User Score
8.7

Generally favorable reviews- based on 1647 Ratings

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  1. Apr 6, 2015
    10
    Wow, this is seriously the most beautiful game I've ever played. After the opening cinematic, I didn't realize the game had started for 30 seconds. Mostly, because I had never seen a game that artistic and gorgeous and though the cinematic was still going. It just shows what is possible when you get great artists and an original idea and producers that allow you to try an artistic vision.Wow, this is seriously the most beautiful game I've ever played. After the opening cinematic, I didn't realize the game had started for 30 seconds. Mostly, because I had never seen a game that artistic and gorgeous and though the cinematic was still going. It just shows what is possible when you get great artists and an original idea and producers that allow you to try an artistic vision.

    My deduction of points for the game is for how hard it is. You guys think Dark Souls is hard. Child's play. I think I've died nearly a 1000 times by now. Now I know this is a fantasy world but let's imagine it's a real world and adventure. I mean if we can imagine the game, why can we not imagine the critique? If this little dude went on an adventure to save the tree/forest he'd be dead in 100 steps lol I mean did it really need to be to this level of difficult? I'm usually a very calm gamer but one section had me so frustrated that I thought I was going to spirit flame my cat with my controller. Otherwise, a really brilliant piece of work here.
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  2. Apr 6, 2015
    10
    Masterful platformer. From the majestic soundtrack to the awe-inspiring visuals, Ori and the Blind Forest will take you on a wonderful adventure and you will never look back.
  3. Apr 6, 2015
    5
    Don't let the beautiful backgrounds and emotive soundtrack deceive you. As impressive as all of that is, what we have here is a side-scrolling game that lacks the fun and imagination of Rayman or Shovel Knight, and is thoroughly tiresome at various points. The combat is rather boring - just punch a button and fire random homing-missiles. Basically if you look torturous levels ofDon't let the beautiful backgrounds and emotive soundtrack deceive you. As impressive as all of that is, what we have here is a side-scrolling game that lacks the fun and imagination of Rayman or Shovel Knight, and is thoroughly tiresome at various points. The combat is rather boring - just punch a button and fire random homing-missiles. Basically if you look torturous levels of platforming difficulty, and a ridiculous system of saving your progress, then this might be for you. The visuals though are awesome! Expand
  4. Apr 3, 2015
    9
    Ori and the blind forest demuestra que los juegos de plataforma están lejos de estar muertos. Este juego nos deleita con su estupendo y detallado apartado visual, que crea la atmósfera perfecta para su historia. Desde que lo empiezas a jugar te atrapa y no te deja ir. A pesar de su diseño gráfico parecido a un cuento de hadas dista mucho de ser un juego fácil o amigable, realmente te va aOri and the blind forest demuestra que los juegos de plataforma están lejos de estar muertos. Este juego nos deleita con su estupendo y detallado apartado visual, que crea la atmósfera perfecta para su historia. Desde que lo empiezas a jugar te atrapa y no te deja ir. A pesar de su diseño gráfico parecido a un cuento de hadas dista mucho de ser un juego fácil o amigable, realmente te va a retar como jugador; ya que su complejidad y el necesario uso de estrategia en algunas situaciones, obliga al jugador a prestar mucha atención a los saltos y a pensar en la solución de algunos acertijos muy bien planeados. Esto le da una la jugabilidad y profundidad interesante a esta hermosa obra de arte. si te gustan los juegos de estilo metroidvania, este juego no te decepcionará, todo está realmente bien hecho y pensado al detalle en esta joya de juego. Te impresionarán sus gráficos, su jugabilidad y su banda de sonido acorde a su atmósfera, en fin un juego que todo fanático de los juegos de plataforma no debe perderse. Expand
  5. Apr 1, 2015
    6
    Ori and the Blind Forest is good, but the comparisons to other classic side-scrollers are erroneous because Ori is too simple, boring, and unoriginal to withstand the test of time. There are many decades old games that are still better platformers than Ori. It’s ironic how developers who more than likely grew up playing Castlevania: SOTN and Duck Tales can’t create a game that topplesOri and the Blind Forest is good, but the comparisons to other classic side-scrollers are erroneous because Ori is too simple, boring, and unoriginal to withstand the test of time. There are many decades old games that are still better platformers than Ori. It’s ironic how developers who more than likely grew up playing Castlevania: SOTN and Duck Tales can’t create a game that topples their places as some of the best side-scrollers ever. This is tragic since Ori was developed over 5 years by a multinational team. It also shows how stagnant the gaming industry has become. When 20+ year old games are still considered the best in their genres, the future looks a bit glum for gamers.

