User Score
9.1

Universal acclaim- based on 23035 Ratings

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  1. Jan 20, 2023
    9
    I haven't played the previous games but this was amazing. I didn't get any FPS drops. But I found the combat / spell mechanics a bit hard to learn.
  2. Jan 26, 2023
    9
    Çok güzel bir açık dünya, açık dünyadaki etkinlikler oynanışla birleşince çok keyifli oluyor. Ana hikaye bence biraz ortalama fakat hikaye sunumu ve yan görevlerin hikayeleri alışık olmadığım kadar iyi düzeyde. Benim oynanış açısından en büyük gördüğüm eksik, yetenek ağacındaki her bir yeteneği açıp kullanmak istiyorsun fakat belirli sayıda yeteneği kullanabiliyorsun.Çok güzel bir açık dünya, açık dünyadaki etkinlikler oynanışla birleşince çok keyifli oluyor. Ana hikaye bence biraz ortalama fakat hikaye sunumu ve yan görevlerin hikayeleri alışık olmadığım kadar iyi düzeyde. Benim oynanış açısından en büyük gördüğüm eksik, yetenek ağacındaki her bir yeteneği açıp kullanmak istiyorsun fakat belirli sayıda yeteneği kullanabiliyorsun.
  3. Jul 22, 2023
    9
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  4. May 4, 2023
    9
    Wow, oh wow, this game is still so amazing in 2023. (DX12 patch 4.0 I played on). Such a blast. Combat actually gives you a choice of how to play and not simply the "illusion" of a choice like so many other games. Story is great (if you appreciate it) and there is just so much to do!
    Thank you for reading. Enjoy Gaming.
  5. May 9, 2023
    9
    I could not find any word to describe it but I am sure that if you play this game you will not regret it - 9/10
  6. May 29, 2023
    9
    Truly one of the best game of all time. Each part of the game on its own is definitely not perfect, but together they blend really well and with the strong story based around the themes of family and growing up player can enjoy every minute and just needs to get at the bottom of it all. Witcher 3 is packed with content and different stories, which mash together almost instantly. One of theTruly one of the best game of all time. Each part of the game on its own is definitely not perfect, but together they blend really well and with the strong story based around the themes of family and growing up player can enjoy every minute and just needs to get at the bottom of it all. Witcher 3 is packed with content and different stories, which mash together almost instantly. One of the best parts of the game is setting and the moral choices, which paints the world not in black and white but rather shades of moral grey.
    The game looks still amazing after many years since release and the music of it all is memorable as hell. You only need to hear a few notes, to start your emotions once again.
    Expand
  7. May 29, 2023
    9
    Świetna gra oraz dobrze poprowadzona historia Geralta. Rozbudowany system walki, który nie był zwyczajny, to jest to co lubię w grach, aczkolwiek największą role grał tu klimat oraz postacie, które miały dużo do powiedzenia. Gra ma dużo do zaoferowania i mimo to, że nie jest to moja największa fantazja to obiektywnie uważam tę produkcję za klasyk gatunku.
  8. Jun 11, 2023
    9
    출시 초기의 끔찍한 조작감과 최적화를 몇년에 걸친 개보수로 환골탈태시킴
    서브퀘스트 스팸과 많은 물음표 표시는 피곤하고 부족한 적 다양성. 반복적인 전투양상이라는 단점이 있지만
    압도적인 내러티브로 모든 단점을 상쇄함. 최고의 스토리 첫 플레이 : 출시 직후, 두번째 플레이 : dlc 발매 이후 세번째 플레이 : 인핸스드 에디션 모드 네번째 플레이 : 컴플리트 에디션 출시 총 플레이 : 300시간 +@
    출시 초기의 끔찍한 조작감과 최적화를 몇년에 걸친 개보수로 환골탈태시킴
    서브퀘스트 스팸과 많은 물음표 표시는 피곤하고 부족한 적 다양성. 반복적인 전투양상이라는 단점이 있지만
    압도적인 내러티브로 모든 단점을 상쇄함. 최고의 스토리

    첫 플레이 : 출시 직후, 두번째 플레이 : dlc 발매 이후
    세번째 플레이 : 인핸스드 에디션 모드
    네번째 플레이 : 컴플리트 에디션 출시

