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5.5

Mixed or average reviews- based on 840 Ratings

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  1. Jun 8, 2016
    4
    In short:

    Backtracking Simulator 2016 In detail: I'm so very disappointed with this title; I really had faith (haha) that it would be just as good if not better than the original. It's beautiful, no doubt about it, and it runs fantastically, as most DICE games do, but holy crap the rest of it can't hold up. Game play is repetitive in the worst way, the combat is unreasonably
    In short:

    Backtracking Simulator 2016

    In detail:

    I'm so very disappointed with this title; I really had faith (haha) that it would be just as good if not better than the original. It's beautiful, no doubt about it, and it runs fantastically, as most DICE games do, but holy crap the rest of it can't hold up.

    Game play is repetitive in the worst way, the combat is unreasonably hard in some places, and the story can be guessed very easily! Another huge disappointment is the open world; I thought it'd be awesome but I found it very tedious to have to walk back and forth across the map 30 or so times just for the main missions.Fast travel would be fantastic!

    Overall I cannot recommend this game at this price, period. Wait for a sale for like $20 or so. It's a shame, really it is.
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  2. Jun 7, 2016
    2
    Disappointment of the decade. Awful lifeless characters, Awful level design, Awful story, Awful combat mechanics,.. But it looks graphically really good (if we forget that face and head design of the characters is very unnatural and inhumane) and it sounds fairly good. Gameplay in general seems OK but there's this constant feeling of something being wrong. The game is repetitive tooDisappointment of the decade. Awful lifeless characters, Awful level design, Awful story, Awful combat mechanics,.. But it looks graphically really good (if we forget that face and head design of the characters is very unnatural and inhumane) and it sounds fairly good. Gameplay in general seems OK but there's this constant feeling of something being wrong. The game is repetitive too without added challenge. This game really didn't need to be open world title. Open world stuff is just huge wasted potential in this game because it isn't properly being utilised. But oh god, the architecture of the city and graphics are so good. Expand
  3. Jun 7, 2016
    3
    How do you make an original idea turn into a pile of crap, give a development team 8 years and force an unwanted open world system into a game. The game has lost its fast paced nature, too much time going from point A to point B, there is too much down time. Way to go DICE/EA, another franchise has been ruined, well done guys.
  4. Jun 16, 2016
    2
    After the first episode I am really disappointed about Catalyst. It is a heartless, boring and forgettable action game with all of feature that players hate in AAA games like AC and those kind of sh*ts.
  5. Jun 13, 2016
    4
    This review contains spoilers, click expand to view. The main problem I have is that the game pretty much throws immersion out the window and leaves you with so many "why" questions.

    You have to unlock skills like knowing how to roll.

    You run around collecting floating letters like you would in a tony hawk game.

    All delivery quests have a time limit of around a minute, while the package has probably been there for a long time, whats the hurry?

    You can do "dashes" which have you run a course in as fast a way as possible, and at the end you can see how well you did compared to others. This is fun except that you're not running against people with the same amounts of upgrades as you, why?

    Why is Faith bulletproof? Why is Faith so superhumanly strong? Why is faith?

    Please let me be on the ground.

    There are soooo many "side quests" which are just things like running a course, destroying a pillar then running away and so on. These things are enjoyable but only in the way that junk food is enjoyable, while junk food is bad for your health these side quests are just plain bad, They only prolong the gaming experience. You could argue that they force you to explore more of the world they have created, but in reality you aren't going to see very much you haven't seen after two hours of running on rooftops. The places that are cool looking are either in the main quest or places you cant get to (the ground).

    For the most part I didn't like anything besides the main story, so why don't I just skip the 50% of the game I dislike and just play what I do like? Well there's a problem that some players experience with the cinematic cutscenes, where the sound is desynced and you're lucky if you can watch them with even 2fps. I myself have this problem so at this point there isn't very much for me to enjoy.

