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77

Generally favorable reviews - based on 15 Critic Reviews What's this?

User Score
7.3

Mixed or average reviews- based on 111 Ratings

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  • Summary: Acclaimed action director John Woo presents Stranglehold, a stunning 3rd-person action adventure videogame and "spiritual sequel" to Woo's action masterpiece "Hard Boiled." Stranglehold redefines the action gaming experience with its acrobatic gunplay, thrilling cinematography, freneticAcclaimed action director John Woo presents Stranglehold, a stunning 3rd-person action adventure videogame and "spiritual sequel" to Woo's action masterpiece "Hard Boiled." Stranglehold redefines the action gaming experience with its acrobatic gunplay, thrilling cinematography, frenetic combat and incredible Massive Destructibility (Massive D). Chow Yun-Fat reprises his signature role as Inspector Tequila, pitting gamers as a take no-prisoners cop waging a personal war with Hong Kong crime lords. Tequila's loyalties to the force are tested when his ex-wife is kidnapped by the Russian mob in Chicago. Tequila struggles to balance his duty to uphold the law with doing what it takes to save his family. [Midway] Expand
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Stranglehold Official Movie
Score distribution:
  1. Positive: 12 out of 15
  2. Negative: 0 out of 15
  1. The controls for the PC translate quite well from the console, you can tell from the menu it’s a port and not a natively developed game.
  2. Pelit (Finland)
    85
    Plays like a John Woo movie. Although ”tequila time” is nothing new, it is still a great effect. Gameplay is solid and everything runs smoothly. Action tends to get a bit repetitive towards the end, however. [Oct 2007]
  3. 81
    There are plenty of "Oh my God" moments and just enough challenge to sustain anyone's interest from start to finish.
  4. PC Zone UK
    79
    Sure, Stranglehold isn't a perfect game - in fact, in many areas it's a bit duff. But even if the stupidity and brevity gets you down, I guarantee you won't have played a better representation of such utter, needless carnage. [Nov 2007, p.68]
  5. PC Gamer
    79
    If only Stranglehold wasn't quite so formulaic, quite so tamed, and quite so short, this shot of Tequila would go down a whole lot smoother. [Dec 2007, p.72]
  6. If the imaginative approach of the Hong Kong levels could have reached Chicago. I'd be hoarse from cheering. As it is, I'm smiling with nostalgia for those days of four hours ago. [Oct 2007, p.80]
  7. 60
    And for the eight hours or so you'll spend playing through the story, it's reasonably entertaining. But with such unreliable environmental exploits, the game devolves into little more than a stylish, mindless, unusually destructive shooter.

See all 15 Critic Reviews

Score distribution:
  1. Positive: 8 out of 16
  2. Negative: 1 out of 16
  1. Sep 11, 2023
    10
    Awesome game, unfortunately very underrated, absolutely better than Max Payne 3.
  2. May 26, 2022
    9
    The inspiration behind Max Payne makes a game... and it`s beautiful!
    John Woo himself even cameos in the game!
  3. Mar 29, 2013
    8
    Stranglehold is great, great storyline really nice game-play not bad graphics. the graphics could use a bit more work but other than that thisStranglehold is great, great storyline really nice game-play not bad graphics. the graphics could use a bit more work but other than that this game is really fun and for sure worth the money and time. Expand
  4. Jun 13, 2018
    7
    Sometimes the fast and stylish actions of Stranglehold can temporarily cloak its dated graphics, laughable animation and short length. Sometimes only.
  5. Feb 28, 2022
    7
    Stranglehold is a game with a singular purpose: to recreate a John Woo movie in video game form and it does this very well. It has also agedStranglehold is a game with a singular purpose: to recreate a John Woo movie in video game form and it does this very well. It has also aged really well in the last decade and a bit since it’s initial release. The game play itself is still very fun. You have a variety of weapons to wield each with their own strengths and weaknesses. You can utilize a bunch of different environmental triggers in levels to kill enemies such as propane tanks; signs; etc. There are also a few special moves you can do such as precision aim, where you can zoom in to shoot your pistol in slow motion, or barrage where you go into a slow motion god mode where you can’t take damage and have infinite ammo. These abilities come into play mainly in boss or mini boss fights where the enemies have much more health than normal although I found precision aim useful against snipers as well. One thing I will mention about the weapons is that the shotgun is limited to 12 shells which is strangely low. I can have over a hundred rounds for the carbine; 200 rounds for the SMG; and over a hundred for the pistol; etc. I want to complain about the health of the bosses for a second here. I understand that boss fights are supposed to be more difficult but to see the only difference between them and a normal enemy be their massive health bar and doing more damage to you seems lazy. So many games do this as they also make the only difference in difficulty levels be health and damage. I wish more games would make enemies smarter not just bullet sponges. The graphics have held up pretty well as I mentioned. The object detail is pretty poor but the clothing and facial detail are both very good even after all these years.

    I played Stranglehold on Linux using Wine. The game never crashed on me. The only bug or glitch I noticed was that some times there were these little stutters that lasted about a second. They didn’t happen often though. There was an option for resolution; and a toggle for dynamic shadows and decals. Alt-Tab works. You can’t change the difficulty mid game but you can change it when choosing to continue the game. The game uses a checkpoint save system. Some save points are spaced out well but others are terrible and can take 20-30 real time minutes between them. You can’t view the controls mid game either, just from the main menu which is a weird design choice. I couldn’t monitor frame rate but the game felt smooth outside of the odd stutter.

    Game Engine: Unreal Engine 3
    Disk Space Used: 13.5 GB
    Game Version Played: 1.1

    Settings Used: dynamic shadows and decals on; 1920x1080
    GPU Usage: 1-51 %
    VRAM Usage: 614-791 MB
    CPU Usage: 5-14 %
    RAM Usage: 2.4-2.8 GB

    Overall the story and game play was very fun and I enjoyed my time with the game. I didn’t like how the boss fights were handled or the save system though. The game is a bit short but it feels right and doesn’t feel dragged out or rushed. I finished the game on normal difficulty in 5 hours and 10 minutes.

    My Score: 7.5/10

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.2.6 | Samsung 970 Evo Plus 500GB || Linux Mint 20.3 | Mate 1.26.0 | Kernel 5.4.0-100-generic | AOC G2460P 1920*1080 @ 144hz | Wine 7.3 | DXVK v1.9.4L-2
    Expand
  6. Nov 10, 2012
    5
    The presentation of this game is pretty good. It tries to be cinematic with a moving story and it succeeds at that. However, the gameplayThe presentation of this game is pretty good. It tries to be cinematic with a moving story and it succeeds at that. However, the gameplay itself is really bland. It's more of an interactive movie than a game. The closest equivalent i can think of is Virtua Cop. You enter one area and then enemies pour out and you shoot and shoot until all of them die then you move forward and the same thing repeats until the end of the level. Yeah, it's fun to play one of these stages once in a while but a full game of this and I'm sick of it. Expand
  7. SinD.
    Nov 6, 2007
    4
    Horrible super linear boring shooter. This gameplay is probably something better left to the old arcade machines. Uninstalled after 1 1/2 hours.

See all 16 User Reviews