my brother lives in a canyon Image
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  • Summary: A short game set in southwestern America, my brother lives in a canyon is about two brothers reminiscing over short-wave radios.

    You play as Jake, and begin walking down the trail to meet with your brother, Tom. Along the way you talk about old times.
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  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Dec 5, 2021
    40
    For a game that relies heavily on its storytelling, my brother lives in a canyon fails to engage players. The acting and plot simply aren’t there, and this tale of brotherly love simply lacks the punch of the better walking simulators on the market today.
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jul 25, 2021
    7
    My brother lives in a canyon is a short but interesting game. It relies entirely on it’s voice acting and story as it is a pure walking simMy brother lives in a canyon is a short but interesting game. It relies entirely on it’s voice acting and story as it is a pure walking sim and luckily those are pretty good. You start off basically walking in a canyon on your way to meet your brother and you just continue walking as you listen to the brother’s conversations. I had sort of guessed the twist of the story but even so it didn’t unfold exactly as I had imagined so I was still a little surprised. The voice acting was good for what it was. It felt like a natural conversation between people, not so polished but that worked for it. I felt the end came on a little suddenly as it just ends abruptly. Some more detail could have been added to that but at the same time my imagination can also fill in the blanks. The graphics were an interesting style. Kind of like a grainy cell shading quality to them. It was different that’s for sure and while it wasn’t a technical marvel it set it apart from other games. The music was a nice peaceful tune that didn’t force itself into the foreground.

    I played my brother lives in a canyon on Linux. It never crashed on me and I didn’t notice any bugs. The game has a V-Sync toggle and a low graphics option along picking your resolution. The performance was technically all over the place but it wasn’t a big issue. The frame rates would jump all the way from the 40’s to 144 and everywhere in between despite not much going on but thankfully due to the nature of the game it didn’t feel laggy at all. There is no save option in game but it is very short so this isn’t as big deal. Alt-tab doesn’t work.

    Game Engine: Godot
    Graphics API: OpenGL
    Save System: None
    Game Version Played: 1.0.0
    Disk Space Used: 106 MB

    Game Settings: V-Sync on; Low Graphics Mode Off; 1920x1080
    GPU Usage: 1-100 %
    VRAM Usage: 757-790 MB
    CPU Usage: 5-9 %
    RAM Usage: 2.2 GB
    Frame Rate: 40-144 FPS

    I would say that this was a solid game. It had good voice acting and a good story. The graphics won’t wow you but were pretty in their own way. The game ends abruptly and could use more detail but it is made by one person. I finished the game in 11 minutes. I paid $6.51 CAD for it and felt that was a fair price. The strengths of the game will make me take notice of the developer because the story was worth the shortcomings.

    My Score: 7/10

    My System:

    AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 21.1.5 | Samsung 970 Evo Plus 500GB | Manjaro 21.1.0 | Mate 1.24.3 | Kernel 5.13.4-1-MANJARO | AOC G2460P 1920*1080 @ 144hz
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