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  • Summary: Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Dec 30, 2020
    80
    Slashers's Keep is half dungeon-crawler and half Rogue-like, it can, nonetheless, be considered to be slightly more than just the sum of its parts.
Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Dec 15, 2020
    8
    Slasher's Keep is a very unique style of Roguelite Dungeon Crawler, with original Doom-type graphics (2D Drawings/Sprites on 3D environments),Slasher's Keep is a very unique style of Roguelite Dungeon Crawler, with original Doom-type graphics (2D Drawings/Sprites on 3D environments), great replayability, directional based combat -- primarily melee weapons, as well as some hilarious gun-like magic wands, and just great sense of humor through.
    As of today (15/12/2020), the game is still quite flawed when it comes to certain enemies and design choices, such as the Bloodmoth enemies, which can become unreachable by any melee weapon by flying over large endless pits, and damage-spongy enemies if you did not grind enough to be leveled appropriately for the floor you're in. The only effective 'weapon' in such cases is your trusty sack of loot, which you can use to push enemies into traps for insta-kills.
    I was a bit disappointed how, while the game allows you to pick different characters, the only real changes are the story texts that pop up between the floors, however the enemies, bosses, including the final boss, always stays the same.
    Overall however, it's still a very creative and funny game, with a pretty engaging gameplay loop that can entertain you for tens of hours.
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  2. Dec 1, 2020
    7
    Indie game, great idea, not so good in gam eplay. The progression is badly calculated, risk/reward ratio is not good. Levels of the game areIndie game, great idea, not so good in gam eplay. The progression is badly calculated, risk/reward ratio is not good. Levels of the game are not balanaced well. The items in game are well made, it pushes you to get better and better gear, i think that is the best part of this game so i rate it 7 (in respect to indie games). Expand