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5.5

Mixed or average reviews- based on 840 Ratings

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  1. Jun 8, 2016
    4
    In short:

    Backtracking Simulator 2016 In detail: I'm so very disappointed with this title; I really had faith (haha) that it would be just as good if not better than the original. It's beautiful, no doubt about it, and it runs fantastically, as most DICE games do, but holy crap the rest of it can't hold up. Game play is repetitive in the worst way, the combat is unreasonably
    In short:

    Backtracking Simulator 2016

    In detail:

    I'm so very disappointed with this title; I really had faith (haha) that it would be just as good if not better than the original. It's beautiful, no doubt about it, and it runs fantastically, as most DICE games do, but holy crap the rest of it can't hold up.

    Game play is repetitive in the worst way, the combat is unreasonably hard in some places, and the story can be guessed very easily! Another huge disappointment is the open world; I thought it'd be awesome but I found it very tedious to have to walk back and forth across the map 30 or so times just for the main missions.Fast travel would be fantastic!

    Overall I cannot recommend this game at this price, period. Wait for a sale for like $20 or so. It's a shame, really it is.
    Expand
  2. Jun 7, 2016
    2
    Disappointment of the decade. Awful lifeless characters, Awful level design, Awful story, Awful combat mechanics,.. But it looks graphically really good (if we forget that face and head design of the characters is very unnatural and inhumane) and it sounds fairly good. Gameplay in general seems OK but there's this constant feeling of something being wrong. The game is repetitive tooDisappointment of the decade. Awful lifeless characters, Awful level design, Awful story, Awful combat mechanics,.. But it looks graphically really good (if we forget that face and head design of the characters is very unnatural and inhumane) and it sounds fairly good. Gameplay in general seems OK but there's this constant feeling of something being wrong. The game is repetitive too without added challenge. This game really didn't need to be open world title. Open world stuff is just huge wasted potential in this game because it isn't properly being utilised. But oh god, the architecture of the city and graphics are so good. Expand
  3. Jun 7, 2016
    3
    How do you make an original idea turn into a pile of crap, give a development team 8 years and force an unwanted open world system into a game. The game has lost its fast paced nature, too much time going from point A to point B, there is too much down time. Way to go DICE/EA, another franchise has been ruined, well done guys.
  4. Jun 16, 2016
    2
    After the first episode I am really disappointed about Catalyst. It is a heartless, boring and forgettable action game with all of feature that players hate in AAA games like AC and those kind of sh*ts.
  5. Jun 13, 2016
    4
    This review contains spoilers, click expand to view. The main problem I have is that the game pretty much throws immersion out the window and leaves you with so many "why" questions.

    You have to unlock skills like knowing how to roll.

    You run around collecting floating letters like you would in a tony hawk game.

    All delivery quests have a time limit of around a minute, while the package has probably been there for a long time, whats the hurry?

    You can do "dashes" which have you run a course in as fast a way as possible, and at the end you can see how well you did compared to others. This is fun except that you're not running against people with the same amounts of upgrades as you, why?

    Why is Faith bulletproof? Why is Faith so superhumanly strong? Why is faith?

    Please let me be on the ground.

    There are soooo many "side quests" which are just things like running a course, destroying a pillar then running away and so on. These things are enjoyable but only in the way that junk food is enjoyable, while junk food is bad for your health these side quests are just plain bad, They only prolong the gaming experience. You could argue that they force you to explore more of the world they have created, but in reality you aren't going to see very much you haven't seen after two hours of running on rooftops. The places that are cool looking are either in the main quest or places you cant get to (the ground).

    For the most part I didn't like anything besides the main story, so why don't I just skip the 50% of the game I dislike and just play what I do like? Well there's a problem that some players experience with the cinematic cutscenes, where the sound is desynced and you're lucky if you can watch them with even 2fps. I myself have this problem so at this point there isn't very much for me to enjoy.

    The game might be enjoyable in its finished state but right now it's not, definitely not worth 59.99€, just download it.
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  6. Jun 7, 2016
    2
    Perfect Summary: This game is a perfect example of how to f*** up an awesome concept. This sequel is worse than its predecessor in almost every way. Thanks EA, great job as usual
  7. Jun 12, 2016
    2
    Did they put just 10 people to develop this game in 6 months or what ?
    Like said before, the open world thing is bull*hit, you have to take the same paths back and forth all over again, boring -_-
    Add repetitive useless combat, not so good visuals, boring story...
    I didn't even finish it and watched the ending on youtube just for the sake of it.
  8. Jun 17, 2016
    0
    Uninspired, boring, badly optimized, with poor characterization, broken single player due to hanging cut scenes and the usual removal and censorship of negative reviews. Disappointing but not surprising from a company that care so little for its customers. Where I come from we give poor products zero. Way to lose customers DICE.
  9. Jun 7, 2016
    4
    Dear DICE, if you claim you are making an open world game, make it open world, not just hopping along the rooftops. We did that in the last game. Open world should have been street level running, bouncing off cars, climbing up buildings from ground level. That would have been a good leap forward. Also thank goodness for the ESC key on my keyboard, did you even employ someone to writeDear DICE, if you claim you are making an open world game, make it open world, not just hopping along the rooftops. We did that in the last game. Open world should have been street level running, bouncing off cars, climbing up buildings from ground level. That would have been a good leap forward. Also thank goodness for the ESC key on my keyboard, did you even employ someone to write the story or just came up with something bland and pointless, skip, skip , skip those pointless pace ruining cut-scenes. My suggestion to people that haven't bought this yet, wait till xmas when it will be about $10. Expand
  10. Jun 9, 2016
    1
    First one was better in every possible way. Don't waste your time and money on more ''STREAMLINED'' trash.