    총 플레이 : 300시간 +@
  9. Jun 12, 2023
    9
    Still one of the greatest RPG and open world games ever made. Absolutely fantastic, great value and incredible DLCs.
  10. Jun 28, 2023
    9
    Very good game. I enjoy the open world, fighting, and Geralt. I like how I can opt not to interact romantically with anyone.
  11. Jul 19, 2023
    9
    Gameplay - 9
    Plot & Characters - 8
    Storytelling - 10
    Pacing - 6
    Music & Sound - 9
    Replayability - 6
    Performance - 10
  12. Aug 13, 2023
    9
    A game with an immensely appealing atmosphere and visuals. An exemplary masterpiece. The craftsmanship imbued in the subquests adds vitality and enchantment to the world and narrative, making them more vibrant and fantastical.
  13. Aug 8, 2023
    9
    Most of the bad reviews were probably people who played the game after watching the Netflix series
  14. Aug 23, 2023
    9
    This review contains spoilers, click expand to view. Absolutely must play game. I played this game in 2020 and it still was great. The plot is fantastic, side quests are really interesting. But as a completionist, I hated "?" on the Skellige + the endings that depend on your relationships with Ciri. It was a piece of **** in my opinion. Expand
  15. Aug 13, 2023
    9
    Really good game, but the next-gen version is real trash which can lag even on rtx 3060
  16. Aug 20, 2023
    9
    Masterpiece of a game from start to end. The ONLY thing i found it felt rushed was the end of the base game, not taking away any credit, it doesn't make the game any worse, and the end is still good, but i think they had to rush something there due to deadlines or somthing.
    Beast of a game 9.5/10
  17. Sep 3, 2023
    9
    Jogo é muito bom, porém como todo jogo não é perfeito, para mim o jogo demora a engrenar, mas vale cada minuto!
  18. Sep 7, 2023
    9
    The story itself is pretty average, but the character writing is amazing and makes it worth to go through the story. Even some of the side quests are entertaining due to the character interactions. The combat isn't gonna blow your mind, but it does what it needs to do. However the most important reason to play the game is Gwent. Gwent is love, Gwent is life.
  19. Aug 3, 2015
    8
    This game looks gorgeous. Highly detailed, amazing level of detail and texture. The cut scenes are straight from the movies, well directed and exciting.

    Initially I found the game a bit overwhelming. Once I pushed through a bit further I started to enjoy more and more. I am playing 1.07 and I find the controls, OK, even though there are just too many buttons to remember and i can't work
    This game looks gorgeous. Highly detailed, amazing level of detail and texture. The cut scenes are straight from the movies, well directed and exciting.

    Initially I found the game a bit overwhelming. Once I pushed through a bit further I started to enjoy more and more. I am playing 1.07 and I find the controls, OK, even though there are just too many buttons to remember and i can't work out how to use the x-bow. The spells are also too much, I can never remember what they do. I am not sure if I like the POV view, I would like to try first person view but that doesn't seem possible.

    summary: great story, amazing GFX, so so controls
    Expand
  20. Jun 25, 2015
    8
    You can make an outstanding game and still have made some big mistakes along the way. I believe this is precisely what has happened with CD Projekt Red on the Witcher 3 and here's why..

    I love open world games and the freedom they give to the player. The elder scrolls have long been my favourite series for this reason. There's a trade off insofar as open world risks unfocused main
    You can make an outstanding game and still have made some big mistakes along the way. I believe this is precisely what has happened with CD Projekt Red on the Witcher 3 and here's why..

    I love open world games and the freedom they give to the player. The elder scrolls have long been my favourite series for this reason. There's a trade off insofar as open world risks unfocused main plot-lines and characters with insuficient depth. Does there need to be a trade off? Perhaps not, but I can't think of any obvious open world games where you have free exploration in a huge world as well as very strong characters and lots of depth to your interactions. I question whether the open world approach was either ncessary or the correct one. You create difficulties for yourself such as how to maintain the right level of difficulty throughout. The learning curve in TW 3 is excellent but the game becomes too easy by the end - and I have no particular talents as a gamer and was on the second highest difficulty. This is part and parcel of the open world approach where the player can go anywhere at any time and you have to be prepared for that as developers.

    In doing so, I entirely acknowledge how brilliant the world they crafted was and how much pleasure it has given lots of people. The problem is for those of us coming off the back of the previous witcher games, Wild Hunt simply couldn't offer comparable plot strength, politcal intrigue, or interesting character interactions.

