User Score
7.4

Mixed or average reviews- based on 70 Ratings

User score distribution:
  1. Positive: 43 out of 70
  2. Negative: 12 out of 70

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  1. Dec 26, 2019
    4
    Uninspired story, enemies, and level design. Player spends most of the time running through empty, generic rooms, occasionally interrupted by swarms of enemies you mash the "x" button at. Nothing feels rewarding or interesting,
  2. Jan 9, 2020
    3
    Combat system is pretty bad. Level desing feels so wrong. Graphics are not looks so bad but it feels like they picked wrong choices while making the main character. World design and main character not matches in this game. When you start the game, it feels like you are controlling a moving png character.
    The world of the game is interesting at first, but after a while it is very boring
    Combat system is pretty bad. Level desing feels so wrong. Graphics are not looks so bad but it feels like they picked wrong choices while making the main character. World design and main character not matches in this game. When you start the game, it feels like you are controlling a moving png character.
    The world of the game is interesting at first, but after a while it is very boring and makes you not wonder what's going on in this world.
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  3. Oct 15, 2020
    4
    You know what I like? Challenging games. You know hard and demanding, but fair and fun. Sundered is not like this. This game shut you in little room and throw horde of baddies at you, and you can't even tell what the hell happen. You can't fight with them, becouse combat system is so poor and limited, that you only mash one button, until your thumb is bleeding. This is not how diffucultYou know what I like? Challenging games. You know hard and demanding, but fair and fun. Sundered is not like this. This game shut you in little room and throw horde of baddies at you, and you can't even tell what the hell happen. You can't fight with them, becouse combat system is so poor and limited, that you only mash one button, until your thumb is bleeding. This is not how diffucult but fair game should looks like. This is how lazy, unfair and frustraiting crap looks like. Expand
  4. Jul 29, 2017
    3
    This is not a metroidvania game, it just has the map structure of one. The combat is more like a fly swatting simulator. You don't clear out areas like you would in a proper metroidvania. Instead, random hordes of baddies swarm you and you have to swat them down in bunches. So all the tactical choices a real metroidvania game has you making about beating enemies who are occupyingThis is not a metroidvania game, it just has the map structure of one. The combat is more like a fly swatting simulator. You don't clear out areas like you would in a proper metroidvania. Instead, random hordes of baddies swarm you and you have to swat them down in bunches. So all the tactical choices a real metroidvania game has you making about beating enemies who are occupying platforms go straight out the window. Sundered enemies flock in from any direction and barely care about level layout. I was so excited for this game from the trailers, but this is a deal breaker for me. The art is gorgeous, but it's wasted on these lazy mechanics. Expand
  5. Jan 11, 2020
    0
    D'habitude, nous commençons par la phrase rituelle "la daube indé du jour est évidemment un étron en 4, 16 ou éventuellement 256 couleurs -mais pas plus" mais une fois n'est pas coutume, nous ferons un peu de publicité (gratuite).

    En effet, nous tenons à remercier l'Epic Game Store pour filer régulièrement autant d'étrons de ce (mauvais) genre -comme Sundered- et cela gratuitement ! de
    D'habitude, nous commençons par la phrase rituelle "la daube indé du jour est évidemment un étron en 4, 16 ou éventuellement 256 couleurs -mais pas plus" mais une fois n'est pas coutume, nous ferons un peu de publicité (gratuite).

    En effet, nous tenons à remercier l'Epic Game Store pour filer régulièrement autant d'étrons de ce (mauvais) genre -comme Sundered- et cela gratuitement ! de quoi "apprécier" ainsi à leur juste sous-valeur tous ces étrons bricolés par les merveilleux **** développeurs indépendants !

    Et quelle "fraîcheur" encore une fois ici... bah tiens, un jeu de plate-formes (oh dis donc !) en 2D bien sûr et... 256 couleurs -à vue de nez. Avec des ennemis, des tas d'ennemis, des boss (oh la la !) et une difficulté très élevée afin de recommencer souvent (pour les "vrais" qui ont trop de temps à perdre sur des merdes de cet acabit !).

    Donc voilà, inutile d'en rajouter : on ne tire pas (davantage) sur une ambulance, une épave et un tel sous-produit boulotté par quelques stagiaires pas doués (une équipe d'autistes peut-être, qui sait ?). On fait comme d'habitude, on tire la chasse. Et on remercie l'EGS en attendant le "prochain".
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  6. Dec 5, 2022
    3
    TL;DR: A lot of nothing interspered by repetitive combat and uninteresting enemy and level design.

    Games have roughly half an hour to an hour of my time to maintain a 6 or above score in my head before I determine they're not worth giving more of my time to. This game did not pass that mark. There was no hook here: The game gives you little to nothing to do and an enormous amount of space
    TL;DR: A lot of nothing interspered by repetitive combat and uninteresting enemy and level design.

    Games have roughly half an hour to an hour of my time to maintain a 6 or above score in my head before I determine they're not worth giving more of my time to. This game did not pass that mark. There was no hook here: The game gives you little to nothing to do and an enormous amount of space to do it in. It gives you tiny threads of a story, none of which were enough to make me want to slog through the tedium. The combat is very basic hack-and-slash platforming. The enemy design is boring; there are maybe 3 enemy types you come across, and the first boss is just a bigger version of one of those 3.

    I can sum up the first 30 minutes with a series of "Why?"s:
    Why are tentacles dragging me away?
    Why do the green plants that look exactly like the rest of the environment hurt me?
    Why is the weird black crystal talking to me in some faux German/Gaelic language?
    Why do I have a dodge roll in a 2D hack-and-slash platformer?
    Why aren't there any combos?
    Why am I going through 5 minutes of world travelling without encountering a single enemy?
    Why do you unlock doors by smashing future crystals?
    Why am I doing anything?
    Why am I here?
    Why am I still playing this game?
    Expand
Metascore
74

Mixed or average reviews - based on 39 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 39
  2. Negative: 0 out of 39
  1. CD-Action
    Oct 30, 2017
    75
    Ten enjoyable hours, great visuals, excellent combat system, too much repetitiveness. Sundered is no Ori and the Blind Forest, but metroidvania fans should enjoy it. [10/2017, p.70]
  2. LEVEL (Czech Republic)
    Sep 29, 2017
    80
    Sundered is a great metroid-vania. It doesn´t innovate a classic gameplay formula, but with its visual, atmosphere and technical quality, it can catch and hold you. [Issue#277]
  3. Sep 29, 2017
    50
    Sundered is another example of a good concept that was poorly realized. During the first five minutes the game is nice, but after that you have to force yourself to play it.