are also, many things to hate. It is true, this game is very much like Dishonored, it's a stealth game, and there seems to be a disease that has caused many people to die, resulting in a very 'dark' story. However, it fails miserably to remake the game, or even come close to it.

    There seems to be a backstory to it, but since this is my first 'thief' game, I don't know if it does, and even if it did, I don't know it.

    What I don't like about this game is the controls, and I don't mean the buttons which are mapped to my keyboard, I mean the lack of freedom, in controls. For example, the routes you take are very limited, and even if you want to do something else, which you think will be smarter, let's say climb to the other roof and sneak past the enemy, if the developers didn't think of it, you can't do it. This is unlike Dishonored, which gives you the freedom to climb to any roof you want to, climb *almost* every object in the game, and control, almost again, everything you do in this game.

    For Thief, most of the things you do are decided by the developers, what objects you climb, and what path you take. Although they try to tell you that you a CAN do whatever you want, kill or sneak past the enemy, it hasn't really proved that freedom of choice was it's objective when creating the game. This has caused the game to feel rather linear, and at times, boring.

    This game is fun, don't get me wrong, if you like stealth games and don't mind mainstream storylines (don't expect any Bioshock or Dishonored), then this game is good for you. However, if you like deep storylines, with freedom of movement and decisions, then this game is not for you.

    To complete this, the developers of this game have made it a fun game, if only considering the aspect of 'Stealth', but have failed to make it fun, if one is not only looking for stealth, but for other aspects of a game too.
    Expand
  15. Mar 22, 2014
    6
    The game is fun at first and relates to dishonored a little bit in that matter. However it starts to feel repetitive and the game just starts to feel like a chore to play. Some missions have no meaning and leave you wondering why you even did them in the first place. The graphics are pretty average especially on the next gen consoles. It has loading screens left and right and the game mayThe game is fun at first and relates to dishonored a little bit in that matter. However it starts to feel repetitive and the game just starts to feel like a chore to play. Some missions have no meaning and leave you wondering why you even did them in the first place. The graphics are pretty average especially on the next gen consoles. It has loading screens left and right and the game may seem like an open world but its an open world cut into small pieces and in order for you to explore each piece you have to wait a long 15 minute loading screen. However it has some fun side quests and some missions will have you jumping out of your seat, you soon realize other games do there's much better. The game is extremely short with only around 5 hours of gameplay. If you would like a better alternative play dishonored or play some of the older thief games. Thief deserves a disgraceful 6/10. Expand
  16. May 18, 2014
    6
    Thief isn't a stealing my money

    Lets get this out of the way, I never played the original Thief games. Oh, I also didn't like Dishonored. So therefore, I should hate this game, right? Wrong(ish). In short, Thief is a good, fun, some times lackluster game that won't be redefining gameplay anytime soon. First off, I figure I should scream at the graphics. But instead of screaming, i'll
    Thief isn't a stealing my money

    Lets get this out of the way, I never played the original Thief games. Oh, I also didn't like Dishonored. So therefore, I should hate this game, right? Wrong(ish). In short, Thief is a good, fun, some times lackluster game that won't be redefining gameplay anytime soon.

    First off, I figure I should scream at the graphics. But instead of screaming, i'll be kissing them. Thief is VERY pretty. The city, shadows, and textures are just plain...beautiful. The game takes place nearly at night, but that very stops it from looking good. Running it at Med. settings, the textures look about 100x better than most of the next-gen games. The same goes for the shadows. I mean, I want to say how realistic these look. Granted, I ran these at the max settings, but they look truly life-like. The city itself hasn't seen better days, graphically that is. Views over the city are rivaling Far Cry 3, and that's saying quite a bit. I almost forgot, the fires look beyond amazing, too. In short, if you want one of the prettier games to come out this year, pick this one up.

    Now to the story. As I said, I've never played any of the other thief games, but here is my take on it:The City(Thats really what its called) has been overrun by a plague. Garret got some super powers, at the cost of your "girlfriends" life. You, for some reason, want to...uhh...save her or something? Frankly, after that. I really stopped caring. After a point, I just started to skip the cut-scenes and more or less zone out. So, if theres anything to be said about the story, it's that it's forgettable, annoying, and was a general waste of Development time.

    Now to the all important gameplay. Well, its like Dishonored, just bad. *I'm not saying Thief is a D. Ripoff*. So, like I said. It revolves around sneaking around various places, to, well, steal stuff. But the stuff you steal isn't gold, or anything like that. Its magical objects, and documents, and stuff that aids in the shallow story. Granted, from time to time, you actually steal gold and the like. These rare missions of sneaking around and doing what Thief's do are amazing, and fun. But then back to the stealing documents...they are sadly more like the latest CoD game instead of a steal&stealth game. Action sequences, dull,forced combat, boss battles, and well, again, a lack of stealing makes these missions seem...weak.

    About the Stealth. Its done decently well. If you are walking in water, or on glass, you will be louder, and the Ai will find you. The maps are laid out in a way where there is always quick and sneaky ways to get around, but the thing is that most levels are too small for me to bother with the stealthy road. Your bow will 1 hit kill every enemy(With a headshot) and unlike Dishonored, the game won't get harder if you go around killing everything.

    Then in forced to use my stick. Like in thief games past, you,Garret, have a blackjack, a glorified stick. You can sneak up behind enemies and conk them on the head, which is all fine and dandy. But then when you get detected, your forced to engage in a sort of turn based fighting system. Not really, its in real-time, but well...The enemies hit you, you hit them, then you die. Unless,of course, you buy the focus upgrade that allows you to kill enemies in focus time. But aside from this, the combat its dull. You really cant make an escape, so if you get detected, you die.

    So a summary:Thief is a incredible looking game that is quite shallow outside of that. Forgettable characters, a lackluster story, and bad gameplay make this really not worth while

    6/10. Skip it
    Expand
  17. Apr 24, 2014
    6
    My first thief game and it was pretty much just okay. Not so hyped playing it, not so addictive, got poor story line, but I liked the engagement gameplay though. Graphics wise it was awesome. Not a recommendable game especially to those old school thief gamers.
  18. Jun 5, 2014
    6
    I really had high expectations for this game since I am a fan of the franchise but wow quite a disappointment. I mean the game had its ups but they were mostly downs. Stealing items felt like a chore and not something exciting or an adventure. Predictable AI is so predictable. Hitman's AI blows this game out of the water. The graphics were pretty good which is probably the high point ofI really had high expectations for this game since I am a fan of the franchise but wow quite a disappointment. I mean the game had its ups but they were mostly downs. Stealing items felt like a chore and not something exciting or an adventure. Predictable AI is so predictable. Hitman's AI blows this game out of the water. The graphics were pretty good which is probably the high point of this game. The world also felt so restricted and empty. This game feels like they really rushed it and got an incomplete, unpolished game before the deadline. I just hope they next game, if there ever is one, to be a more polished and well-thought out Thief game. Expand
  19. May 17, 2015
    6
    I have not played prior versions of the game so this is a standalone game review.

    The plot in Skyrim has more "oomph", and I don't think Elder Scrolls IV and V had much plot, just an excuse to go full bore sandbox. In Thief, more of the same, a loosely held premise to keep you going, somewhat cryptic. I love rogues. Period. The more points I can get for avoiding combat, the
    I have not played prior versions of the game so this is a standalone game review.

    The plot in Skyrim has more "oomph", and I don't think Elder Scrolls IV and V had much plot, just an excuse to go full bore sandbox. In Thief, more of the same, a loosely held premise to keep you going, somewhat cryptic.

    I love rogues. Period. The more points I can get for avoiding combat, the better. But this gets repetitive, sadly.

    The atmosphere is fantastic. The catwalks and eyeballing the area to figure your pathing is fun, but there is little change in atmosphere. There's an underground ruin that seems to be an homage to Kingdom Hearts given the stained glass windows, that was neat. The stairway swivel bits were a nice touch. The asylum scared the crap out of me...I kept expecting Silent Hill static (think original) to fill my ears. Excellent atmosphere...no damn plot, so, no real replayability. I played it to the end, but, meh.

    I guess I need more motivation. A reason to propel the character forward beyond some loose, cryptic bits and a guy offering you "work". I really don't care about sandboxing it, what's the story? What does Garrett want that I would give one rock hard turd of a care about? Mass Effect...you need to save the world. Dragon Age...ditto. Dishonored....just vengeance and the well-being of a little girl who adores you. These are all good reasons to play. Garrett doesn't really have one.

    Also, how many silver ashtrays does a guy who doesn't smoke need? Ditto on the fountain pens. Even if he is writing a memoir, I don't think Garrett will need that many.

    A full +1 for the godawful ridiculous of the paintings you can pilfer and keep in your private collection.
    Expand
  20. Jun 23, 2014
    6
    Really wasn't that great. I'm kind of sad I bought it for it's opening price. It brings stealth and all that, but something just feels missing. Like a few other reviews say, if you're new to the franchise, go for it. It may be fun for you. But for those of us who have played the original Thief Gold and The Metal Age, I'd recommend you steer clear. It doesn't stay very true to the originals at all.
  21. Feb 21, 2018
    6
    Thief (2014) has tons of stuff to loot and intricate mazes for level design. However, the narrow city streets, linear missions, stupid AI and pathetically thin side-quests reveal there is little of the classic Thief dna present. Still a decent stealth game that tries to throw some action into the mix. High production values, some decent levels, fluid gameplay and great atmosphere makeThief (2014) has tons of stuff to loot and intricate mazes for level design. However, the narrow city streets, linear missions, stupid AI and pathetically thin side-quests reveal there is little of the classic Thief dna present. Still a decent stealth game that tries to throw some action into the mix. High production values, some decent levels, fluid gameplay and great atmosphere make Thief (2014) worth a purchase when discounted.
    Total size on my hard-drive (Master Thief edition): 25GB

    ++ Customizeable difficulty that goes beyond the usual Easy-Normal-Hard (though these are present as well). Thief uses a points system that lets you create your own level of difficulty. Want to have only one life? Killed in one hit? Limited / no ammo? It’s up to you.

    + Graphics. It takes some horsepower to crank the settings, but when you can, the result looks amazing.
    + Save anywhere, any time.
    + Rhythmic stealth gameplay. Spending too much time calculating the next move destroys the flow of the world around you. Save often, and take chances. I found a high risk / high reward style the most enjoyable way to play.
    + Horror elements. It needed more of this, but what we got is great. The asylum level (Chapter 5) is fantastic.
    + Every level design is a maze. Acquiring different tools can open up new paths.
    + From church windows to Ector’s “metal man” to the name of the inn, tributes to the older Thief series abound.

