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5.5

Mixed or average reviews- based on 840 Ratings

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  1. Jun 10, 2016
    6
    8 Yıldır Bunu Mu Bekledik?
    Mirror's Edge 1 çıktığı yıl ilginç ve yenilikçi oynanışıyla herkesin aklında bir şekilde yer edinmişti. Çoğu kişi hikâyesini umursamamıştı bile. Çünkü oyun hikâye sunumu açısından başarısızdı. Yine de bir şekilde kalbimizde yer edinmişti. Aradan 8 yıl geçti ve Reboot olarak "Bakın daha iyi hikâye ve oynanış yenilikleriyle sunuyoruz." şeklinde önümüze sundular.
    8 Yıldır Bunu Mu Bekledik?
    Mirror's Edge 1 çıktığı yıl ilginç ve yenilikçi oynanışıyla herkesin aklında bir şekilde yer edinmişti. Çoğu kişi hikâyesini umursamamıştı bile. Çünkü oyun hikâye sunumu açısından başarısızdı. Yine de bir şekilde kalbimizde yer edinmişti. Aradan 8 yıl geçti ve Reboot olarak "Bakın daha iyi hikâye ve oynanış yenilikleriyle sunuyoruz." şeklinde önümüze sundular. Şunu açıkça söyliyeyim. Hikâye hiç de iyi değil. Özensiz, kişiliksiz karakterlerle dolu, tekrar eden görevlere sahip sıkıcı bir hikâye. Oynanış olarak da 8 yıl beklemeye değecek bir yenilik yok. Hatta vuruş hissi daha yapmacık geliyor eskiye göre. Belki aradan geçen zaman zarfında oyunlardan aldığımız his gelişmiştir, bilemiyorum fakat bu oyun gerilemese bile olduğu yerde kalmış. Bu kesin. Maalesef hayal kırıklığı dolu bir oyun Mirror's Edge Catalyst.

    Kısaca:
    +Eğlenceli parkur

    -Sıkıcı hikâye
    -Sıkıcı karakterler
    -Sıkıcı oynanış
    -Sıkıcı atmosfer
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  2. Aug 18, 2016
    10
    This game is a solid 7, an 8 if you're a ME fan. Please read actual reviews and not these crybabies whom gave the game 0 because its not first game's remake.
  3. Sep 20, 2017
    0
    pure **** ............................................................................................................................................
  4. Aug 31, 2017
    8
    A year later, how has this game changed? The mediocre reviews has made me steered away from this game beacuse many bugs and glitches were reported. Nobody released a completely finished game anymore (certainly not EA), so now it's either they release patches for it or they leave it altogther. Suprisingly, EA and DICE has not abandoned it (especially that they were working on Battlefield 1A year later, how has this game changed? The mediocre reviews has made me steered away from this game beacuse many bugs and glitches were reported. Nobody released a completely finished game anymore (certainly not EA), so now it's either they release patches for it or they leave it altogther. Suprisingly, EA and DICE has not abandoned it (especially that they were working on Battlefield 1 around Catalyst's release), as I have not encountered any gamebreaking glitch.

    So, is the game good? Yes. Is it better than the original? Yes and no. Gameplay-wise, they fixed everything. The combat is so much better. Remember how awkward it was to use guns from the last game? Well, they removed the use of guns altogether, which is a love-it-or-hate-it point. And while the open-world is at best mildly-interesting, it does give you lots of freedom, unlike the last game, which was all about moving from point A to point B.

    The negatives? Well, the story is longer, but still not very good. It has quite an anti-capitalist stance, which is ironic because the stuff you see here are more likely to happen in a socialist society than a capitalist one. And this is published by EA, which clearly likes to take advantage of capitalism. Also, this was marketed as a prequel, but it's more of a reboot. Even the storyline was somewhat similar. Also, the sci-fi setting shows that this time period is more technologically advanced than the previous game (which is said to be in a later time period). So how the heck did they get from using unmanned drones and lasers to Blackhawk choppers and MP5s? Is this a prequel or reboot? These problems prevented it from getting a 9 (and even a 10).

    And the theme song is "Warning Call" by CHVRCHES. It fits the game, just as how "Still Alive" (not the Portal one) fits the last game.

    Technical-wise, it plays great on Medium on my GTX 960M.