    The game might be enjoyable in its finished state but right now it's not, definitely not worth 59.99€, just download it.
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  6. Jun 7, 2016
    2
    Perfect Summary: This game is a perfect example of how to f*** up an awesome concept. This sequel is worse than its predecessor in almost every way. Thanks EA, great job as usual
  7. Jun 12, 2016
    2
    Did they put just 10 people to develop this game in 6 months or what ?
    Like said before, the open world thing is bull*hit, you have to take the same paths back and forth all over again, boring -_-
    Add repetitive useless combat, not so good visuals, boring story...
    I didn't even finish it and watched the ending on youtube just for the sake of it.
  8. Jun 17, 2016
    0
    Uninspired, boring, badly optimized, with poor characterization, broken single player due to hanging cut scenes and the usual removal and censorship of negative reviews. Disappointing but not surprising from a company that care so little for its customers. Where I come from we give poor products zero. Way to lose customers DICE.
  9. Jun 7, 2016
    4
    Dear DICE, if you claim you are making an open world game, make it open world, not just hopping along the rooftops. We did that in the last game. Open world should have been street level running, bouncing off cars, climbing up buildings from ground level. That would have been a good leap forward. Also thank goodness for the ESC key on my keyboard, did you even employ someone to writeDear DICE, if you claim you are making an open world game, make it open world, not just hopping along the rooftops. We did that in the last game. Open world should have been street level running, bouncing off cars, climbing up buildings from ground level. That would have been a good leap forward. Also thank goodness for the ESC key on my keyboard, did you even employ someone to write the story or just came up with something bland and pointless, skip, skip , skip those pointless pace ruining cut-scenes. My suggestion to people that haven't bought this yet, wait till xmas when it will be about $10. Expand
  10. Jun 8, 2016
    9
    I'm an enthusiastic lover of the first Mirror's Edge game and this did not disappoint me. The problem with all of the other negative reviews is that they didn't have their expectations set right. I'm not saying they shouldn't've expected it to be good, they were just expecting it to be more of the first game. This is not a continuation of Mirror's Edge 1, this is a separate game withI'm an enthusiastic lover of the first Mirror's Edge game and this did not disappoint me. The problem with all of the other negative reviews is that they didn't have their expectations set right. I'm not saying they shouldn't've expected it to be good, they were just expecting it to be more of the first game. This is not a continuation of Mirror's Edge 1, this is a separate game with different mechanics and a different story. The story may be cheesy, but it's not terrible.

    The extremely light RPG elements helped ease new players into the game by not throwing too much at them at once. Other reviews complain that you don't unlock moves until you grind for them. That's not what it is at all. The game gives you the right amount of experience points at the right pace so that you unlock the moves when you need to (and you can get them all pretty early in the game). The game doesn't ever give you obstacles that you can't get passed without a certain move until after you've already unlocked that move (assuming you unlock things in a reasonable order and don't spend all of your points into combat right at the start).

    The graphics are great and the game was well optimized. I can this game at 1080p with a graphics card that was listed as below the minimum required (a Radeon HD 7870) and, with the right graphics settings, I could get a pretty consistent 60 FPS with the game still looking really good. It has a minimalistic art style, so it doesn't take much to make it look great.

    The combat isn't too great at first, but once you start unlocking some of the upgrades, it gets really satisfying and I actually usually enjoyed getting into fight sequences.

    The sound design is fantastic. The sound effects are super immersive and the music by Solar Fields is fantastic, as usual.

    A lot of other reviews complain about having to constantly backtrack, but if you're not stupid, you don't if you don't want to. I found the free running quite entertaining so I would often backtrack just for fun, but the game has a fast travel system that works really well and will keep you from having to constantly run in the same areas.

    Overall, this is a great game and a great companion to the original. It is very different in many ways, but that's good. We already have Mirror's Edge 1, and while more of the same would have still been very fun, I think they did a great job at making a new, different experience in Mirror's Edge Catalyst.
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  11. Jun 9, 2016
    1
    First one was better in every possible way. Don't waste your time and money on more ''STREAMLINED'' trash.

    The word disappointment was is a perfect fit for this new bland and generic cash-grab.
  12. Jun 9, 2016
    9
    These user reviews are hilariously unbalanced. DO NOT listen to ANYONE that gives this game a rating below 6/10. They are lying. The game is not that bad. Mirror's Edge Catalyst doesn't deserve a 6, let alone a 1.

    Catalyst is basically the first game but better. Actual movement is A LOT smoother and isn't nearly as clunky, its no longer linear (open world) which gives it even MORE
    These user reviews are hilariously unbalanced. DO NOT listen to ANYONE that gives this game a rating below 6/10. They are lying. The game is not that bad. Mirror's Edge Catalyst doesn't deserve a 6, let alone a 1.