    +/- Decent story that is frustratingly open-ended. Yes, there are supernatural elements, but an attempt was made to keep things “realistic” - or at least based in a believable reality. It’s a personal tale of Garrett and a job that he messed up. Presentation is very Hollywood – complete with stereotypical shady characters and the occasional cheesy one-liner.
    +/- Soundtrack is decent, though it seems more suited to Batman than Thief.
    +/- Excellent sound design in general, but ambient npc conversations frequently glitch, triggering multiple instances at the same time over the top of each other.

    - Kleptomania simulator is the bulk of the gameplay. There’s important loot to be found, but most of the time you’ll be opening every drawer and cabinet in a house, hunting for silver spoons and gilded mirrors. And half of the time, the drawers that you open are empty anyway.
    - Only two major clients besides Basso, each of which provides three small missions.
    - Stupid AI. Guard paths are very predictable. Patient players will have little trouble ghosting the levels.
    - No fast-travel. Maybe this shouldn’t be a requirement in a Thief game, but it would have saved me the trouble of traveling from one end of the city to the other, using the same alleys and rooftops I’ve used many times before while enduring half-a-dozen loading screens. Fast-travel between inns / hideouts would have been appreciated.
    - Reused NPC character models. EVERYWHERE.
    - Reused ambient conversation. It’s not unusual to hear the same conversation between different pairs of guards twice within five minutes.
    - Small levels, usually more typical of ports of mobiles games (which Thief is not). Loading screens everywhere.
    - Pre-rendered cutscenes are oddly choppy.

    I enjoyed the time spent in Thief (2014), but those hoping for a modern embodiment of the classic Thief games will be very disappointed. A competent stealth adventure that is best in small doses – as the small scope and limited story cannot hide what eventually becomes repetitive gameplay.
    Expand
  22. Aug 16, 2016
    6
    1- GENERAL

    Thief is a stealth action game that I've bought in a sale when I was playing Dishonored. I thought it was alike... well, it is, but is not as good as it could be. As the title suggests the game is based in stealing stuff, but we do it with no purpose. We are not Robin Hood, we just steal... maybe that's the purpose, but I think all this theft could have a meaning. It has
    1- GENERAL

    Thief is a stealth action game that I've bought in a sale when I was playing Dishonored. I thought it was alike... well, it is, but is not as good as it could be.

    As the title suggests the game is based in stealing stuff, but we do it with no purpose. We are not Robin Hood, we just steal... maybe that's the purpose, but I think all this theft could have a meaning. It has not.

    The game goes in Victorian London, now ruled by a tyrant for some reason. After the opening scene we spend most of our gameplay trying to explained what happened then and after that. Not much of a plot, but it seems all the story is kinda weak. The voice acting and character building was not very good also.

    2- GAMEPLAY

    But the game is about stealing and stealth, and in that aspect it's great. We are often confronted with hard sections where it seems impossible to go through without being noticed by the guards. So most of the times I just knock them or put an arrow on their heads. The game is very difficult, and even on normal it was clearly hard for me to go through. Despite that, the AI is bad, with some bugs that I've learn to exploit. That does not ruin the fun.

    The game is not open world though, and we have a lot of loading screens between sections. That takes some of the immersion, since some of those could take up to 10 seconds on my laptop.

    The controls are just frustrating, since we never know how to do something. Sometimes we are able to do an action just jumping, others we have to press a determined button...

    The graphics are good, and I have no problems running the game in medium setup, that helps a lot.

    The score mechanism gives the game some replay ability, but I warn that I do not know how can someone go through the game unnoticed. Well, maybe I'm just bad.

    3- CONCLUSION

    I've enjoyed the game, but I've never have that feeling of immersion. I've quit before the ending also. The problem was that I was always comparing the game to dishonored, and he always lost. If you are able to ignore the bad story and the loading screens you will have a rather good stealth game where you will love to steal everything. But I've noticed the €29.99 price tag, and even knowing that the game is on sale a lot of times, it's annoying that the producers keep it at so high prices, it's just unreal and that's the reason I thumbed it down.
    Expand
  23. May 25, 2018
    6
    In spite of what appear to be good intentions, and honestly a very well developed polished game in its own right, it fails as a stealth game, it might oversell its tone, and it is most certainly a bastard child of its predecessors.

    IF i had to TLDR for those of you on a time constraint, or illiterate add fools, i would say that the game is fundamentally a good game, but lacks identity,
    In spite of what appear to be good intentions, and honestly a very well developed polished game in its own right, it fails as a stealth game, it might oversell its tone, and it is most certainly a bastard child of its predecessors.

    IF i had to TLDR for those of you on a time constraint, or illiterate add fools, i would say that the game is fundamentally a good game, but lacks identity, and proves that Eidos trusts more in their hivemind than the integrity of the brand they revive. This is sometimes the case with the deus ex reboot too, but not even close to how bad thief disrespects the soul of the series.

    The gameplay sells itself as a competent stealth title, and it would be, if not for oddities with AI, lack of context clues and sound development, and a few too many funnels towards scripted cinematic hands off or limited interaction sequences. Ill admit they were almost selling me on those moments, if not for the fact that i know eidos montreal is capable of delivering those moments with actual gameplay.
    In the places where they wanted to tribute the series roots they appear to step on them with some form of arrogance that is only the shadow of artistic integrity. The franchise could have kept its incredible lore roots with some minor modernizing that only the most staunch would critique...but they decided to actually scrap all but the general structure of what they THOUGHT a thief game was. Instead of reimagining these pillars of the series they knocked them down....completely.
    No factions. Just guards and thieves and some arcane goofsters. And by removing some of the high fantasy elements those factions brought with them they also cut down the tone from being dark but charming, to crass and grimdark....why do that? edgy sells i guess.
    Garrets trademark metal eye. nope thats magic now. new backstory for how he gets it. New daughter like figure we actually DONT GET TO CARE ABOUT because we spend one moment with her basking in her stupidity before 90% of the game goes by without hardly seeing another woman and when we are reintroduced to her shes not really a character....the story skirts on with a few idignities but nothing really compelling. Even the games chief antagonist is a one note angry evil guy who you can hardly really learn about. Hes just a sadist aparently. And the behind the scenes evil bad guy overlord the baron...yeah you dont learn much about him either.

    There is a reason why the user score for this game is so mediocre, because this game and its contemporaries owe homage to some of the greatest games of all time, a real sacred cow of games. Thief 2, system shock, and deus ex. the holy trinity of late 90s genius that influenced EVERYTHING YOU KNOW AND LOVE!
    Looking glass studios may be gone, and this might have been an attempt to keep the series from stagnation, but its not...its a way to keep an IP making money for the current incarnation of EIDOS. And i guess its got some value as a game on its own...its just painfully hollow and insulting to bare that this game could have been so much more. Its fine, but it would BE GREAT if it just never existed or was actually a thief game.
    Expand
  24. Oct 14, 2021
    6
    the potencial is not realized. perfect atmosphere. .
  25. Oct 21, 2020
    6
    O jogo têm um bom gráfico e mecânicas legais mas como joguei os anteriores, não achei tão legal quanto.
  26. Apr 25, 2021
    6
    Мне непонятно зачем в игре подобие открытого мира можно было сразу переносить на новую миссию а не бегать от точки А до точки Б. Воровать не очень интересно игра вроде про вора странно да? Много разных видов стрел ,не удобно то что Гарретт может носить только по 1 бутылке. Система стэлса странная к примеру: если враг ничего не подозревает то ты можешь у него перед носом прокрасться а еслиМне непонятно зачем в игре подобие открытого мира можно было сразу переносить на новую миссию а не бегать от точки А до точки Б. Воровать не очень интересно игра вроде про вора странно да? Много разных видов стрел ,не удобно то что Гарретт может носить только по 1 бутылке. Система стэлса странная к примеру: если враг ничего не подозревает то ты можешь у него перед носом прокрасться а если он начал что то подозревать то у него сразу пнв врубается странно как то. Сюжет не очень интересный! Expand
  27. Mar 30, 2023
    6
    Bana göre sinir edici düzeyde kötü bir oyun ama ilk oyunları güzel oyunlardır.
  28. Jul 2, 2023
    6
    Ok... it's not a bad game per se... but it's NOT a Thief game! Where are the Hammerites? The pagens? The Keepers? All they just dissapeared? **** - and that girl, whatever-her-name, is a pain in the side!
  29. Aug 11, 2023
    6
    ----------------------------------
    I am giving this game 6/10.
    ----------------------------------
  30. Jan 1, 2015
    5
    Well... this is frustrating. Let that be the headline for this review.

    I played Thief back in the day and I still recall trembling with glee as I saw its cover and realized that someone had really made the game I always dreamed they would. And it was everything I hoped for and then some. I've played them all since then and even though Thief III started to lean towards the dull precipice
    Well... this is frustrating. Let that be the headline for this review.

    I played Thief back in the day and I still recall trembling with glee as I saw its cover and realized that someone had really made the game I always dreamed they would. And it was everything I hoped for and then some. I've played them all since then and even though Thief III started to lean towards the dull precipice of console gaming, I still enjoyed a lot of it and preordered this reboot. I shouldn't have and I'm never paying for something they haven't made yet again. Ok so:

    Good things:
    The graphics capture the atmosphere really well. Certain parts of the city feel exactly like I imagine old London or something felt and that' very cool.

    Bad things:
    And that's why this is so bloody frustrating. They had the tools, they'd made the setup for this game and then they dropped it on the floor. The story is weak and not particularly engaging. Garret isn't his old self and a bit too emo. The level design is far from inspiring and you're mostly dragged along a linear course with no planning and few options. Moving the character around feels a bit clumsy and ancient which was fine in 99 but not so much now. Worst of all though: the sound is utterly messed up. You can't tell where voices come from and that's just not ok in a stealth game. It breaks immersion and makes it really hard to navigate the darkness in a stealthy way.

    In the end we needed more missions, more planning, less moving back and forth over the same (admittedly fairly gorgeous) cityscape. We needed a protagonist with a cynical story and his good old sarcastic approach to everything and one that felt like you were moving around a master thief and not a clunky dude from 99.

    This game was a big let-down. It wasn't all bad, it's playable, but it had SO much potential and could so easily have been a lot more. Frustrating.
    Expand
  31. Mar 1, 2014
    5
    Quite a disappointment. In this installment, instead of feeling like a master theif you creep around and steel candle sticks, ink bottles, pens, and scissors. My my, I want to meet the person who thought that was a good idea. The controls are lacking, this would probably fare better as a 3rd person game. The AI are incredibly stupid, In that you can be crouched right next to them andQuite a disappointment. In this installment, instead of feeling like a master theif you creep around and steel candle sticks, ink bottles, pens, and scissors. My my, I want to meet the person who thought that was a good idea. The controls are lacking, this would probably fare better as a 3rd person game. The AI are incredibly stupid, In that you can be crouched right next to them and they won't even see you, not even if you are 10 feet in front of their faces. Numerous gameplay issues with, animation, AI are all present. I couldn't progress because an NPC was stuck in a doorway just spinning in circles, or couldn't switch my weapons after I switched to the bottle and could do nothing until I threw it.