    The word disappointment was is a perfect fit for this new bland and generic cash-grab.
  11. Aug 30, 2017
    1
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say CATALYST: Negative: -The story was better in 2008 it was hardly predictable, unlike this, and a bad romance thing here and there -MAGRope was uninteresting and ugly, why a runner need this!? I have no clue its not feel I play as a real runner -the cameras
    I'm a heavy Mirrors edge fan here is the deal I will be clear and no ****

    If I have to compare this to old 2008 one I say
    CATALYST:

    Negative:
    -The story was better in 2008 it was hardly predictable, unlike this, and a bad romance thing here and there
    -MAGRope was uninteresting and ugly, why a runner need this!? I have no clue its not feel I play as a real runner
    -the cameras around the city and the BAGS(secret ones) have a really irritating sounds
    -no more 2d cg-s
    -Badly optimized frostbite is a p.o.s engine, it would be better with UE4
    -Irrational high pc demand even in ultra or hyper with 390 oc you cant get 60fps stable
    -Most cutscene is pre rendered if you play 30fps/30hz then its lock 15 choppy fps if you play 60fps/60hz then the cutscenes go 30fps bravo EA/DICE! why make a game to be standard 60fps experience? so you think everybody can play the game stable 60fps? you know there are more people around the world who have need only 30fps and not need 60fps.
    -ugly characters Icarus (irritating useless guy who always around faith, and talking in radio and he's in faith ass)..,noah (Antonio banderas and retired Nathan drake mixed bad merc copy-cat) nomad ( a lover boy who wants love faith and make ugly graffities) :( no characters was even come close to jackknife or merc,or hell any runners, faith from 2008.
    -Most voice acting/actors is so bad especially faith voice is so bad like she didn't even care the act, jules de jongh was perfect in 2008.
    -no tattoo signal =emblem on runners artistic (concept) is **** up in characters too, now most of the runner use sunglass, and everyday natural cloth and hairstyle and no woman important runner only faith..
    **** up artistically the whole game, (city,characters) drones,drones everywhere, everywhere i look I see drones welcome to the stupid futuristic drones world.
    -Well most but not all Music is SO UGLY! what happens with solar field? they make a awesome work back on 2008!
    -fighting system is irritating! its way worse in every aspect than 2008 was, cmon i kick the enemy once and he is DEAD!? plus the gamebugs every enemy is stuck in the wall!
    -Graphics is so bad, every character except the important ones is washed out! the level textures is washed out!, i swear mirrors edge 2008 have a better graphics!
    -Rhianna Pratchett did a great job on 2008 unlike the new writer
    -Icarus most of time he is there you are, the game would be better with faith alone doing the game missions.
    -wow they did it they gived faith a bigger ass.... That was really important right EA/DICE!? ehhh
    catalyst is nothing more just a artistically **** up and downgraded version of 2008. Congrats EA/DICE you know how to ruin something good, and special, you really good with that.
    -If you are a real mirrors edge fan you not buy this game, at least not full price.
    so we waited for this ugliness 8 year!? bravo EA/DICE! BRAVO

