- Publisher: THQ
- Release Date: Apr 7, 2003
- Also On: PlayStation 2, PlayStation 4
User Score
Mixed or average reviews- based on 92 Ratings
User score distribution:
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Positive: 24 out of 92
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Mixed: 48 out of 92
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Negative: 20 out of 92
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Sep 13, 2013A solid action shooter but really does not stand out from similar games of the era.
Was relatively popular due to the success of the original but really did not stick to its roots and a was a blatant cash in from publishers.
No real link between this and the first, borrowing name only and you won't miss a great deal if you do not play this. Still provides some easy fast paced action. -
ScottR.Nov 2, 2004This game would be way better with online multiplayer!
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KelemvorMar 7, 2005A bad console-port. The graphic is mediocre at best, you cannot save, there are only checkpoints on really dumb places, and the story is boring to. If you develop games for a console, please don't martyr the pc-community with such crappy ports.
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JoeS.Mar 24, 2003Why would you buy this game and not any other FPS in the universe? Well its because of the GeoMod Technology right? Its the only game that has it right? Well this "new and revamped" geomod is non existant. All of the walls are "invincible" and I have not seen geomod throughout the game. If you want real geomod then buy the original RedFaction.
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Aug 26, 2014
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Jan 27, 2018Скучное продолжение и так далеко не самой лучшей первой части.
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Mar 11, 2014
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Mar 24, 2019
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Sep 1, 2020The PC port of Red Faction II plays a bit worse than the console versions. I expected better graphics but gameplay is still fun. Single-player is too short, multiplayer is better but still mediocre.
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Aug 27, 2021
Awards & Rankings
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For those of you who are online multiplayer fans though, an offline botmatch may just be seen as unacceptable … and that’s what you get with RFII. That’s a shame since the first one was fantastic.
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Short is never good, no matter which context you put it in. And this game is short. It's penis-envy short. It's the shortest single-player FPS game I've ever played. A four hour gameplay experience for a retail product is like a 20 second sexual intercourse. It just doesn't feel right, and you feel cheated.
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Fun, certainly, but single-player is a bit too linear and bit too short, even if the combat is engaging, well-thought out, and generally intense.