Metascore
79

Generally favorable reviews - based on 48 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 48
  2. Negative: 1 out of 48
  1. Apr 25, 2018
    70
    There's no real reason to go for Rise and Fall unless you're a huge Civ VI nut who needs more content. The line between expansion and DLC is thin, and Rise and Fall lands right on the line. It's worth buying if you want more Civilization, but casual players may want to wait for a price drop or a meatier expansion.
  2. Feb 27, 2018
    70
    All the additions brought to the strategic table by Rise and Fall fit harmonically into the main game. But they rarely constitute this to be a must-have. Especially since it doesn’t address one of the main problems of the main game, the sometimes highly incompetent AI.
  3. Feb 16, 2018
    70
    Rise and Fall extension adds a lot of content and new gameplay mechanics, some of them being better than others.
  4. Feb 14, 2018
    70
    Rise & Fall falls a bit short of our expectations as the new features lack some impact on the gameplay , while the diplomatic inconsistencies of the IA makes alliances hard to make. The new civs and new content still make it a content to own for the fans.
  5. Feb 11, 2018
    70
    The Rise and Fall expansion is a welcome addition to Civilization VI. While the Loyalty, Ages and Alliance mechanics stand out as the best additions, the newly added governors seem somewhat lacking, and the AI needs more work in order to properly cope with the new Alliance and Emergency mechanics.
  6. Feb 7, 2018
    70
    Civ VI is undoubtedly a better game with the addition of Rise and Fall - especially when you are struggling to hold everything together through a Dark Age. However, I do not think this expansion brings it to a place where all of its core ideas have really gelled yet.
  7. Feb 7, 2018
    70
    Quotation forthcoming.
  8. Feb 7, 2018
    70
    A solid, but safe expansion of the base game.
  9. Apr 24, 2018
    60
    Add-on full of good, but unfinished ideas, spoiled by an artificial intelligence. However, this extension enriches the Sixth Civilization, but certainly not enough to convince a fan to buy it, especially when the price is not cheap.
  10. Apr 7, 2018
    60
    Rise and Fall is a novel yet slightly disappointing expansion that accomplishes very little of worth. In fact, it often feels at odds with what Sid Meier’s Civilization is, changing the game’s flow into a senseless time intensive marathon. While past Firaxis expansions often gave you creative and interesting new tools to play with as you see fit, Rise and Fall instead seems hellbent on corralling the way you play, and the end result is a more restrictive game than what we had on launch.
  11. Feb 28, 2018
    60
    Rise and Fall brings a lot of changes to Civilization 6, both massive and barely noticeable, but, surprisingly, none of them alter the familiar gameplay flow. The Ages, loyalty, and governors are half-baked and barely scratch the surface of their true potential, while still dimwitted AI feels even more feeble-minded because of the new features.
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  1. Feb 8, 2018
    Firaxis still hasn't built a truly great Civilization to stand the test of time here, but it does feel like history is marching in the right direction. Remember Civilization V's first expansion didn't quite get it there either, but the second did. I remain hopeful that I'll still be diving into Civilization VI a few years from now.
  2. Feb 9, 2018
    Messy, boisterous, chaotic - Civilization 6: Rise and Fall is the antidote to the Enlightenment. [Recommended]
  3. Feb 8, 2018
    Rise & Fall gets its hooks in deep, showing that the enlarged game’s greatest strength may not be its scale or its history, but the sense of togetherness it inspires, and the way it drags the player down to the surface of its gorgeous world.
  4. Rise and Fall adds, tweaks and expands, but it doesn’t address some of the underlying issues, particularly those related to the AI. We’re not quite in the new golden age yet.
  5. Feb 16, 2018
    Rise and Fall is aware that there is far more about the history of human civilization that a game of the same name could and perhaps should attempt to capture. But we already have a clean, simple story. Everything else can exist at the edges, included, but not so important that you can’t ignore it.
User Score
6.5

Mixed or average reviews- based on 151 Ratings

User score distribution:
  1. Positive: 79 out of 151
  2. Negative: 35 out of 151
  1. Feb 12, 2018
    1
    It's pretty abnormal for an expansion to be significantly worse than the main game, this is one of those rare cases.

    The new civs are the
    It's pretty abnormal for an expansion to be significantly worse than the main game, this is one of those rare cases.

    The new civs are the best thing about it, and they are really the least exciting set of new civs Firaxis have ever released.

    The new mechanics are just micromanagement hell. The new districts make the gameplay bloated. The era mechanic is annoying and intrusive.

    However, the worst thing about this expansion is that it doesn't address any of the real issues people had with the base game. Religious combat is still tedious, the AI is still awful, the UI is still missing many basic features (queues, decent management screens, decent mouse-over information...) and many features are also lacking (end of game map replay screen, etc.).

    A poor job. Why the 'critics' love this so much, I don't know. But they are obviously out of touch with the player base.
    Full Review »
  2. Feb 8, 2018
    6
    Are you afraid of rise of the machines or what?

    All the changes make sense only in multiplayer, while if you're playing VS. AI, it's still
    Are you afraid of rise of the machines or what?

    All the changes make sense only in multiplayer, while if you're playing VS. AI, it's still all the same and worse, because the main and fatal problem remains unfixed - weak AI. Can't understand, why developers don't spend more time on making it more competitive.

    AI, is everything OK with you? AI, please don't die so young!

    Also because of new features the game becomes even more complex for AI to handle it. An average player adapts to such changes very quickly, while it seems that AI struggles more and more with every single new feature.

    Of course in the end you can't make a perfect AI (or can you?), which plays better than an experinced strategist. But it doesn't mean that you should make it so stupid and forget about making it better step by step.

    Good features and Greedy developers.

    Speaking of new features - it's not worth the current price, but it makes the game better and more interesting - once more only if you're playing with friends. Remember, AI is not your friend! And still, while there's not a few features, they don't make it a new game at all, again - the price says the opposite, don't believe it. Draw conclusions. Also I'm sure not everyone will think that new in "Rise and Fall" equals good.

    And finally not everything that developers represent as new actually is. The main example is the Golden Age. Really? You don't know about it only if you haven't played any previous Civilization. Yes, it differs, but the point is that it could have been present in Civ6 from it's very start without these "Rise and Falls" for the price of Civ7.

    ... Greed already ruined EA reputation. Don't be as stupid as your AI, don't ruin yours.
    Full Review »
  3. Feb 12, 2018
    0
    A game that fixed none of the problems of its predecessor and just adds a few new mechanics here and there, as well as 10 new civs.
    I
    A game that fixed none of the problems of its predecessor and just adds a few new mechanics here and there, as well as 10 new civs.
    I couldn't care less about Civs, thought I, fix diplomacy, AI, the game becoming a chore after your empire is established - thought I they would do. But no. New civs and that's it. Shame
    Full Review »