- Publisher: Microsoft Game Studios
- Release Date: Apr 30, 1999
Summary:
Ever want to get behind the wheel and race like a madman through the streets of a teeming metropolis? Here's your chance to careen your way through Chicago traffic that's thicker than a deep dish pizza. Forget everything you learned in Driver's Ed. Run every stop sign, drive the wrong way, or gun-it to jump a drawbridge. No-rules racing means doing whatever it takes to win.
With five unique racing modes, ten unique cars, and wide-open, unbridled, pedal-to-the-metal racing, Midtown Madness™ is the only antitode for rush-hour blues. Now that's racin' Chicago style!
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| Rating: | E |
|---|---|
| Developer: | Angel Studios, Rockstar San Diego |
| Genre(s): | Driving, Racing, Mission-based, Arcade, Mission-based, Automobile |
| Number of Players: | 1-8 Players |
| ESRB Descriptors: | Mild Animated Violence |
| Cast | Credit |
|---|---|
| Eduardo Franz | 2d Art: Vehicles |
| Eduardo Franz | 3d Art: Vehicles |
| Eduardo Franz | 3d Art: Vehicles |
| Santiago Becerra | Vehicle Simulation & Physics |
| Santiago Becerra | Vehicle Simulation & Physics |
| Dave Etherton | Graphics Engine |
| Dave Etherton | Technical Lead |
| Jim Laurino | Audio |
| Scott Stoabs | 3d Art (City) |
| Scott Stoabs | 3d Art: City |
| Lisa Mulvaney | 3d Art: City LOD |
| Lisa Mulvaney | 3d Art: City LOD |
| Ron Suverkrop | 3d Art (City And Vehicles) |
| Ron Suverkrop | 3d Art: City And Vehicles |
| Paul Lackey | Sound Designer/Compser |
| Jay Panek | Producer |
| Frederic Markus | Game Designer |
| Ryan Camoras | Networking & Game Logic |
| Ryan Camoras | Networking & Game Logic |
| Ryan Trenhaile | 2d Art: All Areas |
| Ryan Trenhaile | 3d Art: All Areas |
| Ryan Trenhaile | 3d Art: All Areas |
| Jay Levorson | Composer For Tracks 14-16 |
| Clinton Keith | Project Director |
| Clinton Keith | UI And Input Devices |
| Dianna Davies | Biped Art & Animation |
| Dianna Davies | Biped Art & Animation |
| Micheal Limber | Chicago City Design |
| Micheal Limber | Graphics Lead |
| Jospeh C. Adzima | Vehicle And Pedestrian AI |
| Sam Buss | Vehicle Simulation & Physics |
| Sam Buss | Vehicle Simulation & Physics |
| Brad Hunt | City Construction |
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