    Not very well done.
    Expand
  32. May 1, 2014
    5
    At first sight, Thief 2014, might seem like the next badass thief-game, however it fails on many levels.
    The main problem with the game are the neverending loading screens, you can't even roam around the city without following predetermined corridors with a loading screen between every single one. When backtracking the enemies have all respawned as if it was a game of megaman back in the
    At first sight, Thief 2014, might seem like the next badass thief-game, however it fails on many levels.
    The main problem with the game are the neverending loading screens, you can't even roam around the city without following predetermined corridors with a loading screen between every single one. When backtracking the enemies have all respawned as if it was a game of megaman back in the day, not that megaman was bad but it really breaks the immersion.
    Another huge problem is the clunky feel of the character, you're supposed to be a master thief and you can even make a simple jump when you want to, have to wait for a certain prompt/place to execute a jump.
    Do yourself a favor and buy Dishonored instead, it's a much better game in all aspects.
    Expand
  33. Feb 26, 2014
    5
    Score: 5
    This game is mediocre.
    Example: The game is like a quickly thrown together movie title game, they are basic, nothing really new or exciting, simply the same game we have all played before, but now with different colors. Conclusion: Save your money for when it drops to $10 or $15, because that is about all its worth. More and more of these big time companies are just
    Score: 5
    This game is mediocre.

    Example:
    The game is like a quickly thrown together movie title game, they are basic, nothing really new or exciting, simply the same game we have all played before, but now with different colors.

    Conclusion:
    Save your money for when it drops to $10 or $15, because that is about all its worth. More and more of these big time companies are just trying to make a dime, instead they should try to make a game, then they would make more money. I have come to a point, that I will now wait for scores as to whether or not to buy a game, instead of buying a game and watching my hard earned cash go to waste, oh well, live and learn.
    Expand
  34. Feb 25, 2014
    5
    The smaller scale of the levels is not my main problem with the game, Deadly Shadows also had smaller levels compared to the previous games, but they oozed personality and atmosphere, from the pitch black forge with the immortal golems to the zombie ship at the harbor to Shalebridge Cradle. This, however, does not. There are not many locations in Thief that are memorable, it all feelsThe smaller scale of the levels is not my main problem with the game, Deadly Shadows also had smaller levels compared to the previous games, but they oozed personality and atmosphere, from the pitch black forge with the immortal golems to the zombie ship at the harbor to Shalebridge Cradle. This, however, does not. There are not many locations in Thief that are memorable, it all feels pretty generic. They also seem to have largely ignored the heavy Steampunk art design of the previous games, which makes things worse. The story is also uninteresting. As for the graphics, they are a mixed bag. The lighting and fog are great, while texture quality is rather poor. The game also looks like it lacks the high contrast black of the previous games, it looks washed out and grey as if the developers were afraid of the shadows, ironically enough. "Batman vision" also looks out of place in a Thief game. Good things? The PC version runs well and the difficulty is highly customizable, if you turn everything apart from the vision indicator off you can have an experience close to the older Thief games, although unfortunately a more boring one. Overall, I don't think this is worth full price, but perhaps it's worth playing through when it goes 50% off. At around 8 hours to completion, it is also about half as long as one would expect from such a game. Even Last of Us took about 15 hours to finish, this game is definitely way too short. What a shame. Expand
  35. Feb 28, 2014
    5
    Dull dull dull dull dull... Just started (and given up) but dialog is like a reject from a Final Fantasy script and the pick up everything - move on gameplay leaves me craving challenge, not difficulty necessarily but a challenging goal to accomplish.
  36. Mar 9, 2014
    5
    Square Enix is doing a bad job with the franchises they don`t build from the beginning.
    e.g. Boss fights, you can ghost on all lvls too linear, glitchy.

    Im not a fan, but it didn't catch me as other Thief games. A very simpe soulless game.
  37. Mar 21, 2014
    5
    I have been a fan of Thief since the beginning of the franchise. This doesn't necessarily mean that I'm comparing this game to the previous versions, but I am comparing it (unfortunately for Thief) to Dishonored. In my opinion, it's monotone, repetitive, mediocre and bugged. Some more freedom to move around the city (instead of predetermined paths) would be great, along with better gameI have been a fan of Thief since the beginning of the franchise. This doesn't necessarily mean that I'm comparing this game to the previous versions, but I am comparing it (unfortunately for Thief) to Dishonored. In my opinion, it's monotone, repetitive, mediocre and bugged. Some more freedom to move around the city (instead of predetermined paths) would be great, along with better game design, which would enable my PC to run the game smoothly, without editing the .ini files all the time. I just hope for a better sequel. Expand
  38. Mar 7, 2014
    5
    I'm enjoying this more than Dishonored. Maybe because the stealth engine is more rewarding, and because the character is much more interesting.

    Game is well optimized

    Downside would be the linearity and lack of creative mechanics. Honestly gadgets should be removed .. as well as powerups
  39. May 28, 2014
    5
    The story is not interesting, the open world is pathetic and I wouldn't even call it an open world because it isn't open. The game has some issues on my AMD card and while the stealing is cool the combat needs work. All the arrows you have are interesting enough but the countering system is just plain bad.
  40. Mar 2, 2014
    5
    "Thief" is an alright game but seems to be a reboot rather than a continuation of the original series both in 'lore' and game-play. If you've never played any other of the games in the series you may enjoy this one but, if you have, you will probably find the newest incarnation of the Thief series rather vapid.

    Bottom line
    The overuse of scripted events ruins the game.
  41. Feb 25, 2014
    5
    Not a overall bad game, but it is short and not really developed as much as they hyped it up to be. The depth of the game is something that really bugged me because they really was not as much depth as I was expecting. Overall scores:
    -Gameplay: 6/10
    -smoothness: 7/10
    -Story: 6/10
    -depth: 5/10
    -controls: 5/10
    -appearance: 7/10
    -over all: 5.5/10
  42. Dec 3, 2014
    5
    This is not a Thief game as you know it. This is something much worse. There's a lot of polish here, but at the end of the day it's just not fun. The Thief mythos has been redefined and the core mechanics have been changed.

    Did you enjoy making a pile of bodies on each level in previous Thief games while slowly progressing through? Gone; now the levels are extremely linear and
    This is not a Thief game as you know it. This is something much worse. There's a lot of polish here, but at the end of the day it's just not fun. The Thief mythos has been redefined and the core mechanics have been changed.

    Did you enjoy making a pile of bodies on each level in previous Thief games while slowly progressing through? Gone; now the levels are extremely linear and encounters tend to act as a checkpoint through which you'll pass and immediately forget.

    Enjoyed collecting loot and meeting those value goals each level? Gone as well. The loot will literally obstruct your path. Levels feel more like a Mario game than Thief--the loot will jump out at you (especially now that it shines *and* you have focus vision to make it pop). Sure you can go slightly out of your way and grab a few more coins, but it's hardly worth it.

    Did you enjoy finding secret areas and the rewards within? Also gone. The secrets in this game are designed to be readily found so that everyone can find every secret during every playthrough. Worse still, the rewards inside tend to be unique loot which will go to your hideout to be stacked on each on a shelf or hung on a wall. Absolutely no gameplay rewards here.

    Did you enjoy the variety of enemies in the previous games? Gone again. There are two. TWO! types of enemies in the entire game. One of which is just a lazy version of the other, with sensitivity to noise and other triggers turned way up.

    Did you enjoy the AI of the previous games? Probably not, I know I didn't. Yet still it's worse here. Enemies rarely alert each other of events. Wandering civilians have been exchanged for caged birds and dogs. Yes, caged. They couldn't be bothered to make the dogs wander, so they just sit in a cage and bark.

    Did you enjoy using a variety of arrows to take down enemies? Pretty much gone. There are fewer arrow types, you can hold less of them (especially starting off), and they're extremely rare. Expect to use one or two a level.

    Did you enjoy knocking out opponents? Backstabbing them? Stealing arrows from an archer so he can't fight back? Gone. Gone. Gone. You have only a black jack now and there's no distinguishing knockouts from kills.

    Did you enjoy collecting keys and progressing through the level? Yup, gone. No keys here, just linear progression triggered by scripted events.

    I could go on, but i think you get the point. Is this a good Thief game? Definitely not. Is this a good game when not compared to the rest of the series? I'm afraid not. It does have a couple genuinely enjoyable moments, but those are few and far between, and they certainly don't make the between bits worth playing.

    Do yourself favor and skip this game. Fingers crossed that the Thief series doesn't end with this stinker.
    Expand
  43. Mar 9, 2014
    5
    The game is very boring if you ask me. It doesn't have a good story and gets very repetitive and boring as all you do is just keep stealing random stuff.
  44. Hfx
    Mar 25, 2014
    5
    Boring plot set in a tiny city.
    Had regular frame rate drops
    Not a bad game per se, but if you enjoyed the original series it would probably be best to avoid this one
    If you HAVE to buy it rather wait for it to go on sale
  45. Feb 25, 2014
    5
    I am going to say right off the bad that this review is entirely based on Thief being viewed as a standalone game. That being said, it still is very lackluster and can hardly overcome its weaknesses to be a good game. In short, it is an average game, it isn't terrible like Ride to Hell but it hard to recommend unless you are desperate to play a stealth game and have already played Mark ofI am going to say right off the bad that this review is entirely based on Thief being viewed as a standalone game. That being said, it still is very lackluster and can hardly overcome its weaknesses to be a good game. In short, it is an average game, it isn't terrible like Ride to Hell but it hard to recommend unless you are desperate to play a stealth game and have already played Mark of the Ninja, The original Thief trilogy, The Deus Ex series with stealth runs and Dishonored.

    Level design:
    Levels, excluding the hub/city, are highly linear and the optimal route of the player is apparent. The best analogy for these linear sections is to equate them to hallways with cubbyholes on the sides with loot. Sure, you can go into the cubbyholes but they rarely help the player progression because many of them are dead ends and the player has to go back onto the path made by the developers. The question one should ask when playing Thief 4 is, "how did the devs want me to play this level." Not, "how should I beat this level."

