User Score
7.8

Generally favorable reviews- based on 173 Ratings

User score distribution:
  1. Negative: 27 out of 173

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  1. Jan 1, 2017
    5
    The game does a lot right, fast, creative, easy to get into, crisp controls. But for me the A.i. completely ruins it, it's the same kind of **** nfs often used, where the enemies get better during the race depending on how you drive, so the only way to win is to sandbag for the first 3/4 of the game, and then overtake everyone in the last few turns. It's just not fun for me if you try toThe game does a lot right, fast, creative, easy to get into, crisp controls. But for me the A.i. completely ruins it, it's the same kind of **** nfs often used, where the enemies get better during the race depending on how you drive, so the only way to win is to sandbag for the first 3/4 of the game, and then overtake everyone in the last few turns. It's just not fun for me if you try to win a race, which you first lost by half a second, and then you are still losing after you improved your time by ten seconds(which is exactly what happened). If you don't mind that, it's a good game. Expand
  2. Nov 17, 2016
    6
    This game feels fast and fluid, but I found myself getting bored of the repetitive nature of some of the tracks and the lack of depth to the game as a whole. I could see a sequel to it being great, but I would pass on this game if you are currently looking at buying it.
  3. Sep 18, 2016
    5
    rubber banding A.i destroy what could have been a great game, no weapons as such just power ups but yeah that rubber banding A.I kill's it for me. as for the rest of the game it's great but without good A.i what is the point?
  4. Aug 31, 2017
    6
    Redout
    Gorgeous game, dull gameplay
    Redout is an anti-gravity racing game that reminded me most of wipeout, and just having played wipeout omega collection 2 months ago, I couldn’t help but compare the 2 the whole time… There is a lot here in redout, but there is a lot missing from redout as well… This game features a career mode, quick race, split screen, and online.. The career mode
    Redout
    Gorgeous game, dull gameplay
    Redout is an anti-gravity racing game that reminded me most of wipeout, and just having played wipeout omega collection 2 months ago, I couldn’t help but compare the 2 the whole time…
    There is a lot here in redout, but there is a lot missing from redout as well…
    This game features a career mode, quick race, split screen, and online..
    The career mode is where you’ll be unlocking all the things for the other modes...
    you start out choosing your vehicle for your preferred playstyle...
    and there’s a robot voice that gives you a rundown on what each vehicles stats mean before you choose it as your free ride..
    You aren’t stuck with it... but you’ll have to save up money for the others...
    The career is a bunch of money saving, buying new vehicles and buying active and passive abilities for them and then upgrading those abilities... you can even take on sponsor challenges for bonus cash...
    but after you pick your new ride your off to do races and time trials…
    The game technically has 11 different modes but when it comes down to it, it’s basically just a game of racing opponents or the clock, with the occasional extremely annoying instadeath tracks…
    I had decently high expectations for this game and at first it met those expectations, the music was great, the driving felt perfect, the game was fast.. but a tiny bit slower than wipeout, so first person racing is more of a realistic option here…
    and the tracks are gorgeous…
    these are some of the best looking tracks I’ve seen in a racing game
    however after only 30 minutes of playing the game just started to feel numbing..
    Its tracks just have no life to them, they’re shiny and pretty... but they’re just there…
    there are no shortcuts for example which is something that can really help a track become memorable...
    because of a lack of tiny things like no shortcuts or branching routes every track starts to feel the same, you’re just going forward strafing and breaking so you don’t hit the walls, or pitching up to stop your ride from scratching the bottom..
    as there is a damage system here and a few game over races thrown in there making it extremely important to be cautious of walls, and especially jumps as you can fly off of a track in some modes and its instantly game over instead of respawning like a normal race…
    This dullness isn’t helped by the fact that while sure there are 35 tracks total in all of the modes,
    there are only 14 different race tracks and unlocking them all will take you very deep into this games campaign
    as tracks are basically split by racing class, with the first 8 being constantly repeated until you earn enough xp from racing the tracks in modes that feel the same to get to level level 15 and then again 22 to purchase better vehicles for the tougher challenges to unlock the final 6 race tracks
    It only takes 3 hours of playtime to get to this halfway mark…
    but the racing becomes so dull that the 3 hours feels like 6
    Online though is essentially a ghost town..
    This is a smaller publisher and a smaller releases so this is expected...
    id view it as a possibility more than a promise...
    don’t buy this game hoping for some online racing

    do I think Redout is a bad game?
    I don’t...
    It’s no wipeout, but it’s still a decently fun racing game, it just loses its charm way too fast...
    I give Redout
    a 6.0/10
    Expand
  5. Jul 5, 2017
    7
    Everything runs so smooth and the controls are good and well designed, the core is simple but it's effective. As there has been some time since we had that f-zero and wipeout, redout is the perfect way to bring those feelings back and stronger than ever with astonishing graphics and cool looking circuits as well as a pretty decent OST
  6. Sep 16, 2016
    7
    The game visuals are music are both good, and the controls are solid but the game lacks several features that keep it short of greatness.

    No turbo-start "mini-game" at the start of the race like in mariokart and wipeout. Those make the beginning of a race less boring. They should be added. No real weaponry to speak of. No missiles, earthquakes, plasma cannon, rockets, etc. etc. We
    The game visuals are music are both good, and the controls are solid but the game lacks several features that keep it short of greatness.

