User Score
6.5

Mixed or average reviews- based on 151 Ratings

User score distribution:
  1. Positive: 79 out of 151
  2. Negative: 35 out of 151

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  1. Apr 28, 2018
    0
    Such a disregard for his game and fans of the series is a disgrace! How can this be ?!
  2. Nov 26, 2018
    0
    The loyalty system sucks, completely obliterates many fun aspects of the original Civ 6 and adds frustrating elements which punish the player 100 times more, and the AI does not seem to be effected by the same changes. You could place down a city and have it rebel in several turns without you ever having the opportunity to give the citizens what they want, then have it in a constantThe loyalty system sucks, completely obliterates many fun aspects of the original Civ 6 and adds frustrating elements which punish the player 100 times more, and the AI does not seem to be effected by the same changes. You could place down a city and have it rebel in several turns without you ever having the opportunity to give the citizens what they want, then have it in a constant state of revolt/capture/revolt until you just give up and raze it in disgust.

    Lets talk about settling on a new continent? Nope~ better bring an army and keep recapturing that city. In a nutshell, this is borderline broken and at best just annoying content that adds more frustration to the 'average' civ player, this is purely for the elitist neckbeard players who take the game so incredibly serious and micromanage everything down to each and ever square, everyone else be damned, this DLC is basically that - not for casual civ players period.

    Loyalty is best explained as removing the players ability to build cities remotely near other cities period, further reducing the ability to have sprawling multi-Continent spanning civilizations otherwise the punishments for the player are so severe, it wastes the players time considerably. But what if you start close to multiple rival civilizations? Then expect to run into loyalty based problems constantly, and for the most part - the player is always on the losing end of those battles.

    Domination mode suffers too, no more sending over a large army to capture an enemy civilization, because it'll just loyalty flip within 5 turns -constantly- forcing you into pretty much razing city after city unless you want to micromanage loyalty so carefully as you can find an opening so you could actually keep a city for yourself and start a foothold.

    I could go on and on, just read the more critical responses and you'll see why the harsh comments, it's going to boil down to one factor, how much micro-managing are you willing to put up with, how much frustration are you willing to put up with, this expansion makes VI somehow makes the game worse - please, do yourself a favor and just pick up Civilization V and the expansions, those are so much better.
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  3. Apr 21, 2018
    4
    Civilization is my favorite franchising, but this game have so mane bugs and it seems that the developers don't care to fix ....
  4. Mar 5, 2018
    3
    A pesar de la expansión ésta es la peor de todas las series de civilización, el problema para mí sigue siendo el mismo, en cuanto la partida avanza un poco lo único que puedes hacer el pulsar el botón de siguiente turno, cada cosa que construyes tarda una cantidad ridícula de turnos, una partida de civilización 6 se puede resumir en tres palabras, click, click, click....
  5. Feb 12, 2018
    0
    A game that fixed none of the problems of its predecessor and just adds a few new mechanics here and there, as well as 10 new civs.
    I couldn't care less about Civs, thought I, fix diplomacy, AI, the game becoming a chore after your empire is established - thought I they would do. But no. New civs and that's it. Shame
  6. Feb 24, 2018
    2
    It just doesn’t add anything of any significance. The biggest addition is city loyalty, which basically boils down to don’t build a city nearer to more rival cities than to your own. That’s the single biggest new gameplay concept you’ll have to consider in this expansion, everything else is just minor (completely irrelevant in most cases) effects applied pretty much arbitrarily. NotIt just doesn’t add anything of any significance. The biggest addition is city loyalty, which basically boils down to don’t build a city nearer to more rival cities than to your own. That’s the single biggest new gameplay concept you’ll have to consider in this expansion, everything else is just minor (completely irrelevant in most cases) effects applied pretty much arbitrarily. Not randomly as such, but just as a result of things that happen regardless, so they don’t give you anything new to plan. To break it down:

    Ages (Dark, Golden): The only notable effect of these is to increase or decrease city loyalty. This comes in to play if you have a city that’s outnumbered by nearby rivals - you might lose it (or gain a rival’s) in a dark age. This is something you can plan for, and is the only new thing in the expansion that you’ll have to think about (ie don’t put your own cities out on their own where you’ll lose them, and if a rival settles on bearish to you, on its own, you could try to take it by building your own cities nearby, if that fits your overall strategy, or you think it’s owrth changing your strategy just to take one city).

    So how do you get dark and golden ages? Through “era points”, which are rewards for doing stuff you’d do anyway, like clearing barbarian camps, building wonders, being first to discover things, changing government, etc. It doesn’t alter how you think about the game, it just happens. It also seems totally unbalanced to me - every time I’ve played I’ve got golden eras in the first one or two, mostly thanks to killing barbarians, then a dark age as there was bugger all I could do to get era points.

    Governors. You can recruit these and give them little perks, and put one in a city to increase loyalty there. The perks are mostly ignorable, as is the loyalty most of the time. Nothing to actually plan for with these, save one that unlocks some new improvements which are slightly cool.