    At $20, Ori is a diversion. And Microsoft acknowledges this by rightly pricing it well below triple-A games. MS could be testing the waters to see if gamers are willing to part with their fps titles long enough to realize other types of games exist. But there is a more likely reason. Since the developers created Ori as a side project, it had to be a fairly simple and undemanding concept. By today’s standards, side-scrollers
    are indeed unsophisticated.

    After playing a few hours, I noticed Ori suffers from many of the same flaws seen in the today’s bestselling games. First, Ori’s mechanics panders to gamers. Players only need to spam a button to attack. Death is hardly inconvenient because players can create spawn points. Objective markers guide players to their destinations. The story isn’t bad, but some of the best parts were revealed in the trailer which kinda ruined things. Ori wanted to be the next UP, but the movie didn’t reveal its hand in the trailers.

    Second, Ori’s emphasis is on visuals. Sure, Ori is pretty. But the platforming component—which is supposedly the heart of this game—is lackluster. Controlling the teensy creature is challenging enough without having to precisely land it on microscopic surfaces. Even on a 32” screen, Ori is tiny. On the whole, the critter performs like a wet eel which results in an inordinate amount of frustration. Excellent visuals are trumped by imprecise controls. But numerous other decisions, such as bland map design and cheap deaths mar what could’ve been one of the best gaming experiences in a while.

    Third, difficulty is often contrived. Ori is a die-to-learn type of game. The developers intended for players to die, frequently. Many of these deaths result from Ori’s imprecise controls. Other times players have to take leaps of faith because the path forward isn’t clear. This happens a lot. And some sequences are just damn frustrating. I’ve read complaints by gamers who died 12+ times completing specific sections. Their complaints stem from radical difficulty spikes. Ori’s difficulty spikes from a 5 to 15 in certain areas. Some deaths are just cheap since players have absolutely no chance of reacting to invisible traps. Difficulty should increase organically, something the best platformers do right. Cheap deaths are…well…cheap. And Ori has too many “gotcha” moments. Even worse, enemies kill Ori in 1 or 2 hits. Ori muddles the distinction between challenging and fun.

    Fourth, Ori suffers from poor level design. Progression is often hindered because hidden traps or overly difficult trial-and-error sequences stump players. Like the original Megaman games, Ori relies too much on memorization at times. And those games are notoriously tough to beat. Backtracking doesn’t feel natural as it can be nearly as difficult traversing an area late in the game as it was at the start. That is a bit counterintuitive for this style game. Additionally, obstacles become too recurrent and powerups must be spammed to overcome them. There is nothing subtle about Ori’s level design. It’s boring and repetitive. I remember when Samus first descended into Brinstar. I’ll have no such memories with Ori.

    Last, Ori is short. People reported completing it in 6 or less hours just after release. Players who’ve taken longer the complete Ori mentioned their insanely high death counts. I read one player died 436 times. That’s ridiculously high. Some of the numbers were high enough to make Dark Souls look easy in comparison. Basically, a decent gamer can complete Ori in 6-7 hours. A less skilled gamer or someone not acclimated to platformers could spend considerably more time. This additional time is attributed to unfair design.