    Positive:
    -Reboot, but at least this nothing to do with 2008 so 2008 was not ruined by this.
    -DOGAN! he was interesting (WHAT ELSE IS THERE!)
    -some side mission, open world.
    -isabelle kruger was interesting as well
    -Gabriel kruger
    -some music but not all its not a great job like in 2008 was.
    - the story wasn't bad but still like I said up there 2008 was better.
    -The game have some memorable moments with faith and dogan, faith and isabelle kruger, Gabriel.
    -faith was bad just bad, they she looks, and she is talking, attitude, she have too many friends lol.. she talking too much in gameplay
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  12. Jun 7, 2016
    0
    Did anyone actually think this game would be good? I knew it would be a pile of doodoo from the moment I heard about the new game mechanics. Games today from most of the major studios, EA, Ubisoft, Activison, are all turning out to be awful despite all of their potential. It's just a formula that the business executives include in every game to maximize profits regardless of user experience.
  13. Jun 9, 2016
    0
    Terrible performance on all gpu's except 1070/1080....
    denuvo protection
    They tried to make a good sequel but failed hard.
    Wouldn't recommend to buy this for full or even discounted price.
  14. Jun 11, 2016
    0
    Did you actually think EA/DICE would change their ways just to make this game? Lots of EA shills in the review section trying to defend this latest entry to EA's list of botched franchises.
  15. Jun 8, 2016
    1
    Отвратительная поделка не игра. Нахрен такое вообще делать? Для кого? Для людей, которым понравилась 1-я часть? На них как раз наплевали, изменили все что притягивало в той игре: стильный белый город- превратили в бездушное пластиковое нечто, в котором просто скучно перемещаться, поразительное ощущение присутствия от паркура- похерили порезав все звуки издаваемые персонажем, осталосьОтвратительная поделка не игра. Нахрен такое вообще делать? Для кого? Для людей, которым понравилась 1-я часть? На них как раз наплевали, изменили все что притягивало в той игре: стильный белый город- превратили в бездушное пластиковое нечто, в котором просто скучно перемещаться, поразительное ощущение присутствия от паркура- похерили порезав все звуки издаваемые персонажем, осталось только какое-то чиркание тапками по паркету, как будто играешь за робота который даже не дышит, а не за человека который совершает немыслимые кульбиты. Да и вид от персонажа отдалился, как будто наблюдаешь съемку камеры "гоупро" которая закреплена на полметра выше над башкой этого "робота". Очевидно что погнались за широкой публикой ведь первой части в основную вину ставили скомканный сюжет, коридорность локаций и затянутые сцены перестрелок, и они прикрутили эту унылую усыпляющую сюжетку в виде нескончаемых катсцен, пустой скучный открытый мир и бесконечные шлепки по попках тупых антагонистов. Браво! Ведь именно этого так ждали все эти 6 лет. Expand
  16. May 14, 2018
    0
    It was too hard to spoil the great formula of the original game: clean level design, short story, which was on a background, great gameplay, aesthetic graphics and no excess things. So, EA&Dice made it. They fkd up all simplicity of the game.
    There are few things I want to tell you:
    1) RPG system. Yes, I hate new games with RPG system which exists only because it's trendy and all new
    It was too hard to spoil the great formula of the original game: clean level design, short story, which was on a background, great gameplay, aesthetic graphics and no excess things. So, EA&Dice made it. They fkd up all simplicity of the game.
    There are few things I want to tell you:
    1) RPG system. Yes, I hate new games with RPG system which exists only because it's trendy and all new games have it. Roll from start? Forget about it, farm EXP and u will unlock the roll. It's so lame.
    2) The story as a basis. I love the original game because of the stupid story which was so invisible. But in this game story is a whole game. Not for gamers, but developers. They put so much time to make a story which consists of the only cliché, but this game shouldn't be a story-driven title. The whole original game is based on simplicity. Simple movement, simple gameplay (though very entertaining), simple story and clean design.
    3) Optimization. I have never expected my GTX970 and i5 4690 can't handle ME:C in 1080p. Freezes, texture glitches and uploading textures pissed me off.
    4) Movement. I thought it was impossible to spoil Faith's movement. But they did it. At the half, it depends on new RPG system, and at another half, it depends on "auto-clinging" to all ledges.

    In conclusion, I want to say that EA should rethink their own approach to their games. SW: BF was a big bad boring mess. And ME:C didn't go so far.
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  17. Jun 8, 2016
    3
    TL;DR: The game has terrible heavy-handed and blunt storytelling. The art style, while appealing to cyber-punk fans, has absolutely no place in a Mirror's Edge title. The lack of proper world exploration as well as the elimination of the optional gunplay of the first is a horrible cop-out. The forced tutorials, impossible-to-disable marking of obvious paths and general hand-holdingTL;DR: The game has terrible heavy-handed and blunt storytelling. The art style, while appealing to cyber-punk fans, has absolutely no place in a Mirror's Edge title. The lack of proper world exploration as well as the elimination of the optional gunplay of the first is a horrible cop-out. The forced tutorials, impossible-to-disable marking of obvious paths and general hand-holding throughout is an insult to the player's intelligence. The charm of the original is absent in almost every regard, though superior melee combat is satisfying.

    Art Direction:
    Mirror's Edge took place in a realistically foreseeable future from our own.
    Catalyst, despite being a prequel, would be what life was like if we had already perfected living on Earth and were moving on to colonizing other planets.
    The game is littered with animated billboards which killed any possible chance of a minimalist art style the first game had. I understand why, but it's still far-too heavy-handed an approach to get an idea across.
    The art style is far more Ghost in the Shell than Mirror's Edge. I'm a massive cyberpunk fan, yet I understand this style has absolutely no place in a Mirror's Edge game. I would go so far as to say that given what we were to expect from the first game, it's simply ugly.

    Story:
    The first Mirror's Edge game had a simple story. The story didn't break any boundaries but didn't fall unforgivably short, either.
    Catalyst begins with heavy-handedly telling you why you should dislike the "bad guys."
    Every character you meet is a cliche and has their personality written on their face.
    Cutscenes come off as being poorly written, despite having flawless animation and voice work.

    Difficulty:
    There are no difficulty settings. Thankfully, you can turn Runner Vision off for a slightly harder experience, however, more than half of every parkour-able surface has these atrociously ugly skid marks on them to constantly remind the player that they can run along them. Part of the charm of the hardest difficulty on Mirror's Edge was not being told where it was possible to go next. It was incredibly satisfying to flawlessly execute a successful run using your own wits and quick thinking.

    Much of the beginning of Catalyst has it teaching you what you can do without a way to skip. The game will continue to drill you on combat techniques past the tutorial. If you decide you'd like to engage an enemy in a different way, or skip the enemy altogether, the game will simply reset you to the last checkpoint so it can make you play it the way that it wants you to.

    Combat:
    Easily the redeeming feature of the game, albeit a bit repetitive and forced at times (combat in ME should almost always be optional.) The combat in the first game was fun, and the combat in Catalyst has been improved ten-thousand fold. It's incredibly satisfying to defeat enemies in melee combat, and feels just as unforgiving as the first if you make a mistake, which is a good thing.

    Progression:
    A horribly executed idea. For starters, the game has 9/14 skills already learned for you - why?
    This is unnecessary filler, given that the player will never have these skills taken away from them later in the game. They're as superfluous as adding "running" "breathing" "jumping" as learned abilities.
    All the learnable skills should have been given to the player at start; It should be the player's responsibility to grow and learn how to effectively use these techniques, not locked behind some arbitrary numerical EXP system.