    If you have left the game or held off buying it, I suggest you play it now. It's not worth full price (really, is there any game besides MGSV worth $60 nowadays?), but it's fun, which is what games are all about.
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  5. Feb 16, 2017
    9
    Overlooking the plot which was focused but uninteresting in ME1, it expands the series into a flexible, open direction - challenges, leaderboard races, side missions all abundant - and perfects the core mechanics of 'running laterally' into a very fluid, dynamic form - it's responsive and precise! Furthermore, it has enhances the aesthetics from the dull minimalism of before, admittedlyOverlooking the plot which was focused but uninteresting in ME1, it expands the series into a flexible, open direction - challenges, leaderboard races, side missions all abundant - and perfects the core mechanics of 'running laterally' into a very fluid, dynamic form - it's responsive and precise! Furthermore, it has enhances the aesthetics from the dull minimalism of before, admittedly unique, to a more cyberpunk overtone which I am excited to see improved in future installments!

    The environmental design is flawless for the parkour - very much fundamental for options and a fun experience alongside robust controls - and beautifully vibrant: radiant advertisements litter the horizon, reflecting onto the many panes of pristine structures, as people socialise on rooftops surrounding many of those traversed in style. Graphically and thematically, it is exceptional and the atmosphere is vibrant - an improvement from the mediocre effort in ME1 of an overly refined, futuristic look.

    I'm hoping for ME3 to expand techniques further for the controls and offer a closer cyberpunk experience (Hong Kong's rooftops are intricately interconnected, comprised of many highrises *hint*).
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  6. Aug 28, 2016
    4
    A big disappointment. If you loved the first one, don't even bother. Coming from someone who played the game with very little hype.

    Art style is bad with bland and too much glass everywhere and transparent holograms, very reflective surfaces, everything combined overwhelms your vision and makes the game barely playable and hard to orient yourself. It's not even as pretty as the first
    A big disappointment. If you loved the first one, don't even bother. Coming from someone who played the game with very little hype.

    Art style is bad with bland and too much glass everywhere and transparent holograms, very reflective surfaces, everything combined overwhelms your vision and makes the game barely playable and hard to orient yourself. It's not even as pretty as the first one. Storytelling is just atrocious. I couldn't care a bit for the characters most of the time. There's no character development at all. Shallow. Sandbox gameplay is a complete disaster. I want good storytelling (with actual character development), linear, challenging experience. I don't want to run around a maze of a city top running errands that feel like a chore and a waste of time.

    Seriously, don't waste money and time with this if you played the first one.
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  7. Mar 22, 2020
    2
    This is a terrible game. i have played about 4 hours. I uninstalled from my computer. I really like the first mirror's edge game, but not this. Dont play this trash. its a huge disappointment.
  8. Feb 4, 2017
    8
    I like this game.

    I like the story, I like the acting, I like the characters. It is a fine piece of work, and a solid 8. The visuals are sharp and crisp, with plenty to ogle while you dash past it. It maintains an incredible sense of speed and fluidity that you will feel challenged by. The combat, while simple, maintains the immersive first person perspective. The sound crew makes
    I like this game.

    I like the story, I like the acting, I like the characters. It is a fine piece of work, and a solid 8.

    The visuals are sharp and crisp, with plenty to ogle while you dash past it. It maintains an incredible sense of speed and fluidity that you will feel challenged by. The combat, while simple, maintains the immersive first person perspective. The sound crew makes the struggle catch your breath for every gasp Faith takes.

    The story. The characters are multi-faceted and interesting, with a depth the first game was unable to achieve (like Portal, I feel it was simply a teaser for this game). There are good guys, there are bad guys, but none so committed or cliche that you ever feel embarrassed by their dialogue or lines. They have reasons. Legitimate reasons.

    This is a game about ideas, and the characters vivid performance captures the crazy, diverse world, perfectly. I laughed with Plastic, and felt Faith's intensity. I genuinely liked Noah, and even found myself admiring the admittedly bad Dogen (the most solid performance, in my eyes). These people live in a vivid and fluid city that is so interesting it becomes my only complaint.

    Why doesn't glass do more? I love it, and as you are running, it exists perfectly. Every rooftop has intricate little details, from the couple talking in the yellow room, to the creepy bird guy taking care of his pigeons. When you stop, however, the world stops. In fact, the game makes a point of this.

    The world loses color when you stop for too long. This is a statement, and also a failing in some ways. It is artistic, and perfect as you role-play the Parkour Prodigy that is Faith, but in terms of world building, the game has little to offer if you aren't running. That's not all bad, of course. Running is incredible in this game.

