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9.1

Universal acclaim- based on 23035 Ratings

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  1. Aug 10, 2019
    6
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  2. Sep 16, 2019
    6
    Отличный симулятор поиска людей.Так же бы хотел придраться к боёвки,а точнее какой урон проходит в размере с комариный укус от великана с якорем и от алкаша из корчмы у которого просто уровень выше на 10,а с апперкот пол полоски хп уходит.Ну в принципе никто вроде не обещал реализм в игре,но это всё равно тупо,Отличный симулятор поиска людей.Так же бы хотел придраться к боёвки,а точнее какой урон проходит в размере с комариный укус от великана с якорем и от алкаша из корчмы у которого просто уровень выше на 10,а с апперкот пол полоски хп уходит.Ну в принципе никто вроде не обещал реализм в игре,но это всё равно тупо,
  3. Oct 6, 2019
    6
    I've tried so hard to like this game, I really have. First off, I love RPG's I love TES, I love zelda, I love fallout, etcetc. The voice acting of the protagonist is quite **** with robotic lines and bad voice lines. The combat is utter dreadful, just as bad as assasins creed. hit hit dodge, hit hit dodge, repeat. Gfx wise its not terrible but the gameplay is **** Very linear even tho youI've tried so hard to like this game, I really have. First off, I love RPG's I love TES, I love zelda, I love fallout, etcetc. The voice acting of the protagonist is quite **** with robotic lines and bad voice lines. The combat is utter dreadful, just as bad as assasins creed. hit hit dodge, hit hit dodge, repeat. Gfx wise its not terrible but the gameplay is **** Very linear even tho you can pick up generic side quests here and there. Very overhyped game and its obviously made for console gamers since their standards are lower. Expand
  4. Sep 17, 2021
    6
    Не понимаю такого повального восторга от этой игры. Она плоха во всем, от кривого неудобного управления, до псевдо-искусственного открытого мира. На начальной локации ставить врагов с черепом на голове, которые убивают с 1-2 ударов, игрока, который только-только учится играть и привыкает к неудобному корявому управлению, это верх некомпетентности разработчиков. Смысл тогда от открытостиНе понимаю такого повального восторга от этой игры. Она плоха во всем, от кривого неудобного управления, до псевдо-искусственного открытого мира. На начальной локации ставить врагов с черепом на голове, которые убивают с 1-2 ударов, игрока, который только-только учится играть и привыкает к неудобному корявому управлению, это верх некомпетентности разработчиков. Смысл тогда от открытости мира, если меня насильно толкают по сюжету, а на всех значках вопросов отвешивают завышенные по уровню враги. Ну либо там просто копипаста места силы да гнезда. Нет смысла исследовать локации. Идти строго по сюжету и все, ну и делайте тогда коридорную, сюжетно-ориентированную игру. Дерганная камера, от которой голова кружиться начинает, особенно когда ГГ лезет по лестнице. Максимально убогая однообразная боевка. Ни стелса, ни каких то различий в оружии. Все сводится к маханию мечом и вечным перекатам. Даже знаки и те неудобно использовать. Через меню. В том же Ассассине умения (считай знаки) и то проще и продуманней реализованы. Вне боя Геральт за все цепляется, поворачивается как танк на месте, вечно куда то несется и упирается во все подряд. Играть невозможно. 80% всего геймплея это кат-сцены, от которых через время уже начинаешь уставать и тянет зевать. Инвентарь настолько запутанный, что черт ногу сломит. За что ей завышают так оценки, мне не понятно. Она плоха вообще во всем. Глупые НПС, которые тебя вечно толкают и в тебя врезаются, а спутники прижимаются к тебе и трутся об тебя, мешаясь постоянно. Да и НПС пустые болванки, декорации с одинаковыми лицами, которые по сути не несут никакой пользы в игре, только создают помехи. Мини карта с мелкими значками на которой ничерта не видно. Переоцененная игра. Единственно, за что можно накинуть баллы, так только за музыку и неплохие пейзажи ну и может быть сами квесты и их повествование. Expand
  5. May 16, 2020
    6
    It does not have vr support, so talking about immersion is kind of silly. Unless the scale of the game is huge. That's how witcher slowly builds up immersion with hours and hours of gameplay to the level of today's vr games. Also, for more immersion it's better to play on highest difficulty, because witchers are fragile in this hostile world and die after falling from 10 feet height.It does not have vr support, so talking about immersion is kind of silly. Unless the scale of the game is huge. That's how witcher slowly builds up immersion with hours and hours of gameplay to the level of today's vr games. Also, for more immersion it's better to play on highest difficulty, because witchers are fragile in this hostile world and die after falling from 10 feet height.
    Guess, Pareto Principle is the norm, and it's okay that today a game with many clues about that it's unfinished is treated like a final product. Many pros, many cons. Won't enumerate them all, my personal biggest letdown is that there are no puzzles to solve. You, a medieval detective, just go to the marked location, click on marked objects, and puzzle solves itself for you. Basically same as Arkham Knight. Geralt just tells the player what to do, it becomes such a routine so quickly. I actually bought this game because of detective vibes it has. Because fantasy is mostly all the same to the point of annoying, and this felt so new and so fun. However, nope, cdpr also thinks that apparently the least risky move is to treat players like idiots. I wonder how did they come out with this for such a big game. The bigger the game the safer it is to experiment even if just a little bit. Could at least add some puzzle side quests, or could add adjustable puzzle difficulty by hints option if there were any in the main quests. I will still keep my hopes high for Cyberpunk, because witcher expansions show that developers kinda realized that they **** up the potential in wild hunt, and added some puzzles into hearts of stone, just a little bit. It's almost nothing though, and very-very basic.