    The world, and other cop-outs:
    The open world is neat, but disappointing. It has a lot of potential, but given you can never travel to the lower altitudes (such as streets) seems like developer laziness. Their explanation is that the streets are too dangerous for Faith, which seems absurd given the amount of patrolling done on the rooftops by Kruger security.
    Additionally, as another cop-out worth mentioning: weapons being DNA-locked to their owners is a terrible excuse to exclude gunplay from this game. Pardoning the fact this technology didn't exist in the first game, the gunplay being a choice was incredibly empowering in the first game. There are numerous scenarios where using weapons against PK security would have been easy, yet the game allowed the player to choose not to use them, either to prove that they were superior fighters that didn't need such an advantage to win, or because they believed that killing others wasn't something that their incarnation of Faith would do. It also allowed such players to have the experience of becoming frustrated or otherwise emotionally affected by their hostility to the point of using their weapons against them, thereby stooping to their enemy's level and having to reflect on this fact.

    These potential experiences are gone simply because the developers decided not to implement gunplay into Catalyst.
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  18. Mar 1, 2018
    4
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es
    MEC wirft wirklich ALLES was ME1 zu einem Meisterwerk machte über einen Haufen.

    – Die Geschichte wurde hipsterisiert und aus dem sympathischen ersten Teil abgekupfert und an ein amerikanisches Teenagerpublikum angepasst

    – Die Art der Fortbewegung wurde beschleunigt mit Fantasiefähigkeiten wie z.B. Vorwärtsdash oder einen Greifhaken wie aus Assassins's Creed, darüber hinaus gibt es zig Aufwertungsmöglichkeiten deiner Fähigkeiten. Was MEC von einem DIRECT GAMEPLAY mit perfektem Pacing und immersiver Steuerung in ein beschissenes DAU-Casual-RPG verwandelt.

    – Das halb-lineare Leveldesign wurde mit einer offenen Welt ersetzt. Nun gibt es haufenweise Backtracking. Die Openworld sorgt dafür, dass das Pacing nicht-existent ist. Es gibt kein Pacing mehr. Auch gibt es immer wieder Leerlauf da man sich nicht von A über B bis hin zu Z bewegt, sondern von A nach H von H nach C von C nach B von B nach X usw.
    Darüber hinaus sind die vielen Nebenaufgaben ein Immersionskiller. Dann gibt es erzwungene Kämpfe die du nicht wie in ME1 überspringen kannst in dem du eine alternative Route wählst. Ja, richtig. MEC ist eine Open World mit WENIGER Freiheit als in ME1.
    Zudem hat die neue Offene Welt auch sämtliche wunderbaren Features die eine gute Open World braucht wie Sammelitems und belangloseste Nebenmissionen die teilweise konträr zur Hauptgeschichte laufen.

    – Das RPG-System zerstört den Flow. Du musst das Abrollen(!) erst freischalten z.B. Völlig absurd so eine Designentscheidung in einem Parcourspiel. Wundert mich, dass das Rennen von Anfang an freigeschaltet ist.

    – Die Animationen sind schlechter als in ME1, es wirkt auch als ob das FOV komisch verschoben ist, besonders zu sehen wenn Faith in die Hocke geht. Mir unerklärlich warum man da nicht einfach das aus ME1 übernommen hat

    – Faith Aussehen wurde völlig verändert. Die war wohl vorher zu pfannenkuchengesichtig und schlitzaugenhaft.

    – Man kann nicht mehr schießen. Das war zwar nie das Kernelement aus Teil 1 und man konnte es auch ignorieren, was auch oft die bessere Wahl war, aber die Freiheit zu nehmen eine Waffe zu benutzen die war doch schön. Das gibt es in MEC nicht mehr. Faith muss nun in den Kämpfen, die ja nun erzwungen werden, mit Fäusten in eine Schießerei begeben.

    – Die Charaktere. Wo Faith' Schwester in Teil 1 noch zerissen in ihren Gefühlen als Polizistin war, die Korruption ausblendend die überall herrscht ist sie jetzt eine unsympathische Abziehfigur wie aus einem Comic (und zwar keinem guten Comic). Das gilt für jeden Charakter. Alle wurden runtergedummt.

    Wie gesagt das alles schadet einem kompaktem und vom Pacing lebenden Spielerlebnis.
    MEC spielt sich eher wie eine RPG-Sandbox mit belanglosen Zwischensequenzen als ein Parcourspiel das einem im einen Abschnitt Adrenalin hochtreibt und anderen Abschnitt schön, mehr oder weniger entschleunigt, nach einem Weg suchen lässt mit eher Klettereinlagen als Rennen und Walljumps wie in den schnellen Abschnitten.

    Der Soundtrack von Teil 1 war auch besser. Der Minimal-Chillout-Techno-Mix aus ME1 war einfach perfekt.

