User Score
6.5

Mixed or average reviews- based on 151 Ratings

User score distribution:
  1. Positive: 79 out of 151
  2. Negative: 35 out of 151

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  1. Apr 8, 2018
    6
    This expansion has added a lot to Civilization VI and I like a lot about it. The loyalty system makes the game way more realistic and while it can be annoying sometimes I like it overall. Governors can really improve a city and have a large impact on your game, which I really like as well. The eras feature is original, but I have some issues with it. I feel like in some occasions you don'tThis expansion has added a lot to Civilization VI and I like a lot about it. The loyalty system makes the game way more realistic and while it can be annoying sometimes I like it overall. Governors can really improve a city and have a large impact on your game, which I really like as well. The eras feature is original, but I have some issues with it. I feel like in some occasions you don't get era score when you really deserve it and the bonuses you get out of a golden age aren't really game-changing. The ways to get bonus era score after you've gone through a normal age are very limited and don't have a large impact. Overall, I think the era system would've worked better with more variety regarding ways to get era score and rewards you get after a golden or heroic era. The new leaders and troops are interesting and fairly balanced - I don't have complaints in that regard. My last problem with the expansion is that it didn't improve the AI, especially the combat AI - it's still horrible. To summarize Rise or Fall is an OK expansion to a great game, but I feel it could've been even better. Expand
  2. Mar 11, 2018
    5
    it's a dlc at best, not really an expansion. guess they put most resources into the promotional video... basically you get "eras" which is nothing more than "choose your (not that significant) bonus for this era". and "loyalty", meaning "don't settle to close to other civs", and the borders system in civ4 worked much better - here borders don't change - it's all or nothing. there are alsoit's a dlc at best, not really an expansion. guess they put most resources into the promotional video... basically you get "eras" which is nothing more than "choose your (not that significant) bonus for this era". and "loyalty", meaning "don't settle to close to other civs", and the borders system in civ4 worked much better - here borders don't change - it's all or nothing. there are also minor other changes which are good (like the casus belli for breaking a promise) but most of them should be in the base game from the beginning (like, what's the point of promises if there's no penalty for breaking a promise). braindead ai, poor diplomacy, lacking ui, questionable artistic choices, boring end-game are still here. the whole game is still decent (that's why i gave 5) but if next "expansions" are so irrelevant as this one, civ6 will never be better than 5 or 4. the magic is lost, you no longer feel you're leading a civlization trying to outsmart your opponents and making strategic choices, you feel you're playing a dumb board game with simple rules that gets boring after you survive early game... Expand
  3. Feb 8, 2018
    6
    Are you afraid of rise of the machines or what?

    All the changes make sense only in multiplayer, while if you're playing VS. AI, it's still all the same and worse, because the main and fatal problem remains unfixed - weak AI. Can't understand, why developers don't spend more time on making it more competitive. AI, is everything OK with you? AI, please don't die so young! Also
    Are you afraid of rise of the machines or what?

    All the changes make sense only in multiplayer, while if you're playing VS. AI, it's still all the same and worse, because the main and fatal problem remains unfixed - weak AI. Can't understand, why developers don't spend more time on making it more competitive.

    AI, is everything OK with you? AI, please don't die so young!

    Also because of new features the game becomes even more complex for AI to handle it. An average player adapts to such changes very quickly, while it seems that AI struggles more and more with every single new feature.

    Of course in the end you can't make a perfect AI (or can you?), which plays better than an experinced strategist. But it doesn't mean that you should make it so stupid and forget about making it better step by step.

    Good features and Greedy developers.

    Speaking of new features - it's not worth the current price, but it makes the game better and more interesting - once more only if you're playing with friends. Remember, AI is not your friend! And still, while there's not a few features, they don't make it a new game at all, again - the price says the opposite, don't believe it. Draw conclusions. Also I'm sure not everyone will think that new in "Rise and Fall" equals good.

    And finally not everything that developers represent as new actually is. The main example is the Golden Age. Really? You don't know about it only if you haven't played any previous Civilization. Yes, it differs, but the point is that it could have been present in Civ6 from it's very start without these "Rise and Falls" for the price of Civ7.

    ... Greed already ruined EA reputation. Don't be as stupid as your AI, don't ruin yours.
    Expand
  4. Feb 9, 2018
    5
    If you were hoping this expansion was gonna save Civ 6, prepare for disappointment.

