Shadowveil: Legend of The Five Rings Image
Metascore
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  • Summary: Train unique samurai, embark on missions, and play the cards dealt each run on an epic roguelite adventure in the Legend of the Five Rings universe. Each defeat opens new strategic skill tree options and more powerful cards to face the growing threat in the Shadowlands.
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Mar 11, 2025
    85
    Shadowveil: Legend of The Five Rings is a fast and varied run-focused game. The automated combat isn’t too visually engaging but has an option to, VHS-tape style, accelerate the flow of time. Players have a lot of ways to customize their unique hero and samurai, from classes with unique associated ability cards to clan upgrades to equipment to battle-specific spirits. It makes each run engaging in its own right and offers plenty of space for meta-progression. The fictional universe is decent, but the story lacks a unique element to keep players invested. Maybe the pair of twins need to talk more, or the world needs to feature extra lore. Shadowveil: Legend of The Five Rings develops a good rhythm and offers plenty of variety but the lack of direct control never feels natural.
  2. Mar 20, 2025
    75
    Samurai Cards has its pros and cons. Feudal fantasy Japan, card collecting, grinding upgrades and roguelike elements on the one hand, an uninformative tutorial, a limping game interface and shallowness on the other.
  3. Apr 16, 2025
    70
    Shadowveil has the makings of something thoroughly enjoyable, but is hurt by a lack of polish and of a clear direction. It feels like the team wanted to make two different games, but had to glue them together, leading to lots of awkward mechanical contradictions under the pretty ink — it’s a testament to the individual systems’ strength that the game is quite fun regardless.