    Player movement:
    The player cannot jump unless promoted too by the game, further limiting their actions to traverse a level and avoid traps that are in the game. As much as the developers want to believe, jumping is not a "contextual action". However, you can "swoop", an ability that is simply a dash that makes you hard to detect in lighted areas and can be chained in succession. Does it make up for the lack of an ability to jump without being prompted?

    Audio:
    After playing the game for a few hours, it will become apparent that the dialog and audio in the game repeats allot. The dialog itself in the game and cut scenes are uninspired. The audio transitions of being undetected and being engaged are poorly executed. Finally, the sound track for this game is hardly memorable, a shame from a triple A game.

    Graphics:
    This is one of the few strong points of the game, it isn't ugly, and in fact it is atmospheric. The textures are decent and the particle effects bring this world to life. There is a good contrast between the light and dark areas of the game but the washed out grey shadows makes you feel like the enemies should see you because you are not immersed in total darkness.

    AI:
    The AI is highly unaware of the world around it unless you put out light sources or throw a bottle to draw its attention. It can still detect you if you are not careful but it is easy to outsmart the AI.

    Combat:
    I do realize that this is a stealth game but it is poorly done when you are forced to do it. You can only attack with your blackjack, you cannot parry, but you can dodge. This close combat is highly repetitive especially in later levels where it takes 10-15 hits to kill an enemy. Finally, Garrett only has one audio file that plays whenever you attack which is, "EH", which is very annoying when repeated. It is quite clear that combat was not a focus of the game but it is neither enjoyable nor satisfying when you are forced to fight.

    Story (no spoiler mode):
    There isn't very special here, it is boring and does not help the player engage with the context of this world.

    In conclusion, Thief 4 on its own isn’t terrible but it isn’t a good game either. It falls flat of the triple A standard and can hardly match other giants in the stealth genre.
    Expand
  46. Feb 25, 2014
    5
    This game was bad enough for me to create a profile and submit a review just to warn fellow gamers to stay away from this stinker. Linear levels, mantling only on few pre-set points and constant handholding make this unworthy of the Thief name. Go play The Dark Mod or Dishonored, both games that are much more closer to the original classics.
  47. Feb 27, 2014
    5
    I came into this game thinking that it would be great. I'm really into stealth games that have a great degree of difficulty, because I think the difficulty is what makes it immersive. I'm gonna start off by saying that that graphics, for the most part, are very well done. The map of the city is useless. Most doors are unable to be opened, which is terribly disappointing for a stealth game,I came into this game thinking that it would be great. I'm really into stealth games that have a great degree of difficulty, because I think the difficulty is what makes it immersive. I'm gonna start off by saying that that graphics, for the most part, are very well done. The map of the city is useless. Most doors are unable to be opened, which is terribly disappointing for a stealth game, and makes the game seem very linear. AI is abhorrent and provides no level of immersion whatsoever. You can look a guard dead in the eyes 5 feet away in the dark and he'll have no idea you're there. It's weird that the animal AI is made to be better than human AI. I like the fact that birds and dogs will be alerted at sudden movement or noise. I feel as though the human AI should act differently from one another, so one person would be more alert than another to movement in darkness or the slightest sound. That's what creates immersion for me. Moving on, the dialogue between guards and monologue of guards is pretty terrible. Walking around an area, you can hear the exact same dialogue multiple times. The voice acting is cheap and a weak attempt at creating a natural environment. The volume of said dialogues physically don't make any sense, and HUGELY break immersion. The fact that you can be facing a man standing 15 feet away from you and you hear his voice in surround sound defies the physics of sound. Another very important point, as this is the first of the franchise that I have played, I feel absolutely no emotions towards any of the characters (playing through about 4 hours), and I don't even know why I'm a thief. I have no set purpose in this game, and that's why this game bores me. Expand
  48. Mar 19, 2014
    5
    After completing the game I have to revise my earlier positive (8) review. In the end, the story was just too bad, and the whole revamp is poorly executed. Too much Dishonored-copying and "new age", too little original Thief. Too much console controls, too much bland wannabe asscreed, too slow looting animations, too much restrictions in movement, too little freedom. Too many genericAfter completing the game I have to revise my earlier positive (8) review. In the end, the story was just too bad, and the whole revamp is poorly executed. Too much Dishonored-copying and "new age", too little original Thief. Too much console controls, too much bland wannabe asscreed, too slow looting animations, too much restrictions in movement, too little freedom. Too many generic outsourced textures. The sneaking gameplay itself is fun but there is just too little of it. I guess I shall try the Dark Mod next, and/ or replay one of the originals. Expand
  49. Mar 6, 2014
    5
    This game sure is no "Polly Adler" for in many ways it did let down those who waited this game for a long time. The game is not bad, but it should never have been published as a Thief game. A Thief game does not almost force encounters with the guards and gives a lot of room for players to plan their approach on a mission. Almost every time I've died in Thief reboot, I've died because IThis game sure is no "Polly Adler" for in many ways it did let down those who waited this game for a long time. The game is not bad, but it should never have been published as a Thief game. A Thief game does not almost force encounters with the guards and gives a lot of room for players to plan their approach on a mission. Almost every time I've died in Thief reboot, I've died because I THOUGHT that Garrett can jump over a half meter high obstacle! The developers know where the player should go to finish a mission or to lose a chasing guard, imagination is not supported.

    The difficulty in Thief reboot also feels quite cheap at many points: stairs are filled with porcelain and pathways are usually blocked by guard patallions instead of puzzles. Garrett feels like a clumsy guy who has found himself to be in a very hard situation. You never really are in control of his surroundings, you just hope for the best when moving forwards.

    Ever since The Dark Project, I've always wondered what kind of cool things I'll someday see regarding the AI in stealth games, but unfortunately Thied reboot did not answer to that question. Ask Polly if you don't believe me.

    Still, he game isn't bad, it has some really impressive things which show that the developers have some serious skills, but the game is simply missing "the essence" of a Thief game and you really can't tell what kind of game it really is. I sincerely hoped that Thief would set new standards to stealth genre, but it did not.

    Even though most of the times I was either too bored or annoyed by some aspect of the game, I finished the game out of respect to the original series.
    Expand
  50. Mar 10, 2014
    5
    Not a terrible game, but glitchy and not the game for long-time followers of the thief franchise. turn off all help options and choose the highest difficulty and it feels like a far better game.
  51. Mar 16, 2014
    5
    First of if you rated the game higher tan say a 7 [generous] you don't know what you are talking about. Having played thief games before Let me first say that the dialogue rates an F-, characters that repeat the same lines over and over every couple seconds? Are you bloody serious? Worst I have ever encountered in any game. Then the lack of effort they put into the game, stealing dozens ofFirst of if you rated the game higher tan say a 7 [generous] you don't know what you are talking about. Having played thief games before Let me first say that the dialogue rates an F-, characters that repeat the same lines over and over every couple seconds? Are you bloody serious? Worst I have ever encountered in any game. Then the lack of effort they put into the game, stealing dozens of pens, letter openers and tea cups etc. Really? What a complete lack of effort and imagination. With the technology available and the open sandbox worlds such as Fallout and Assassin's Creed I expected far more than the small maps presented. It is supposed to be a city not a small village. Though the rooftop mazes were a nice touch. Making Garrets mechanical eye a limited use ability was also a foolish gimmick. Then there is the insulting lack of continuity with almost no reference to the pagans or hammerites or keepers. Even as a reboot they should have made honorable mention out of respect if nothing else. And why a reboot at all? I could go on but you get the point. Expand
  52. Aug 25, 2014
    5
    This game fails in the same way as Hitman Absolution and Splinter Cell Blacklist. It is boring not because of lacking an open world. It is a linear stealth game because everything is scripted or with frequent cut scenes breaking the flow, and the game is just like a corridor based FPS with waypoint marking where you should go first. Basically, it lacks the sandbox environment and theThis game fails in the same way as Hitman Absolution and Splinter Cell Blacklist. It is boring not because of lacking an open world. It is a linear stealth game because everything is scripted or with frequent cut scenes breaking the flow, and the game is just like a corridor based FPS with waypoint marking where you should go first. Basically, it lacks the sandbox environment and the multiple approaches available to solve problem. Without such kind of decision making, a stealth game is boring. This is the consequence of console stealth games nowadays. And thief doesn't mean a garbage collector, why does the character have to open drawer or chest to steal a pen or ilk during his missions? Expand
  53. Sep 1, 2014
    5
    Overall, this is a pretty bad game. The story is so weak and bland that it's almost laughable. Maps are confusing and difficult to read. I've also encountered lots of glitches, which was not fun at all. The stealth gameplay is enjoyable up to a point, but it gets repetitive quite quickly. A waste of time.
  54. Dec 6, 2014
    5
    I never played the original, so my review is nostalgia-free... But, seriously... albeit the universe of the game is really nice and charming, well... the gameplay kind bored me. I really don't know what else to say. I wasn't engaged by any part of this game, other than its atmosphere. The gameplay and story just bored me, and I still did not finished it. And, honestly, I don't think I will...
  55. Aug 27, 2021
    5
    Thief simulator, fully meets all expectations, good stealth and so-so plot.
  56. May 10, 2022
    5
    qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
  57. Mar 1, 2014
    4
    As of this moment, Thief is an unplayable mess. Even on lowest settings, it stutters frequently, for no apparent reason and the frame rate is appallingly low. I barely went through the tutorial mission with all the stuttering. The graphics is candy, but the expressions seem very unconvincing and lifeless. The gameplay is rigid and constricting and even on master difficulty you'll stillAs of this moment, Thief is an unplayable mess. Even on lowest settings, it stutters frequently, for no apparent reason and the frame rate is appallingly low. I barely went through the tutorial mission with all the stuttering. The graphics is candy, but the expressions seem very unconvincing and lifeless. The gameplay is rigid and constricting and even on master difficulty you'll still feel spoon-fed, since everything is marked out for you. Almost every moment in this game made me feel like i was bottle-necked into a decision that someone else thought i should make. Its like watching the game play itself. Im not even comparing the earlier games to this, because it fails well on its own. Development difficulties aside, this is a shameful release for a developer such as Eidos, because it seems they willfully strayed away from a tried and true formula for success just to create a bastard child of a game, unworthy of the name it's branded with, be it a reboot or not. Expand
  58. Jun 17, 2014
    4
    **** graphics, terrible controls, low FPS even in cutscenes, and brainless AI. Also, gamma in game so dirty, that you feel how dog turd squeeze on your face instead NEXTGEN. Time and money wasted.
  59. Mar 24, 2015
    4
    Totally generic and uninspired. It tries to copy so many other games that it completely fails to make its own identity. The setting interested me and, initially during the prologue, the looting interested me. That's it. Everything else was a disappointment. There's absolutely no reason to play this travesty when you can get Dishonored instead.
  60. Feb 25, 2014
    4
    Extremely linear, the color scheme is reduced to desaturated blacks and browns, the cast is extremely bland, Garrett himself barely wisecracks and never really feels like a Master Thief... But this game's greatest mistake is that it is, quite simply, not fun to play. Doing anything in the game is boring as sin, and the low-FoV tunnel vision makes it not only boring, but also nauseating to play.
  61. Feb 25, 2014
    4
    The game is good for the beginners, but NOT for the old Thief fans. AI is really a piece of s**t, and the game is just too linear. Technical problems make the game even worse.
  62. Feb 28, 2014
    4
    This game is a shadow of the glory that once was thief.

