- Publisher: Microsoft Game Studios
- Release Date: Nov 7, 2002
Summary:
Control 100 ton 'Mechs while leading up to eight hired guns into the heat of battle in the quest for the all-mighty C-Bill in this latest standalone installment of the critically acclaimed MechWarrior action-simulator franchise. And this time around, honor doesn't even enter into the equation - it's all about the money. Get your fledgling mercenary company sponsored by some of most notable and notorious mercenary groups in BattleTech history and battle your way through the Inner Sphere in more than 40 new missions as you doggedly pursue more lucrative C-Bill payoffs. With more than 35 'Mechs, new weapons, and new electronic packages available for purchase, chances are you'll need every C-Bill you earn. In MechWarrior 4: Mercenaries, being a hero doesn't pay, being a mercenary does - very well. [Microsoft]
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| Rating: | T |
|---|---|
| Developer: | FASA Studio |
| Genre(s): | Simulation, Sci-Fi, Vehicle, Mech, Mech, Combat |
| Number of Players: | 1-16 Players |
| ESRB Descriptors: | Violence |
| Cast | Credit |
|---|---|
| Jon Clark | Producer |
| Joe Minton | Executive Producer |
| Seth Spaulding | Lead Artist |
| Chris Tohline | Lead Programmer |
| Bryant Johnson | Artist |
| Sean Wang | Artist |
| Jack Cameron | Sound Engineer |
| David Fifield | Lead Designer |
| David Fifield | Project Lead/Lead Designer |
| David Fifield | Project Lead/Lead Designer |
| Michael Richard | Artist |
| Ferret Baudoin | Designer |
| Aaron Horne | Programmer |
| Corey Navage | Designer |
| David White | Artist |
| David Silverman | Artist |
| Adam Saunders | Programmer |
| David Silverman | Artist |
| David White | Artist |
| Adam Saunders | Programmer |
Designer/Producer/Programmer credits provided by GameFAQs.
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