    No turbo-start "mini-game" at the start of the race like in mariokart and wipeout. Those make the beginning of a race less boring. They should be added.

    No real weaponry to speak of. No missiles, earthquakes, plasma cannon, rockets, etc. etc. We have the pure mode without any weapons, why not have a wild mode with wipeout-like weapons? Driving is great, driving AND fighting at the same time is even greater.

    It's a bit hard to see what kind of turn is coming up next. This one is a hard problem to solve but it's definitely a problem.

    In its current state, you can see the devs did a good job and that the game has real potential to be Wipeout's successor if it fixes the issues outlined above.
    Expand
  7. Jan 11, 2018
    6
    The game started as a very promising Wipeout "clone" but didn't really live up to the expectations...
    - The graphics, although not my style (I prefer more realistic than stylized gfx), are detailed enough, the flow is nice but had a major downgrade (the devs called it an upgrade) with patch 1.2. After that there's too much contrast and too much saturation/vibrance.
    - The audio and
    The game started as a very promising Wipeout "clone" but didn't really live up to the expectations...
    - The graphics, although not my style (I prefer more realistic than stylized gfx), are detailed enough, the flow is nice but had a major downgrade (the devs called it an upgrade) with patch 1.2. After that there's too much contrast and too much saturation/vibrance.
    - The audio and soundtrack are indeed one of the best I've heard in such games
    - The gameplay although solid and good, suffers because of the track design. I've progressed half the campaign mode and I've noticed that many tracks are just a random sequence of turns here and there... It's not impossible to play or win but you need to learn the tracks very well and practice again and again. Not fun for a game...
    In the game there's a campaign mode that you progress to earn credits and unlock new tracks (apart from dlc content). There are two types of add ons, one offensive and one defensive which you choose before the race (which are also unlocked using the credits earned). The offensive can be used once the energy bar is full or use a speed boost. There's also a split-screen mode but it doesn't save the day...
    I could recommend the game at 15eu but not at the present price. More than that I'm hesitant to recommend it after the 1.2 patch gfx...

    There are much better Wipeout alternatives out there
    Expand
  8. May 18, 2020
    5
    Redout is a cool game with some deep flaws.
    + Awesome sense of immersion and speed
    + Has a system where the excellent music builds depending on your speed - really cool + Yes this is "the new Wipeout" + Lots of upgrades and a "career" mode to keep you playing even if you don't play online - Almost no advanced strategy is explained anywhere by the developers. - Even some of the basic
    Redout is a cool game with some deep flaws.
    + Awesome sense of immersion and speed
    + Has a system where the excellent music builds depending on your speed - really cool
    + Yes this is "the new Wipeout"
    + Lots of upgrades and a "career" mode to keep you playing even if you don't play online
    - Almost no advanced strategy is explained anywhere by the developers.
    - Even some of the basic features - like upgrading your hull - almost require a visual aid because they're difficult to spot for a newcomer.
    - ...to the point that it can actually be difficult to win some of the early events because you just didn't know what to do.
    - "Skin deep" concept. Sure making a new Wipeout is cool, but there's basically only one thing to do - go real fast - and aside from competing online against friends there's not really anything more to find here. Once you beat all the tracks including the "boss" tracks, you'll have seen all there is to see.

    Overall you can see why this is a frustrating game for some. If you bought the "wrong" starting ship or got the "wrong" upgrades, you'll quickly feel uncompetitive even in the Campaign mode. You may even have to restart a couple times until you hit on the right combo. And even then, most people don't spot features like hull upgrades. Even if you did, you'd better have picked the right hull to be spending your credits on! It's a little silly. The devs should have bothered to go back and patch in some hints, along with some buffs so the ships would be at least a little more balanced. There are a few ships and powerups that are just straight-up bad choices, and you shouldn't ever select them except as a joke.

    Advanced strategies not explained:
    - The physics intentionally make it faster to bump into walls to help you turn, taking a little damage, than to avoid the walls. The fastest players are constantly scraping the rail to make tight turns.
    - There's a way to drift the ships to make hairpin turns - not explained anywhere (strafe opposite of the turn for a moment, steer into the corner, then quickly strafe in the same direction as the corner).
    - Some ships are much better than others. Leaderboards are dominated by the Sulha and sometimes the Asera, with Augmented Propeller + Turbo Boost upgrade. At the very least, these are "advanced" ships. Most beginners will prefer to learn with the more well-rounded ESA, and AugProp + Repair Drones will get you through a good bit of career while you learn to go easy on the walls. These are honestly the only 3 ships you need to consider. A couple more are competitive early on in career, but that's it.
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Metascore
81

Generally favorable reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 19
  2. Negative: 0 out of 19
  1. Jul 20, 2017
    80
    Redout is one of the most delightfully high-octane, edge-of-my-seat racing games in recent memory. It’s a thrilling adrenaline rush of an experience. It’s a finely-tuned joyride that’s been polished and balanced until it shines in a cornucopia of flashy colours.
  2. Jan 23, 2017
    80
    Intense anti-grav racing for the purist who values speed and control over all distractions.
  3. Nov 11, 2016
    80
    In the end, Redout is a very good racing game. It may not introduce anything completely new or revolutionize the genre, but it nails the fundamentals so well that fans will be glad that it exists. It has a great presentation and a decent track selection, while the amount of modes almost makes up for the lack of online community. If Redout represents the start of a comeback for futuristic racing, it is a good one, and genre fans will do well to pick it up.