One Late Night: Deadline Image
Metascore
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User Score
3.3

Generally unfavorable reviews- based on 8 Ratings

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  • Summary: One Late Night: Deadline continues the story of One Late Night, a horror/mystery game where you play the role of an office worker caught in the middle of the paranormal activity that has broken out in a seemingly ordinary office building. Freely explore the 5 story office complex that housesOne Late Night: Deadline continues the story of One Late Night, a horror/mystery game where you play the role of an office worker caught in the middle of the paranormal activity that has broken out in a seemingly ordinary office building. Freely explore the 5 story office complex that houses several different companies. Expand
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Feb 26, 2015
    30
    Without coffee, the hero can literally fall asleep during a chase. I don’t blame him, since I had the same feeling while playing the game.
Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Jul 19, 2020
    10
    100/10 recommend if you have a good PC, optimization isnt good and it has lot of bugs but the devs are working on some kind of fix/patch (yes100/10 recommend if you have a good PC, optimization isnt good and it has lot of bugs but the devs are working on some kind of fix/patch (yes this is written in 2020)

    atmosphere is the best i have ever known in this game, sound design is super nice and graphics too.

    you really have to like the game to play it through, anyone else wont know what to do at some point. so maybe watch a walkthrough then
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  2. Jan 2, 2015
    0
    Is this some kind of joke? Less-than-stellar GFX on a modern low budget indie game are absolutely no problem for me, but less-than-stellar GFXIs this some kind of joke? Less-than-stellar GFX on a modern low budget indie game are absolutely no problem for me, but less-than-stellar GFX at 1-20fps on a GTX770? Seriously? On lower end hardware suitable for most Indie games in my second HTPC (ie, a HD7790), fps drops to literally 1-4fps on highest setting (lower than Crysis 3). Turning settings down to "lowest" boost scores to around 28fps with GFX that now look worse than some 2001 era UE1 games (eg, original Deus Ex) that runs at +250fps on same hardware. The stupid thing is - both CPU & GPU usage are well below 100% in Process Explorer when this happens so the issue is a broken engine not lack of horsepower. In-game anti-aliasing seems totally broken as well and if you try and force AA on in the GFX drivers, the whole screen turns white & rainbow coloured. Mouse sensitivity / acceleration is also all over the place.

    I just cannot understand why modern developers who are making a game with "not bleeding edge GFX" (to put it politely) - especially Indie devs who don't need "heavy" game engines - cannot look back and see what previous developers got right on 1995-2010 engines that ran on single / dual core CPU's and primitive (by today's standards) GFX cards, that 2014-2015 devs still struggle with today with 4-8x the CPU & GPU horsepower.

    Are all Unity Engine powered games this totally broken & inefficient? Does every single modern game - even Indie games - need weeks of post-launch patching just to become playable? If so, then why don't developers use an older more efficient engine like Source (Half Life 2, Portal 1&2, etc), UE3 (Bioshock Infinite, Borderlands, Mass Effect trilogy, etc) or even older UE2 (Bioshock 1&2, etc) that runs 3-10x faster on half the required number of CPU cores with better or at least no worse than parity GFX? Crazy. Another game with great potential spoiled by a total train-wreck of a game engine.
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