    The fundamental problem of 1UPT remains, so the AI still cannot properly fight. Additionally all the calculations means that late game turns really lag. There are still a whole lot of QoL issues with the UI, like Wonder videos still not showing what the effects of the wonder are, Policy Edicts which
    If you were hoping this expansion was gonna save Civ 6, prepare for disappointment.

    The fundamental problem of 1UPT remains, so the AI still cannot properly fight. Additionally all the calculations means that late game turns really lag.

    There are still a whole lot of QoL issues with the UI, like Wonder videos still not showing what the effects of the wonder are, Policy Edicts which are outdated and need to be replaced showing you what was being lost, or how any changes will actually impact your output.

    I quit and uninstalled about 8 hours into my first game, when I realised I was just playing the same old Civ 6 again, monotonous late-game micromanagement, long turn times, and a set of AI enemies that were outpaced 1000 years ago (normal difficulty).

    Still we have the childish, long unit combat animations, and now silly Governor heads, like something out of a mobile game.

    I wish we would just be given a Civ 4 with Hexes and modern UI, graphics and improved performance.
    Expand
  5. Feb 10, 2018
    7
    After putting in a few hours as Scotland, I must say the new mechanic for Dark/Golden Eras is a bit underwhelming. The bonuses for Golden/Heroic Eras only seem to be related to loyalty and in my current game city loyalty seems to have become relevant only from the mid-game onwards. The current era dedications are a bit useless too. I hope these aspects can be modded into something moreAfter putting in a few hours as Scotland, I must say the new mechanic for Dark/Golden Eras is a bit underwhelming. The bonuses for Golden/Heroic Eras only seem to be related to loyalty and in my current game city loyalty seems to have become relevant only from the mid-game onwards. The current era dedications are a bit useless too. I hope these aspects can be modded into something more interesting.

    Emergencies are a really nice addition, but I'd like them to trigger more often. I've only seen it three times and I was the sole Civ to join in all of them. The end of and emergency should also force all the involved Civs to declare an automatic peace deal, imo. Right now the war rages on after the emergency is resolved.

    The new diplomatic policy cards coupled with the alliance system really have upped the trading aspect of the game. Prior to RnF I'd mostly use my trade routes to promote growth domestically, but now international trade is much more interesting. I love it.

    The AI seems to be more stable, without the mood swings we have seen previously in terms of diplomacy/opinion. The AI's ability to wage war and make a tactical use of its units is still a point of attention.

    So far I have no opinion on the new Government District. I built it very late and the the related buildings didn't really catch my eye.

    The new strucutures put in place by Firaxis are interesting but right now it feels like players will need the modders' help to be able to make the most of it.
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  6. Nov 24, 2018
    7
    I appreciated new features. They make gameplay more deep and interesting. The new expansion is base on mainly on the introduction of loyalty and dark/golden age progressing through the ages. Raise and fall introduce new civilitations also. Maybe no an essential expansion but if you want expand and make your game bit better you should buy it. In general I am happy of Civ Raise and Fall.
  7. May 3, 2019
    6
    A decent expansion that fixes a bit of stupidity of the AI, although leaving the most glaring holes. A system of loyalty and dark/golden ages. A few leaders to take advantage of the new features and some escenarios. Probably the weakest of all expansions of the history of civilization but cool on discount.

    It adds a bit more of strategy on warmongering.
  8. Aug 22, 2020
    7
    Очередное дополнение, глобально ничего не вносит в игру 7/10
Metascore
79

Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 48
  2. Negative: 1 out of 48
  1. Apr 25, 2018
    70
    There's no real reason to go for Rise and Fall unless you're a huge Civ VI nut who needs more content. The line between expansion and DLC is thin, and Rise and Fall lands right on the line. It's worth buying if you want more Civilization, but casual players may want to wait for a price drop or a meatier expansion.
  2. LEVEL (Czech Republic)
    Apr 24, 2018
    40
    Plenty of numbers, indicators and conditions that mostly have no real effect. And also, ideas built on unsteady legs. Please meet a modern Civilization and its DLC. [Issue#283]
  3. Apr 24, 2018
    60
    Add-on full of good, but unfinished ideas, spoiled by an artificial intelligence. However, this extension enriches the Sixth Civilization, but certainly not enough to convince a fan to buy it, especially when the price is not cheap.