    At first, you stumble and fall and don't time that jump correctly; It is a struggle to maintain speed or pull off that reverse wall grapple. But, every time you get back up and try again the beauty of this complex system starts to reveal itself. When you get going, you can keep going. Sprint, leap, swing, jump, grapple, 180*. Perfection, all the way to the finish line.

    And, that's the sad thing. In a game with such a beautiful world to explore, there is a finish line. I found little reason (other than the thrill and nostalgia of the old areas) to go back into the world I had just stamped through.

    There is no greater reason to run than the impending crisis the game has you striving to avert. There are no other meaningful ways to pass your time. They speckle the game with time trials, delivery opportunities, and small world building side-jobs, but they pale in comparison to the engaging story-line.

    They set the game up for future content, content we probably won't get because, for some reason, this game is getting a bad rep.

    It is worth the current price of admission. This is a beautiful release, and a breath of fresh air. Enjoy.
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  9. Aug 9, 2017
    10
    I think people who gave this game less than a 7/10 didn't understand **** about Catalyst. It seems like everyone is complaining about running too much in a parkour game... uhm , duh? What did you expect to do? You're a RUNNER. it's what your supposed to do. Catalyst is a massive improvement from the original and if you think time trials are too difficult then you should probably quitI think people who gave this game less than a 7/10 didn't understand **** about Catalyst. It seems like everyone is complaining about running too much in a parkour game... uhm , duh? What did you expect to do? You're a RUNNER. it's what your supposed to do. Catalyst is a massive improvement from the original and if you think time trials are too difficult then you should probably quit gaming. My only complaint is that the story it's a little too short but other than that, I liked everything about this game. And it's a shame that they will probably never make a sequel because of all the stupid people who didn't even bother to finish the story before writing these so called "reviews", ruining the reputation of a game that didn't deserved so much hate. Expand
  10. Jul 27, 2016
    6
    I just finished it, and it is not as half as bad as the user reviews say. I mean, yes, the characters are pretty undeveloped and the script is not as attractive as its old counterpart, but it is not a bad game at all!.

    The Open World mechanics are good, but not perfect. In fact, it will take a while for you to get accustomed to the Level Layout so you can disable the Runner Vision
    I just finished it, and it is not as half as bad as the user reviews say. I mean, yes, the characters are pretty undeveloped and the script is not as attractive as its old counterpart, but it is not a bad game at all!.

    The Open World mechanics are good, but not perfect. In fact, it will take a while for you to get accustomed to the Level Layout so you can disable the Runner Vision because of these levels being mostly chaotic and hard to remember. This is because there are not enough landmarks, making the overall map look pretty dull and similar in the areas close to Zephyr (the first, main district of Glass). This leads me to the Level progression.

    DICE, what the hell? The main history should have been a progressive moving to the city, but it feels like you have to backtrack over and over again with each mission ultil you are approaching the 75% of the game. This is something that will bore you most of the times, and even more if you want to complete ALL of the running courses that are scattered around Glass.

    The Runplay is simply awesome. It has all of the first ME moves, plus a new ones. Combat mechanics have changed a lot, allowing you to attack with fast or strong hits that will impact depending on the direction you execute them. You cannot use weapons though, not at all.

    The Art Design is simply beautiful. You will experience various breathtaking moments when getting to the highest buildings of Glass or even inside them. This is something I loved from Catalyst: The interiors. Glass gives you the sensation of being built like a Hive, instead of a normal city. The building layout is very dense, but it has beautiful open spaces even inside the buildings.

    I give this game a 6 because of the Artistic Design, Level Design, Music and Gameplay, but its script is dull at best, with a rebellious, childish Faith and lifeless, plain secondary characters that could have been awesome, and also the boring backtracking thing on various parts of the main campaign.
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  11. Sep 14, 2016
    10
    This is so good game. I like parkour games. DICE games for me so goods. I like game Battlefront and Mirror s edge catalyst. I rate Mirror s Edge 10/10
  12. Oct 22, 2016
    5
    It's like they saw Mirror's edge 1 and said "how do we stop this game every 4 seconds". It's unbelievable that someone would approve a game about non-stop motion and let the game stop you so often. It's unbearable. I loved the first game, and they had the right idea...let you play the game. This time around, they just want you to pause at ever chance they get, which seems to be atIt's like they saw Mirror's edge 1 and said "how do we stop this game every 4 seconds". It's unbelievable that someone would approve a game about non-stop motion and let the game stop you so often. It's unbearable. I loved the first game, and they had the right idea...let you play the game. This time around, they just want you to pause at ever chance they get, which seems to be at every...single...time...they...can. It's ridiculous. Expand
  13. Nov 30, 2016
    2
    Repetitive gameplay, linear open world, abysmal story and writing, host of technical issues as well as many design inconsistencies. Lacking in any sort of emotion and does not capture the spirit of the first game in any substantial form.