    Its not a "bad" game in the sense that its not entirely broken or you cannot have some fun with it but its a huge letdown of a franchise that deserves so much better than this reboot The worst is perhaps the downright horrible plot, the voice acting, and the characters that really ruins the experience. I would not recommend
    This game is a shadow of the glory that once was thief.

    Its not a "bad" game in the sense that its not entirely broken or you cannot have some fun with it but its a huge letdown of a franchise that deserves so much better than this reboot

    The worst is perhaps the downright horrible plot, the voice acting, and the characters that really ruins the experience.

    I would not recommend this game to everyone for this price.

    You want to spend 50£ on a high quality Stealth game you buy dishonoured

    You want to spend 10$ on a high quality stealth game you buy Thief:Deadly shadows

    Thief is a bland game that's should have been given to better developers so it could stand the test of time.
    Expand
  63. Feb 26, 2014
    4
    EIDOS has made some of the greatest games in history. This is not one of them. Just unimaginative, uninspired, and unplayable. The AI is idiotic. The story is linear. The game is more about cut scenes than free roaming thievery. Climbing is too limited. And my frame rate is horrible. Unreal Engine 3 games purr on my rig. But not this one.

    One point in EIDOS' favor: the 3D (stereoscopic)
    EIDOS has made some of the greatest games in history. This is not one of them. Just unimaginative, uninspired, and unplayable. The AI is idiotic. The story is linear. The game is more about cut scenes than free roaming thievery. Climbing is too limited. And my frame rate is horrible. Unreal Engine 3 games purr on my rig. But not this one.

    One point in EIDOS' favor: the 3D (stereoscopic) is perfect. Just like in the Batmans and Tomb Raider (which are stellar titles, btw).
    Do yourselves a favor and download "The Dark Mod", a standalone free mod of the original Thief. Stay clear of this game. Even if they fix the rendering problems, the game isn't worth your time and definitely not worth your money.
    Expand
  64. Mar 2, 2014
    4
    Generally disappointing but there are some occasional saving graces. The UI navigation and control scheme feel clunky; despite running a fairly robust rig and playing on medium settings there are still more than the few odd lags and low framerate spikes. the game play is mostly uninspired with a really lousy combat system (which may be somewhat forgotten or forgiven if you play it as aGenerally disappointing but there are some occasional saving graces. The UI navigation and control scheme feel clunky; despite running a fairly robust rig and playing on medium settings there are still more than the few odd lags and low framerate spikes. the game play is mostly uninspired with a really lousy combat system (which may be somewhat forgotten or forgiven if you play it as a true stealth-ghost game). the story-line is somewhat bland and the graphics uninspiring (this is not helped by the fact that you usually stay in shadows away from light almost all the time). the game would have been helped if there was a bigger open world/sandbox concept and a little more direction. as it is, it is not a bad a game as some would have you believe but it is far from being a good game either. Expand
  65. Mar 7, 2014
    4
    To sum things up. The levels are pathetic small, especially the bank heist mission. Way to much context sensitive interaction and cut scenes that draw you out of character. Even reading in game documents your drawn into a simple menu screen that lacks the flavor of the old ingame gumps. There is a good foundation here and the game is not horrible, the small client missions retain some ofTo sum things up. The levels are pathetic small, especially the bank heist mission. Way to much context sensitive interaction and cut scenes that draw you out of character. Even reading in game documents your drawn into a simple menu screen that lacks the flavor of the old ingame gumps. There is a good foundation here and the game is not horrible, the small client missions retain some of the old thief feel that the main story missions completely miss but they don't save the game. Here's hoping for more refined sequel. Expand
  66. Feb 25, 2014
    4
    This is a heavily scripted game with heavy emphasis on hand holding and baby sitting. I remember when the Thief games were immersive because you had to be immersed to win. You had to look at the ground and watch every flicker of a torch light, and when you knocked out a guard, it didn't play a cut scene.

    This new Thief game has detective vision, you know, like in Batman: Arkham Asylum.
    This is a heavily scripted game with heavy emphasis on hand holding and baby sitting. I remember when the Thief games were immersive because you had to be immersed to win. You had to look at the ground and watch every flicker of a torch light, and when you knocked out a guard, it didn't play a cut scene.

    This new Thief game has detective vision, you know, like in Batman: Arkham Asylum. This technique has been copied and pasted numerous times and it completely detracts from the Thief experience. To the game's credit, this can be disabled, but only at the start of every new game, it cannot be changed on the fly. This game has been made far too easy, enemy guards can easily be dispatched, meaning players have no reason to avoid and or fear them.

    In the end, this game has been far too modernized for a Call of Duty audience, who all expect a scripted adventure where the puzzles are solved for them. As the game progresses, the levels do become more open and sanboxy, but the game already faltered from the beginning, by pissing on the Thief legacy.
    Expand
  67. May 29, 2014
    4
    On the surface, Thief (2014) looks like a solid stealth game and story-wise you don't know what to expect. But man, this game got the worst story-telling I've ever faced in any game before. It really killed the game and in aspects of game-play, I'd say it was mediocre or rather bad when it's such a big title.
    That's why I could not even force myself to like it, not even with Garrets bad
    On the surface, Thief (2014) looks like a solid stealth game and story-wise you don't know what to expect. But man, this game got the worst story-telling I've ever faced in any game before. It really killed the game and in aspects of game-play, I'd say it was mediocre or rather bad when it's such a big title.
    That's why I could not even force myself to like it, not even with Garrets bad one-liners...
    Expand
  68. Feb 26, 2014
    4
    Another garbage, another boring and repetitive game, what is this? another rip off of the old game? I don't recommend this trash, please don't waste your money on this piece of trash.
  69. Feb 27, 2014
    4
    I am semi disappointed, 30 hours of gameplay so far, and I would much rather have saved my money. The story is bland I lost interest after the first mission, which was pretty kick ass.

    I started exploring the city and jumping in houses, the reward was usually a gold coin and a brooch or candlestick. NONE OF THESE ROOMS WERE OCCUPIED! creating a 'challenge' of press SQ button to open the
    I am semi disappointed, 30 hours of gameplay so far, and I would much rather have saved my money. The story is bland I lost interest after the first mission, which was pretty kick ass.

    I started exploring the city and jumping in houses, the reward was usually a gold coin and a brooch or candlestick. NONE OF THESE ROOMS WERE OCCUPIED! creating a 'challenge' of press SQ button to open the same cabinet, desk, safe, and night stand as the last room. Lockpicking requires no skill, once you get the hang of it you're set, your lockpick does not break. A few missions I tried ran approximately 2 minutes, that includes running down the same path you've previously been, jumping in a room the size of a kitchen, and opening the cupboard to retrieve your loot, possible ambush? nope you're fine, nobody is ever home.... good thing you extinguished all the candles. This bothered me the most about the game.

    Your stealth skills are put to the test on the ground level with the city watch, which isn't very challenging to begin with. Quite decent sneaking action on a few levels, this is the Thief I've cherished way back in the day. +1 here

    Cutscenes are the same exact thing - you take someone down, pass through a window, steal loot, knockout a guard, ect.. its all the same cutscene per action, not a huge problem but I guess I'll deal with it.

    Graphics are alright, even though the environment is solid and most objects can't be broken. The AI toons have the IQ of a potato, its fun to shoot an arrow in their head and run, but once they are all dead you can come out and explore unharmed.

    Thief feels like a flashback to 2000, it is a much fancier version of deadly shadows, I would highly suggest waiting for the price to drop, I wouldn't pay more than $25 for this game.
    Expand
  70. Mar 10, 2014
    4
    This review contains spoilers, click expand to view. This game is very similar to Dishonored but unfortunately it is very bad. I
    have played this game about 4 hours and then i turned off the game because
    this game has a bad plot and a combat system. The worst thing that you can
    not collect the arrows from dead enemies. Despite all disadvantages the
    game has very good graphic.
    Expand
  71. Mar 11, 2014
    4
    Thief has never been the right title for this series; Kleptomaniac would be more appropriate. These games have always been a quandary for me as I enjoy stealth games but hate the incessant collecting of loot in RPGs. With this reboot I saw the chance to build on what made the originals tense and addictive, and get rid of the repetitive game play dictated by the restrictions of earlierThief has never been the right title for this series; Kleptomaniac would be more appropriate. These games have always been a quandary for me as I enjoy stealth games but hate the incessant collecting of loot in RPGs. With this reboot I saw the chance to build on what made the originals tense and addictive, and get rid of the repetitive game play dictated by the restrictions of earlier hardware.
    What we end up with is the exact opposite. The minute to minute game play is just as tedious as the previous iterations, but where those had a unique aesthetic, large open levels and great sound design, this has countless loading screens and truly awful sound that is nearly always useless at letting you know where NPCs are located (more important than visuals in a first person stealth game). The story manages to be bland and ridiculous at the same time (quite a feat) and all the characters are dull.
    All that being said, some of the side missions are quite interesting and rewarding to play and at times manage to capture the spirit of earlier titles. These missions could have brought the score to a six if it wasn't for the last third of the campaign. My god, what a mess.
    In the last third you have a new enemy to contend with (I think they are called freaks) that have esp. You cannot sneak up on these creature without them being aware of your presence, and they sense when you use focus which nullifies most of you abilities. The absolute worst crime though, is the inclusion of TWO boss battles. Criminal in a stealth game.
    In summing up; Thief is a game that has aped many games, including it's predecessors, but has learned nothing from any of them.
    Expand
  72. Jun 29, 2014
    4
    What a disappointment. Every part of the game looks, feels and plays like every other part of the game. I was bored within one hour. The AI is tragically dumb ... I stopped playing and moved on to something better.
  73. Oct 28, 2014
    4
    My mistake. I'm sorry but this game is really broken. Two important thing in this game - surround sound, and other thing is that levels are broken when you can't go back to some places and find all the loot. You can't jump in many silly places or use rope arrows to go back for loot. Then ropes are placed by developer in many stupid places sometimes in front of guards. You must repeatMy mistake. I'm sorry but this game is really broken. Two important thing in this game - surround sound, and other thing is that levels are broken when you can't go back to some places and find all the loot. You can't jump in many silly places or use rope arrows to go back for loot. Then ropes are placed by developer in many stupid places sometimes in front of guards. You must repeat levels many times. Even this can't help because you have counter for all loot to whole level and you don't know where to look. It's really frustrating. Maybe if you do not want to look for loot this game is for you but for me this is most important thing. And this is just first level !!!! I don't want to look further and lose my nerves. Game have many good things but the most important are broken. Sound is broken too. Many things you can't hear at all or you hear a person in building miles away from you and you thinks that person is standing in front of you. Sound is looping suddenly or disappears. Expand
  74. Nov 24, 2018
    4
    Unfortunately, Thief is pretty much the epitome of a soulless cash-grab reboot. Much like the reboot of Syndicate and (IMO) the newer Tomb Raider games, it loses the essence and special spark of the original and keeps only a veneer of similarity on the surface.