    Could be such a masterpiece gameplay-wise. I mean it's fun to follow investigation in blood and wine, but it could be so much more interactive and therefore more fun.
    Gwent was fun exactly because of the point I am highlighting. Breath of the wild looks deserted in comparison to witcher, but is inherently more fun to actually Play because of puzzles
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  6. Jan 4, 2021
    6
    This review contains spoilers, click expand to view. This game is quite complex, but theres no freedom. There's only one way to play the game, you have to use every gameplay mechanic aspect such as crafting, alchemy, upgrades, or you're going to struggle in the game. How to do that? loot every single thing you see. But not all ingridients are easy to get, so it feels like a fetch quest outside the quests list. I personally despise fetch quests in video games because they're just a chore and often just a thing disguised as 'exploration'. The controls is one of the worst I've ever seen in a game post 2010 that its so offputting, especially knowing how hyped this game is even until now. I play on the best performance setting possible and it doesn't help. Tried both controller and keyboard+mouse it doesn't make it better either. Looting and combat are heavily affected by the unresponsive controls. The combat itself is very tactical and as I mentioned earlier its impossible to play this in any other way, you're a witcher after all. All the perks, items, and skillsets are important to help you ease the challenge the combat offers. That is a good thing, if the bits and pieces are acquired in more creative ways other than the tedious looting. The open world is uninteresting and areas feel samey. Its full of question marks of places unworthy of exploring usually scattered with enemies, so exploration isn't exploration rather its just giving yourself more things to slash and loot. Many quests (not all but mostly) whether its main/side follow the same pattern. Find the red flashy things with the annoying filtered camera zoom, follow the trail, meet the enemy, fight, go back to quest giver. The worst thing is, you have to do them. Side quests aren't side quests at all. It technically forces you to do it or you'll be underleveled in combat. So theres zero freedom on how you approach the game. Narratively The Witcher 3 isn't a good place to start the franchise if you actually highly value lore and stories in video games like I do. The dialogues are lore heavy and when you know nothing about its just less interesting. The pacing of the story is slow but it wouldn't be a problem if The Witcher 3 open world isn't bland. In conclusion The Witcher 3 suffers confusion of its game design which values quantity over quality. The only good part of the game is the main quests and its choice of dialogue options but that can be a chore at some point. Expand
  7. May 28, 2021
    6
    this is possibly the most overrated game EVER. let me tell you what i like about the game. the writing the villans the endings and the dlc are are mostly great thats what i like. now the bad : the ai sucks. really god damn bad, they stand still and let you kill them.the combat is repetitive and boring. the enemy's are just bullet sponges and reskins. the open world is basicly empty.
  8. May 28, 2021
    6
    I don't know why I couldn't get into this game. I tried countless times to see the epic greatness of the game from effusive praise and glowing reviews all over the place. Not to say that it is a bad game, just doesn't feel as perfect as ppl make it to be.
    The open world is in the UbiSoft school of Design, filled with world breaking jank that could srsly ruin some1's immersion. Its like
    I don't know why I couldn't get into this game. I tried countless times to see the epic greatness of the game from effusive praise and glowing reviews all over the place. Not to say that it is a bad game, just doesn't feel as perfect as ppl make it to be.
    The open world is in the UbiSoft school of Design, filled with world breaking jank that could srsly ruin some1's immersion. Its like they tried to mix AC and Skyrim in moderate doses, but still failed to find a great balance. Combat feels like its out of a 2005 game. There's still that horse running into a wall thingy there. Really bad.
    The story is pretty good though, with some really well written side quests. This is mainly what stands out for the game. There are a ton of quests to undertake and delve deeper into the lore of the world. This is mainly where the game shines.
    Maybe its just that I played RDR2 b4 this, character movement here feels clunky and unnatural and horse riding here is terrible compared to it. If I played this b4 rdr2 I would probably be acclaiming it like everyone else.
    My overall score would be arnd 5.5, but since meta doesn't do half reviews 6'll HV to do.
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  9. Dec 17, 2021
    6
    Не зашло из-за боевки и необходимости готовится к каждому противнику — не моё
  10. Jul 5, 2022
    6
    Okay buddy I’m going to get some stuff for you baby shower lol but I don’t want to know anything
  11. Jul 11, 2023
    6
    Story:

    The main quest of rescuing Ciri could be seen as a missed opportunity for an open world game. Wow, Geralt, look at this expansive and breathtaking map... BUT HURRY, THEY ARE ABOUT TO KILL HER! But take it easy... why not take a break and play some cards? Why not visit the tavern, share stories, and enjoy the world around you? - BUT HURRY, THEY ARE ABOUT TO KILL HER!
    Story:

    The main quest of rescuing Ciri could be seen as a missed opportunity for an open world game.

