- Publisher: Electronic Arts
- Release Date: Sep 22, 2003
Summary:
Set in the European Theatre of Operations from 1943-1944, Medal of Honor Allied Assault Breakthrough combines eleven single-player levels with nine new multiplayer maps and includes new locations, new weapons, and new soldiers. As U.S. Army Sergeant John Baker, players will join the battle at Kasserine Pass in North Africa, race to capture Messina in Sicily, and finally repel the German army at the historic battle of Monte Battaglia in the heart of Italy. Armed with a new arsenal of weapons, players will fight alone and with squad mates as they rush to stop the Axis powers by striking at the soft underbelly of Europe. **Requires Medal of Honor Allied Assault to play. [Electronic Arts]
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| Rating: | T |
|---|---|
| Developer: | TKO Software |
| Genre(s): | Action, Shooter, Shooter, First-Person, Historic, Historic, Arcade |
| ESRB Descriptors: | Violence |
| Online Modes: | Team Oriented |
| Cast | Credit |
|---|---|
| Mark Dochtermann | Technical Director |
| Andy Wright | Programmer |
| Andy Schatz | Additional Design |
| Andy Schatz | Programmer |
| Brady Bell | Creative Director |
| Jim Hudson | Senior Producer |
| Benson Russell | Design |
| Captain Dale Dye | Military Advisor |
| DJ Cassel | Animator |
| Eric Shemkovitz | Audio |
| Eben Cook | Art |
| Jeff Leggett | Engineering |
| John Machin | Engineering |
| Chris Shelton | Engineering |
| Rob Stahl | Art |
| Leilani Ramirez | Audio |
| Dave C. Nash | Design |
| Tom Hess | Design |
| Kevin Mack | Design |
| Matt Sophos | Design |
| Ken Spencer | Design |
| Matt Powers | Senior Producer |
| Eric Zimmerman | Assoicate Producer |
| Jacob Hawley | Executive Producer |
| Michael Songy | Technical Director |
| John Sicat | Art Director |
| Casey Robinson | Lead Programmer |
| Jeremy Palmen | Lead Artist |
| Jamaal Bradley | Lead Animator |
| Merrick Rustia | Lighting Director |
| Jason Abbott | Additional Design |
| Jason Abbott | Programmer |
| Bill Bilodeau | Programmer |
| Ian Peters-Campbell | Programmer |
| Joel Petersen | Programmer |
| David Scott | Additional Design |
| David Scott | Programmer |
| Darryl Starr | Programmer |
| Chad Campbell | Level Design And Environmental Art |
| John Fitzgibbons | Level Design And Environmental Art |
| Chris Matz | Level Design And Environmental Art |
| Scott Swearingen | Level Design And Environmental Art |
| Jeff Zaring | Level Design And Environmental Art |
| Eddie Alcazar | 2d Artist |
| Eddie Alcazar | 3d/2d Artist |
| Eddie Alcazar | 3d/2d Artist |
| John Duggan | 2d Artist |
| John Duggan | 3d/2d Artist |
| John Duggan | 3d/2d Artist |
| Jonathan Gregory | 2d Artist |
| Jonathan Gregory | 3d/2d Artist |
| Jonathan Gregory | 3d/2d Artist |
| Ehtan Oates | 2d Artist |
| Ehtan Oates | 3d/2d Artist |
| Ehtan Oates | 3d/2d Artist |
| Victor Gascon | Concept Artist |
| Vaughn Ross | Concept Artist |
| Tehao Niu | Visual Effects Artist |
| Greg Lemon | Animator |
| Erick Ward | Animator |
| John Stewart | Technical Animator |
| James Gaczkowski | Technical Artist |
| Chris Caron | Programming Intern |
| Jody Hicks | Creative Director |
| David Bax | Additional Design |
| Ian Miller | Additional Design |
| Juniper Orth | Additional Art |
| David N. Howe | Design |
| Keith Francart | Development Director |
| Michael J. Goodwin | Engineering |
| Steven Spielberg | Creator |
| Ed Moore | Design Supervisor |
| John Hughes | Level Design And Environmental Art |
| John Hughes | Level Design And Environmental Art |
| Ed Moore | Design Supervisor |
| Steven Spielberg | Creator |
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