    Its exceptionally brave to change a thing which is not broken - indeed the Witcher 1 and 2 were incredibly successfull and we got to know many characters very well. i have heard it said that it was always the goal of Wild Hunt to produce a highly personal storyline rather than such a political one. I understand but have to question the logic of such an apolitical storyline following so hotly on the heels of two incredibly complex, fascinating, political plots which set the third game up so well. I don't understand the sense in setting up the third game as well as they did if they always intended to detour off into such a contrastingly different approach. I myself have also red the books and never thought the whole plot around Ciri & the elder blood was at all well crafted.

    I mentioned the lack of focus issue... in Wild Hunt there is a certain quest where you embark upon an assassination attempt of a certain important person.... this should have incredible impact upon the main story or the world generally - but when it happens, it does not feel that anything important has transpired - it simply feels like yet another side quest and it's a huge anti-climax if I'm being fully honest.

    ...despite my personal feelings there is still an incredible game here as most sensible people will acknowledge.
    The world is huge and utterly beautiful.
    Crafting is a very deep process as is alchemy
    There is so much diffferent equipment to disover and so many quests to be found throughout the world
    Combat is improved
    You get to visit Kaer Morhen again!

    You will have an amazing time playing this game but it will leave you feeling a bit empty when you complete it - you may be left wishing for just a little extra.

    My final reflection would be this - Wild Hunt has hundreds and hunreds of quests... TW 1 and 2 had a tiny fraction of this. Did it matter? Not to me.

    My feeling is that who cares about scale and quantity if the quality is right. less can be more, in art as in life, and I wonder whether Open World was really the right approach for this already hugely sucessfull series.
    Expand
  21. Jun 8, 2015
    8
    Pros:
    - Amazing story
    - Great world design

    Cons:
    - Boring character development
    - Witcher senses and markers on the map are used to solve most quests
  22. Mar 18, 2016
    8
    Arguably the most refined game in the series. Witcher 1 felt like a point and click adventure with terrible combat (and too much of it). Witcher 2 had a story that felt like a cliff hanger interlude, a diversion from the over arching narrative. Witcher 3 caps the series nicely and ties into the novels in a more meaningful way than its predecessors.

    The open world is divided into a
    Arguably the most refined game in the series. Witcher 1 felt like a point and click adventure with terrible combat (and too much of it). Witcher 2 had a story that felt like a cliff hanger interlude, a diversion from the over arching narrative. Witcher 3 caps the series nicely and ties into the novels in a more meaningful way than its predecessors.

    The open world is divided into a few different areas featuring a good amount of geographic diversity. There is a lot to explore and uncover but it does not feel as rewarding as it should. Weapons and equipment are locked by character level. You can craft the high level items if you have the materials, but you won't be able to use them until much later in the game. Witcher gear is often the best equipment in the game. You "unlock" witcher gear by completing Treasure Hunt quests - exploring the game world to find the diagrams so craftsmen can make it for you. Witcher contracts provide your primary source of income - slaying monsters or solving problems usually involving monsters for peasant villagers and the like. Because quests have a recommended level, it can be difficult to get going at first. You can, of course, brave high level quests at a low level, but on higher difficulties this is not advisable.

    Overall, the story is very good. It ties into characters from the novels not featured in previous games. Due to the open world mechanic, the pacing of the story will vary with how much emphasis the player places on pursuing the main quest or getting lost in side quests and activities. Players who spend their time trying to eek out everything the world has to offer might feel the game has poor pacing. It's difficult to care about the urgency of the main quest when Geralt is more concerned about doing side jobs or playing card games with NPCs.

    Many quests have surprisingly well written twists in the narrative. Things are often very cynical and this gets repetitive. I also felt this way about the novels in general. The writers for this game have emulated the author's writing style so well some side plots or twists in the narrative become very predictable.

    Character leveling allows for a wide variety of builds on three archetypes - combat, signs, and alchemy. You can mix and match to your heart's content. You get 1 skill point per level but can accumulate more through world exploration.

    Combat is fluid and responsive. A great variety in enemies requires a great variety in tactics. You can drink potions in combat again and switching between equipment is very easy with the pop up wheel. The mouse and keyboard controls are fine but I found the game a lot more enjoyable with a game pad. Parrying or deflecting arrows no longer consumes stamina - only signs do. Every time you meditate, alcohol is consumed to replenish both potions and bombs.