    Wow, Geralt, look at this expansive and breathtaking map... BUT HURRY, THEY ARE ABOUT TO KILL HER!

    But take it easy... why not take a break and play some cards? Why not visit the tavern, share stories, and enjoy the world around you? - BUT HURRY, THEY ARE ABOUT TO KILL HER!

    Protagonist:

    Geralt is portrayed as an exceptionally skilled and cool character. Geralt is cool... I wonder if maybe a bit too much.

    It's common in most role-playing or open world games to start as a nobody and gradually become someone, building and defining your character along the way. This can be a highly satisfying experience. When you envision how you will design and develop your character, and finally witness their full growth, it feels amazing. It reflects all the hours and effort you've invested in the game. However, in The Witcher 3, you begin as Geralt at level 1 with 5 spells and 2 swords, and after countless hours, you end up as Geralt at level 35 with 5 spells and 2 swords. The only difference is that, mysteriously, the latter feels ineffective and unable to face any challenges, despite being Geralt of Rivia, the legendary witcher with years of experience. For instance, I can easily defeat a griffin without any issues, but then I enter an area where I supposedly shouldn't be, and a dwarf bandit kills me. At a certain point, you question whether the leveling system was necessary in this game, if it was included simply because other games have it, and if it truly aligns with what a witcher is supposed to do. If perhaps they should have focused on depth in other aspects of the game instead.

    Inventory and Rewards:

    I'll be clear: On which planet, in which corner of the known universe, is the inventory system in this game considered acceptable? How many crafting materials does Geralt carry? I often find myself not knowing what half of the items I take are for. Does the game genuinely expect me to have the energy to read and learn the purpose of each item? Instead of being a game with 5 significant options, it presents us 100, and in the end, I find myself performing the same actions in every battle. As for the open world... Rather than exploring by gazing at the horizon, I'm constantly guided by a minimap with markers indicating where to go.
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  12. Oct 17, 2017
    5
    Rating The Witcher 3 seems quite difficult. I have the utmost respect for all the work that went into this game. It contains a moderate amount of great ideas and fun content that seems personal and passionate, which is a true gift to gamers nowadays considering the excel-sheet game-design of current "AAA"-titles. But those fun pieces are overshadowed by design decisions that throw themRating The Witcher 3 seems quite difficult. I have the utmost respect for all the work that went into this game. It contains a moderate amount of great ideas and fun content that seems personal and passionate, which is a true gift to gamers nowadays considering the excel-sheet game-design of current "AAA"-titles. But those fun pieces are overshadowed by design decisions that throw them into a melange that, at least in my opinion, is pretty much drab and humdrum. The sum is less than it's parts. In the end, I couldn't get myself to finish the game despite trying several times.

    The Good:
    - Astonishing level-art, great models and textures (Novigrad is frickin' massive)
    - Witty episodes in-between (returning a goat; herding pigs; rock trolls; some dialogues)
    - Quest design being tied to story elements; solving mysteries.

    The Disputed
    - Story:
    Overall, its tone, atmosphere, and mentality seemed more in accordance with (the popular) "Games of Thrones" than with the spirit of its own subject. My guess is: that's the reason why this game is so popular: so "dark", so "grown up". Therefore the game's story is a grimdark succession of tragedy after tragedy. Tragedy no matter what. Why? Because of drama. Want to save children? Then other children will die. Want to be diplomatic? Can't be, everyone's corrupt. Want to survive? Kill or be killed. It's this monotonous "human nature is **** " and all around edginess ("you gotta be a dirtbag yourself") that's now copied by every major player in the media industry, be it television, films or games... smells like teen spirit.

    Yes, there also was one such tragic quest-line in the Witcher 2, a game I really liked, but that's the difference: If you repeat this concept again and again and make it your one trick pony, it gets artificial and melodramatic. Besides, while the concept of neutrality was a really interesting topic in the books and also the first 2 games, in the third game Geralt's options to act neutral seemed reduced to Geralt behaving like a stone-cold mercenary, a calculating entrepeneur, regrettably.

    The Witcher novels, as far as I remember, manage a nuanced balance of "dark" and "light" content. At it's core they also convey a lot of gritty humour, sober human warmth and friendship, exciting (i.e. NOT depressing) adventures and tales, and a lot of eroticism (there even was a testimonial from Playboy magazine on the back of the first book). In Comparison, humour, adventure, friendship, and eroticism became a minor aspect of the Witcher 3, whereas the grimdark gore and edginess went into overdrive. Alas, it's also the reason I couldn't really get into the story, I'm no fan of GoT and its grimdark dramatically dramatic drama.

