Metascore
74

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 24
  2. Negative: 1 out of 24
  1. Jul 13, 2018
    70
    The sympathetic adventure of a courageous salesman, which sometimes suffers from a relatively straightforward gameplay, but it can bewitch you with its atmosphere and the smooth action.
  2. Jun 11, 2018
    70
    It's a shame, then that Moonlighter's also a bit on the short end, as some of these ideas would do well with simply more--but then the combat would like thin out even more. Still, what's here is refreshing, and the balance struck between crawling through dungeons and working with the economics of the town are a good combo while it lasts.
  3. Jun 8, 2018
    70
    There are some good ideas in Moolighter, with its dungeons, fighting, loot and management simulation. That’s why the first hours of play are pleasant and fun. But that won’t last, for the rest of the game is repetitive.
  4. Jun 7, 2018
    70
    Though Moonlighter has several problems that prevent the game from truly achieving greatness, the excellent art and music and the fun gameplay experience make it worth a try if you enjoy roguelikes and want a new title to play.
  5. May 31, 2018
    70
    The core idea of the dualism merchant/hero is great but Moonlighter is not able to stand out in a genre where the competition is extremely fierce. The combat and the level design of the dungeons fall flat in many occasions and the epilogue of Will's adventure seems a little bit rushed.
  6. May 29, 2018
    65
    Moonlighter is incredibly captivating on the surface, but there is a lot of frustration just waiting to be uncovered.
  7. Jun 19, 2018
    60
    At first, Moonlighter is a fascinating and beautiful game. But after a few hours, it's its lack of depth and the fact that its gameplay loop never really feels fully enjoyable that we retain.
  8. Jun 4, 2018
    60
    In short, an experience that can briefly satisfy fans of the genre: not incomplete or badly realized, yet absolutely anonymous and forgettable.
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  1. May 28, 2018
    An addictive mix of combat and commerce. [Recommended]
  2. It completely has me in its grips now. I want to know what it means that the later dungeons are for adventurers only, not merchants, and I want to know just how big a store I can run, and will I ever get security guards to deal with these bloomin thieves? It’s very charming, very beautiful, and both its comprising halves are enjoyable in their own ways.
User Score
7.3

Mixed or average reviews- based on 188 Ratings

User score distribution:
  1. Negative: 21 out of 188
  1. May 29, 2018
    6
    Would have been a good game if there was an end goal other than participating in looping gameplay. Because there is no proper end goal, thereWould have been a good game if there was an end goal other than participating in looping gameplay. Because there is no proper end goal, there is no motivation and because there is no motivation there is no fun. Full Review »
  2. Jun 8, 2018
    0
    can't rebind movement keys. i cannot play with wasd. learn how to program an user interface. this is unacceptable.
  3. May 30, 2018
    5
    Not my type of game, i don't really enjoy the store management.
    And the dungeon part either, don't like the square-to-square kind of map,
    Not my type of game, i don't really enjoy the store management.
    And the dungeon part either, don't like the square-to-square kind of map, it's repetitive.
    Maybe not a bad game, but it has no appeal to me.
    Full Review »