Let me preface this review by saying that I enjoy this game. Terribly so. I'm a huge fan of the STALKER universe and genre as a whole, and this game is a welcome addition to the many stalker games/fan creations that I have come to experience over the years, but unfortunately I cannot recommend this game to anyone who does not have as much patience as I do.
Now lets get to the review.Let me preface this review by saying that I enjoy this game. Terribly so. I'm a huge fan of the STALKER universe and genre as a whole, and this game is a welcome addition to the many stalker games/fan creations that I have come to experience over the years, but unfortunately I cannot recommend this game to anyone who does not have as much patience as I do.
Now lets get to the review.
The Good
Like many fan creations of games in the STALKER genre, STALCRAFT boasts an atmosphere full of life, mystery, and full on anxiety inducing panic attack moments that I oh so adore from these types of games. Your life can be so easily snuffed out, whether it be by an anomaly, bloodsuckers, or running from bloodsuckers into an anomaly, this game simply fills that empty space that STALKER: GAMMA left behind after I found myself longing for a multiplayer STALKER experience once again. Even if the characters in it are blocky minecraft characters that sort of throw you off balance every so often when you see their faces, this game makes you realize that its not just a bunch of funny looking block characters in a video game... It's a bunch of funny looking block characters fighting for their f*cking lives in The Zone.
The gunplay feels solid in STALCRAFT. Gunning down creatures in The Zone feels just as good as it did the first time I ever played a STALKER game, and it keeps me coming back for more. Guns feel weighty and chunky, leaving you with that satisfying feeling that you just absolutely obliterated whatever you were shooting at. Not to mention the fact that the animations for the guns are absolutely gorgeous. I'm looking forward to unlocking more weapons and armor as I grind through this game.
Speaking of grinding, the PvE loop in this game is honestly pretty damn good. It feels extremely rewarding when you make it back to a safe zone after an hour long grind session, not to mention the weight lifting from your shoulders knowing you made it back with the bag. Dying in this game means losing all of that loot you accumulated (unless you're able to run back and get it, granted nobody has looted your body.) The reputation grind system is also pretty straightforward and rewarding as well. Granting you bonuses to crafting/buying items in that specific safe zone.
There is also a PvP gearscore matchmaking system in place, which makes sure you aren't matched with somebody that's going to absolutely rock your sh*t with a railgun as soon as you spawn in. This feature does help tolerate the PvP just a bit more at times, since areas seem to be a bit less congested than the early game once you're around 300 gearscore.
The Bad
PvP is an absolute nightmare in this game as of this review, not to mention it plays no active role in making the world FEEL like STALKER. When you start the game and leave the first safe zone after picking one of two factions (STALKER or bandit,) you are immediately at risk of being PKed in the open world. This would be fine if it didn't mean you are sent back to safe zone, having dropped all of your ammo, meds, looted items etc. It's honestly not that bad in the early game, but once you reach the mid-game area called The Bar, you are immediately subject to camping and griefing from the enemy faction. It doesn't help that some of the materials needed to craft the mid-game armor and weapons up to this point require you to kill other players so you can sneak into their side of the map and try and grind out these items without being spotted and killed. There are essentially two types of looted items that you look out for when you're on the grind in STALCRAFT. These items are trash loot items which you sell to a vendor, and trade-in items which you use to craft guns and armor. When you die, players can loot these trash items and sell them to the vendor themselves, but the trade-in items drop in a little bag. This bag CANNOT be opened by the people who loot you. They can, however, choose to mail it to you (if they're feeling generous,) drop it on the ground so its lost forever, or list it on the auction house. Other people can buy the bag from the auction house, but only YOU can open it, which pretty much eliminates any reason to hunt players who are actively grinding. Sure you can kill people for their trash loot, but at the same time you can go out and grind it yourself for 90% less hassle than you would if you just wanted to kill people. This has made the PvP experience as a whole in this game feel like a waste of time, resources, and not to mention your f*cking sanity. You can be out in the open world, having spent hours of your time grinding it out, only for some guy to come along, kill you, and gain nothing from it. The mid-early game is horrible with this, being constantly camped/griefed while you try to do dailies/weeklies/MSQ/grind.
Like I said, I truly enjoy this game, but I feel like it could be so much better.… Expand