    Game starts off feeling OK but quickly devolves into an utter mess. The last two missions are comically bad as upgrades and gadgets all of a sudden
    Repetitive gameplay, linear open world, abysmal story and writing, host of technical issues as well as many design inconsistencies. Lacking in any sort of emotion and does not capture the spirit of the first game in any substantial form.

    Game starts off feeling OK but quickly devolves into an utter mess. The last two missions are comically bad as upgrades and gadgets all of a sudden become much more powerful and allow you to do things previously impossible (like magically zooming up 20 flights at a time). The core of the game, while functional and smooth, is so severely lacking in the actual story that it is upsetting, one or two missions make proper use of the free-running while the rest of the game just expects you to know where to move and when to move without any prior indication.

    Half of the game is spent backtracking in visually lack-luster environments and everything outside of the side-missions and main story arc is trash and utterly maddening to complete, you would have to be a lunatic to try and complete even a handful of these optional quests because you would need a level of knowledge of the game that you could never ever achieve if playing it naturally.

    The whole experience was a let down, it will not capture the same feeling you had with the first game and leaves a bad taste in your mouth if you decide to play through the rage and frustration, no big pay off, the game just gets worse as you play it.
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  14. Jan 15, 2017
    3
    Crap mechanics, woodie gameplay, **** around to complete a run challenge. **** this games and the troll developers. there is something good and that is the aesthetic design, beautiful.
  15. Jan 29, 2017
    9
    You people just don't understand. This game isn't about the gameplay, or the combat, or the story, or really anything. You seem to be missing the point of an open world game, it's got amazing replayability value and I see myself playing it every single day just to f*** around in for 30 minutes to hours just because its so fun to do so. Exploring the city never gets old, even through oldYou people just don't understand. This game isn't about the gameplay, or the combat, or the story, or really anything. You seem to be missing the point of an open world game, it's got amazing replayability value and I see myself playing it every single day just to f*** around in for 30 minutes to hours just because its so fun to do so. Exploring the city never gets old, even through old areas. You find new routes, new tricks, ways to get to a previously thought to be impossible-to-reach spot, it's amazing.

    Pros
    — Extremely smooth movement system
    — Huge open world with tons of places to discover and buildings to scale
    — Really great replayability
    — Runs very smooth, no frame drops on a GTX 1060
    — Immersive first person view
    — Tons of movement tricks to learn

    Cons
    — Crashes (occasionally my computer) a fair amount due to memory issues (probably just me)
    — The vault animation when you go from falling to vaulting cannot be stopped or jumped from, so you sometimes just fly off buildings due to it
    — Annoying kill-barriers and invisible walls going to areas you'd like to explore that you know you could get to
    — Long loading times break the flow big-time when you fall and die, and in some areas can take up to 15-20 seconds

    Amazing game, definitely should buy it if you're into just f***ing around in an open-world parkour playground for 30 minutes at a time throughout the day.
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  16. Feb 4, 2017
    5
    This title feels like a hollow shell of what it could have been. It did not receive the care and attention it needed from the developers to make it good. Here's a breakdown of the game.

    Graphics (8/10) Whilst the graphics are impressive, the boring white world that Dice created is less so. 8 years on from the original they could have improved the game world so much more, instead they
    This title feels like a hollow shell of what it could have been. It did not receive the care and attention it needed from the developers to make it good. Here's a breakdown of the game.

    Graphics (8/10)
    Whilst the graphics are impressive, the boring white world that Dice created is less so. 8 years on from the original they could have improved the game world so much more, instead they stuck to just updating what already existed. There are a few minor bugs still in the game such as Faith's hair jumping up and down in her reflection when in a moving lift which just show how little care they gave into finishing the game properly. Another thing which annoyed me all through the game was how many glass doors they decided to put in, ones which aren't always obvious to see whether they are open or not

    Gameplay (7/10)
    I have to admit, most of the time the game flows really well and is genuinely fun however there are a fair few problems with it. Though it flows well there are often things which seam to disrupt this flow unnecessarily, such as fans in tunnels which you have to stand and wait for until they switch off, and the use of ladders when they could just have designed something to climb that didn't slow you down. Another major problem is the combat, whilst is is hilarious to watch a guard go be knocked unconscious just by falling slowly onto a desk, it gets boring pretty quickly. It has a silly slapstick kind of feel which does not fit in with the rest of the game at all.

