- Publisher: GT Interactive
- Release Date: Dec 19, 1998
- Also On: PlayStation 4, PlayStation 5
Summary:
Abe's peaceful retirement was shattered when visited by a vision from the Mudokon Spirit Guides. Abe™ learned the Magog Cartel was mining Necrum, the sacred Mudokon city of the dead, to collect bones to make super-addictive SoulStorm Brew.
After freeing the Mudokon spirits imprisoned in the Mudanchee and Mudomo Vaults, Abe gained scary powers from the Spirit Guides, including the ability to heal his Mudokon friends of Soul-Storm addiction, and the power to turn invisible. Infiltrating the transportation hub of FeeCo Depot, and using explosive farts to survive adventures at the Slig Barracks and Bonewerks, Abe broke into SoulStorm Brewery.
There Abe learned the truth behind the secret ingredient of SoulStorm Brew . . . just before blasting the place to atoms with the combined power of the sobered-up Mudokon he'd rescued. Then Abe joined his brew-addled pals at Alf's Rehab & Tea to take the cure - the journey of a lifetime starts with one step. Or is it twelve?
| Rating: | T |
|---|---|
| Developer: | Digital Dialect |
| Genre(s): | Action, Platformer, Platformer, 2D, 2D |
| Number of Players: | 1 Player |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Lorne Lanning | Creator |
| Lorne Lanning | Voice Of Abe/Mudokons |
| Lorne Lanning | Voice Of Abe/Mudokons |
| Lorne Lanning | Voice Of Abe/Mudokons |
| Lorne Lanning | Voice Of Abe/Mudokons |
| Lorne Lanning | Voice Of Abe/Mudokons |
| Jeff Brown | Game Design |
| Sherry McKenna | Executive Producer |
| Farzad Varahramyan | Production Designer |
| Frank Simon | Producer |
| Paul O'Connor | Lead Game Designer |
| Christophe Chaverou | Senior Technical Director |
| Scott Easley | Senior Animator |
| Eric Antanavich | Senior Modeler |
| Jane Mullaney | Senior Modeler |
| Josh Gabriel | Sound Producer |
| Ellen Meijers-Gabriel | Sound Design & Composition |
| Ellen Meijers-Gabriel | Sound Design & Composition |
| Chris Ulm | Game Design |
| Chris Ulm | Script/Game Design |
| Chris Ulm | Script/Game Design |
| Dennis Quinn | Game Design |
| Michael Madden | Game Design |
| Gerilyn Wilhelm | Art Producer |
| Robert Brown | Art Director |
| Shawnalee Anderton | Animator |
| Sean Miller | Animator |
| Angela Jones | Animator |
| Steve Knotts | Modeler |
| Marquise Bent | Modeler |
| John Garret | Modeler |
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