    Catalyst is basically the first game but better. Actual movement is A LOT smoother and isn't nearly as clunky, its no longer linear (open world) which gives it even MORE replay value than the first game had, user-created time trials so you have an infinite number of them, better characters, arguably better story (although the story is still iffy.)

    The movement is definitely the games best point. Again, its like the first game but smoother. Faith doesn't randomly lose her momentum anymore. She doesn't fail to grab stuff anymore. She doesn't perform wrong moves anymore. She doesn't vault over stuff you want to climb up on anymore.

    It's fantastic. You get a sense of smoothness you don't get much in the original game. Combine the almost perfect movement with the open world, and you get a giant playground. People seem to be missing the point of the open world. It's for parkour. Even if the open world doesn't have a ton of fleshed out content, there's still PARKOUR to do. And that's all I really wanted. More parkour. More areas to perfect, places to explore using parkour. And this game gave it to me.

    The social features are also great and go hand in hand with the open world.
    It's so easy to make your own Time Trial's, and thanks to the open world, there's a lot of places to do it. Time Trial's you make show up in other player's worlds.

    There's markers (Beat L.E's) that you can place to mark locations and show up in other player's world's. Maybe put one in a hard to reach place, maybe mark an easter egg, maybe put one on top of a high up spot (because I love jump puzzles.) You can look at how many players have touched a marker.

    There are "hackable" billboards, where when you hack them, your runner tag shows up on that same billboard in a friends world. You usually need to do a jump puzzle to get to billboards, and again, I love jump puzzles.
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  13. Aug 30, 2017
    1
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say CATALYST: Negative: -The story was better in 2008 it was hardly predictable, unlike this, and a bad romance thing here and there -MAGRope was uninteresting and ugly, why a runner need this!? I have no clue its not feel I play as a real runner -the cameras
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say
    CATALYST:

    Negative:
    -The story was better in 2008 it was hardly predictable, unlike this, and a bad romance thing here and there
    -MAGRope was uninteresting and ugly, why a runner need this!? I have no clue its not feel I play as a real runner
    -the cameras around the city and the BAGS(secret ones) have a really irritating sounds
    -no more 2d cg-s
    -Badly optimized frostbite is a p.o.s engine, it would be better with UE4
    -Irrational high pc demand even in ultra or hyper with 390 oc you cant get 60fps stable
    -Most cutscene is pre rendered if you play 30fps/30hz then its lock 15 choppy fps if you play 60fps/60hz then the cutscenes go 30fps bravo EA/DICE! why make a game to be standard 60fps experience? so you think everybody can play the game stable 60fps? you know there are more people around the world who have need only 30fps and not need 60fps.
    -ugly characters Icarus (irritating useless guy who always around faith, and talking in radio and he's in faith ass)..,noah (Antonio banderas and retired Nathan drake mixed bad merc copy-cat) nomad ( a lover boy who wants love faith and make ugly graffities) :( no characters was even come close to jackknife or merc,or hell any runners, faith from 2008.
    -Most voice acting/actors is so bad especially faith voice is so bad like she didn't even care the act, jules de jongh was perfect in 2008.
    -no tattoo signal =emblem on runners artistic (concept) is **** up in characters too, now most of the runner use sunglass, and everyday natural cloth and hairstyle and no woman important runner only faith..
    **** up artistically the whole game, (city,characters) drones,drones everywhere, everywhere i look I see drones welcome to the stupid futuristic drones world.
    -Well most but not all Music is SO UGLY! what happens with solar field? they make a awesome work back on 2008!
    -fighting system is irritating! its way worse in every aspect than 2008 was, cmon i kick the enemy once and he is DEAD!? plus the gamebugs every enemy is stuck in the wall!
    -Graphics is so bad, every character except the important ones is washed out! the level textures is washed out!, i swear mirrors edge 2008 have a better graphics!
    -Rhianna Pratchett did a great job on 2008 unlike the new writer
    -Icarus most of time he is there you are, the game would be better with faith alone doing the game missions.
    -wow they did it they gived faith a bigger ass.... That was really important right EA/DICE!? ehhh
    catalyst is nothing more just a artistically **** up and downgraded version of 2008. Congrats EA/DICE you know how to ruin something good, and special, you really good with that.
    -If you are a real mirrors edge fan you not buy this game, at least not full price.
    so we waited for this ugliness 8 year!? bravo EA/DICE! BRAVO

