Quest for Glory 1-5 Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critic Reviews Awaiting 4 more reviews What's this?

User Score
8.7

Generally favorable reviews- based on 13 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Are you feeling adventurous, Hero? The world of Gloriana, with all its wonderful diversity, awaits you. In this pack of five classic Sierra adventure games you will create your character (a warrior, thief, or magic user) and set out on a grand journey for fortune and fame! You will solveAre you feeling adventurous, Hero? The world of Gloriana, with all its wonderful diversity, awaits you. In this pack of five classic Sierra adventure games you will create your character (a warrior, thief, or magic user) and set out on a grand journey for fortune and fame! You will solve quests and puzzles, fight monsters, and save innocents.
    In the Quest for Glory pack, which contains all five parts of the classic action RPG games by Sierra, you create your own character, choose his class and abilities and then set out on your grand voyage. Quest for Glory games are universally acclaimed as one of the best adventure games ever developed. After completing a part, you can import your character into the next one, keeping your skills and some special rewards you've hoarded, like magic items.
    The story is another of the Quest for Glory series' strong points. It's very solid and immersive, with a light-hearted and humorous narrative that will keep you glued to the screen throughout each of the five installments.
    Expand
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 3 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 1 out of 4
  1. May 20, 2017
    10
    This review contains spoilers, click expand to view. A friend once told me: "Nostalgia is like is a syringe of morphine - it makes you feel good, and it makes you say stupid things." Well shoot me up in my eyeball because this game series *was* my childhood. Despite some acknowledged flaws, I cannot give it anything less than a perfect score.

    QfG 1: comes in both EGA and VGA flavours. There is a certain innocent charm to the initial entry. The problems are relatively small (it's the only one in the series where you don't save the world) and all the characters are colourful with their own idiosyncratic dialog. Combat is a little lackluster compared to later entries, but is probably the most imaginative world. In the little valley that is the game world there enchanting places to explore, like the magical garden known as Erana's Peace, the burrowing Meeps, the Dryad's grove, and the Flying Falls.

    QfG 2: EGA and relatively recent VGA remake. I highly recommend the VGA remake which polishes out the worst issues of the original which was the weakest in the series. The remake also boasts probably the best combat system. However, there is still little to do or explore in this game, beyond training your character for the final confrontation.

    QfG 3: where the series matures. A conspiracy among African tribes to bring forth a demon invasion against an Egyptian-esque civilization of liontaurs creatures (half man, half lion, all badass). This entry has some beautiful music, compelling characters, and a story more intricate than we see in most games these days.

    QfG 4: the pinnacle of the series. A cabal of vampire-wizards are manipulating you to bring the extra-dimensional horror Avoozl into the world who will blot out the sun for a thousand years, so that vampires may rule over humanity without fear of the light. This entry brings together many characters and plot threads that had been running throughout the previous three games; and yet even in your greatest victory - fighting the vampire-wizards inside the brain of Avoozl himself - it is all bittersweet, as two lovers must sacrifice themselves to save you. This is, without a doubt, my favourite game of all time.

    QfG 5: Sadly, a let-down after the jaw-dropping, tear-jerking roller-coaster that was 4. Something of a hurried epilogue to the last four games, most major characters get at least a mention through the story as you undergo trials to prove yourself worthy of the title "king" in a pseudo-Greek nation. Combat is a bit finicky as the camera perspective is quite odd.
    Expand
  2. Oct 23, 2020
    10
    Easily one of the greatest series I’ve ever played. While it doesn’t stand the test of time as much as I would’ve liked, it’s still at theEasily one of the greatest series I’ve ever played. While it doesn’t stand the test of time as much as I would’ve liked, it’s still at the very least a 8/10 for first time players. They just need to break through the barrier of slow pacing that was a staple of older adventure games. Expand
  3. Apr 28, 2022
    10
    For historical importance, the series gets a 10. This was back in the day when the King's Quest 'find irrational object to give to randomFor historical importance, the series gets a 10. This was back in the day when the King's Quest 'find irrational object to give to random creature/shove in random place' was called 'adventure gaming' and the Bard's Tale dungeon grind was called an 'RPG'. This series managed to knit both together in a way that involved:
    - meaningful character dialogue, unlike the Kings Quest series entries of the time
    - compelling story narrative
    - character development by doing things
    - attachment to the character through their development.