    Possibly my least favourite significant change lies with the main character, Garrett. Garrett was an enormous part of what made
    Unfortunately, Thief is pretty much the epitome of a soulless cash-grab reboot. Much like the reboot of Syndicate and (IMO) the newer Tomb Raider games, it loses the essence and special spark of the original and keeps only a veneer of similarity on the surface.

    Possibly my least favourite significant change lies with the main character, Garrett. Garrett was an enormous part of what made the original three Thief games so entertaining and interesting. He was an intelligent, cold and calculating master criminal, living his life as a loner in a cruel, uneducated and corrupt world. Yet despite his profession as a thief, his intellect, self-awareness and his cutting observations of the flaws of other characters put him firmly into likable anti-hero territory.

    Over the course of the games it was shown that deep down he also possessed a surprisingly strong sense of morality (showing disgust for widespread abuse of the poor, corrupt lawmen and needless physical violence) and had a strong loyalty to his friends and allies. This gave the feeling that The City's dystopian environment had moulded Garrett into a pragmatic isolationist from a young age, and he was actually a pretty decent guy when it came down to serious tests of character.

    In the reboot, Garrett looks like an extra from an Assassin's Creed game wearing Goth eyeliner. He speaks mumbly growly macho nonsense with none of the searing wit or cynical self-interest as the original character and his most likable characteristics have mutated into this kind of tacked-on caring tendency to some girl they shoehorned into the plot. Garrett walks around angst-ily brooding to himself with all the subtlety of a sledgehammer and they combined this by turning The City (itself a really atmospheric environment in previous games) into a bland copy of Dishonored's setting, complete with the same sort of plague and cartoonishly evil police officers.

    Long story short, the game butchers the characters and setting of previous Thief games, which is pretty unforgivable given how those two things were huge strengths of the IP. I dearly hope in future we will get the game Garrett deserves, but frankly this game isn't really worth stealing.
    Expand
  75. Dec 31, 2014
    4
    This review contains spoilers, click expand to view. Its not thief.
    Its qte console trash.

    Good gfx
    Horrible sound (bugs, no environment sounds and, etc)
    Horrible music (into what music?)
    A.I. - Artificial idiot

    What is it?
    Expand
  76. Dec 9, 2015
    4
    Not worth it unless you have a fetish for boredom.

    Very limited, heavily scripted, barely stealth game. Basically just climbing all over the (small) city, which is not even open and has a loading screen for every small apartment, you'll be stealing more money and valuables from poor citizens than having any exciting treasure lootery. Full life of a mediocre cutlery burglar guaranteed.
    Not worth it unless you have a fetish for boredom.

    Very limited, heavily scripted, barely stealth game. Basically just climbing all over the (small) city, which is not even open and has a loading screen for every small apartment, you'll be stealing more money and valuables from poor citizens than having any exciting treasure lootery. Full life of a mediocre cutlery burglar guaranteed.

    All the equipment will be available to you fairly soon, so there will be no incentive to gauge the money or steal at all. Which leaves you hunting for collectibles. Useless, boring, copypaste collectibles to store in dusty cases at your base. That you will barely even ever visit.

    What are the collectibles? Oh why, a great variation of them, ofcource! I.e. Ring with blue stone, ring with red stone, ring with white stone, ring with green stone, ring with purple stone, ring with light blue stone... (as you guess the model stays the same, its just the skin) Then we have a brooch with blue stone, brooch with red stone, brooch with green stone...

    What exciting treasures to hunt for, huh? You bet.

    The story and characters are a perfect match.
    Garrett is boring as all hell, an **** and a... nothing. I can't find anything to describe him with, since the game didn't give me anything. Garret is just a boring **** Thats it.

    The story is some simple go-on-search-for an unrelated character without any proper exposition, makes you wonder why the heck are you even moving on, and that paranormal sauce all over it made me cringe god knows how many times throughout the playthrough.
    Expand
  77. Jul 9, 2016
    4
    The game graphics are just nice enough!
    The characters are really ugly!
    The gameplay is bored and make me uncomfortable and cramped.

    Killing people or guard is not interested. Why don't they give us a bow or knife which can do damage to people.

    This is a failure of "assassin game"!
  78. Apr 15, 2020
    4
    Это такой перезапуск, который даже дифибриллятором не спасти. Симулятор мастера ложек.
  79. Jul 11, 2022
    4
    This game is incredibly forgettable, and I do mean that I forgot the entire story and levels

    if you really like stealth games, you might like it, but I found the gameplay to be mediocre and levels to be mediocre and very linear
  80. Dec 5, 2021
    4
    As a standalone game Thief would be a good game with a solid rating of 8/10. Unfortunately it's not a standalone game. No matter what Square Enix claimed the game was supposed to be a new chapter in the thief universe that was well established. Instead they chose to remake the universe to their liking which doesn't really work, since they weren't ashamed to copy the basics of lore such asAs a standalone game Thief would be a good game with a solid rating of 8/10. Unfortunately it's not a standalone game. No matter what Square Enix claimed the game was supposed to be a new chapter in the thief universe that was well established. Instead they chose to remake the universe to their liking which doesn't really work, since they weren't ashamed to copy the basics of lore such as the city and it's locations. However they chose to completeley ignore or re-write the rest of the lore. The Baron now present, his general ( your arch nemesis that you don't really care about since you have no connection to him what so ever ). Pagans are gone, Hammerites are gone, The awesome steampunk is gone, the great techno/punk music is gone. Instead you get some orchestral music that might be good for a movie but not for a game. In the original trillogy you had fun playing around the "dumb" city watch and there was always some form of humor present. Thief 2014 takes itself way too seriously and has more edge than bismuth. Garet who is no longer voiced by the great Stephen L. Russell who really brought the character to life for 3 games, is now a complete boring emo edgelord. As a fan of the original series I felt betraied when I played this game, since it has little to no replay value unlike the previous games. the total gametime for this game can be 8 hours or maybe even less if you really want to. There is just no fun playing it.

    This game was a BIG MISTAKE
    Expand
  81. Feb 28, 2014
    3
    A poor game, poor port, and the controls are terrible.

    When climbing a fence, you NEVER know if he will vault over it entirely, or climb onto it. This can get you killed and stuck in places you didn't want to be - you just wanted to climb onto the ledge. Suggestion - let us walk off edges and have climb only climb, not vault. Swoop only activates when releasing the key, not on
    A poor game, poor port, and the controls are terrible.

    When climbing a fence, you NEVER know if he will vault over it entirely, or climb onto it. This can get you killed and stuck in places you didn't want to be - you just wanted to climb onto the ledge. Suggestion - let us walk off edges and have climb only climb, not vault.

    Swoop only activates when releasing the key, not on pressing it. It's clunky and annoying.

    When faced with a chest of drawers, instead of being happy, you'll say "oh, no", because now you have to watch 4 annoying cutscenes where the camera jerks around, not even returning you to its starting position.

    When you crouch the Field of View zooms in making it painful to play. Imagine playing while looking through a magnifying glass.

    Sometimes it blocks you from walking off a ledge, unless you're running, so you have to press a key to drop down, but sometimes it will drop you when you didn't expect it. Have fun with that.

    ~ From a big fan of Thief 1/2/3, Splinter Cell 1/2/3, Dishonored, and even the stealth elements of Batman: AC. This game is not in the same league.
    Expand
  82. Feb 28, 2014
    3
    Feels more like garbage man than thief, rummaging through drawers stealing ink bottles.
    No cool factions, no hammerites, no pagans, burricks and lobstermen replaced with dogs and birds. It's not cool with kids if modern game doesn't have doge.
    Freeform climbing and rope arrow usage replaced by scripted dev-approved location movement only. Combat blows, press X to not take damage from
    Feels more like garbage man than thief, rummaging through drawers stealing ink bottles.
    No cool factions, no hammerites, no pagans, burricks and lobstermen replaced with dogs and birds. It's not cool with kids if modern game doesn't have doge.
    Freeform climbing and rope arrow usage replaced by scripted dev-approved location movement only. Combat blows, press X to not take damage from guards slow telegraph attack, no sword. Bopping guard on head from behind with blackjack replaced with scripted takedowns, doing it yourself too hard for consoles.
    Technically weak, linear small levels, loading every 2 minutes. Level design very meh. Mandatory 4-5 per level advancing forward in cutscene, cutting off previous part of level, because having level accessible fully and non-linear would be too hard for consoles.
    Prologue cutscene - zomg, you killed him, how could you, thieves don't do that!!!one. Chapter 1 - bonus objective, score 4 headshots on guards for extra money, because nothing spells thief quite like bow headshots. If you shoot guard from far enough, arrow flying will play out in slo-mo so cool kids can put 360 noscope thief videos with wubwub music on youtube.
    All in all, disappointment on the same level as Deus Ex HR, but I guess Squeenix ran out of money to pay off journalists this time, dxhr PC metacritic: 90, IGN: 90. Thief PC metacritic: 69, IGN: 68.
    Uninstalled after chapter 2, searching drawers in small dark rooms repeatedly is more boring than my real life work that I get paid for, no thanks.
    Expand
  83. Feb 28, 2014
    3
    I want to report a crime, a case of murder to be more precise. They really killed him! They murdered Garett! And it's the worst kind of murder, not for reasons of self defense or out of a state of mental confusion, but planned and executed in cold blood and for purely financial reasons! It's true that Garett wasn't an innocent by any means, he was a thief after all. Yet this he did notI want to report a crime, a case of murder to be more precise. They really killed him! They murdered Garett! And it's the worst kind of murder, not for reasons of self defense or out of a state of mental confusion, but planned and executed in cold blood and for purely financial reasons! It's true that Garett wasn't an innocent by any means, he was a thief after all. Yet this he did not deserve! Shame on you Squenix and Eidos! Expand
  84. Aug 15, 2015
    3
    Its not awful, but its definitely not that good either.