    Overall great game. Some people might wish exploring the world yielded more XP or material reward. The game's length is somewhat artificially padded by requiring you to pursue side activities in order to advance your character or produce/procure supplies. This could lead to pacing issues for some people. Great, if sometimes predictable, story with memorable characters and events.
    Expand
  23. Jul 19, 2016
    8
    This game is so freaking good that I bought it twice, both on GoG and Steam. Played over 200 hours and I continue to enjoy it for each new hour. My only regret is that I cannot relive the game again.
  24. May 31, 2015
    8
    Wild Hunt is an excellent open world RPG. The game did have had a rough launch on PC with the need of several updates over the first few days. Wild Hunt has alright combat and is easy to command console if your lazy, but the fleshed out story, great character models and vast open areas make up for this to a degree. With most first party games being a DLC grab or pay-to-win, The WitcherWild Hunt is an excellent open world RPG. The game did have had a rough launch on PC with the need of several updates over the first few days. Wild Hunt has alright combat and is easy to command console if your lazy, but the fleshed out story, great character models and vast open areas make up for this to a degree. With most first party games being a DLC grab or pay-to-win, The Witcher 3 is a welcome sight and worth the asking price. Expand
  25. Nov 21, 2015
    8
    The Witcher 3 is a tough one to score, because what this game offers, goes to the both ends of the spectrum of the good and the bad.
    The game is obviously a masterpiece in regards to its story-telling, characters (except Yennefer and Triss, which follow their patterns from the books, which means they're both terribly written) and the world. Yes, the main story is the most terrible in all
    The Witcher 3 is a tough one to score, because what this game offers, goes to the both ends of the spectrum of the good and the bad.
    The game is obviously a masterpiece in regards to its story-telling, characters (except Yennefer and Triss, which follow their patterns from the books, which means they're both terribly written) and the world. Yes, the main story is the most terrible in all three games, but the story background, world politics, down to the perils of a peasant are so wonderfully unique (compared to boring shovelware the rest of video game market offers - itself, when put outside the lows of video game standards, it serves pretty mediocre allegories and metaphors to the real world problems) and well presented, it won't let you go off your PC.

    Well, it wouldn't, if not the terrible, awful, shollow, console-centric mess of the gameplay. Following the worst traditions of the Witcher 2 model, once again we control a drunk hobo, who is sliding on the grasslands and needs 0,5-1 second to react to our inputs. Jesus Merciful. And if that wouldn't be enough, once again we're treaded with the awful, just awfully dreadful auto-aim, that makes not only the limited interactions with the world abysmal (it all goes down to looting random chests in dumpsters, where mysteriously an epic formulas and piles of silverware are being stashed), but the combat as well. It's once again a tiring chore, you don't have a great deal of control over. Solution? Well, damned rolls of course, to put yourself on a safe distance and once again ace this game with the Igni sign. The absolute mess of controls and handling the gameplay make a poor character development system even more pointless and abysmal, since you really don't want to rely on parrying, deflecting arrows or other fancy, useless skills. I would say that the character system in this game is even worse that in the previous one, even more chunk of the available skills are random % bonuses or a must-have mind trick skill to one of your signs (that lets you to finish some quests faster with a better outcome).
    To make matters even worse, despite having stunning visuals (even after the DowngradeGate), impressive overall narrative and loads of story content, the relations between player character and the world itself feel non-existant. It's because there are none possible. You can't even talk with NPCs whenever you would like, there's no real background to discover other than scripted cut-scenes if you decide to pick up a quest, etc. You're sorrounded by dead people, that will sometimes go nuts if you pick up someone's item in the public (there's no real thievery system, but at least this time the devs implemented the most basic reaction to our actions).