    Story (3/10)
    There isn't much to talk about here. The story is boring and I became disinterested very quickly. It is also filled with awkward, unlikable stereotypical characters.

    Content (4/10)
    I can't deny that there are plenty of collectables in this game because there are. My problem with them is that they are lifeless and you are given no motivation to go and get them. Each chip you find gives a meagre 10 experience points, when you need thousands to level up. They just seem to me like a pointless addition to the game.

    Controls (8/10)
    I can't complain about the controls. I have tried on PC with mouse & keyboard and a controller and enjoyed both. However I don't see why they have not included DualShock4 controller support. I would expect at this point in time for every new release to support both Xbox and DS4 controllers.

    Cinematics (3/10)
    Most of the game ran very smoothly for me at the 'Very High' settings, however when it came to cutscenes this was a different story. Each time I noticed a severe drop in frame rate, along with the poor voice actin, which did not lead to a good experience.

    Music (2/10)
    How can I rate the music of this game when I was playing for hours until I noticed there wasn't any. The music is so quiet and brings nothing to the game, compared to other games released at the same time, Dice clearly did not spend much time, money or effort into making a decent sdoundtrack
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  17. Apr 14, 2019
    1
    Keeps freezing. It would be a better game if it wasnt such a utter garbage software
  18. Dec 18, 2020
    9
    Mirror's Edge Catalyst is very underrated and overlooked game.
    Pros: Good graphics, good soundtrack, improved combat system, improved animation and mechanics, good atmosphere
    Cons: Mediocre story and characters, half-finished character development, unnecessary XP and upgrade system, clumsy poor AI. This game is visually stunning and the city is very beautiful. Without the Solar Field's
    Mirror's Edge Catalyst is very underrated and overlooked game.
    Pros: Good graphics, good soundtrack, improved combat system, improved animation and mechanics, good atmosphere
    Cons: Mediocre story and characters, half-finished character development, unnecessary XP and upgrade system, clumsy poor AI.
    This game is visually stunning and the city is very beautiful. Without the Solar Field's amazing soundtrack this game would not be the same.
    It was not exactly open world as DICE promised, but it gives more freedom and offers non-linear gameplay, compared to first Mirror's Edge. It would be cool if I can walk in the streets and interact with NPCs though.
    Many people did not like the story, but who plays Mirror's Edge games for story lmao. Mirror's Edge is all about gameplay, and it does its job very well.
    Dear DICE and EA, I have faith for Mirror's Edge 3. Don't ruin it.
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  19. Aug 5, 2020
    8
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  20. Jun 14, 2021
    7
    Крутой симулятор курьера по крышам. Если вы любите скорость и хайтек дизайн то вам сюда. Хотя вторая часть по хуже первой
  21. Dec 13, 2020
    4
    Decepcionante este secuela de Mirro's Edge. El mundo abierto es una mala idea para este tipo de juego, se nota repetitivo, la ciudad no tiene detalles y se ve como un juego viejo. Poco trabajo en cuanto a la dirección artistica. En el primer Mirro's edge de 2009 se cuidaba los detalles hasta la distancia de dibujado era muy buena a pesar de ser juego de anterior generación. Encerio losDecepcionante este secuela de Mirro's Edge. El mundo abierto es una mala idea para este tipo de juego, se nota repetitivo, la ciudad no tiene detalles y se ve como un juego viejo. Poco trabajo en cuanto a la dirección artistica. En el primer Mirro's edge de 2009 se cuidaba los detalles hasta la distancia de dibujado era muy buena a pesar de ser juego de anterior generación. Encerio los edificios se ven borrosos y malas texturas en Catalyst y las misiones secundarias hacen perder el hilo a la historia y no se sabe de que va realmente. Este juego lo jugé con el Game pass y luego de 2 horas me aburrí. Expand
  22. Jan 1, 2021
    8
    The overall user score for this game is really unfair. As a fan of first Mirror's Edge I find this one really great. Maybe there are too many side, stupid missions & there should be no fighting in this game at all but overall atmosphere and experience is fine.
  23. Jan 1, 2021
    8
    Mirror's Edge: Catalyst delivers an expansive and beautiful open world but comes up short with a storyline that is confusing at times and gameplay that feels redundant. Running paths are limited and feel constrained, and the K-Sec AI's are extremely stupid, killing themselves after tripping on each other. However, Catalyst does offer an enjoyable playthrough when you're not experiencingMirror's Edge: Catalyst delivers an expansive and beautiful open world but comes up short with a storyline that is confusing at times and gameplay that feels redundant. Running paths are limited and feel constrained, and the K-Sec AI's are extremely stupid, killing themselves after tripping on each other. However, Catalyst does offer an enjoyable playthrough when you're not experiencing the frustrating moments. Expand
  24. Jan 12, 2021
    0
    If I was looking for a game that has little or no story and just run run run,I could just play Mario.
  25. Apr 30, 2022
    0
    this product is not available in your region
    "games out of politics" right?
  26. Apr 26, 2021
    2
    The cringe levels for this woke garbage is over 9000. From the start to the very last sentence.
    Mostly vomit vision game play without any balance.
    The most boring map design in any AAA game ever.
    Save your money.
  27. Jul 1, 2020
    7
    Update. The game wasn't that bad. Level design was good. Story is just fine, nothing special. But short and idea of reboot isn't great. World is completely dead. I'd say 7.4/10.
  28. Jan 2, 2020
    9
    Pros: This game is about the freedom of movement. The feeling you get when you're in that loop of running, jumping, and noticing the next obstacle, and keeping up that momentum, is like nothing else. I would recommend that you only use the hints if you get stuck, because exploring and finding your way is half the fun. The devs have fixed the combat as well, and ties combat with yourPros: This game is about the freedom of movement. The feeling you get when you're in that loop of running, jumping, and noticing the next obstacle, and keeping up that momentum, is like nothing else. I would recommend that you only use the hints if you get stuck, because exploring and finding your way is half the fun. The devs have fixed the combat as well, and ties combat with your movement. The graphics are gorgeous and the game ran smoothly. The game is quite forgiving if you fall and the load times aren't that bad, which encourages exploration and makes some of the trial-and-error parts not too painful.