    EA/Dice wissen wirklich wie man aus etwas besonderem und speziellen ein Stück Scheißhaufen macht. EA/Dice sollten sich schämen. Ihr habt Faith Connors getötet. Zum Glück gibt es Teil 1 auf GOG.com und wird für immer mir gehören.
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  19. Jul 26, 2016
    4
    Empty open world game with awful side-missions, timed missions and collectibles a la Assassin's Creed.
    The only thing this game has going for it are the graphics and that's enough. Gameplay wise is ok, but they dumbed down the combat and you can't even pick weapons anymore. Plain awful.
    The music is pretty dull and the characters here are forgettable at best. Going back to the first
    Empty open world game with awful side-missions, timed missions and collectibles a la Assassin's Creed.
    The only thing this game has going for it are the graphics and that's enough. Gameplay wise is ok, but they dumbed down the combat and you can't even pick weapons anymore. Plain awful.
    The music is pretty dull and the characters here are forgettable at best.

    Going back to the first Mirror's Edge made me realize how superior that game is still is compared to this terrible prequel.

    I really had to push myself in order to finish this. I think what killed it was the open world that this game didn't need.
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  20. Jun 17, 2016
    1
    The first game was decent and fun to play. I didn't find any enjoyment with the last title. Really a poor job from the developers who didn't care about the details and put minimum effort in shaping this game. This won't get the series anywhere but down the drain. Whomever EA consulted in making this game clearly knows very little about the gamer mindset, that is enjoying a decent story aThe first game was decent and fun to play. I didn't find any enjoyment with the last title. Really a poor job from the developers who didn't care about the details and put minimum effort in shaping this game. This won't get the series anywhere but down the drain. Whomever EA consulted in making this game clearly knows very little about the gamer mindset, that is enjoying a decent story a and playing an immersive adventure with good gameplay mechanics. This is not the game fans of Mirror's Edge were hoping for. Expand
  21. Jun 26, 2016
    4
    Pluses games that have done good graphics improved combat system (more than techniques, though not so much but still) but run in the soonest bored to perform all sorts of errands just bored on this 4/10
  22. Jul 4, 2016
    2
    What is this? I mean, I only played this game a few hours and I must say that Mirror's Edge Catalyst is very boring what the f*ck pleaase just play the first mirror's edge
  23. Jun 11, 2016
    0
    This game sucks.

    The openWorld is bad. It doesn't match to Mirror's Edge. The Challanges (time Sidequest / Runs / etc) are to hard for normal Players ... The Controls are the worse of all.... I want my Money back -.-
  24. Jul 19, 2016
    1
    I really hoped that all the negative reviews were just people being overdramatic, as tends to happen on every AAA game.

    Wow... was I ever wrong. This is the worst game I have played in a long, long time. The running gameplay is almost the same as the first Mirror's Edge. They added the grapple (or mag hook, or whatever it's called - it's a grapple), and that was kind of cool, but now
    I really hoped that all the negative reviews were just people being overdramatic, as tends to happen on every AAA game.

    Wow... was I ever wrong. This is the worst game I have played in a long, long time.

    The running gameplay is almost the same as the first Mirror's Edge. They added the grapple (or mag hook, or whatever it's called - it's a grapple), and that was kind of cool, but now half of the things you could do in the first game, like the combat roll, you can't do until you unlock it hours in. When you eventually have gotten about half way through the campaign and unlocked the basics, you basically are playing the game from almost 10 years ago as far as running goes.

    The new combat system though... pure trash. Now, don't get me wrong, it's not like the first game was better, but I would rather have my guns back than this. Being able to punch somebody out while running is nice, and the traversal shield is a great idea, but the whole system falls apart the second you have to stop and fight a group. If you are standing beside the guy you have to kill, it's unbearable; you're best off running away from him then running back so you can get him off a wallrun or something.

    I don't think I need to go into the story here; even the good reviews say that it's crap.

    The last thing that made this game barely playable for me was the fact that it is open world. I MEAN COME ON! Whoever had this idea should be fired and have to do their walk of atonement through King's Landing. This is a game where running is the gameplay. Just think about that and open world for a second. An NPC gives you a mission, you run away from NPC to complete mission, you run back to NPC to turn in mission, you run away, you run back, you run away... SEE WHERE THIS IS GOING?!! You literally parkour the same environment over and over again. I will never comprehend this decision. The best part is, one of the biggest benefits of open world games is they usually end up taking over 30 hours when you immerse yourself in them. You will be done this game in 10 hours (I was done in 7). All they did was add a couple pointless side missions - some of which shouldn't count as missions at all - and litter the map with stupid collectibles and pointless objectives.
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  25. Jul 10, 2016
    3
    Finished the game (all main & side quests / not all runs) in about 7 hours. Damn short.