    Underneath its pleasing aesthetics, Ori is an average platformer. It’s exemplifies how terrible current games really are when a mundane, but pretty, platformer is given such rave reviews.

    At its core, Ori has very little in common with Super Metroid, a comparison critics keep throwing out there. Super Metroid is a combat orientated platformer with precise controls, distinguished environs, and upgrades that are important, but never overused. Ori is the opposite. It’s full of undistinguished locations, slippery controls, and abused upgrades.
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  6. Apr 1, 2015
    9
    Incredible. Even though you'll spend 25% of the game swearing at the developers, nothing gives you this intense atmosphere and actual magical feeling in your gut as you progress.

    It's unbelievable that all the animation and art was done with Unity, and it looks like millions of dollars of work was put into something that is sold for only $20. The soundtrack is also so good that it was
    Incredible. Even though you'll spend 25% of the game swearing at the developers, nothing gives you this intense atmosphere and actual magical feeling in your gut as you progress.

    It's unbelievable that all the animation and art was done with Unity, and it looks like millions of dollars of work was put into something that is sold for only $20. The soundtrack is also so good that it was one of the few I went out and purchased without thinking.

    The only thing I wish was that the ending wasn't so unexectedly sudden and the last sequence was not very fun or rewarding either, just slightly annoying and bland.
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  7. Mar 30, 2015
    9
    What is this game?!: A precision platformer with a beautiful albeit cliche story about a forest spirit thing restoring life/light to the forest and battling darkness/death

    Pros: -Graphics and art style that is pretty enough to be one of those artsy fartsy games, the games that are light on gameplay and say "it's all about the expppeerriiennce," but not. -The characters are lovable and
    What is this game?!: A precision platformer with a beautiful albeit cliche story about a forest spirit thing restoring life/light to the forest and battling darkness/death

    Pros:
    -Graphics and art style that is pretty enough to be one of those artsy fartsy games, the games that are light on gameplay and say "it's all about the expppeerriiennce," but not.
    -The characters are lovable and the story has serious tear jerking moments.
    -A whole list of moves that you gradually learn along your journey: jump, double jump, wall jump, wall climb, and you even have this move where you fling yourself off of your enemy. The level design, array of moves, and intricate ways of using those moves keep the platforming engaging and challenging.
    -Did I say challenging? I did! It's a real hard game. I'm pretty sure I suck at these type of game but I stuck with it and enjoyed and respected this game.

    Cons:
    -You have 3 tower escape levels (they are not literally towers, you're in a forest, but you know what I mean) and they largely revolve around memorizing a sequence of events in order to navigate around them. For instance there was a part where 3/4 of the roof collapsed and the only way you could survive is if you were already in or near the 1/4 side of the room where the roof remained in tact. For a game that is heavily revolved around player precision and skill this seemed a lot more of an arbitrary life or death toss up.
    -Save points are manual and they come from a collecting blue orbs (kinda like a mp gauge for save points) but there is rarely a high demand for those blue orbs as they are plentiful enough so you can save near constantly and be fine. It really defeats the purpose of the mechanic.