    And that’s it. Bottom line - it doesn’t make the game any deeper. It alters it slightly, and not necessarily for the better. Would have got 5/10 if it had been a free patch.

    Of course, it also adds new civs and wonders, which are nice, but soooooooo not worth what Firaxis charges for them.
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  7. Feb 12, 2018
    1
    It's pretty abnormal for an expansion to be significantly worse than the main game, this is one of those rare cases.

    The new civs are the best thing about it, and they are really the least exciting set of new civs Firaxis have ever released. The new mechanics are just micromanagement hell. The new districts make the gameplay bloated. The era mechanic is annoying and intrusive.
    It's pretty abnormal for an expansion to be significantly worse than the main game, this is one of those rare cases.

    The new civs are the best thing about it, and they are really the least exciting set of new civs Firaxis have ever released.

    The new mechanics are just micromanagement hell. The new districts make the gameplay bloated. The era mechanic is annoying and intrusive.

    However, the worst thing about this expansion is that it doesn't address any of the real issues people had with the base game. Religious combat is still tedious, the AI is still awful, the UI is still missing many basic features (queues, decent management screens, decent mouse-over information...) and many features are also lacking (end of game map replay screen, etc.).

    A poor job. Why the 'critics' love this so much, I don't know. But they are obviously out of touch with the player base.
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  8. Feb 15, 2018
    0
    A lot of money for the same broken combat AI. This game was great for a single play-through but not much more than that.
  9. Feb 10, 2018
    0
    So AI still sucks huh ? The graphics is still cartoonish and the gameplay is still as dull ? That's enough for me.

    You had amazing Civilizations from 2-4 and then you somehow managed to turn it into a piece of garbage with horrible AI being on top of it all.
  10. Jul 19, 2018
    0
    I gave 1 for Civilization 6, so I will give 0 for Rise and Fall. The developers resolved none of the problems that existed in Civ6:
    - Cartoon Graphics
    - stupid Civics Tree that makes gameplay really ridiculous, so one can have Computers without even knowing Elecrticity lol. - Useless Wonders (instead of revising them, they introduced even more useless Wonders) - just in case you don't
    I gave 1 for Civilization 6, so I will give 0 for Rise and Fall. The developers resolved none of the problems that existed in Civ6:
    - Cartoon Graphics
    - stupid Civics Tree that makes gameplay really ridiculous, so one can have Computers without even knowing Elecrticity lol.
    - Useless Wonders (instead of revising them, they introduced even more useless Wonders) - just in case you don't know why they are useless - they are too costly and the placement of them is so ridiculous, basically there is no need to bother building more than 1 or 2 (and there are more than 20 in the game), so more than 90% of them are absolute waste of... whatever.
    - Game is not really user friendly and countavle - counting the religious influence from other cities you have to look for those arrows, same things refers to the external tourism output - you can see it, but how it grows you basically have to calculate yourself (and this is a Culture vistory main prerequisite).
    - Religion victory is impossible in multiplayer, cause any military unit can kill your missionaries (in a single player game the AI is sooooo stupid that it won't do that), which makes religious victory a step back vs diplomatic vistory in Civ5 (that at least had sense).

    Instead of focusing on what's matter - Firaxis just added more ridiculous stuff
    - Golden/Dark ages - just more graphics at the end of every Age and a small and useless bonus on the top of that.continue
    - Governors - another complicated and quite useless concept that just make the game less countable.

    Resume: another project that just want to get more money from the famous franchise. Don't waste your money. Seriously, just don't.
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  11. Nov 21, 2018
    1
    Overpriced DLC for biggest Civ failure, unplayable and horrible Civ 6. Rise and Fall changes almost nothing. They just want more and more money, Now they charge 40 EUR for every DLC, it means whole game costs like a used car. Dont buy it.
  12. Feb 11, 2018
    0
    I created an account just to write this review. I don't have many complaints about this game but the main point of contention I have is the quality of the game's AI. I'm was recently made aware that all the civ games have AI problems but I've played civ 5 and I didn't see any outstanding issues similar to the one's in civ 6. I'll start with things I enjoyed about the game.

    I liked the
    I created an account just to write this review. I don't have many complaints about this game but the main point of contention I have is the quality of the game's AI. I'm was recently made aware that all the civ games have AI problems but I've played civ 5 and I didn't see any outstanding issues similar to the one's in civ 6. I'll start with things I enjoyed about the game.