    It's also very repetitive. The story is bad, predictable af...
  26. Jul 22, 2017
    4
    It's much worse than first one, detalization is better, but overall graphics looks worse, it lost its art, atmosphere, to many fx that you can't disable and very reflective, eye heavy like Warframe on Hysteria in Survival after 2h against Infested.... also performance is poor, FPS is not stable, many flickerings and drops. Controls are little bit better for PC now, but not responsive,It's much worse than first one, detalization is better, but overall graphics looks worse, it lost its art, atmosphere, to many fx that you can't disable and very reflective, eye heavy like Warframe on Hysteria in Survival after 2h against Infested.... also performance is poor, FPS is not stable, many flickerings and drops. Controls are little bit better for PC now, but not responsive, shortly game does not feel as smooth as was ME.
    Now gameplay, it's not a runner anymore, story is standard and boring, banal and not interesting, fighting becomes very linear, you have more combinations in compare to ME 1, but in 99% you will use just one and only useful combo.... Runner elements and parkour become also linear, again there are more possible ways to do things, but almost all that ways are useless, also game world feels limited now, game lost its atmosphere, you have more places to go in compare to ME 1, but as I say before they are mostly useless and very limited and background world looks dead in compare to ME 1...
    Not a worst game, but it's not a Triple A product and not worth to be called Mirror's Edge, feels like Workshop add-on more.
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  27. Jan 20, 2018
    4
    What a big mistake this game is
    the game a lot of problems for example bugs, glitches, uninterested characters, bad story, bad ending
    boring side quests, boring open world, boring main missions, cringe dialog and many more
    its so sad that the first one is way better the this i wished this would ve been better
    but its what a bad squeal is gonna be.
  28. Oct 6, 2018
    0
    I find it ironic that a game which is about the future where evil corporations enslave people was so badly ruined by a big corporation. Mirror's Edge Catalyst could be so immersive and addictive, it has so much potential, but a stupid combat which is sometimes ridiculously easy, sometimes ridiculously hard and a bunch of frustrating controls have ruined it. EA failed to deliver a fun game. Again.
  29. Jun 8, 2016
    0
    A series of good games rolled to the bottom. Charts no. Level design slag. What are the developers tried a few years? Better I replayed the game series in thumbs
  30. Jun 9, 2016
    0
    This game is horrible in every single aspect, I don't understand how they managed to fk it up, they had a lot of time. Welp, whoever was in charge of this game should get fired lol
  31. Dec 7, 2016
    4
    i remember mirror's edge 1 being good game . but this sequel not so good . if you liked the first one unwill probably not like the sequel . i played it only for like 30 minutes, will not continue ,
  32. Jun 8, 2016
    3
    Un verdadero desacierto de un juego parkur que lo hallan transformado en un juego de combate , mundo abierto que no tiene de nada ("abierto") que tenga misiones secundaria repetitivas y cansinas y que una flecha te guía . Algo que mas me di-justo fue la inteligencia artificial del enemigo ,que no sabia como seguir el combate .
  33. Jun 7, 2016
    0
    Mushy textures, this looks more like a joke than an actual video game.

    It looks as if the devs decided to let another "spectacular" studio develop this title, like **** for example, it looks like their perfect video game, minus some towers to unlock, some f****ng feathers to collect.
  34. Jun 29, 2016
    0
    Faith, the hot size Medium Asian woman.. turned into super skinny short EMO girl. And that hair cut oh my god. Do all video games change their new release characters into the same looking EMO gothic girl? what's going on? is this some sort of a girl who control video games characters design?
  35. Sep 4, 2016
    3
    This game embodies everything wrong in the AAA gaming industry these days. They took an amazing concept, streamlined it and littered it with utter garbage in the form of ridiculous and useless fillers (collectibles at every corners, useless sidequests and leveling system, etc...), because they're so scared and uninspired to come up with actual ideas. Speaking of this, the story and theThis game embodies everything wrong in the AAA gaming industry these days. They took an amazing concept, streamlined it and littered it with utter garbage in the form of ridiculous and useless fillers (collectibles at every corners, useless sidequests and leveling system, etc...), because they're so scared and uninspired to come up with actual ideas. Speaking of this, the story and the characterization is easily one of the worst I've seen in a long time. It's no news DiCE can't really write anything great, but they really outdid themselves this time. It's so bland, it makes Techland writers look like geniuses. I literally never managed to care about anything I was doing from the very first minute.

    Anyway, I bought this game expecting nothing much and I still managed to be seriously disappointed. It was somewhat alright on day 1, because the novelty to be back into an upgraded Mirror's Edge world, which definitely looks stunning, but after taking a 3 months break and coming back to it in order to finish it, I just realized how asinine most of this game is. I'll take any day a remake of the first one over this.

    Well done EA. This was the last entry in this fantastic set of franchises created 10 years ago (along with Dead Space, Mass Effect, Dragon Age) that was left to ruin. That time when I did regain a little faith in you against all odds seems again long gone nowadays. Looking at it, it's only a matter of time, before DiCE joins legends like Bullfrog, Westwood and Maxis. Luckily for them, there will be other victims of your corporate nonsense before that.
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  36. Sep 18, 2016
    0
    It seemed like it was going to be fun, but the gameplay has god awful unfixable stuttering so I refunded it. It isn't the only EA/DICE game with this problem. Battlefield 4 and Hardline stutter too. I guess my system doesn't like DICE games.
  37. Sep 20, 2017
    0
    pure **** ............................................................................................................................................
  38. Aug 28, 2016
    4
    A big disappointment. If you loved the first one, don't even bother. Coming from someone who played the game with very little hype.

    Art style is bad with bland and too much glass everywhere and transparent holograms, very reflective surfaces, everything combined overwhelms your vision and makes the game barely playable and hard to orient yourself. It's not even as pretty as the first
    A big disappointment. If you loved the first one, don't even bother. Coming from someone who played the game with very little hype.

    Art style is bad with bland and too much glass everywhere and transparent holograms, very reflective surfaces, everything combined overwhelms your vision and makes the game barely playable and hard to orient yourself. It's not even as pretty as the first one. Storytelling is just atrocious. I couldn't care a bit for the characters most of the time. There's no character development at all. Shallow. Sandbox gameplay is a complete disaster. I want good storytelling (with actual character development), linear, challenging experience. I don't want to run around a maze of a city top running errands that feel like a chore and a waste of time.