    Conclusion: More often than not games are either viscerally fun or a great experience. This is a rare instances where a game is both. I highly recommend it.
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  8. Mar 30, 2015
    10
    This game is frighteningly perfect. Throughout my first play through which took a little more than 9 hours there wasn't a single moment, a single situation where I could think of any changes that would improve the game even in the slightest. The gameplay is very focused, accessible yet challenging at all the right moments. The story is both tragic and endearing. The visuals are stunning.This game is frighteningly perfect. Throughout my first play through which took a little more than 9 hours there wasn't a single moment, a single situation where I could think of any changes that would improve the game even in the slightest. The gameplay is very focused, accessible yet challenging at all the right moments. The story is both tragic and endearing. The visuals are stunning. The music... the music is absolutely beautiful. Both for people who think that Super Metroid is the greatest game ever made and for those who don't like platformers at all. Absolutely brilliant. Expand
  9. Mar 29, 2015
    10
    One of the best Game i played! If you like Jump and Run Games.....than you will LOVE this one.....and if you like a dramatic back-round story than you have to PLAY this game!
  10. Mar 29, 2015
    7
    Its a gorgeous game, the soundtrack is very good, Ori has some wonderful animation and the characters designs are outstanding. However, at the end of the day its just a pretty bunch of fluff. Save the magic forest with your magic soul powers and bring harmony to all its creatures! Ori and the Blind Forest is not only a great platformer, its a stand-out title in the genre right now, butIts a gorgeous game, the soundtrack is very good, Ori has some wonderful animation and the characters designs are outstanding. However, at the end of the day its just a pretty bunch of fluff. Save the magic forest with your magic soul powers and bring harmony to all its creatures! Ori and the Blind Forest is not only a great platformer, its a stand-out title in the genre right now, but you all know what's coming next. Is it the next Super Metroid? Well the answer is with a great heavy sigh: "No." No its not the next Super Metroid, its just the latest copy-cat, a great copy-cat, but nonetheless- a copy-cat of many other games. Remember Aquaria? Oh wait, no, no one does because they didn't have Microsoft Studios backing them up when Bit Blot subsequently released their own spin on the platformer genre to little fanfare several years before. A lot of the mechanics are seemingly pulled right out of Metroid games, older 2-D platformers, etc.. I'd reckon that most of the brilliant concepts in Ori lie in its visually pleasing story telling and setting- not the gameplay. However, that's not entirely fair, there were several techniques that made the game quite unique, but then again those learned techniques late-game allowed the level designers to absolutely go nuts making wildly difficult segments of the game for the player to sort out on their own. These were challenging portions for sure, but a few dozen tries later most people will get through them just fine. Leaving very little "exploration" for the player was also not particularly thrilling to see here as well, since you ultimately find enough energy ta- I mean "health containers" and ability points to see you through the entire game. Even worse the actual game is criminally short. Between two days, I managed to beat it in about five hours, which is unbelievably criminal as well if you were planning on getting any replay value from it. Which "Ori" has none of. No one wants to go back through the escape segments again, unless you're speedrunning or doing something ridiculous like a "no death" speedrun or something equally as crazy. Ori is also plagued by some niggling issues with control schemes such as being forced to utilize an Xbox gamepad in order for all the controls to register properly (since they won't with any other controller or anything like x360ce for instance). The keyboard controls got me through the game just fine, but I always felt like it would've been more intuitive had I had a controller that was compatible. The story felt rather rushed, it felt like they were setting up something really interesting and then about half-way through it just totally dropped the ball. I wanted it to just kind of be over with and I constantly found myself skipping over looking for "stuff" to find or abilities to upgrade because I was ready to finish the game by that point. The abilities themselves were helpful, but you never seem to need all of them, nor do they make the game better or worse. I think it could have easily done just fine without them. Trapped inside the development team of Ori and the Blind Forest is a really good game, but its just not here yet, and I'm shocked that so many people bought this game over something like Rayman Origins or Aquaria, since as far as platformers go, you couldn't go wrong with either of those. Its a puzzling thing to see so much warmth and positivity over something really quite good, but ultimately coming off as a little full of itself- kind of like the fans of the game throwing it 9's and 10's when its really not much better than its older competition. However, it has no competition this year, at least not yet anyway. I enjoyed Ori, it was a solid title, but it left me feeling like it could have been much longer, a little bigger, a little darker, and a little less pretentious with its story telling. Expand
  11. Mar 27, 2015
    5
    WARNING! Breaks after a while and becomes completely unplayable. It's beyond any imagination how it can break the way it does and it seems it's random for people. One minute you can jump out of water and push objects, and then WHAM it stop working completely (for that particular save file).

