A massive improvement over the original game, to the point that it's one of my favorite games on the Build Engine.
This game's filled withA massive improvement over the original game, to the point that it's one of my favorite games on the Build Engine.
This game's filled with cool setpieces like sinking boats you have to escape, blowing up entire buildings, a massive gunfight on a motorcycle in a large stadium, exploring a ghost town that you brought to its knees levels before, you name it. The weapons aren't as good as other games in a similar style, at least initially. You gather greater weapons as the game goes on, all much more useful in this game than its predecessor thanks to simply being given more ammunition for them, which is a godsend since enemies in this game can put out high amounts of damage in short amounts of time.
When it comes to environmental design and artstyle, this game is just as distinct as the first one, except unlike Redneck Rampage 1, I can actually appreciate the great visuals because I'm looking at them while playing a good game. The same guy who did environmental design for Half-Life did it for Redneck Rampage Rides Again, and that should be proof enough as to just why Rides Again is easily the greatest-looking game on the Build Engine, going so far as to make textures giving off the illusion of dynamic lighting years before that was standard.
Also a key point here (hahaha laugh please) is that Rides Again improves the keyhunting vastly over the original Redneck Rampage, putting the keys you need to find to progress in much more well-lit, distinct spots, preventing them from as easily blending into the background as they do in the OG Redneck Rampage.
All in all, Redneck Rampage Rides Again is a massive improvement over the first game, so much so that I have to commend Xatrix for it. Clearly very receptive. Some awesome setpieces, dumb but funny humor, fun (if jank) vehicular sections years before that was commonplace, stellar artstyle, nice soundtrack, and more make this a great classic FPS game.
And no, you can't pull the nostalgia card on me for saying I like it. Was born in 2001, *itches!… Expand