    Positive:
    -Reboot, but at least this nothing to do with 2008 so 2008 was not ruined by this.
    -DOGAN! he was interesting (WHAT ELSE IS THERE!)
    -some side mission, open world.
    -isabelle kruger was interesting as well
    -Gabriel kruger
    -some music but not all its not a great job like in 2008 was.
    - the story wasn't bad but still like I said up there 2008 was better.
    -The game have some memorable moments with faith and dogan, faith and isabelle kruger, Gabriel.
    -faith was bad just bad, they she looks, and she is talking, attitude, she have too many friends lol.. she talking too much in gameplay
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  14. Jun 7, 2016
    0
    Did anyone actually think this game would be good? I knew it would be a pile of doodoo from the moment I heard about the new game mechanics. Games today from most of the major studios, EA, Ubisoft, Activison, are all turning out to be awful despite all of their potential. It's just a formula that the business executives include in every game to maximize profits regardless of user experience.
  15. Jun 9, 2016
    0
    Terrible performance on all gpu's except 1070/1080....
    denuvo protection
    They tried to make a good sequel but failed hard.
    Wouldn't recommend to buy this for full or even discounted price.
  16. Jun 11, 2016
    0
    Did you actually think EA/DICE would change their ways just to make this game? Lots of EA shills in the review section trying to defend this latest entry to EA's list of botched franchises.
  17. Jun 8, 2016
    1
    Отвратительная поделка не игра. Нахрен такое вообще делать? Для кого? Для людей, которым понравилась 1-я часть? На них как раз наплевали, изменили все что притягивало в той игре: стильный белый город- превратили в бездушное пластиковое нечто, в котором просто скучно перемещаться, поразительное ощущение присутствия от паркура- похерили порезав все звуки издаваемые персонажем, осталосьОтвратительная поделка не игра. Нахрен такое вообще делать? Для кого? Для людей, которым понравилась 1-я часть? На них как раз наплевали, изменили все что притягивало в той игре: стильный белый город- превратили в бездушное пластиковое нечто, в котором просто скучно перемещаться, поразительное ощущение присутствия от паркура- похерили порезав все звуки издаваемые персонажем, осталось только какое-то чиркание тапками по паркету, как будто играешь за робота который даже не дышит, а не за человека который совершает немыслимые кульбиты. Да и вид от персонажа отдалился, как будто наблюдаешь съемку камеры "гоупро" которая закреплена на полметра выше над башкой этого "робота". Очевидно что погнались за широкой публикой ведь первой части в основную вину ставили скомканный сюжет, коридорность локаций и затянутые сцены перестрелок, и они прикрутили эту унылую усыпляющую сюжетку в виде нескончаемых катсцен, пустой скучный открытый мир и бесконечные шлепки по попках тупых антагонистов. Браво! Ведь именно этого так ждали все эти 6 лет. Expand
  18. May 14, 2018
    0
    It was too hard to spoil the great formula of the original game: clean level design, short story, which was on a background, great gameplay, aesthetic graphics and no excess things. So, EA&Dice made it. They fkd up all simplicity of the game.
    There are few things I want to tell you:
    1) RPG system. Yes, I hate new games with RPG system which exists only because it's trendy and all new
    It was too hard to spoil the great formula of the original game: clean level design, short story, which was on a background, great gameplay, aesthetic graphics and no excess things. So, EA&Dice made it. They fkd up all simplicity of the game.
    There are few things I want to tell you:
    1) RPG system. Yes, I hate new games with RPG system which exists only because it's trendy and all new games have it. Roll from start? Forget about it, farm EXP and u will unlock the roll. It's so lame.
    2) The story as a basis. I love the original game because of the stupid story which was so invisible. But in this game story is a whole game. Not for gamers, but developers. They put so much time to make a story which consists of the only cliché, but this game shouldn't be a story-driven title. The whole original game is based on simplicity. Simple movement, simple gameplay (though very entertaining), simple story and clean design.
    3) Optimization. I have never expected my GTX970 and i5 4690 can't handle ME:C in 1080p. Freezes, texture glitches and uploading textures pissed me off.
    4) Movement. I thought it was impossible to spoil Faith's movement. But they did it. At the half, it depends on new RPG system, and at another half, it depends on "auto-clinging" to all ledges.