    Hold your purchase until this is confirmed fixed. Even though nice in some ways (until major
    WARNING! Breaks after a while and becomes completely unplayable. It's beyond any imagination how it can break the way it does and it seems it's random for people. One minute you can jump out of water and push objects, and then WHAM it stop working completely (for that particular save file).

    Hold your purchase until this is confirmed fixed.

    Even though nice in some ways (until major bug), story wise I don't understand anything, but then again I'm Idiota150 ;) Mostly too easy, except when it gets really frustrating and you have to replay a long segment over and over again.
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  12. Mar 27, 2015
    10
    This game is simply amazing and worth every single cent it asks you for. The art-style and animations are benchmark for a jump n run in my opinion. I have a very long history in gaming but only a few Super Mario titles manage to keep up with this jump n run in terms of fun ... yet this game is very different from any Super Mario game. Also the soundtrack will blow you away in certainThis game is simply amazing and worth every single cent it asks you for. The art-style and animations are benchmark for a jump n run in my opinion. I have a very long history in gaming but only a few Super Mario titles manage to keep up with this jump n run in terms of fun ... yet this game is very different from any Super Mario game. Also the soundtrack will blow you away in certain situations since it just fits so well to the narrative and the entire atmosphere of the game.

    The mechanics with all the Super Metroid like power-ups (e.g. double-jump, wall run, dash through opponents, and many more) are really refreshing and make this game a real challenge to beat at times.

    There is really 0 reason why anyone shouldn't pick this game up! Go get it!
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  13. Mar 26, 2015
    9
    A well designed game on so many levels. I had an absolute blast playing through it due to its smooth controls and outstanding presentation. The game can be very difficult, so bring patience with you.
  14. Fuz
    Mar 26, 2015
    5
    An overall pretty good platform game. The first noticeable thing is that it's artistically beautiful, probably the best looking 2D game I've ever seen; the art reminds a bit of Miyazaki's style and it's wonderfully animated. Sometimes the levels can be a little too busy graphically and make it hard to see enemies and their shots, but it's a minor flaw.
    The gameplay mechanics are pretty
    An overall pretty good platform game. The first noticeable thing is that it's artistically beautiful, probably the best looking 2D game I've ever seen; the art reminds a bit of Miyazaki's style and it's wonderfully animated. Sometimes the levels can be a little too busy graphically and make it hard to see enemies and their shots, but it's a minor flaw.
    The gameplay mechanics are pretty good. The controls (although sadly not redefinable) are solid and precise, which is extremely important in Ori, since the trial & error nature of the game: It can be very challenging and can sometimes be frustrating, so I don't think it's a game for everyone.
    I've seen some pointing out how it's short, but I don't agree, it's long enough and ends right before becoming stale.

    -2 points for not having redefinable keybinds
    -2 points for being on steam only
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  15. Mar 25, 2015
    10
    Ori and the Blind Forest has beautiful music and animation. It doesn't fall short with challenging the player, and I consider it a very fluid game in story, sound and mechanics (as well as introduction of new mechanics).
  16. Mar 25, 2015
    6
    The beginning of this game is nice and atmospheric, despite 1) there not being clear enough indications of when you can play and when you are watching a rendered video and 2) the characters moving super slow in some scenes which is really annoying. However, the beginning in general is really nice and you have to notice that the game's visuals and music are definitely wonderful.

    However,
    The beginning of this game is nice and atmospheric, despite 1) there not being clear enough indications of when you can play and when you are watching a rendered video and 2) the characters moving super slow in some scenes which is really annoying. However, the beginning in general is really nice and you have to notice that the game's visuals and music are definitely wonderful.