    The basic gameplay aspects are just very underwhelming. If there was ever a game where stealing/looting should feel epic and fun this should be it, right? Sorry. Most of the time you steal stuff worth less than the value of a single arrow. The major scores you acquire you are generally forced to horde in your collection gaining you
    Its not awful, but its definitely not that good either.

    The basic gameplay aspects are just very underwhelming. If there was ever a game where stealing/looting should feel epic and fun this should be it, right? Sorry. Most of the time you steal stuff worth less than the value of a single arrow. The major scores you acquire you are generally forced to horde in your collection gaining you no money. Most major missions after requiring a huge effort also bank little if any cash. Loot a huge, massively defended vault; get a shard of something or other that makes you hallucinate and vault is otherwise empty.

    Stealth is also weak. This is another critical element for this type of game, and it just doesn't work all that well. Mostly it comes down to the mechanics just feeling inconsistent. Sometimes when your character is behind cover AND in the dark he still gets seen by random non-alert NPCs. Sometimes he doesn't.

    The graphics look great in general. Scenery is bleak but fairly realistic. Sound and dialogue are also decent.

    Upgrades feel sorta lackluster. There is some choice but skill points are few and far between, and total available options are minimal.

    Overall, its another case of all the development effort going to the console version. The PC version is not optimized to play to its strengths and suffers from awkward controls that are poorly translated from the console version.

    This could have been so much better.
    Expand
  85. Feb 28, 2014
    3
    This is not a thief, stop defiling established universes! The game is done qualitatively, but in such a way - who needs it? Developer interested in all the primary source? He knew what the universe is so appreciated Thief?
  86. Mar 12, 2014
    3
    This game has the same engine as dishonored, however they were not able to take advantage on its great features... its a simple, badly made clone, same story, same tricks, bad story. nowhere even close to the original thief feeling. don't waste money on it.
  87. Apr 14, 2014
    3
    Thief looks very pretty, runs smoothly and the game-play is mostly good. Clambering about the city is fun. Your tools are pretty good too, with ropes that can be deployed to gain high locations, water that can be used to quench light sources and other toys with which to make your way. If you turn off all the aids and guides, the game is even quite immersive. (I turned off everything saveThief looks very pretty, runs smoothly and the game-play is mostly good. Clambering about the city is fun. Your tools are pretty good too, with ropes that can be deployed to gain high locations, water that can be used to quench light sources and other toys with which to make your way. If you turn off all the aids and guides, the game is even quite immersive. (I turned off everything save the highlighting of interactive objects and the lock-picking U.I.)

    Unfortunately, the main story is drivel. It is incredibly contrived and, as a result, there is absolutely no reason to care about it. The city itself makes a rather good sand-box but that is limited and somewhat repetitive so it will not hold your attention for long. The side quests are variable - some of them are fun - but they aren't rewarding at all because they all end with brief thanks from the quest-giver, nothing more. Fetch item from place for person, person says thanks, rinse, repeat.

    Ending missions and transitioning between map areas both carry a great sense of discontinuity. I frequently abandoned a session after a level transition teleported me to an environment that felt completely different to the one I left, in which I entered the level heading in the opposite direction to my previous heading. After each mission, you are teleported back to your tower, free to set out once more.

    The much lauded options screen does not let you disable objective notifications and this is a major problem. The objective notifications turn the game into a work-to list, continually reminding you what you should do, next. They are redundant and unnecessary and they remove all the fun from working things out. Yes, you may pick up some documents and read them in depth to learn about the place you've infiltrated. That is irrelevant - just do what the popup says. Similarly, you can't disable the obvious and repeated scratch marks below every climbable grate, the puerile bright-white paint splashed on edges up which you may mantle or the glowing blue highlights on ladders and climbable pipes. All of these are a slap in the face to those of us seeking an opportunity to think creatively, they break immersion and, perhaps, they're sadly necessary because there's a great deal of geometry you may not climb for no apparent reason. (The levels are all mazes of a few allowed paths.)

    The sound design is also cheap and nasty. Gone are the EAX-powered rooms of yore with echoes and direction and context and ambience. Today's Thief - a title in a series formerly considered the pinnacle of sound scapes - is played with background music and conversations from disembodied voices. When two characters are talking, one may sound incredibly near and the other be barely audible. The environments are flat. Sounds and volumes give no indication of distance or direction.

    The penultimate nail in Thief's coffin is the batch of scripted running sequences. They are at once frustratingly difficult - don't run too slowly, don't run too fast, don't deviate from the path, don't make any mistake, only one option works, everything else kills you instantly - and incredibly boring because of their linearity. They are out of place in a game called Thief, too, where stealth and ingenuity, not speed, should be key.

    Finally, Thief is scuppered by the blatant re-use and cheap duplication of content prevalent throughout the game. Every guard or threat spouts the same lines; even if the accent is varied. Conversations repeat endlessly to the point that one's driven to turn off the game's sound. The city is a mass of similar buildings that are so bland and forgettable that navigation requires the mini-map. Even the squeezing-through-hidden-passage sequence that I initially perceived as a clever disguise for an area transition is copied over and over, with the same annoying quick-time-event required to move the same wooden beam out of your way.

    As a footnote, I must also mention the desk fans. Steampunk environments are awesome, yes, but steam powered desk fans are just trying too hard.
    Expand
  88. Feb 25, 2014
    3
    Well I preordered this game on steam because of all the hype and the trailer made the game look so diverse and interesting...little did I know how linear and clunky this game is...u cant even create your own path to an objective...you choose between maybe 2 sometimes only 1 path to your objective... u can only climb objects that marked as climbable.. theres no exploration whatsoever inWell I preordered this game on steam because of all the hype and the trailer made the game look so diverse and interesting...little did I know how linear and clunky this game is...u cant even create your own path to an objective...you choose between maybe 2 sometimes only 1 path to your objective... u can only climb objects that marked as climbable.. theres no exploration whatsoever in this game. I couldn't even get into the story at all...the ai sucks....and theres like a cutscene every 5 mins its like this game tries more to be a movie than a game....the combat controls are horrid not that it really matters though because the ai isn't smart enough to attack effectively. total waste of my 45 dollars. Expand
  89. Feb 25, 2014
    3
    After watching all of the trailers, reading the developer interviews, learning about the features they wanted to implement, seeing the community managers interact with the community, I had one thought; "This is going to be a **** sandwich," and Eidos Montreal, you did not disappoint!

    This abortion is brought to us by the same studio who made Deus Ex: Human Revolution, but sadly they
    After watching all of the trailers, reading the developer interviews, learning about the features they wanted to implement, seeing the community managers interact with the community, I had one thought; "This is going to be a **** sandwich," and Eidos Montreal, you did not disappoint!

    This abortion is brought to us by the same studio who made Deus Ex: Human Revolution, but sadly they used the D squad and it shows. The contextual movement, which is "totally not even a big deal" according to every community manager, is horrible. It could have potentially worked, if EM was really that good at level design, but they aren't. Instead, they've effectively made a series of long corridors that that you may take one of two paths to finish, but you end up at the exact same place anyway. If that seems like a daunting number of choices, don't worry:

    Garrett will pipe in periodically to tell you where to go! Speaking of Garrett's new voice and his dialogue, pass. I didn't realize that the City was part of Boston! Because the only exit isn't obvious enough, even with Focus and waypoints and a minimap. Speaking of annoying sounds, the music does not fit at all and get's highly repetitive. Which reminds me, did you guys think of maybe not giving NPC's one line to just loop over and over again? To further continue about sound, a key component in the original games was being aware of what surfaces you walked on. Tile, metal, stone could all be quite loud. Now, as long as you're not jumping in puddles and stomping on broken glass, each surface is treated the same: as quiet as walking on plush carpet made of baby seals.

    And Steven Gallagher, you are a hack! While the storyline of the originals would never win a Pulitzer, the amount of clichés you threw at this piece of garbage answers why you're a video-game narrative writer, and not an author of any note. Also, please fire all of your writers, because they are terrible.

    Do not buy this trash.
    Expand
  90. Feb 26, 2014
    3
    This is the "Godfather 3" of the Thief series. In case you don't get the reference, it means that the game is a huge disappointment. I have played the game for about 2 hours now, and it is buggy as hell. For instance, you climb on a rope and then can't jump off. Or you will go to an edge of a roof, and not be able to jump off. The graphics are great, but you feel like you can'tThis is the "Godfather 3" of the Thief series. In case you don't get the reference, it means that the game is a huge disappointment. I have played the game for about 2 hours now, and it is buggy as hell. For instance, you climb on a rope and then can't jump off. Or you will go to an edge of a roof, and not be able to jump off. The graphics are great, but you feel like you can't inhabit the world- instead, you are essentially led were to go. It really harmed the game to have a different voice actor play Garett. Expand
  91. Feb 26, 2014
    3
    Before i start I would like you to know that i have never played any of the other thief games, and have not finished this one yet. Anyways, i wanted to like this game, i really did, but with a poor ai, and game play that isn't that much enjoyable it was hard to do. Being able to customize the difficulty is a nice option, and the graphics for the most part are gorgeous, but there are tooBefore i start I would like you to know that i have never played any of the other thief games, and have not finished this one yet. Anyways, i wanted to like this game, i really did, but with a poor ai, and game play that isn't that much enjoyable it was hard to do. Being able to customize the difficulty is a nice option, and the graphics for the most part are gorgeous, but there are too many flaws to this game. To start off the movement is ok, but i found Garret moving in ways i didn't want him to and sometimes it resulted in my death. The pathing is quite linear, sometimes you will find a side route, but these are usually just sewer or vent areas that bypass everything and leave little challenge. The ai in this game is more focused on the artificial side and less on the intelligent part. There are many parts when i should have been spotted and wasn't and when i shouldn't have been spotted i was. This brings me to my next point, the combat. I know this is a stealth game, and most people will go through this game avoiding as much combat as possible, but if you're going to put combat in this game at least make it decent. All you do after entering combat is dodge, bash, repeat. It is very repetitive and becomes very boring quickly. Throughout the game I came to find that it was filled with filler. For every time you go to steal an item or open a drawer there is a small, but lengthy animation. I find these interactions to be neat and they are cool, but when im stealing 5 or more items in a room and have to open at least four drawers on a desk it becomes extremely irritating. Finally my last point is that they point some things in this game that were unnecessary. For example when you are at the brothel there are about four places you can peek through the holes in the wall and see some special services being committed. I can see if they include sound, but the fact that they include multiple scenes made me feel like they were completely irrelevant to the game and they were included to try to bring in more people to buy the game. The other annoyance in the game which happens quite often is the screen flashing. When you move in and out of the light your screen flashes brightly and is quite blinding especially if you are playing this late at night. Even though you already have a small white orb in the bottom of the screen which tells you whether you can be seen or not. This blinding light also happens when lighting flashes, which almost makes sense to me, but it is just so bright and blinding it ridiculous! After all of this a can see why this game has the reduced price tag, and i hope you look up some game play and really think if you would want to be playing this game for hours and hours before buying. Expand
  92. Mar 1, 2014
    3
    This is not the game that I think we all expected. it is a very linear game with few memorable moments and not really worth your money unless you are a diehard fan of stealth games, even then it will be a chore getting through this game. it is dishonored just without the cool flashy abillities
  93. Mar 2, 2014
    3
    Very disappointed.