    In conclusion, I want to say that EA should rethink their own approach to their games. SW: BF was a big bad boring mess. And ME:C didn't go so far.
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  19. Jun 8, 2016
    3
    TL;DR: The game has terrible heavy-handed and blunt storytelling. The art style, while appealing to cyber-punk fans, has absolutely no place in a Mirror's Edge title. The lack of proper world exploration as well as the elimination of the optional gunplay of the first is a horrible cop-out. The forced tutorials, impossible-to-disable marking of obvious paths and general hand-holdingTL;DR: The game has terrible heavy-handed and blunt storytelling. The art style, while appealing to cyber-punk fans, has absolutely no place in a Mirror's Edge title. The lack of proper world exploration as well as the elimination of the optional gunplay of the first is a horrible cop-out. The forced tutorials, impossible-to-disable marking of obvious paths and general hand-holding throughout is an insult to the player's intelligence. The charm of the original is absent in almost every regard, though superior melee combat is satisfying.

    Art Direction:
    Mirror's Edge took place in a realistically foreseeable future from our own.
    Catalyst, despite being a prequel, would be what life was like if we had already perfected living on Earth and were moving on to colonizing other planets.
    The game is littered with animated billboards which killed any possible chance of a minimalist art style the first game had. I understand why, but it's still far-too heavy-handed an approach to get an idea across.
    The art style is far more Ghost in the Shell than Mirror's Edge. I'm a massive cyberpunk fan, yet I understand this style has absolutely no place in a Mirror's Edge game. I would go so far as to say that given what we were to expect from the first game, it's simply ugly.

    Story:
    The first Mirror's Edge game had a simple story. The story didn't break any boundaries but didn't fall unforgivably short, either.
    Catalyst begins with heavy-handedly telling you why you should dislike the "bad guys."
    Every character you meet is a cliche and has their personality written on their face.
    Cutscenes come off as being poorly written, despite having flawless animation and voice work.

    Difficulty:
    There are no difficulty settings. Thankfully, you can turn Runner Vision off for a slightly harder experience, however, more than half of every parkour-able surface has these atrociously ugly skid marks on them to constantly remind the player that they can run along them. Part of the charm of the hardest difficulty on Mirror's Edge was not being told where it was possible to go next. It was incredibly satisfying to flawlessly execute a successful run using your own wits and quick thinking.

    Much of the beginning of Catalyst has it teaching you what you can do without a way to skip. The game will continue to drill you on combat techniques past the tutorial. If you decide you'd like to engage an enemy in a different way, or skip the enemy altogether, the game will simply reset you to the last checkpoint so it can make you play it the way that it wants you to.

    Combat:
    Easily the redeeming feature of the game, albeit a bit repetitive and forced at times (combat in ME should almost always be optional.) The combat in the first game was fun, and the combat in Catalyst has been improved ten-thousand fold. It's incredibly satisfying to defeat enemies in melee combat, and feels just as unforgiving as the first if you make a mistake, which is a good thing.

    Progression:
    A horribly executed idea. For starters, the game has 9/14 skills already learned for you - why?
    This is unnecessary filler, given that the player will never have these skills taken away from them later in the game. They're as superfluous as adding "running" "breathing" "jumping" as learned abilities.
    All the learnable skills should have been given to the player at start; It should be the player's responsibility to grow and learn how to effectively use these techniques, not locked behind some arbitrary numerical EXP system.

    The world, and other cop-outs:
    The open world is neat, but disappointing. It has a lot of potential, but given you can never travel to the lower altitudes (such as streets) seems like developer laziness. Their explanation is that the streets are too dangerous for Faith, which seems absurd given the amount of patrolling done on the rooftops by Kruger security.
    Additionally, as another cop-out worth mentioning: weapons being DNA-locked to their owners is a terrible excuse to exclude gunplay from this game. Pardoning the fact this technology didn't exist in the first game, the gunplay being a choice was incredibly empowering in the first game. There are numerous scenarios where using weapons against PK security would have been easy, yet the game allowed the player to choose not to use them, either to prove that they were superior fighters that didn't need such an advantage to win, or because they believed that killing others wasn't something that their incarnation of Faith would do. It also allowed such players to have the experience of becoming frustrated or otherwise emotionally affected by their hostility to the point of using their weapons against them, thereby stooping to their enemy's level and having to reflect on this fact.