    However, the gameplay itself is quite tedious. Basically, it's a large click fest. The enemies in this game are quite strong and Ori is kind of weak so most of the time you'll find yourself awkwardly trying to dodge enemy projectiles or attacks (which can often 2-shot you or even 1-shot you no matter how large your health is) while clicking like a madman in order to damage them with your flame. Not exactly something that you'd be looking for in a platform game. The enemies respawn at the speed of light, not giving you a chance to rest in some portions of the game and you will be bored repeating the same area over and over again just because you are fighting a pig-ramming enemy that kills you in 2 hits and you try in vain to dodge his attacks by jumping around him and burning your index finger into your left mouse button.. This game is way too much focused on combat (which is not very well done, to make matters worse) rather than exploring which is the best portion of the game and definitely fulfills its role, as returning to areas and finding new items and powers are the best parts of this game.

    And by mentioning that, I have come to the biggest gripe of mine - this is the first platformer I have ever played that blocks you from returning to certain areas that you have already completed (which happens in platformers, right? but wait for it) WITHOUT giving you any sort of warning, basically giving you a middle finger if you want to 100% this game. When you are playing a game with a world of quite a large size that is filled with collectibles that you cannot get until you get specific upgrades and progress in the story and you are playing this game for the first time meaning you have no idea what you can get at what point in the game, the most idiotic idea I can think of is not letting you do so, because you go the "wrong" way once and accidentally lock unexplored areas behind you. What a stupid idea. This completely ruined the game for me after I finished the first dungeon and I no longer had the motivation to keep playing. Think what you want, but in my opinion this is a ridiculous designer flaw, especially for this kind of game that REVOLVES around revisiting areas and collecting stuff.

    Also, a certain specific ability of Ori's, Bash, is used really often and is quite frustrating to do, as the arrow of movement changes randomly while you are Bashing. So, if you have 4 Bash targets above you, then three times the arrow is pointing up as you want it to, but during the fourth time it is suddenly pointing downwards, most likely to a place of sure death which certainly does not help during some of the harder parts of the game or during escapes. It's more clicking and less exploring as well.

    The world of Ori and the Blind Forest is varied enough, but I couldn't find any sort of transportation device or skip travel option and the constant running from one side of the world to the other just to get a single new collectible becomes a rather mundane task (mind that I have played Metroidvania games where this is not a problem, such as the Shantae series) if you are a completionist like me. But, in the end, it doesn't even matter (reference intended), as you will most likely not be able to 100% this game the first time you play, because it will lock you out of that option.

    So, to sum it up, this game tries to play on visual and atmospheric side in order to hide the fact that the gameplay is full of quite strange designer choices that make the game quite a chore to play as opposed to a fun ride. It's a shame, I was looking forward to this game, but I am not going to lie and pretend that this game is totally sublime when it's not. Maybe next time.
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  17. Mar 25, 2015
    10
    One of the most beautiful games in the last year, even better then Dust: An Elysian Tail, which is from Microsoft studios too. Heart touching story and a big dungeon maze to explore. I especially like the abilities you get as you progress the game which make you revisit some hidden treasures you already noticed along the way.
  18. Mar 25, 2015
    9
    Ori and the Blind Forest. An artwork from beginning to end. The graphics are pretty, the music is beautiful, the controls are precise and tight and the story is moving. Even thought this is an artwork out of the ordinary, this game have a few problems.

    The controls for PC (Steam) when you want to use a gamepad, are not possible to customize in game. In order for me to get the controls
    Ori and the Blind Forest. An artwork from beginning to end. The graphics are pretty, the music is beautiful, the controls are precise and tight and the story is moving. Even thought this is an artwork out of the ordinary, this game have a few problems.

    The controls for PC (Steam) when you want to use a gamepad, are not possible to customize in game. In order for me to get the controls like they would be on the Xbox 360, I had to use my Logitech Profiler tool (which maps buttons on the gamepad and translate that into a keyboard-keys), and by doing this, the game showed hints in both keyboard and gamepad depending on which button I've used last.

    Also the game has bugs where if you get stuck and if you are so unlucky you have saved, the game has to be restarted.

    The last issue with this game is the difficulty curve. The game is fairly easy in most parts, except when you've completed one of the main events in the game which fires a sequence where the curve is a bit too steep compared to the rest of the game.

