While the game itself is decent for a "block" game, just a lot of QoL stuff needs to be added.
-Currently, the PvP is not rewarding but notWhile the game itself is decent for a "block" game, just a lot of QoL stuff needs to be added.
-Currently, the PvP is not rewarding but not punishing either, its a chore unless you make the fun yourself. Its not something you need to run away from, as most early barter items, ammo etc come in abundance. Its Low Risk with High Reward. If you die, you lose 5 minutes of your time. If you win, you get some basic barter items out of it, that is it.
-Stamina needs to be a fifth of what it currently is. Maps are in a way halved between Bandit side and Stalker side, and if you are even slightly in the opposite territory, you are at a major disadvantage. If you happen to kill a player or make a single noise, the whole half of the map is after you. If you happen to outsmart multiple players and start looting them, those players only take below a minute to get back on your ass because everyone runs like Usain Bolt. This goes hand in hand with the former point, where PvP is not rewarding neither punishing, you die, you quick loot your, and then zerg that area with your friend group.
If a single player is able to group wipe you, they should not be rewarded by being able to swarm you under a minute while you are looting. Decrease the stamina to a 5th it currently is, or add a respawn timer that at minimum is like 20 seconds. Playing well should be viable, not playing zerg.
-Sound. I have all my audio max as well as 4db extra on my mixer, and I can not for the love of me hear people walking around me, outside of my party members or rats. Make running and walking noise way, WAY louder, and make crouch make faint sound, so rat behavior is not as rewarding.
-Revive and dbno state is fine. Just have like 0.5 second invulnerability window after a player goes down. This would reward positioning and skillful engagements, where if you happen to go down, its unlikely that you are gonna get instakilled during the initial knock animation as you are forced prone, just because the player happened to have a weapon with a high Rof.
As of right now, 6 hours in game, me and my friend have a collective 150 kills to a combined deaths of below 20. This is because every time we happen to kill a group of zergs that don't know how to move a mouse, they run back after death 40-50 seconds in, while we are looting, so its a constant back and forth between us sitting and waiting for our chance to loot that zerg group without getting over weight, and them just continuously running through most of the map in a record time.
Negative review for the single reason that this game does not reward playing and positioning well, but zerging in groups. Arguments like "Just play in a group yourself" do make sense, but the point of this review is that if you are a good player, you should be rewarded for that. If you kill a group of zergs, that same group of zergs should not be able to run back halfway or more through the map while I'm still looting them from the initial fight.… Expand