    These potential experiences are gone simply because the developers decided not to implement gunplay into Catalyst.
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  20. Jun 7, 2016
    10
    This game is an 8 atleast, If you love the first this will be no exception. The graphics look much better with hyper graphics, just turn off the runner vision and this game is way better than what most people played on the beta. The only bad points is the AI, and the drug adict arquitecture style of the city has.
  21. May 14, 2019
    9
    I don't understand how this game is rated so poorly. I've been a fan of the first Mirror's Edge for a long time. Knowing this, I'm still okay with the changes made to the story. Ignoring the rose-tinted glasses of nostalgia I would've had with more references to the original, I feel this game's story and world were far more grande and beautiful than the original. This game was incredibleI don't understand how this game is rated so poorly. I've been a fan of the first Mirror's Edge for a long time. Knowing this, I'm still okay with the changes made to the story. Ignoring the rose-tinted glasses of nostalgia I would've had with more references to the original, I feel this game's story and world were far more grande and beautiful than the original. This game was incredible in so many ways. The atmosphere of this game is reason enough to love it, but the story kept me playing as well. The game-play took what was so great about the original Mirror's Edge and expanded upon it. The free running is so much more flowy (I suppose that's the best way I can describe it). Although I could care less about the mindless side-quests and collectables (which are not forced on you), having this game be open world was a great decision. Exploring the breathtaking atmosphere of the city of Glass kept me playing for hours. It certainly has its flaws, but given my experience with the game, they're hard to come by. Although this may just be my biased love for this game. Not to mention, it's a single player EA game that came out in 2016 with no micro-transactions. How did that happen? Perhaps the negative reviews mean this game just isn't for everyone. Maybe its flaws are more obvious to others that I just don't see. Regardless, I feel this game needs to live on. It's surely worth experiencing. I bought this game back when it came out in 2016, and returning to it now, it still feels as beautiful as when I first played it. Dice knocked it out of the park with this one. Expand
  22. Aug 26, 2016
    7
    Mirror's Edge: Catalyst is a very mixed bag. The writing is trash, and pretty much all of the side quests could be classified as "Filler". The devs made a desicion to remove gunplay from the game completely, but still pits you up against unskippable enemies and makes you learn a new janky CQC system. This all sounds very bad, but honestly, Mirror's Edge is really only about one thing:Mirror's Edge: Catalyst is a very mixed bag. The writing is trash, and pretty much all of the side quests could be classified as "Filler". The devs made a desicion to remove gunplay from the game completely, but still pits you up against unskippable enemies and makes you learn a new janky CQC system. This all sounds very bad, but honestly, Mirror's Edge is really only about one thing: Running. The parkour mechanics still feel great, and the art direction is spot on!

    In conclusion, if you liked the first game you won't hate this one, but if the freerunning mechanics don't grab you, theres not much here for you.
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  23. Apr 3, 2019
    10
    Отличная игра про паркур в городе будущего! Прекрасная графика! Приятная музыка! Потрясающие ощущения от паркура! Как будто сам скачешь!))) Побегать прийдется много!) Сюжет простой! Мне игра понравилась из за графики и паркура!))Отличная игра про паркур в городе будущего! Прекрасная графика! Приятная музыка! Потрясающие ощущения от паркура! Как будто сам скачешь!))) Побегать прийдется много!) Сюжет простой! Мне игра понравилась из за графики и паркура!))
  24. Jul 24, 2018
    6
    This game just makes me sad honestly. The original Mirror's edge is one of my favorite games ever. This game improves the combat and parkour so much. Moves are fluid and crisp now. But what's the point of all this fancy **** when the story in this one is short and garbage. It just doesn't grab my attention, and it feels like it's not even trying to do that. As a parkour/fighting game it'sThis game just makes me sad honestly. The original Mirror's edge is one of my favorite games ever. This game improves the combat and parkour so much. Moves are fluid and crisp now. But what's the point of all this fancy **** when the story in this one is short and garbage. It just doesn't grab my attention, and it feels like it's not even trying to do that. As a parkour/fighting game it's very good but as a Mirror's edge game, it's not what we wanted. Expand
  25. Mar 1, 2018
    4
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst

    – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es zig Aufwertungsmöglichkeiten deiner Fähigkeiten. Was MEC von einem DIRECT GAMEPLAY mit perfektem Pacing und immersiver Steuerung in ein beschissenes DAU-Casual-RPG verwandelt.

