Metascore
61

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 13
  2. Negative: 2 out of 13
  1. Aug 31, 2020
    70
    Personally, as mentioned, my interest in this game came to a screeching halt but I still appreciate what it is and I have no doubt that those who don’t mind platform hopping will enjoy it. If that’s your thing then certainly consider giving it a go. If like me the term parkour causes an instant eye roll and sigh then I’d suggest giving this a miss.
  2. Aug 6, 2020
    70
    A very respectable attempt at creating a 3D puzzle platformer but its pacing issues and somewhat frustrating camera design prevent Skully from being a great game. Still, there's some good value there for those willing to dish out the hefty $30 price tag.
  3. Aug 4, 2020
    70
    Skully is, for the most part, a delightful little game. It is little, though; it can be played all the way through in just a few hours. But the island setting is rendered beautifully and the platforming challenges are a lot of fun to tackle. Some of the puzzles drag down the experience more than they elevate it, but they're easy enough, for the most part. Platformer fans who are on the hunt for a good alternative to everyone's favorite plumber should definitely consider giving little old Skully a try.
  4. May 17, 2021
    65
    Skully has its heart in the right place but can't quite execute things correctly. The movement is zippy when you're in ball form, but you're not going to find too many things to challenge you. The puzzle mechanics are good, but you won't have to think too hard about your next move. It's a fine experience that's not too enthralling due to its unevenness, so it's difficult to stick it out to the end.
  5. Aug 13, 2020
    60
    Intentions are good and the game has attractive ideas. However, the design of its scenarios, well thought out but poorly finished puzzles and the lack of replayability make Skully a minor title within its genre. It is not a bad experience and the combination of abilities between its different forms is something worth exploring. However, it leaves me with the feeling that he could have given so much more of himself. It is one of those enjoyable games in which there are no flagrant failures but is satisfied, too, with sufficiency.
  6. CD-Action
    Oct 15, 2020
    50
    I feel Skully had huge potential but due to the overall low quality (dated visuals, samey levels, poor voice acting, terrible camera) I can’t recommend it. If you choose to play it for the story (which is actually quite good), remember to use a gamepad, because keyboard and mouse controls are horrible. [10/2020, p.71]
  7. Aug 11, 2020
    50
    Skully, in many ways, felt like a rehash or, more specifically, like a cross between Marble Madness gameplay and Zelda puzzles, but done in a hurry.
  8. Aug 7, 2020
    50
    Across the board, Skully occasionally shows signs of strong, creative design, but often in isolated, incomplete forms. A cutscene's well-written dialogue gets hamstrung by its animation. A strong platforming sequence feels hollow because its challenge offers little reward. A puzzle takes more time to complete than to solve. Even with those flaws, Skully isn't altogether unpleasant. It lacks the depth and attention to detail to make the act of rolling, running and jumping an act of joy unto itself.
User Score
6.3

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 2 out of 7
  1. Jun 5, 2023
    0
    The skull is too sensitive. I barely touch my keyboard and it rolls really far and into the water. I could not get past the first chapterThe skull is too sensitive. I barely touch my keyboard and it rolls really far and into the water. I could not get past the first chapter after 10 hours of play and really sore fingers. I see reviews where they say skully will stop or turn on a dime, but I did not find that to be true. It over-rolls constantly and goes way too fast.

    I could not find a setting to slow this down. I was unable to master the "arches", which are a sort of elevated stone turn. At first I could jump over water to avoid having to use them, but at a certain point.... you become stuck if you cant do it. Possibly not the same headache on a controller, but using ASWD, you can not smoothly make it around the bend and try to adjust the camera with the mouse at the same time. With practice, maybe, but I kept having to play through other areas over and over to get to the turn, and it was just frustrating.

    The inability to control your character, which I would compare to trying to stand on a greased beach ball (using keyboard controls), makes the positive things about the game a mute point. It is graphically beautiful and interesting. I wanted to see far more of this world, but my fingers were cramping, I was angry and frustrated, and after many hours of not really getting much past the starting area, I would not recommend the game for PC players.
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