    The Bad
    - Stuff to do all over the place: What to do with the (literal) hundreds of "points of interests", and how to react to the (literal) tens of thousands lootable herbs all over the place? When and what to gather? Gather them at all? Is it worthwhile? I'd say: No. You thought Zelda BotW's krog seeds were a completionists nightmare, well, you haven't seen this.
    - How to get to all these places? The game is designed in a way that the only efficient method to get to places is looking at the mini-map and following the dotted line leading you to your next spot or quest. While the scenery you walk or ride through is nice, it's just that: scenery, empty scenery. I wonder how much time players have spend looking at that dotted line on the mini-map. I wish there was an eye-tracking study about this.
    - There's so many "NPCs". But except story NPCs and merchants, you can't interact with any of them, which seems kinda odd. There's whole villages with no NPCs to talk to, just "models" walking around. The term "NPC" is misleading in this case, it's more like "bots" or just part of the non-interactive scenery, like trees.
    - Loot. Generic, random loot everywhere. Besides the witcher gear quests, there's no "artifacts" or truly special items to discover.

    - All of this adds up to: Aside from the story quests there's no real discoveries to be made, no feeling of adventure, no real incentive to explore the open world. And while I do not know the look and location of many villages in this game or the nooks and crannies of Novigrad, I remember the layout of the mini map quite well.
    - Combat and moving around the world. There are a lot of other reviews that already cover this topic in all its particulars.

    Summary / tl;dr:
    If you're a fan of GoT-style stories, don't mind spectating Geralt's dot as it travels around the minimap to your next story dialogue, and fancy your combat to be rolling and pirouetting, than there's some fun to be had with The Witcher 3 and some beautiful sceneries to be seen.
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  13. May 20, 2015
    5
    Well, I can't objectively review this game, because, let's face it, I haven't actually played it. That being said, if you are the kind of person that is prone to cutting off ties with all of humanity in order to play Skyrim, then I'm quite sure Witcher 3 is your bag. However, for me personally, I would rather play something like s.t.a.l.k.e.r. Lost Alpha, honestly - it is free and I'm sureWell, I can't objectively review this game, because, let's face it, I haven't actually played it. That being said, if you are the kind of person that is prone to cutting off ties with all of humanity in order to play Skyrim, then I'm quite sure Witcher 3 is your bag. However, for me personally, I would rather play something like s.t.a.l.k.e.r. Lost Alpha, honestly - it is free and I'm sure you will be just as immersed in the rich environment and exciting quests...but don't take my word for it, head over to Moddb snag the download and judge for yourself

    Peace

    -Amigian aka Akkroid
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  14. Sep 21, 2019
    5
    I'm not really sure how this game came to be praised so highly. It's a severe case of story over gameplay. The combat is repetitive and incredibly simple, and only barely evolves as you progress through the game. The only two things I can recommend this game for are the visuals and the story, which are both very well done for the most part. Geralt can get a bit one-note at times with hisI'm not really sure how this game came to be praised so highly. It's a severe case of story over gameplay. The combat is repetitive and incredibly simple, and only barely evolves as you progress through the game. The only two things I can recommend this game for are the visuals and the story, which are both very well done for the most part. Geralt can get a bit one-note at times with his whole gruff demeanor, but there is some good characterization throughout. The visuals are stellar, but the controls are abysmal and the animation during gameplay is janky at best.

    So again, the story and maybe the visuals are why you should play this game. Beyond that there is very little depth to gameplay, the loot system is worthless, and the world is basically lifeless if you stare at it for more than 10 seconds and realize 99% of the people you come across are essentially just window dressing.

    TES has many, many faults, but I think Witcher shows me why TES is so well done. The world feels alive in TES, each NPC has a path and purpose, and the world genuinely feels alive, not just in cutscenes but everywhere the player goes. The world of Witcher 3 feels lifeless in comparison, it's all just there for you and the handful of NPCs who can actually give you a quest or play Gwent with you.
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  15. Jun 2, 2015
    5
    Let me start by saying I love the Witcher series. 1 and 2 remain two of my all-time favorite games.

    I'm not in love with 3. It has three main problems... 1. It's been turned into an mmo (grinding and exponential power curve). 2. Terrible controls. Geralt handles like a geriatric boat. I can't recall being so frustrated by my inability to get my character to do what I want in
    Let me start by saying I love the Witcher series. 1 and 2 remain two of my all-time favorite games.

    I'm not in love with 3. It has three main problems...