    – Das halb-lineare Leveldesign wurde mit einer offenen Welt ersetzt. Nun gibt es haufenweise Backtracking. Die Openworld sorgt dafür, dass das Pacing nicht-existent ist. Es gibt kein Pacing mehr. Auch gibt es immer wieder Leerlauf da man sich nicht von A über B bis hin zu Z bewegt, sondern von A nach H von H nach C von C nach B von B nach X usw.
    Darüber hinaus sind die vielen Nebenaufgaben ein Immersionskiller. Dann gibt es erzwungene Kämpfe die du nicht wie in ME1 überspringen kannst in dem du eine alternative Route wählst. Ja, richtig. MEC ist eine Open World mit WENIGER Freiheit als in ME1.
    Zudem hat die neue Offene Welt auch sämtliche wunderbaren Features die eine gute Open World braucht wie Sammelitems und belangloseste Nebenmissionen die teilweise konträr zur Hauptgeschichte laufen.

    – Das RPG-System zerstört den Flow. Du musst das Abrollen(!) erst freischalten z.B. Völlig absurd so eine Designentscheidung in einem Parcourspiel. Wundert mich, dass das Rennen von Anfang an freigeschaltet ist.

    – Die Animationen sind schlechter als in ME1, es wirkt auch als ob das FOV komisch verschoben ist, besonders zu sehen wenn Faith in die Hocke geht. Mir unerklärlich warum man da nicht einfach das aus ME1 übernommen hat

    – Faith Aussehen wurde völlig verändert. Die war wohl vorher zu pfannenkuchengesichtig und schlitzaugenhaft.

    – Man kann nicht mehr schießen. Das war zwar nie das Kernelement aus Teil 1 und man konnte es auch ignorieren, was auch oft die bessere Wahl war, aber die Freiheit zu nehmen eine Waffe zu benutzen die war doch schön. Das gibt es in MEC nicht mehr. Faith muss nun in den Kämpfen, die ja nun erzwungen werden, mit Fäusten in eine Schießerei begeben.

    – Die Charaktere. Wo Faith' Schwester in Teil 1 noch zerissen in ihren Gefühlen als Polizistin war, die Korruption ausblendend die überall herrscht ist sie jetzt eine unsympathische Abziehfigur wie aus einem Comic (und zwar keinem guten Comic). Das gilt für jeden Charakter. Alle wurden runtergedummt.

    Wie gesagt das alles schadet einem kompaktem und vom Pacing lebenden Spielerlebnis.
    MEC spielt sich eher wie eine RPG-Sandbox mit belanglosen Zwischensequenzen als ein Parcourspiel das einem im einen Abschnitt Adrenalin hochtreibt und anderen Abschnitt schön, mehr oder weniger entschleunigt, nach einem Weg suchen lässt mit eher Klettereinlagen als Rennen und Walljumps wie in den schnellen Abschnitten.

    Der Soundtrack von Teil 1 war auch besser. Der Minimal-Chillout-Techno-Mix aus ME1 war einfach perfekt.

    EA/Dice wissen wirklich wie man aus etwas besonderem und speziellen ein Stück Scheißhaufen macht. EA/Dice sollten sich schämen. Ihr habt Faith Connors getötet. Zum Glück gibt es Teil 1 auf GOG.com und wird für immer mir gehören.
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  26. Jun 10, 2017
    5
    My expectations was very high and this game wasn't good enough.Story and character development was extremely bad we rarely have some scenes and thats it.Open world is also trash we have open world for what anyway.Combat might not be important thing for this concept but it was still very bad.

