User Score
7.2

Mixed or average reviews- based on 60 Ratings

User score distribution:
  1. Positive: 36 out of 60
  2. Negative: 14 out of 60

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  1. Jun 21, 2020
    6
    I like it. Too similar to the first game to be a sequel. I’d consider it an expansion.
  2. Apr 3, 2023
    6
    I quite like this game and I am doing well in it, but I prefer playing it purely singleplayer. Game can be really frustrating. Even on lower difficulties, the AI doesn't give the player any rest and cheats. It would be necessary for the AI to slow down a bit, especially in large maps. AI artillery really cheats. I spam artillery with the command to target enemy artillery, give it aI quite like this game and I am doing well in it, but I prefer playing it purely singleplayer. Game can be really frustrating. Even on lower difficulties, the AI doesn't give the player any rest and cheats. It would be necessary for the AI to slow down a bit, especially in large maps. AI artillery really cheats. I spam artillery with the command to target enemy artillery, give it a commander, and still the AI always manages to destroy my arti ,while also managing to wipe out all my commanders and supply trucks across the map. The enemy's air force always seems to be 10 times superior to mine. I send a quick elite fighter plane and it gets shot down by a jeep with machine gun. I have 3x20mm flak guns with a commander next to them and the enemy just flies by and retreats.

    AI anti-tank guns are better and more dangerous than heavy tanks. They have disgusting accuracy and can wipe out both tanks and infantry. I really wish that when my supplies run out in a truck, I could withdraw it behind the front and call it back in some time. I would like the option to create my own deck (just for fun experimenting) because tank divisions usually have too little and poor infantry.

    The air force should be redesigned to be a bit more usable against AI. As it is now, the player has to eliminate enemy airforce by baiting them to AA. I usually use CAS and Air Force only in the third phase, when I have destroyed the enemy Air Force with AA.
    Slow CAS planes like the Stuka are not very usable when they get shot down by a gaz.
    It would also be nice if I made an infantry division with low anti-tank capabilities, for the AI to deploy something adequate against me instead of elite IS2 spam which I have no chance of destroying.

    Furthermore, it would be nice to have some dynamic campaign where the player would occupy the map and build their own deck, do some exploration, etc. I would lower the support tree prices.
    I don't like the general mode.
    Since first part Allies are stronger,easier and have better decks.
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Metascore
73

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 17
  2. Negative: 0 out of 17
  1. Aug 19, 2019
    80
    A great successor to a great game that pulls off everything its predecessor did, and something more besides. But there are also the same mistakes and some brand new ones.
  2. 60
    Eugen Systems’s Steel Division 2 is an incredibly detailed and immersive RTS game, but its lacking content and virtually non-existent accessibility makes this a hard sell for anyone outside of Eugen’s fanbase.
  3. Jul 22, 2019
    75
    Steel Division 2 didn't blow me away, even though I did enjoy myself watching my army blow away the enemy. It's a very well put together game, a beautifully detailed game, but it feels a bit basic. There's a lot of potential in there that I'd like to see elaborated on more. I'd like to see more done with the General's Map table, I'd love to see an encouragement of deeper tactics in the actual battles. I think Steel Division 2 is a great way to kill some time in the annual summer gaming drought, but beyond that I'm not sure I'll be picking it up again any time soon.