State of Decay 2: Heartland Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critic Reviews Awaiting 4 more reviews What's this?

User Score
5.1

Mixed or average reviews- based on 14 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0

Trailer

Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
State Of Decay Heartland Expansion Reveal Trailer - Microsoft Press Conference E3 2019
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 2 out of 4
  2. Negative: 0 out of 4
  1. Jul 20, 2020
    10
    essa Dlc é muito top pra joga em Coop ele me fez a não parar de jogar o jogo, muitas coisas mudaram no mapa comparado com o do primeiro Stateessa Dlc é muito top pra joga em Coop ele me fez a não parar de jogar o jogo, muitas coisas mudaram no mapa comparado com o do primeiro State of Decay Expand
  2. Jul 31, 2019
    8
    A better version of the base game. The storyline is good, there is actially a proper ending and it's nice that you also have a limited numberA better version of the base game. The storyline is good, there is actially a proper ending and it's nice that you also have a limited number of characters which makes the challenge much harder and you bond with the characters much more. It reminds me a lot of SOD 1 but with more flavor to it. Some of the other reviews have complained about the difficulty level. I've played a lot of SOD 1 and some SOD 2, but I'm not a great player. Still I was able to finish the game on the second run. The key to success is to be prepared, have two characters on each mission and use hit and run tactics in the final battle. Expand
  3. Jun 26, 2019
    5
    This review contains spoilers, click expand to view. I was loving heartland. I didn't put much time into yet but it was great. I hadn't played state of decay for months but this dlc got me back into it and it made me want to play the whole game again. The story line was a great addition and I was slowly building up a base with 3 survivors in addition to my main player. It had been a while since I played but I was getting the hang of it again. I got great weapons and guns and I was quickly sidestepping zombies while popping off heads. Once I got overwhelmed and got damaged enough to be injured but other than that I felt like I was flawlessly progressing and actually getting good. Then my base got invaded. Maybe I was still warming up or maybe the game glitched out but it felt like there was suddenly and insane difficulty spike. I was trying to kill ferals and screamers when suddenly bloaters started spawning inside of my base. A half dozen of them appeared right beside my companions and obliterated them. In the base game I lost one person in several playthroughs, and then suddenly two people died and there was nothing I could do. They were trapped inside of minefield of bloater clouds and while I could get out only one of my other people did. And then he got attacked by a feral. I don't know what kind of buff blood ferals got but this thing wouldn't die. For 3 minutes I tried to keep him off my last companion while also thinning the rest of the invasion. 3 minutes in he died too. After that, I kept shooting until it also died but there wasn't much of a point. I was the sole survivor in a game mode all about relationships and companions. It was out of nowhere and gave me no time to prepare. Maybe I could have farmed more and gotten better guns but with bloaters spawning inside my base right beside my people I don't understand how they could have possibly survived. I was frustrated and done. Expand
  4. Jun 16, 2019
    5
    This review contains spoilers, click expand to view. TLDR: Pain Simulator 2019. Enjoyed by masochists and programmed by sadists.

    LONG VERSION: I put over a 1000 hours into SOD1 and it's DLC addons, I enjoyed it immensely. SOD2 added much improved graphics, long overdue but questionable multiplayer functionality and completely gutted the storyline elements that actually added any depth to the original game... Short version, SOD2 was more of the same from a grinding perspective, with none of the reward for advancing story. When Heartland was released as a story-driven DLC, I felt that at last we were returning to story driven gaming as well as a nostalgic recreation of the maps from the original game.

    Unfortunately, the game is just too punishing. What do I mean? Here's what I just experienced ***minor spoilers***

    There's a mission you eventually do that makes doing plague hearts feel like a lol-fest.

    I take in my two best people with nine "plague busters" each (a special bio weapon you have to use on these things to start being able to damage them at all). I have max stamina boosters, max heals, sniper cover, morale boost, health boost and max size bags that are filled with bullets, grenades and molotovs...

    I throw my first plague buster... and it's on!

    Every time you hurt this thing, it summons a minimum of one blood plague horde. Each additional time you hurt it, a minimum of another horde, one bloater, and one screamer. If the screamer gets a scream off, it spawns additional plague adds and bloaters. It's ridiculous, but expected, so I continue.

    Adds are coming in from everywhere, I'm on deaths door as my plague sickness is so high that I can barely swing a weapon. I'm trying to hold everything at bay with head shots - I've almost finished round 1 of this fight (there are multiple rounds, and your progress does not save if you fail at all you must start from scratch) when two things happen - I run out of all molotovs and grenades on both characters and the last round of spawned adds appear: two screamers, a horde, two bloaters... and a juggernaut.

    Which is when I say, "lol no, it's time for me to go."

    I leg it to the nearest allied base on plague addled legs and get to the top of the building. But my AI partner keeps fighting, slowly dragging in a congo line of all the zeds I've left behind to where I'm trying to hide. I lay down covering fire from the roof so she can make it to me, this works and allows her to finally climb up to safety. We can recover now right?

    No.

    The adds follow her and walk into the building under us, using the building I was going to for safety as cover, including the screamers. To my horror, it seems that each time they scream they spawn new blood plague horde, one new bloater... and one new juggernaut.

    I'm pinned on the roof. The entire space under me is just green enemy dots, to the point that the game no longer knows where to spawn them - which is when they start glitching through the roof that I was supposed to be safe on. Worse, my ai partner suddenly glitches through the floor and lands in the middle of this nightmare - which is when it becomes clear," either they'll all start glitching up here, or I'm next to glitch through the floor."

    My car is out the front, I 'might' be able to make it. But the ladder is surrounded and the roof to the base I'm on is normal height plus half again. My life is low, I'm going to take fall damage - but if I don't bail my partner is definitely dead, I can't even understand how she's still alive in the mass of dots below me.

    Time to bail.

    I kamikaze from the roof... collapse, hear the zeds running for me. After the fall I've essentially got one hit box worth of health, if anything touches me - I'm dead.

    I get in the car and try to burn rubber, praying my partner just runs out of the base into the car... which is when I hear her:

    "No, no, no-"

    The death gurgle screams tells me I am AGAIN a companion down as her body is torn to shreds, but there's nothing I could do... and here's the real punishment of Heartland. Companions are not procedural generated randoms that if you lose one, you can get another - there are set companions and once they're gone, that's it, you can't replace them.

    Which is when I finally did the best thing I could for my mental health.
    I'm out.
    Expand