    Cons: I wish the city was a little more populated, and the NPC AIs are a bit unrealistic and lifeless. There was too much back tracking at first, but later on you can skip around to different bases.

    Boy, i do hope there's another sequel. Maybe in another 8 years?
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  29. Dec 7, 2021
    8
    Прекрасная игра, великолепное чувство движения, хорошие анимации, достойное продолжение, конечно сюжет переворотили, но если не обращать на него внимания, а вдаваться в сам процесс геймплея, вы определенно получите кайф.Прекрасная игра, великолепное чувство движения, хорошие анимации, достойное продолжение, конечно сюжет переворотили, но если не обращать на него внимания, а вдаваться в сам процесс геймплея, вы определенно получите кайф.
  30. Apr 30, 2018
    5
    Great art style but I really hoped for something more unique from dice with this game! The open world format oddly felt like a step backwards when playing. Catalyst now focuses on the story I didn't want and developers decided to lock away faiths new abilities behind an artificial lattice of gamification. Checked recently and sure enough the 2008 original still feels great! Something wasGreat art style but I really hoped for something more unique from dice with this game! The open world format oddly felt like a step backwards when playing. Catalyst now focuses on the story I didn't want and developers decided to lock away faiths new abilities behind an artificial lattice of gamification. Checked recently and sure enough the 2008 original still feels great! Something was lost in transition here.... Overall I feel this was a missed opportunity to evolve the 'faith experience' and cant help but get the feeling Catalyst was rushed out the door by EA producing what is an average experience in its better moments. Expand
Metascore
74

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 24
  2. Negative: 0 out of 24
  1. Games Master UK
    Aug 21, 2016
    68
    A grander production, but the gorgeous open world does Catalyst's freerunning no favours. [Aug 2016, p.66]
  2. CD-Action
    Aug 21, 2016
    65
    Catalyst is a triumph of form over substance. At first the city looks huge, shiny and perfect but soon turns out to be just a lifeless, empty mockup, where you distinguish the districts mainly by background colors. The character development system feels artificial and redundant. The story and characters are so shallow and badly presented that I quickly lost any interest in them and focused on what the game does quite well – on parkour. [08/2016, p.60]
  3. PC PowerPlay
    Aug 18, 2016
    70
    The movement in Mirror's Edge: Catalyst is still strong, but the unlikeable characters and clunky combat get in the way of complete enjoyment. [Issue#253, p.56]