    First of all this isn’t much of a pure stealth game, it’s a jack of all trades but king of none. Side missions? You will bore yourself to death going back and forth in the city - through loading times and places you’ve been to 20 times before - only to get a few forks worth 2 gold each in a couldn’t be smaller apartment where there isnt a single soul (absolutely zero
    Very disappointed.

    First of all this isn’t much of a pure stealth game, it’s a jack of all trades but king of none. Side missions? You will bore yourself to death going back and forth in the city - through loading times and places you’ve been to 20 times before - only to get a few forks worth 2 gold each in a couldn’t be smaller apartment where there isnt a single soul (absolutely zero stealth involved). That “open-ended” part of the game feels like a complete abortion of an elder’s scrolls game.

    Then quite often this game wants to be a puzzle game a la Myst, but again it just feels like an abortion of it. It’s more like Thief 4: find the randomly/stupidly placed switch and voila, “puzzle” solved (as a side note, turning off focus will make you want to kill yourself because of how utterly random the switch finding trash is). What the hell were they thinking including that in the game? The puzzles should be stealth related: how to get through areas, guards, etc. but there’s actually not much of that. It should be very central to the game yet you end up spending a lot more of your time doing something else, even in story related missions.

    And quite a lot of that something else is “go forward in a narrow corridor” pseudo movie garbage with a lot of scripted stuff, if not outright interactive animations or boring mini games. Blatant case of idiots thinking they’re good game designers just because they use what they learned in their graphics/animation design classes as much as they can. If I want to see a f****** movie I’m gonna go rent an actual one… but I want to play an actual game, not a “tag along for the ride mr. 12 year old ADD console casutard” kind of game. And then there’s the animations for picking up stuff and disabling guards… who with an IQ over 80 can actually think this adds anything to the game? Not only is it a gigantic waste of time but it can actually get you out of shadows and expose you (the item pickup animation) or make you waste precious time after disabling a guard (forces you to stand there like a retard when you’re dying to go hide because you know there’s another guard coming). Overall a lot of the design decisions are just plain retarded.

    On the technical side of things, almost everything is subpar except for graphic quality:

    Sound rendering: this is arguably the worst aspect of this game. If there’s a game type that needs good sound it’s a stealth one but in thief… sounds often go straight through roofs/floors and the angle/distance from which they come is vague at best (especially distance). I’ve often gone wtf realizing a guy I thought was very close to me was actually 30 feet away or vice-versa, if not on a whole different floor (just lol). I think every first person game I ever played has better sound rendering than thief.

    Physics: overall it feels a bit sloppy which is bad for a game in which accurate control over your character is important, not to mention the lack of freedom (can’t jump and all that other nonsense).

    Stealth system: it’s bad on many levels.
    - Light is all or nothing with no in between. It’s very simplistic and it contributes to the second point.
    - As a whole it feels rather random, I’ve been spotted from 10 feet in very dark places not moving at all… and at times I’ve gotten away with stuff/mistakes that I thought would get me spotted for sure (master difficulty). I’ve gone almost through the whole game and I still have little confidence in what I can and can’t do. Other thief games gave you a lot of confidence and in fact even most shooters are a lot better. System as a whole is just bad.
    - Footsteps, they have pretty much thrown that aspect of the game to the curb, 95% of the time you won’t give a f*** what surface you’re on since it doesn’t make any difference, as long as you avoid specific spots (glass and water) which are not very common at all. There are no moss arrows and frankly you don’t need them, that’s how much they cared.

    Lastly, it is a console abortion of a PC game with the typical symptoms: can’t bind anything, limited savegames and hold this button for 0.5 second please. For example, flash bombs are bound to 9… not exactly handy when you want to get out of a sticky situation. Sooner or later you’ll hit 0 instead of 9 trying to be quick and end up with a bottle in your hand… and a sword in your face.

    I’m not even sure you should wait for a discount, this is pretty much diablo 3/total war rome 2 kinda stuff: another great series getting annihilated by a game that not only isnt as good as the previous ones, but isnt even objectively average.
    Expand
  94. Mar 4, 2014
    3
    I really didn't like this game. It's buggy and annoying to play. You don't really understand the story. There are some places where you should be able to climb but you can't. There is no different ways to play the levels. Etc, etc. This game fails to do what it was made to.
  95. Mar 8, 2014
    3
    It's a beautiful game, there's no doubt about it, but, that's all.
    The game system is very poor, no real challenge at the end. And if a guard see your character, you have to replay that moment again, which is very annoying after a time.
    And a stealth game in first person, it's a bad choice in my opinion.
  96. Mar 8, 2014
    3
    I created an account just to make this short review. The game is one of the worst games I have ever played in my life, I have not played the other Thief games so as a newcomer to the series, I doubt I will be coming back if they ever decide to make an sequel.

    Don't waste on your money on this game, it is not worth your time nor is it enjoyable at all. You will be constantly frustrated
    I created an account just to make this short review. The game is one of the worst games I have ever played in my life, I have not played the other Thief games so as a newcomer to the series, I doubt I will be coming back if they ever decide to make an sequel.

    Don't waste on your money on this game, it is not worth your time nor is it enjoyable at all. You will be constantly frustrated how bad the AI is, how **** the level design is and how annoying all the bugs and glitches including the horrible audio problems the game has. I wish this game wasn't so bad, gladly I didn't pay full price for it either.

    Buy this game if you're looking for a horrible gaming experience, horrible story, linear gameplay and awful gameplay in general.

    I'm feeling quite generous by giving this game 3 out of 10...
    Expand
  97. Apr 23, 2014
    3
    Thief isn't polished enough , I'm hacking thru it as I got it free . It's clunky ,falls short on its story and well just isn't quite there . I was very tempted to buy this for the xbox , I'm glad I didn't . I would've been very disappointed .

    don't bother !
  98. May 10, 2014
    3
    This being the first Thief game I've played, and having no knowledge about the last ones, I admit that I don't have past experiences with Thief games to compare this one to.

    I was so excited to play this game after seeing the trailer that made it look way better than it actually was. I was disappointed. The game has so many flaws, including the fact that you CAN'T JUMP. You can only
    This being the first Thief game I've played, and having no knowledge about the last ones, I admit that I don't have past experiences with Thief games to compare this one to.

    I was so excited to play this game after seeing the trailer that made it look way better than it actually was. I was disappointed. The game has so many flaws, including the fact that you CAN'T JUMP. You can only jump when there are certain objects, in a certain spot, of a certain height, right in front of you. Also, when you're standing on a roof or high wooden plank, you can't fall off. The game does this idiotic thing where Garrett just crouches over the edge and won't move unless you make him. That takes away any challenge or risk of falling off. It misses the whole point of being up high. The "tips" portion of the loading screen always hints to "search around the city, because you never know what you might find." Trust me, it's completely predictable what you'll find; useless gold coins and cheap cups and silverware that'll take hours of picking up to actually accumulate enough money to buy something. Also, do NOT get into a fight with the guards. Garrett is unrealistically weak, and you have almost no chance of winning if you're fighting more than one person without using food that you barely have enough of, because your inventory can only be so small.
    The graphics are terrible. We live in 2014!!! They could have easily made the graphics so much clearer. It looks like they just got lazy.
    The story line is weak, doesn't add up, and so many things don't make sense or are left out. You find yourself thinking "But what happened to ____?" or "What was the point of that entire scene?"

    What I disliked most about the game was probably the fact that guards can detect you, chase you, CLEARLY SEE where you ran off to, and then forget where you went just a second later. If someone watches you run and hide in a closet, they somehow have no idea where you went, and don't bother to check anywhere. Also, you can have the entire city after you one second, hide for a minute or two, go back outside, and everyone forgot that anything happened.

    Save your money and wait for an actual game that's worth what you paid for.
    Expand
  99. Jul 6, 2014
    3
    4 major problems with this game.
    1. No Jumping!!! or any movement outside of where the developers want you to go. This creates and extremely linear feel to the game. In a game where climbing and parkour is built into the mechanics free jumping is something that is a massive shame to be left out. I know Garret can jump but only where the developers want you to jump instead there are so
    4 major problems with this game.
    1. No Jumping!!! or any movement outside of where the developers want you to go. This creates and extremely linear feel to the game. In a game where climbing and parkour is built into the mechanics free jumping is something that is a massive shame to be left out. I know Garret can jump but only where the developers want you to jump instead there are so many opportunities where a jump could have been so usefull and made the game so fluid but instead you fall to the round off a not nearly fatal enough height and die so instead of jumping you have to sneak past the guards on the street, and when running from one end of the city to the other about 20 times this gets kinda dull.
    2. Stop trying to be like Dishonored. A deadly disease takes the city, the works of ancient magical beings, one assassin/thief against a evil tyrant/dictator.
    3. More diversity, and less emphasis on looting. I know the game's called thief but in no way should the game encourage someone to go through every room in a mission to find all loot items especially when they're valued at 3 or 4 gold a piece. Less loot items but more valuable is my suggestion.
    4 And finally fix the AI, At hard they can pretty much see you no matter what, and on normal you can swoop right past them.
    Expand
Metascore
70

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 37
  2. Negative: 2 out of 37
  1. Pelit (Finland)
    May 11, 2014
    81
    Not the best brand relaunch ever, but forgetting the great predecessors, it's a decent game of its own. [March 2014]
  2. Hyper Magazine
    Apr 9, 2014
    80
    It may not be a traditional Thief game and the story may be awful but there's still some great stealth to be had. [May 2014, p.66]
  3. LEVEL (Czech Republic)
    Apr 7, 2014
    60
    This new Thief does a lot things right but can still be rather clumsy at times. Definitely worth trying, though. [Issue #240]