    I liked the fact that players are able to assign governors to get different perks

    I liked the timeline and dark/golden age system

    What I hated:

    The enemy Ai's still have problems in how they manage their strategy. A few others have reported that the AI has problems with its war declaration/diplomacy system and it's absolutely true. One minute the AI you're playing against declares an alliance with you and the next minute..and i do literally mean the next minute....it declares a surprise war...in literally every..playthrough. It constantly disrupts a person's playthrough and hinders a person's ability to fully explore everything the rise and fall expansion has to offer. Typically I would assume that this mechanic had been added to challenge the player but it starts to raise questions when there's a declaration of a surprise war by an AI in every playthrough at exactly the same time in each playthrough...in settler mode. I could understand if the AI functioned this way in prince mode or something but I think it's indicative of a bug when a person is trying to play in noob or beginner mode and can't catch a break.
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  13. Mar 3, 2018
    0
    1. New content on 2-3 hours gamplay...
    2. They called it not DLC, they called it "Expension". Good marketing move Firaxis, but no.

    Total: garbage DLC + Big price = great disappointment.
  14. Apr 3, 2018
    4
    This game has many of the same problems that civ 5 has: glitching/freezing, AI that will act ridiculously (in my first game I was at peace with the english while they were attacking me). Like in civ 5, terrain that produces production is disproportionately valueable in the beginning. Like in civ 5, there is no functional map editor to create starting positions and what not to playThis game has many of the same problems that civ 5 has: glitching/freezing, AI that will act ridiculously (in my first game I was at peace with the english while they were attacking me). Like in civ 5, terrain that produces production is disproportionately valueable in the beginning. Like in civ 5, there is no functional map editor to create starting positions and what not to play made-up scenarios, which even civ 2 had. like civ 5, the graphics are fancy. happiness is city level, which (with housing) makes growing cities more difficult, favoring ICS strategy. Definately not worth the $. Expand
  15. Jan 1, 2019
    1
    CIVILIZATION VI IS THE WORSE IN THE SAGA.
    It´s bad, it´s just plain bad, you click on the right, and points to the left. Select a unit and it will open a menu that doesn´t have anything to do with it. Oh, you have units available, how about I tell you to go to the next round? You just conquered a city? oh don´t worry, you can keep it, if the war finishes in the next 3 rounds.
    Was this
    CIVILIZATION VI IS THE WORSE IN THE SAGA.
    It´s bad, it´s just plain bad, you click on the right, and points to the left. Select a unit and it will open a menu that doesn´t have anything to do with it. Oh, you have units available, how about I tell you to go to the next round? You just conquered a city? oh don´t worry, you can keep it, if the war finishes in the next 3 rounds.
    Was this programed by a blind monkey with parkinsons?
    FCK THIS GAME. FCK THE DEVELOPERS. FCK 2K FOR PUBLISHING CRAP LIKE THIS.
    They´ve taken a beloved saga and turned it into the biggest dissapointment of 2018, since Civ IV that they can´t do a good game (maybe they are too focused on SCREWING THE FANS UP instead of making a decent game).
    Hey 2K, Firaxis, next time you are going to rape your customers, at least give us something good, just something, because not even the ost keeps the same volume from one song to the other, which by the way are AWEFUL, some gutural song, some chinese harp and the plain base melody just to mention a few.
    I still can´t believe something like this exists...and not only that, they even have the balls to publish and release an expansion....to make this crap into a tiranosaurus crap.
    What a waste of time.
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  16. Jul 13, 2019
    3
    They have made some improvements in this add on but they've made the loyalty system much too strong and really confusing so you'll find cities randomly rebelling over and over and over again. And they should have had dissidents appear and try to take your city, instead they appear and they've already taken your city. You really have to read the instructions to figure out what the f isThey have made some improvements in this add on but they've made the loyalty system much too strong and really confusing so you'll find cities randomly rebelling over and over and over again. And they should have had dissidents appear and try to take your city, instead they appear and they've already taken your city. You really have to read the instructions to figure out what the f is going on. I think on some level it's realistic but it's just not obvious playing it what the issue is or what it's happening and it kind of ruins the fun. On cities you've conquered YOU MUST put a governor in the city or the AI will simply take the city away from you... over and over and over again. This is one of the few things that threw me and made me feel crazy and angry. Otherwise it's pretty good. Expand
  17. May 25, 2020
    1
    Какой-то дикий дисбаланс в игре. Построил второй город на самом хлебном месте. Сразу бунт - жрать жителям нечего, хотя пищи в округе тьма. После такого косяка дальше играть смысла нет. Пойду в старую циву играть.
Metascore
79

Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 48
  2. Negative: 1 out of 48
  1. Apr 25, 2018
    70
    There's no real reason to go for Rise and Fall unless you're a huge Civ VI nut who needs more content. The line between expansion and DLC is thin, and Rise and Fall lands right on the line. It's worth buying if you want more Civilization, but casual players may want to wait for a price drop or a meatier expansion.
  2. LEVEL (Czech Republic)
    Apr 24, 2018
    40
    Plenty of numbers, indicators and conditions that mostly have no real effect. And also, ideas built on unsteady legs. Please meet a modern Civilization and its DLC. [Issue#283]
  3. Apr 24, 2018
    60
    Add-on full of good, but unfinished ideas, spoiled by an artificial intelligence. However, this extension enriches the Sixth Civilization, but certainly not enough to convince a fan to buy it, especially when the price is not cheap.