    Wasteland (1988) was probably the only other game successfully knitting the genres together at the time.
    Throw forward to Fallout, Deus Ex, Baldur's Gate and eventually the Witcher series and you'll understand the importance of these contributions.

    The downsides?
    1. Ailments of all games at the time
    - The series kept some of the cutesy king's quest nonsense puzzles (we capture fireflies by offering them candy??)
    - The series encouraged the grind, in a bad way. Hours were spent climbing up and down the same tree.

    2. Inconsistency across the franchise
    More fundamentally, as an RPG, the series never really found a proper RPG framework.
    -- The initial design allowed anyone to do everything and all you had to do was invest in your skills. Us kids at the time revelled in making the ultimate Warrior/Magic User/Thief hybrid. In QFG2 there were spells that non wizards couldn't cast, in QFG3 there were no new spells non-wizards could acquire and in QFG4 there was some modest movement back towards the original ethos by allowing magic-using non-wizards to acquire extra skills. What was once an open world became a straight-jacketed world for our hero.
    -- 'Stamina' was introduced in the first game as something you needed to be able to fight, a requirement that was removed in the second game allowing you to draw health instead so that stamina became just the thing you could draw on to train skills (severely hacked with stamina pills), and by the fourth game stamina was something you GAINED from combat. Across the franchise, the 'stamina' statistic did more harm than good.
    -- Random skills were introduced (yes, I'm looking at you swimming and acrobatics) while other class-defining skills (dodge, parry) were amalgamated, for no apparent reason in either case.

    The beauty of the original concept, to me and thousands others, that there were often three different ways of achieving the same objective was throttled down to their being one way to achieve the objective depending upon which of three different classes you belonged to, for no apparent reason.

    3. Quality control went downhill, fast.
    And then there were the bugs. QFG3 was hard work and required the user to maintain concurrent saves to avoid irreversible crashes ... QFG4 was one of the buggiest games ever released in its first incarnation (think CyberPunk 2077 buggy). It's not really clear from the outside why there wasn't quality control as it was released at about the crest of the Sierra wave and they could have easily paid for another 30 days of quality control. To be a fly on the wall in that corporate boardroom at the time. Someone made a ridiculously bad decision to release a faulty game and in retrospect the release of QFG4 could be called out as the 'jump the shark' moment for Sierra as a moribund brand. Gouging loyal consumers for cash flow by selling a faulty product only works once. And in fact it only did work once. Hence, no Sierra anymore.

    By and large this is a review of the first four entries in the series (as I have only casually played the fifth, and didn't think much of it when I played it fifteen years after its release ... the world had moved on).

    Still huge credit goes to the Coles for taking the gaming world a step forward at the time and for enriching the childhood of folk like me. Thank you.
    Expand
  4. Feb 21, 2018
    0
    Here's an idea: don't shove medicine down people's throats if you are unwilling to take it yourself. Quit under-rating Halo 3 because youHere's an idea: don't shove medicine down people's throats if you are unwilling to take it yourself. Quit under-rating Halo 3 because you don't own a 360, and quit hyping up the Half-Life franchise like it's full of innovation. What, exactly, aside from the gravity gun, is innovative about Half Life 2? It's possibly one of the most HEAVILY scripted and narrow games I've ever played. Is it good? Hell yes. But so is Halo. So quit trashing another good franchise just because you're a spoon-fed fanboy. I've built several of my own machines and Half-Life 2 looked gorgeous on ALL of them, but I've also owned an Xbox in my time, and I'm willing to concede that Halo is just as good as a series. My biggest complaint is with Steam. Yes, maybe steam users are stupid enough to put their money into what is obviously going to be a monopoly, but I'm not. The only Steam games I will ever purchase are Valve games, because Steam is all you can play them on. So go ahead, put money into something like this and watch as the market is monopolized and you have to pay for every game through Steam, keeping in mind that if your account was ever lost for whatever reason, all your games would be gone. Sadly, people don't think ahead, they've got the sheep mentality and it's going to screw us all. Expand