    Best thing about game is fun gameplay and sadly thats it imo
  27. Apr 12, 2020
    9
    I liked:
    - open world - it's simply amazing
    - views - they are really, really cool. Climbing Anansi and Shard is exciting and brings up fear of height even through the screen! - visuals - rebellious but peaceful philosophy of runners - parkour - somewhat more smooth and intuitive than in original I did not like: - much things seemed more genuine and atmospheric in original. You are
    I liked:
    - open world - it's simply amazing
    - views - they are really, really cool. Climbing Anansi and Shard is exciting and brings up fear of height even through the screen!
    - visuals
    - rebellious but peaceful philosophy of runners
    - parkour - somewhat more smooth and intuitive than in original
    I did not like:
    - much things seemed more genuine and atmospheric in original.
    You are just a runner girl. In original, you are really more encouraged to run, not to mess up with everyone, especially in hard difficulty mode. You have low chances surviving more than 1 armed enemy at a time. And you have no chances eliminating trained acrobats from "Icarus" with bare hands. And this is right, because you are just a runner girl.
    But here... you are basically a superhero, who has no problem beating up whole squads of enemies.
    Also you have some cool magnetic hook. Why would you have needed all these jumps and wall-runs, if you could simply cling to anything with it and pull yourself up?
    These things are fun though, but they're somewhat ruining the anti-utopia.
    And also the fact that the plot is not linked to original game is a sad to me. I'd more like it be a sequel or prequel
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  28. Oct 10, 2016
    10
    Most underrated game of 2016.

    This is a solid sequel for the first Mirrors Edge, parkour is equally as fun, music is brilliant and the feeling that the city of glass evokes is just...unique, beautiful. Besides the retarded I.A, the generic story and uninspired sidemissions (they are a fun challenge anyways) this game is a really unique and enjoyable experience, im giving this a 10
    Most underrated game of 2016.

    This is a solid sequel for the first Mirrors Edge, parkour is equally as fun, music is brilliant and the feeling that the city of glass evokes is just...unique, beautiful.

    Besides the retarded I.A, the generic story and uninspired sidemissions (they are a fun challenge anyways) this game is a really unique and enjoyable experience, im giving this a 10 because i think that some of the negative scores below doesnt make sense and they are just troll acounts.
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  29. Feb 12, 2020
    7
    Worst thing is combat. No guns this time, and hand combat is terrible. Best thing is estetic. Style of the game is mix beetween minimalism of first game with some more cyberpunkish elements. And first person parkour still looks prety cool. In general more of the same. Everything where game tried to innovate it fails, like open world and new combat. But what was good in the first game.Worst thing is combat. No guns this time, and hand combat is terrible. Best thing is estetic. Style of the game is mix beetween minimalism of first game with some more cyberpunkish elements. And first person parkour still looks prety cool. In general more of the same. Everything where game tried to innovate it fails, like open world and new combat. But what was good in the first game. Style is pretier but it less practical and less benefeats gameplay. In general ok game. Sometimes boring, sometimes fun, prety forgetable. Expand
  30. Feb 18, 2019
    10
    What the **** people, for once we get an open world game which is actually fun and you tank it in the reviews for ... I guess being too open.

    The open world of Mirror's Edge Catalyst is the only one for which it's fun to get around, and that's coming from someone who's played The Witcher 3 and Zelda: Breath of the Wild. After playing so many boring open worlds, I've grown tempted to
    What the **** people, for once we get an open world game which is actually fun and you tank it in the reviews for ... I guess being too open.

    The open world of Mirror's Edge Catalyst is the only one for which it's fun to get around, and that's coming from someone who's played The Witcher 3 and Zelda: Breath of the Wild. After playing so many boring open worlds, I've grown tempted to avoid the genre entirely.

    This game is the one exception, an open world game worth playing.

    Also, story is serviceable, combat is actually above average, graphics look nice and the game is pretty well polished.
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Metascore
74

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 24
  2. Negative: 0 out of 24
  1. Games Master UK
    Aug 21, 2016
    68
    A grander production, but the gorgeous open world does Catalyst's freerunning no favours. [Aug 2016, p.66]
  2. CD-Action
    Aug 21, 2016
    65
    Catalyst is a triumph of form over substance. At first the city looks huge, shiny and perfect but soon turns out to be just a lifeless, empty mockup, where you distinguish the districts mainly by background colors. The character development system feels artificial and redundant. The story and characters are so shallow and badly presented that I quickly lost any interest in them and focused on what the game does quite well – on parkour. [08/2016, p.60]
  3. PC PowerPlay
    Aug 18, 2016
    70
    The movement in Mirror's Edge: Catalyst is still strong, but the unlikeable characters and clunky combat get in the way of complete enjoyment. [Issue#253, p.56]