    1. It's been turned into an mmo (grinding and exponential power curve).
    2. Terrible controls. Geralt handles like a geriatric boat. I can't recall being so frustrated by my inability to get my character to do what I want in any game ever.
    3. Lackluster, or at least slow-to-start, story. I've been playing for maybe 20 hours, and so far I've pretty much just been running around and killing dudes with names that are synonyms for "thug" (Bandits, Renegades, Pirates, and Deserters that I can remember so far... despite having taking a moment to defend a deserter earlier in the game). It's clear there's something else going on, but I haven't been swept up into it like I did in the other two games. I'm chasing someone who, in cut scenes, is much more fun to play as than Geralt.

    Lesser problems include:
    1. a "gameplay" mechanic where Geralt scarfs food in combat, downing pounds and pounds of raw meat to stay in the fight. It's a little horrifying to imagine.
    2. a tedious mechanic were many monsters regenerate at insane rates. Rather than finding smart ways to shut down the regeneration, nope, you're just expected to gain a few levels and hack them apart faster.
    3. a tedious weapon/armor durability mechanic.
    4. I have a hard time saying why, but combat just feels frustrating, and not fun. I generally make a point of playing every game on a hard difficulty... but this time I fought a couple fights and decided that it just wasn't worth it. It's sufficiently annoying that I just want to plow through it and get on to the plot.
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  16. Jul 30, 2015
    5
    Game would be spectacular, if it didn't crash all the time. I can't give this a better score until they sort out the buggy code in their engine. You may get lucky and have no issues running it. Many people who are way above the minimum recommended specs are having a hard time getting the game to be stable for them.
  17. May 27, 2015
    5
    Its a console port....and with all console ports controls are a bloody fart. Just for being lazy to rethink the controls for mouse and keyboard this game deserve to loose 3 points.
    All that? ....Yes it has been so much hyped for PC.
    As for all port the GFX option are subpar ....the bracket is very tiny....loose 1 more point. The open world is crude, you got no sidequests in the wild
    Its a console port....and with all console ports controls are a bloody fart. Just for being lazy to rethink the controls for mouse and keyboard this game deserve to loose 3 points.
    All that? ....Yes it has been so much hyped for PC.
    As for all port the GFX option are subpar ....the bracket is very tiny....loose 1 more point.

    The open world is crude, you got no sidequests in the wild related to the main quest. Doesn t loose a point because its their first open world, but it was so hyped its sad. ,5 point lost, its a waste of space.

    The last loss is for dialogues... yes and no basicly, not much choices... and when you do some replay you see that many of your choices are in reality yes or yes or no or no...no choice at all, just make up. Losse 0, 5 point for this cheap shot.

    In the end The Witcher 3 is a case of game that is more interesting to see someone play than to play it yourself .
    Mainly because of the controls....sad sad....
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  18. Aug 10, 2015
    5
    It's booooring.
    I love walking around in Fallout 3/ New Vegas because there is always the chance you find a weapon that is useful for the whole game and you will always find stuff that is useful. Skyrim is not quite as good because it's far more randomized but still there is enough to to and a chance to find something unique and useful.
    In the Witcher 3.. you can get lucky and find a
    It's booooring.
    I love walking around in Fallout 3/ New Vegas because there is always the chance you find a weapon that is useful for the whole game and you will always find stuff that is useful. Skyrim is not quite as good because it's far more randomized but still there is enough to to and a chance to find something unique and useful.
    In the Witcher 3.. you can get lucky and find a unique schematic for a cool weapon and if you are luckier you are actually carrying around the right nonsense (steel, dark steel, shiny silver.. there is a LOT of different stuff to carry around) to have it made by a smith and you may even be very lucky and it is exactly for your Level.
    You will still sell it three Levels later and use some random weapon you found for the new Level because it makes more damage.

    Potions are even more horrible. If you want to create a Potions that make hour toenails grow really fast so you can scratch the feet of your enemies for added damage if you are wearing no boots, this is the game for you! (I don't know if this particular potion is actually in the game but it might as well judging from the deceptions could bring myself to read)

    The story is not as interesting as all the 9+ people claim, perhaps they never had the fortune of reading a good fantasy novel, there aren't many I know. But it's not bad either. Why shouldn't this Geralt dude look for his long lost foster child that is being hunted by these extremely dangerous other dudes? And why shouldn't he solve all those problems everybody has while doing so?
    And mind you, nobody else can do **** in this game. The peasants are completely useless for anything (except killing Geralt two games ago.. yeah right!) and the soldiers always have a reason why they can't do something right now. And so our mighty hero has to kill every monster on the planet and save every cat ... and only gets to rest during the long and mostly boring cutscenes.

    Most of the game I didn't mention is not completely bad. The controls are wonky, but you can get used to them. It's just so sad the designers didn't play Skyrim or any Fallout game and thought.. "hey.. there are things here that are really fun.. and stupid in our game". And given they still sell the nvidia givaway versions for like 20 bucks on ebay.. just go buy it. It may help you waste your time until Fallout 4 comes.