    It's a really pretty tale to enjoy, accompanied by the really awful and cringe-worthy gameplay and absolutely shollow rules of how this game works.
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  26. Jan 17, 2018
    8
    This is a great game that has developed some really likable characters and a really engaging story. It has a few problems that hold it back from being a 10 to me. One the character moves like a forklift and when on a horse it gets even worse. Sometimes just moving him around is a chore. The combat movement is fine, but sometimes my block/parry doesn't register. The story is great, butThis is a great game that has developed some really likable characters and a really engaging story. It has a few problems that hold it back from being a 10 to me. One the character moves like a forklift and when on a horse it gets even worse. Sometimes just moving him around is a chore. The combat movement is fine, but sometimes my block/parry doesn't register. The story is great, but suffers from strange pacing and between 10-20 hours in I kept thinking about quitting. Mainly at the point where it forced me to do about six side-quests to continue. Once I got past that the story picked up and never slowed down. Its a really great game and I can't wait to see more from CDPR, I just hope they can fix the minor flaws. Expand
  27. Dec 24, 2018
    8
    Can start by saying that this game is god damn beautiful! Open world nature when its the best. But like with all open world AAA games they sometimes becomes a bit repeating, even witcher 3. One tip is to vary main story with bigger sidequest and location quests (the "?" on the map). I did the mistake to start with alot, and then I meen ALOT of "?" quests so my level become significantlyCan start by saying that this game is god damn beautiful! Open world nature when its the best. But like with all open world AAA games they sometimes becomes a bit repeating, even witcher 3. One tip is to vary main story with bigger sidequest and location quests (the "?" on the map). I did the mistake to start with alot, and then I meen ALOT of "?" quests so my level become significantly higher then the main quest that now become a bit to easy even on a higher difficulty level.
    Could go into small details that could have been done differently but damn, better to just say, overall this game is wonderful!
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  28. Dec 18, 2020
    8
    In playing The Witcher 3: Wild Hunt so relatively late into it's life cycle I was at the mercy of incredible expectations created by years of hype and worship of this game. When I finally decided it was time to play through the witcher games (born out of the love for the Netflix adaption), I played through the first, trudged through the second and found myself unshaken by the quality ofIn playing The Witcher 3: Wild Hunt so relatively late into it's life cycle I was at the mercy of incredible expectations created by years of hype and worship of this game. When I finally decided it was time to play through the witcher games (born out of the love for the Netflix adaption), I played through the first, trudged through the second and found myself unshaken by the quality of the 3rd and final entry vs the expectations I had developed for it.
    I was led to believe the game was a masterpiece of gaming; the ultimate video game. The game is good. The game is very good. But, it's also bad. In every way it pushes the boundaries of what a game and an interactive narrative can be, it also falls short in the most critical or fundamental aspects of this medium.
    To start, I want to praise the story and how it's told. The story is a truly gripping drama, beginning with the classic investigation of new circumstances and succeeded by a character's need to protect the ones he loves from the big bad. It's not the most original story, but it is as solid as 40 hour investment into a fantasy genre piece can be. More impressive (and I am biased by my background in film here) is the cinematography and character animation during dialogue and cutscenes. CD Project Red truly went to the ends of the Earth to tell a good story in a great way. Every scene is made captivating unlike any other game, aided by great voice acting and direction. You will feel the tension in the drama and the push and pullback in the emotions of the main cast. That is, until you reach the rest.
    I cannot protest overall at the inclusion of player choice in the narrative, as well implemented as it usually is. However, when the conclusion is summed up by three choices that seemed the most neutral interactions and an aside to the actual plot, my receiving of the 'bad ending' due to my 'negative' choices felt cheap and undeserved. Considering what we've heard recently regarding CD Project Red's treatment of employees with mandatory crunch I guess it should be no surprise that the pragmatic act of accepting payment from a character's father for a job completed is considered a 'negative' choice. I guess they really don't believe in people being compensated for their work. Especially when followed by a fight against a great evil in which all resources should be vital. The other two choices that lead me to the negative outcome left me equally disillusioned.
    Alas, that shouldn't stop the game from being a generally good experience and so I must move on from narrative to gameplay. Mediocre. That's what it is. Combat, while a vast improvement over the game's predecessors, still feels somewhat tactless. Dodge rolling around a group of enemies while waiting for an opportunity to strike (or wait for an opening use a tool like magic or bombs to create an opportunity to strike if you want to go the, frankly, unnecessary extra step) is still the name of the game. Blocking and countering will most often leave you exposed to a bigger enemy, or from another enemy to the side, and so I play rolly-polly and cut down the first fool to run up to me once I've finished my impromptu break-dancing on the battlefield. Otherwise, a wholly unsatisfying experience, but not necessarily a frustrating or janky one. So, mediocre it is.
    Where the jank does lie is in the mounts. I hope you like fast travel, because despite my eagerness in the beginning of the game to never use it in order to fully take in the beautifully realised world full of amazing detail, by the end my faithful horse companion, Roach, was the biggest clot to ever trot and I expelled him from my experience. Auto-following a road seemed like a great idea when I first loaded up the game, until I realised just how automated it was. Roach follows the nearest path in any split in the road, whether or not the quest path suggests that route or not, or whether you're trying to nudge him left or right or not. Best practice is to take manual control for a moment and then return to auto-horsing. But that's the weakest of my complaints. I wouldn't try sprinting on Roach if I were you, because it changes his physics and suddenly every slight dint in the road becomes an impenetrable barricade as you watch your horsie gallop on the spot like an invisible treadmill guides his every step. As for boats, just don't bring them near anything. I mean it. Steering them can be awkward enough without the boat being randomly magnetically attracted to nearby rocks, regardless of which direction you're actually sailing. Then you get to watch damage magically appear on your boat as quickly as my dad disappeared when I was a kid.
    My feelings on the seemingly more tactical progression and levelling are more subjective so I'll merely say it wasn't what I was looking for and otherwise sum up The Witcher 3: Wild Hunt as an amazing attempt to be something more than just a game, so well in fact that it forget to be a fun game first.
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  29. Jul 20, 2015
    8
    Good game. Not a classic or great game. If I didn't know any better I'd think I was playing Oblivion. Come on, it's almost identical in EVERY respect give or take a couple things. Not that it's necessarily a bad thing. However, it is so similar that it also detracts in that I feel I'm just playing the same game in a different game world. The game has some flaws, is choppy at timesGood game. Not a classic or great game. If I didn't know any better I'd think I was playing Oblivion. Come on, it's almost identical in EVERY respect give or take a couple things. Not that it's necessarily a bad thing. However, it is so similar that it also detracts in that I feel I'm just playing the same game in a different game world. The game has some flaws, is choppy at times even on my high end rig, the graphics are good, but no overwhelming, and its a mediocre console port to PC. However, it has provided well over 100 hours of game play and I feel like I'm barely halfway. Expand
  30. Oct 26, 2016
    8
    The Bad: 1) combat, even at higher difficulties, is still rather brainless and sometimes not enjoyable.
    While it's better than a lot of Action RPGs, it can't compete with old-school boss strategies of old games or complicated character development to focus on one strategy or the other.
    For the life of me that I can't realise what's the point of bombs and the crossbow, for example. Or if
    The Bad: 1) combat, even at higher difficulties, is still rather brainless and sometimes not enjoyable.
    While it's better than a lot of Action RPGs, it can't compete with old-school boss strategies of old games or complicated character development to focus on one strategy or the other.
    For the life of me that I can't realise what's the point of bombs and the crossbow, for example. Or if there's anything that beats heavy multipliers on sword damage.