    All in all a really good game, except for the three issues mentioned above.
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  19. Mar 24, 2015
    6
    Well well ... Ori seems to have a "magic" effect on my ratings too !! You see, my mediocre six (6), "magically" disappeared from the set of the green 10 and 9 ratings. I'm not a conspiracy theorist, but you know what they say about our big brother Bill. Anyway, about the game, I gave it a 6, cause I abandoned it after getting idiotically stuck in the rising waters level and trying againWell well ... Ori seems to have a "magic" effect on my ratings too !! You see, my mediocre six (6), "magically" disappeared from the set of the green 10 and 9 ratings. I'm not a conspiracy theorist, but you know what they say about our big brother Bill. Anyway, about the game, I gave it a 6, cause I abandoned it after getting idiotically stuck in the rising waters level and trying again and again (for nn times) to get through it. Games are made for enjoyment ! PS To whom it may concern: If it disappears again, I'll not bother to rewrite it. Expand
  20. Mar 23, 2015
    10
    Michael Ancel would be proud. Seriously, it is not very often that we get a platformer with so much heart, creativity and beauty in its design. The gameplay and controls are precise, the mechanics are excellently thought out, and the world is stunning. Everything in here was done with an immense amount of care and I cannot wait to see what Moon Studios do next.
  21. Mar 23, 2015
    7
    It would be a 10/10 if it wasn't so hard after a certain level. I get it, some kids like very hard games. But after a point it becomes a chore. It's possible to do it, but why bother? Games are for fun, not frustration.
  22. Mar 21, 2015
    10
    Beautiful art style, fluent movement, amazing soundtrack, smart level design, heart touching story, ...

    If you're looking for an excellent platformer: Here you go!
  23. Mar 20, 2015
    10
    The joy of being a gamer. This is the best platform/adventure -and one of my top 10- game i have ever played. It combines the elements of all the great platforms released (the animation and puzzles of Limbo, the percise controls of Super Meat Boy, the colors and RPG elements of Child of Light) all placed in a beautifull open world map, plus adequate length and ideal level of difficultyThe joy of being a gamer. This is the best platform/adventure -and one of my top 10- game i have ever played. It combines the elements of all the great platforms released (the animation and puzzles of Limbo, the percise controls of Super Meat Boy, the colors and RPG elements of Child of Light) all placed in a beautifull open world map, plus adequate length and ideal level of difficulty (difficult but not frustrating). Its not a surprise that it took them four years to develop it. Worth every single cent, congratulations Moon studios, you got it perfect. Expand
  24. Mar 20, 2015
    10
    Amazing next-gen platformer. This game took me by surprise, it sort of just came out of no where. It definitely exceeded my expectations. Worth buying.
  25. Mar 19, 2015
    9
    This game elevates the platforming genre to a new level. It creates all the polished visual spectacle you would associate with a prime Studio Ghibli animation, with a compact and satisfying narrative. The gameplay mechanics are excellent throughout with some novel elements alongside more traditional elements. The character animations are noteworthy within a game that excels in almost everyThis game elevates the platforming genre to a new level. It creates all the polished visual spectacle you would associate with a prime Studio Ghibli animation, with a compact and satisfying narrative. The gameplay mechanics are excellent throughout with some novel elements alongside more traditional elements. The character animations are noteworthy within a game that excels in almost every department. My only criticism is, that whilst the game is challenging throughout, offering new skills commensurate to the difficulty, towards the end of the game you are quite hard to kill by regular enemies. This renders them as a subordinate peril to the increasingly dangerous environment. Often just an inconvenience instead of a challenge. That aside, this is the best platform experience I can remember. A wonderful, unexpected, treat of a game. Expand
  26. Mar 19, 2015
    10
    Ori is simply the most beautiful game I've ever played! The game is pure beauty! It has one the most elaborate and brilliant epilogues ever! During the epilogue I though as if I were watching a Full HD Animated Movie (Disney of course, lol!). Ori and Glein reminds me of "Aurora and Igniculus"! But it's not an imitation at all, it's a beautiful inspiration! The Epilogue itself made me cry.Ori is simply the most beautiful game I've ever played! The game is pure beauty! It has one the most elaborate and brilliant epilogues ever! During the epilogue I though as if I were watching a Full HD Animated Movie (Disney of course, lol!). Ori and Glein reminds me of "Aurora and Igniculus"! But it's not an imitation at all, it's a beautiful inspiration! The Epilogue itself made me cry. I wonder how could they manage to make such an artwork? The Skill Tree is perfectly designed. Without any exaggeration this is the most simple Skill Tree I've ever seen and it works perfectly. Soundtrack is fabulous! It keeps pace with Coeur de Pirate's beautiful work for "Child of Light". To be frank about the main theme. I don't know which one is superior but both are exceptional! And the bottom line is: "Don't lose this Gem!" Expand
  27. Mar 18, 2015
    10
    Moon Studios has created an amazing eye stunning masterpiece. From the fluid, responsive game play, exceptional musical scores, to the creative hand-drawn art style, Ori and the Blind Forest is a must have for any gamer who appreciates a well created digital world.
  28. Mar 17, 2015
    10
    Worth evey penny.