    But DO NOT buy it for 50+ bucks or whatever the steam loonies sell it for and if you believe you have bought the RPG of the century and rate it 9+ you need to visit a doctor.
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  19. Jun 16, 2016
    5
    Too many technical problems even more than a year after its release. Any game that has bugs galore does not deserve this high score. The Glitcher 3: Bug Hunt is probably buggier experience for me than the dreaded skyrim; yep, it's that buggy.
  20. Jul 9, 2015
    5
    This review contains spoilers, click expand to view. The story is good as always in Witcher series games. It was always a reason to play this game and it was a reason why I play such kind of RPG - the one you cant's create customized character to play. The Witcher is, was and will be the ONLY exception for me. But it doesn't mean it doesn't frustrate me. As I said, the story is good, I even decided to read the books at last. But that's all. Technically the game is awful. **** performance, no optimization at all, clones everywhere, bugs and unresponsive controls. Ok, I can live with all that, I finished the game after all. But no RPG is what kills it. Primitive skill and upgrades system that doesn't feel rewarding. But the worst thing is forced actions, decisions, story. The first sign that should have convinced me not to trust any illusion of choice was as far as in the beginning of Witcher 2, where I found Geralt in one bed with Triss despite ignoring her in the first game. Ok, I thought I'll just ignore it further and everything will be fixed. Nope. In Witcher 3 Geralt was immediately accused of cheating Yen with Triss. What a joke. And Triss even behaves as I didn't say her to **** off in the second game. Then we don't even have an option to romance Ciri. Why? Because Geralt "feels like her father". What a nonsense, this game calls itself an RPG, there shouldn't be any "Geralt feels", but only what player feels and chooses! Nope, the story rails are still stronger than you, like in some low-budget shooter. There are actually choices that affect ending, but other than that, throughout this huge game you can only affect minor insignificant outcomes. For example, you can't prevent Vesemir's death no matter how many allies you gather. The results are always the same. I could go on and on. But that's enough, too many PR and fanboys around this game for people to be rational. I finished it and I don't feel like I've wasted my time, but I'm still disappointed. Expand
  21. Nov 20, 2015
    5
    Looks great. Feels great. And what comes to The Witcher stories, is good, just like its predecessors. But when looking from RPG standpoint alone and not bothering to concentrate on just graphics... it's nothing magnificent - good enough to entertain until the end of the game, but nothing truly memorable like Planescape: Torment and such epic goodies.
  22. May 23, 2015
    5
    Combat is incredibly floaty, worse than the Witcher 2's. Menus, keybinds and the interface are streamlined. I just finished the main story with 42 hours played on the hardest difficulty.. Did quite a few side quests.. Doing all of the scavenger hunts probably took up around 50% of my played time., I think if I did every single secondary quest I ran into I MAYBE could have squeezed theCombat is incredibly floaty, worse than the Witcher 2's. Menus, keybinds and the interface are streamlined. I just finished the main story with 42 hours played on the hardest difficulty.. Did quite a few side quests.. Doing all of the scavenger hunts probably took up around 50% of my played time., I think if I did every single secondary quest I ran into I MAYBE could have squeezed the length of my play through to around 50 hours.. Far cry from the 200+ that were advertised. And it's not like I'm a speedrunner or anything. The only reason why I didn't do a 100% completion game and finish every single side quest is that I totally outleveled every single side quest. I hit level 31 right before finishing the game and half of my quests were "gray" and completely useless. I started doing the secondary quests, but I was just hitting all of the level 12-20 things for around 2x their total HP with a single fast attack so... that's not really very fun.

    Experienced quite a few bugs during my play through. Nothing game breaking, but annoying nonetheless. At one point, the camera slowly zoomed forwards on to the back of Geralt's head, then zoomed inside of his face. Several times I was jumping around and Geralt got stuck floating in mid air next to an object, which I had to close the game and reload an earlier save to fix. The horse controls are completely awful, and you'll often get stuck on nothing while riding down the middle of a road. Happened to me all the time in the middle of a certain street in Novigrad.

    Don't even get me started on the endings. There are apparently three different main endings, which hinge entirely on a single quest chain. Two of the endings are pretty much the same. Smells too much of ME3 for my taste. It also reviews what happens to all of the major characters in the end of game cutscene, which is the only redeeming feature of the ending.. But it still doesn't change the fact that there are basically two endings, and they both hinge totally on a single quest chain.

    Basically, the only reason why I'm rating the game as highly as I am is because the story(apart from the ending) is fantastic, and the voice acting is top notch. Every NPC you interact with in the game has wonderful voice acting.
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  23. Jan 12, 2018
    5
    I had this game refunded because i did not enjoy it at all.

    I was about 5 hours in when i decided to give up. The first aspect that hits you and never lets go is being bogged down with heavy story unraveling at a slow pace. It references parts in previous games which i have not played without explaining it ( early on at least ), the story was so ungripping and boring to follow and did
    I had this game refunded because i did not enjoy it at all.