    2) Side quests are not bad - but most of them are still fillers. Multiple monster contracts on similar challenges and underdeveloped stories, why the hell would I check all the ? points?, horse riding is boring, etc. Open world games have this problem: everything needs to be fun and it's hard to be a GTA :D

    3) You're just itching to have a bigger influence in the story - and see those changes reflected.. and that's hard! There are few situations where I felt that having a brain and asking the right questions made a difference: maybe they could take a leaf from LA noire? Geralt is an investigator after all.. just a terribly bad-ass one.

    The Good? I'll leave that for the others, it's an amazing game, very glad to have put almost 200 hours on it (with the expansions)
    Expand
Metascore
93

Universal acclaim - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 32
  2. Mixed: 0 out of 32
  3. Negative: 0 out of 32
  1. Jan 28, 2016
    90
    The Witcher 3 says no to all of this - it's a great game with a fully realized setting, it's a joy to play, the business model behind it treats its customers like human beings, and it delivers a story that finally hits the tone of the books.
  2. Jan 20, 2016
    100
    Probably the best open-world RPG ever made, but it still falls prey to some of the genre's worst traps.
  3. Nov 4, 2015
    80
    I've made it pretty clear that it's hardly a flawless game, but that doesn't change the fact that The Witcher 3: Wild Hunt is something pretty bloody special and you should absolutely play it.