- Publisher: THQ
- Release Date: Apr 7, 2003
- Also On: PlayStation 2, PlayStation 4
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- Critic score
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- By date
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An entertaining FPS experience. It isn’t perfect; it’s not going to leave an impression on you like Half-Life 2 or FarCry did, but at the same time it will entertain you and keep you glued to your seat.
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Fun, certainly, but single-player is a bit too linear and bit too short, even if the combat is engaging, well-thought out, and generally intense.
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PC GamerAn above-average time-killer for stupid-shooter fans who won't miss multiplay. [July 2003, p.70]
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A good game that could have been a great FPS title for the PC if just a little effort had gone into porting this over from the consoles.
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It’s too short, too flat, and too plain.
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A pretty good shooter overall, offering up a short but sweet single-player campaign and a decent botmatch mode for a little extra lasting value.
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For those of you who are online multiplayer fans though, an offline botmatch may just be seen as unacceptable … and that’s what you get with RFII. That’s a shame since the first one was fantastic.
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Short is never good, no matter which context you put it in. And this game is short. It's penis-envy short. It's the shortest single-player FPS game I've ever played. A four hour gameplay experience for a retail product is like a 20 second sexual intercourse. It just doesn't feel right, and you feel cheated.
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Computer Games MagazineA perfect example of how cheap ports don't help anymore. First and foremost, the port has no multiplayer at all. None, nada, zippo. [July 2003, p.78]
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Computer Gaming WorldFurther compounding the game into sheer mediocrity is the downward spiral of the A.I. [Sept 2003, p.102]
Awards & Rankings
User score distribution:
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Positive: 24 out of 92
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Mixed: 48 out of 92
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Negative: 20 out of 92
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Feb 20, 2019
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Jul 25, 2018
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BenAug 9, 2009