    I was about 5 hours in when i decided to give up. The first aspect that hits you and never lets go is being bogged down with heavy story unraveling at a slow pace. It references parts in previous games which i have not played without explaining it ( early on at least ), the story was so ungripping and boring to follow and did not let me immerse myself in it at all just felt like a infinite wheel of perpetual filler. Just full of dull ordinary this and that dialogue with an underpinned "Find this important character in the end trope", lending itself to be percieved as if you are under somewhat constant urgency. One of the main characters himself proclaiming you are here to find and bring a person to him as fast as possible, making me feel uncomfortable doing side quests involving you to stray from this, as if i wasn't supposed to do them.

    Everyone in dialogue references lore characters, places, factions etc making it sound like they are saying something interesting but in reality they are just spouting heavy words with no impact or good story driven writing. "Oh the lord of superawesome city in the battle of long forgotten dragon in the quest for greater divinity", who cares tell me something that gets me engaged. The story basically has nothing unique or well delivered going for it, it makes you feel as a block of text inside concept art description.

    Combat is a little enticing but in the end very basic and not satisfactory, sometimes you can do some good dodges and attack in a way that feels a little rewarding mixing it up with some cool spells. But in the end its just about mashing the dodge button a lot and strike a few times.

    I have a lot more to complain about, how things such as the witcher sense that you use to be a detective is such a lame mechanic that does not add anything to the game. On rails open world, everything is laid out for you, barely feel like you are playing the game just watching. How being a witcher might work in a narrative driven game where you dont really carve your own path (which is what this game is), but it still makes you out to be a non distinct super mutant that kills things for money with a neutral stance. Making me feel like a mix of "i am my own character and no i am a witcher" this balance is so annoying and i feel lost to who i am.
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  24. Oct 14, 2018
    5
    The combat has weight and managing the stamina adds a welcome tactical layer to the experience ; that said the game knows only to challenge you by spawning a stupid amount of enemies. Button mashing is often necessary and interior combat is as bad as it gets, which is a situation the game puts you in often.

    The magic signs have their importance but you will be spending most of your time
    The combat has weight and managing the stamina adds a welcome tactical layer to the experience ; that said the game knows only to challenge you by spawning a stupid amount of enemies. Button mashing is often necessary and interior combat is as bad as it gets, which is a situation the game puts you in often.

    The magic signs have their importance but you will be spending most of your time recharging your shield which essentially confines your magic abilities to boosting your armor. The perks, abilities, and weapon upgrades are mechanically useful yet they fail to excite beyond their functionality.

    Dialogue wise, the genealogy of answers is quite shallow and deprived of branching - Suffice to experience Deus ex: Human revolution's dialogue system to understand what I mean by that. There is no "Game" to be found in the dialogue mechanics. The characters are inanimate dolls and the choices on offer are nothing more than a bunch of glorified playback buttons.

    Exploration wise, I think the game does a descent job in terms of environmental story telling, but nothing that is worth the praises beyond the best the competition has to offer. Shenmue 2 does much more in my opinion and the game came out nearly 20 years ago. The investigative phases are a real joke too, where you are mindlessly following red marks - yet another example of shallow, unaccomplished mechanic.

    The pacing is a real problem too ; During the first half of the game (10hrs), the story literally stalls. The game becomes more engaging once you reach the second half, but it feels too little too late. The characters are likable and by the end of the game I did feel some attachment towards some of them. The difficulty is also an issue, where the beginning happens to be much harder than the end; I beat the final bosses on my first attempts while being vastly under-leveled.

    The visuals are fairly bland retrospectively ; For instance, I find the sunsets particularly vulgar and over-saturated . The towns also, lack authenticity in their structure and layout, and that is particularly jarring if you compare it to the original Assassin's creed's urban layout, which feel substantially more authentic and researched.

    To conclude, I'd say that the disproportionate success and admiration this game has generated, comes from the fascination that the average nerd historically hold toward medieval sword and shields ; It's the "game of thrones" generation that has brought Wild hunt to the pinnacle.

    Wild hunt is not a bad game, it's just so far from being this timeless masterpiece.
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  25. Sep 2, 2015
    5
    Witcher 3 was long awaited and got great reviews, so I also gave it a try.

    The graphics are good, but the setting lacks variety. The combat system is average. I like the pace of the combats, but most of the time you spam the same skills and the controls are quite squishy. The character system is bad and you do not even have the chance to create your own character. Is this even a RPG?
    Witcher 3 was long awaited and got great reviews, so I also gave it a try.