    The story is wonderful and well told. Even though not much is been said, do the cut sceens (Which you from time to time control) make you shead a tear or downright cry The games difficulty is medium/hard wise and place it in a nice spot where it is not too hard or too easy. The combat can i see it not the prime focus/ it is lacking a little. But nice story and good
    Worth evey penny.

    The story is wonderful and well told. Even though not much is been said, do the cut sceens (Which you from time to time control) make you shead a tear or downright cry

    The games difficulty is medium/hard wise and place it in a nice spot where it is not too hard or too easy. The combat can i see it not the prime focus/ it is lacking a little. But nice story and good platforming which this game does not lack do i value much higher and i atm is growin a little tired of the many FPS and MMO's that focus on killing eveything.

    The atmosphere is one of the best i've seen in years and made me enjoy each second in this game. Hand drawn art from the largest to the smallest detail.

    The music was the best part. Get a nice pair of headphones and let yourself drown in a ocean of symphonic master pieces.

    I do not know how they manage to sell it only at 20 Euro, i would gladly had paid 30-40. The game itself feel so well made and i hope to see more from Moonstudio.
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  29. Mar 17, 2015
    9
    This game is an art, beautiful and touching, is a must have if
    you like the games like Super Metroid or Catlevania.
    The strong atmosphere together with the amazing soundtrack
    make a recipe for a great game.
    For long I did not have a game that made feel like my life had lost it's purpose
    after finishing it.
  30. Mar 17, 2015
    10
    Last time i played platformer was years ago because i'm not a big fan of this genre,but boy was i surprised after start button:-) I failed trying to find flaws in this game. Except maybe difficulty,everything is a masterpiece,from the beginning until the very end.
Metascore
88

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 12
  2. Mixed: 0 out of 12
  3. Negative: 0 out of 12
  1. Apr 19, 2015
    75
    Playing Ori and the Blind Forest is akin to having a piano lesson — it is fun only when you press exactly the right keys. Get off the mark for just a split second, and the entrancing melody is gone, the tempo is ruined, and all you can hear is the sound of your fingers frantically tapping the keys.
  2. At first, Ori looks like a very easy game. But that’s a deception: the further you go into the forest, the louder cracking of your thumbs will become. Our condolences go to anyone who will try to beat Ori on keyboard+mouse combo instead of gamepad. [May 2015, p.71]
  3. Apr 6, 2015
    80
    If you’d asked me back in the Super Nintendo days what video games would look like in the future, I imagine that I might have pictured something just like [Ori]. That is to say, something with the visual resonance of a masterfully animated film.