    Seriously, don't waste money and time with this if you played the first one.
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  39. Mar 22, 2020
    2
    This is a terrible game. i have played about 4 hours. I uninstalled from my computer. I really like the first mirror's edge game, but not this. Dont play this trash. its a huge disappointment.
  40. Nov 30, 2016
    2
    Repetitive gameplay, linear open world, abysmal story and writing, host of technical issues as well as many design inconsistencies. Lacking in any sort of emotion and does not capture the spirit of the first game in any substantial form.

    Game starts off feeling OK but quickly devolves into an utter mess. The last two missions are comically bad as upgrades and gadgets all of a sudden
    Repetitive gameplay, linear open world, abysmal story and writing, host of technical issues as well as many design inconsistencies. Lacking in any sort of emotion and does not capture the spirit of the first game in any substantial form.

    Game starts off feeling OK but quickly devolves into an utter mess. The last two missions are comically bad as upgrades and gadgets all of a sudden become much more powerful and allow you to do things previously impossible (like magically zooming up 20 flights at a time). The core of the game, while functional and smooth, is so severely lacking in the actual story that it is upsetting, one or two missions make proper use of the free-running while the rest of the game just expects you to know where to move and when to move without any prior indication.

    Half of the game is spent backtracking in visually lack-luster environments and everything outside of the side-missions and main story arc is trash and utterly maddening to complete, you would have to be a lunatic to try and complete even a handful of these optional quests because you would need a level of knowledge of the game that you could never ever achieve if playing it naturally.

    The whole experience was a let down, it will not capture the same feeling you had with the first game and leaves a bad taste in your mouth if you decide to play through the rage and frustration, no big pay off, the game just gets worse as you play it.
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  41. Jan 15, 2017
    3
    Crap mechanics, woodie gameplay, **** around to complete a run challenge. **** this games and the troll developers. there is something good and that is the aesthetic design, beautiful.
  42. Apr 14, 2019
    1
    Keeps freezing. It would be a better game if it wasnt such a utter garbage software
  43. Dec 13, 2020
    4
    Decepcionante este secuela de Mirro's Edge. El mundo abierto es una mala idea para este tipo de juego, se nota repetitivo, la ciudad no tiene detalles y se ve como un juego viejo. Poco trabajo en cuanto a la dirección artistica. En el primer Mirro's edge de 2009 se cuidaba los detalles hasta la distancia de dibujado era muy buena a pesar de ser juego de anterior generación. Encerio losDecepcionante este secuela de Mirro's Edge. El mundo abierto es una mala idea para este tipo de juego, se nota repetitivo, la ciudad no tiene detalles y se ve como un juego viejo. Poco trabajo en cuanto a la dirección artistica. En el primer Mirro's edge de 2009 se cuidaba los detalles hasta la distancia de dibujado era muy buena a pesar de ser juego de anterior generación. Encerio los edificios se ven borrosos y malas texturas en Catalyst y las misiones secundarias hacen perder el hilo a la historia y no se sabe de que va realmente. Este juego lo jugé con el Game pass y luego de 2 horas me aburrí. Expand
  44. Jan 12, 2021
    0
    If I was looking for a game that has little or no story and just run run run,I could just play Mario.
  45. Apr 30, 2022
    0
    this product is not available in your region
    "games out of politics" right?
  46. Apr 26, 2021
    2
    The cringe levels for this woke garbage is over 9000. From the start to the very last sentence.
    Mostly vomit vision game play without any balance.
    The most boring map design in any AAA game ever.
    Save your money.
  47. Jul 19, 2018
    3
    I'm very disappointed with this game, it is very different than the first one. Like, the second game is not related to the first game at all. The whole city is different, it feels like we're in far future but in the first game, it doesn't feel like we're in future at all. And in Mirror's Edge Catalyst, faith is younger? I don't know if I skip something or not but that makes no sense. ForI'm very disappointed with this game, it is very different than the first one. Like, the second game is not related to the first game at all. The whole city is different, it feels like we're in far future but in the first game, it doesn't feel like we're in future at all. And in Mirror's Edge Catalyst, faith is younger? I don't know if I skip something or not but that makes no sense. For me, that's the biggest problem in this game but it has more problems like repetitive gameplay, unnecessary and boring side missions, boring and complex city. The only good thing is game dynamics I guess but it is not enough to enjoy this waste of time game. If you loved the first game, don't even play Mirror's Edge Catalyst. Expand
  48. Feb 4, 2019
    2
    In comparison to its predecessor and masterpiece Mirror's Edge from 2008:

    Worse animations Instead of tailored linear levels we now get an empty and empty open world that hurts the pacing very much and leads to backtracking a lot. Now we have tons of gameplaybreaking cutscenes for everything, like for example just walking into a door, which of course are unnecessary, alltogether
    In comparison to its predecessor and masterpiece Mirror's Edge from 2008:

    Worse animations
    Instead of tailored linear levels we now get an empty and empty open world that hurts the pacing very much and leads to backtracking a lot.
    Now we have tons of gameplaybreaking cutscenes for everything, like for example just walking into a door, which of course are unnecessary, alltogether totally kitschy and just flow- and immersion breaking.
    Now the roll to avoid damage is very easy to time and also behind a skilltree. Yes, now we have a skilltree we all love so much from these great RPGs that are famous for their great gameplay. Those skilltree give us superpowers we needed to have fun with this game. NOT. This is sarcasm. The skilltree adds nothing to the game. It makes the gameplay totally stupid and dull. Mirror's Edge is about gaining speed, not instant acceleration, Mirror's Edge is about running, jumping, vaulting, climbing, finding a way and running again. But now we even have a grappling hook so we can just skip the core gameplay element, the parkouring, for an edgy mechanic. Even if it makes no sense, even if a game is all about parkouring. No, even in a parkour game we need a f***ing grappling hook? Are you serious, DICE?