    The graphics are good, but the setting lacks variety. The combat system is average. I like the pace of the combats, but most of the time you spam the same skills and the controls are quite squishy. The character system is bad and you do not even have the chance to create your own character. Is this even a RPG? Everybody is forced to play this witcher guy, who is already known to be totally skilled. Where is the motivation, when you already start out as a jack of all trades who is known to beat everyone in everything?
    The story never really caught my interest and got hilarious at times, for instance when you had to fight a demon fetus... seriously? A demon fetus?! I don't like this kind of humor (if it was meant to be a joke) in games. Also the constant spamming of these witcher senses in every single quest made most of it just boring.
    All in all, it is a solid game, which fans of the witcher series should definitely play.
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  26. Mar 29, 2016
    5
    I never believed that anyone could click 10/10 on Metacritic for a game, but the last days brought me out of ignorance. Around a thousand clicks within a couple of nights? Wau!
  27. Aug 10, 2015
    5
    This is the game with the worst control system, after patch 1.8 is still cumbersome. Inventory management is made really bad. I will not talk about graphics because frankly I do not care to play in 4K ultra etc ... but I prefer the gameplay of a title and Witcher 3 is not compelling. Typical example of the gameplay: follow the minimap to the next ? (point of interest) enemy dodge, hit, hitThis is the game with the worst control system, after patch 1.8 is still cumbersome. Inventory management is made really bad. I will not talk about graphics because frankly I do not care to play in 4K ultra etc ... but I prefer the gameplay of a title and Witcher 3 is not compelling. Typical example of the gameplay: follow the minimap to the next ? (point of interest) enemy dodge, hit, hit dodge dodge, dodge kill, slowly loot (becase sometimes find the right angle to interact is hard), call the horse and start over. Ok it's not so simple like I descibed but is the focus of the game. Most of the quests has the same script. After reading the positive reviews I was expecting much more. Expand
  28. Jun 15, 2015
    5
    Now a good 10-hours into the game, I can safely say I'm not enjoying myself. The scenery is beautiful, and the game is vast, but I don't feel immersed. The movement of the character is clunky, especially when traversing various obstacles.

    Levelling is terribly slow, and it doesn't feel like there are any real rewards for levelling up. And my quest log is full of quests 5-10 levels above
    Now a good 10-hours into the game, I can safely say I'm not enjoying myself. The scenery is beautiful, and the game is vast, but I don't feel immersed. The movement of the character is clunky, especially when traversing various obstacles.

    Levelling is terribly slow, and it doesn't feel like there are any real rewards for levelling up. And my quest log is full of quests 5-10 levels above me.

    Combat seems nice and fluid at first glance, but doesn't really satisfy. Unlike Shadow Of Mordor, a game that nails this free-flowing mechanic of combat, The Witcher 3 doesn't quite get it right. It's too hard to see when enemies attack, making it very hard to know when to dodge and parry, and the fact that I have to start snacking in the middle of a fight to the death with a wraith completely breaks immersion. Geralt should've put on 10 pounds from the sheer amount of baked apples I have chowed down so far.

    Story wise, the game fail to capture me. I often forgot where I am and why I'm there. Maybe because I'm not really a Witcher-fan.

    All in all, this game seems like an attempt to make the worlds largest pizza, and then not really caring what toppings goes on. It leaves me with a bland taste in my mouth and a sense of unfulfillment. There's not enough chew-chew in this caramel.
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  29. Jul 25, 2015
    5
    I think The Witcher 3 has a fantastic storyline, which is why I'm still rating this a 5 out of 10, but it's not a good game.

    My character often gets snagged up in the environment, something that I haven't seen in a game for a long time, so I have to mash the jump and direction buttons to continue the direction I wanted. Traveling on the horse is just frustrating with it's constant
    I think The Witcher 3 has a fantastic storyline, which is why I'm still rating this a 5 out of 10, but it's not a good game.

    My character often gets snagged up in the environment, something that I haven't seen in a game for a long time, so I have to mash the jump and direction buttons to continue the direction I wanted. Traveling on the horse is just frustrating with it's constant detours in the wrong direction and stopping because it's hit a blade of grass too high (and I'm using patch 1.07 which was supposed to improve the horse).

    The repetitive dialogue drives me nuts, it's like the people in a village have a few lines of dialogue that is repeated over and over every time you walk past. People walk into you while you're standing still and shout that you've hurt them. The combat is boring and unrefined compared to the prequels, you just cast your favourite sign then dodge/parry and then counterstrike most enemies.

    Such a shame because the story, voice acting, graphics and the attention to certain details in the game could have made this a classic.
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  30. May 19, 2015
    5
    Amazing game, amazing storry I will play it 2-3 times minimum, but FPS limit tos 30 on cut-scenes with all stuttering... thats sux :( I mean this is really annoying even on very powerfull PC there is stutters on cut-scenes...
Metascore
93

Universal acclaim - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 32
  2. Mixed: 0 out of 32
  3. Negative: 0 out of 32
  1. Jan 28, 2016
    90
    The Witcher 3 says no to all of this - it's a great game with a fully realized setting, it's a joy to play, the business model behind it treats its customers like human beings, and it delivers a story that finally hits the tone of the books.
  2. Jan 20, 2016
    100
    Probably the best open-world RPG ever made, but it still falls prey to some of the genre's worst traps.
  3. Nov 4, 2015
    80
    I've made it pretty clear that it's hardly a flawless game, but that doesn't change the fact that The Witcher 3: Wild Hunt is something pretty bloody special and you should absolutely play it.