    Also, fights are now partially forced, which of course, breaks the flow.
    The puzzle passages from its predecessor are seldom now. Albeit there is ONE nice level: the server room. Also Faith' hair are nice. But that's it. Okay the japanese neighbourhood is nicely designed, too. And also the new mechanic to use poles at corners to quickly pass the corner without losing momentum is a nice addition. But that's really it. DICE totally forgot about the most important thing: pacing and flow.

    Avoid Catalyst by all means. Just forget that this game ever existed.
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  49. Jul 21, 2019
    2
    Es una humillación para el primer juego que este lleve el nombre de Mirror's Edge.

    El primer juego era diferente, hecho cuando DICE aún era un grupo pequeño que tenía libertad creativa. Pero este es una basura comparado con Mirror's Edge. Se nota que EA (La empresa, no el equipo de desarrollo) ha metido sus sucias manos de lleno en como tenía que ser el juego para seguir los estándares
    Es una humillación para el primer juego que este lleve el nombre de Mirror's Edge.

    El primer juego era diferente, hecho cuando DICE aún era un grupo pequeño que tenía libertad creativa. Pero este es una basura comparado con Mirror's Edge. Se nota que EA (La empresa, no el equipo de desarrollo) ha metido sus sucias manos de lleno en como tenía que ser el juego para seguir los estándares modernos como mundo abierto, coleccionables, etc.
    Si este juego hubiese salido con otro nombre completamente ajeno a Mirror's Edge y con otros personajes probablemente le hubiese puesto un 6 o 7.

    Antes de que saliera este juego tenía muchas ganas de ver cómo sería el nuevo Mirror's Edge pero ahora habiendo visto el juego prefiero que nunca más se haga ningún Mirror's Edge mas y que así al menos nos podamos quedar con los buenos recuerdos del primer juego.
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  50. Jun 21, 2021
    0
    Just finished it. It's a bunch of crap, everything, horribly optimized gameplay, continuously dying because of bad controls and extremely bad optimization, the story is SO FCKN BAD, I mean, it's not just predictble as fck, the game ends and EVERYTHING is just THE SAME than before the game started, it doesn´t change ANYTHING wtf I've really been 10 hours (maybe 11) running and jumping (andJust finished it. It's a bunch of crap, everything, horribly optimized gameplay, continuously dying because of bad controls and extremely bad optimization, the story is SO FCKN BAD, I mean, it's not just predictble as fck, the game ends and EVERYTHING is just THE SAME than before the game started, it doesn´t change ANYTHING wtf I've really been 10 hours (maybe 11) running and jumping (and falling to the abyss) for NOTHING?????

    CRAP. It is all it is. A big fat gorgeous crap with shiny mirrors everyfcknwhere.
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  51. Apr 1, 2023
    1
    ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
  52. Jan 21, 2021
    0
    the take the original game and poop on it.
    You don't want to fight,you need to and the combat suck.
    The world map is only annoing.
    The level design suck.
    Vissually is just confusing.
    Some part are so frustrating(not difficoult,just frustrating) that is seems they don't test the game.
  53. Jun 5, 2021
    0
    The most terrible game I've played for a long time. Cheap story, awful gameplay, awful level design, bad characters that you can never feel a connection, terrible combat system, lots of bugs. Almost everything with this game are terrible. Some missions can get disgustingly annoying beacuse of terrible gameplay. Some of them really drove me nuts. Fortunately I didn't pay for this game, IThe most terrible game I've played for a long time. Cheap story, awful gameplay, awful level design, bad characters that you can never feel a connection, terrible combat system, lots of bugs. Almost everything with this game are terrible. Some missions can get disgustingly annoying beacuse of terrible gameplay. Some of them really drove me nuts. Fortunately I didn't pay for this game, I played it with my EA Access membership. It doesn't worth a single damn penny. I am very very regretful of spending 7-8 hours from my life on this game. I feel stupid for insisting on playing this game until the end instead of just quitting it. I directly uninstalled the game after finishing it. Huge waste of money and time. Expand
  54. Feb 22, 2023
    0
    Dogwater game, i can't climb the damn thing to activate the pad thing. Worst game ever, game is broken. Thank you
Metascore
74

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 24
  2. Negative: 0 out of 24
  1. Games Master UK
    Aug 21, 2016
    68
    A grander production, but the gorgeous open world does Catalyst's freerunning no favours. [Aug 2016, p.66]
  2. CD-Action
    Aug 21, 2016
    65
    Catalyst is a triumph of form over substance. At first the city looks huge, shiny and perfect but soon turns out to be just a lifeless, empty mockup, where you distinguish the districts mainly by background colors. The character development system feels artificial and redundant. The story and characters are so shallow and badly presented that I quickly lost any interest in them and focused on what the game does quite well – on parkour. [08/2016, p.60]
  3. PC PowerPlay
    Aug 18, 2016
    70
    The movement in Mirror's Edge: Catalyst is still strong, but the unlikeable characters and clunky combat get in the way of complete enjoyment. [Issue#253, p.56]