- Publisher: Paradox Arctic , Game River , Paradox Arc
- Release Date: Sep 26, 2024
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Summary:
Mechabellum is an epic auto-battler taking place on the newly colonized planet of Far-Away. You’re the Commander of an army of mechs fighting it out in massive PvP battles. Customize and level up your units, strategically place them on the battlefield and watch them destroy your enemies.
- Developer: Game River
- Genre(s): Strategy, General
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 2 out of 2
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Mixed: 0 out of 2
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Negative: 0 out of 2
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Sep 27, 2024Mechabellum might look like a simple game at first glance, and it’s very easy to get into – you drop some robots, watch them fight other robots and blow each other up. But it doesn’t take long before you realize that there’s a very deep strategic layer behind every decision, even something apparently as simple as “where do I place a unit”. Recommended for people who love the decision making in RTS games but have very poor APM (like me).
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Apr 22, 2025A deeply complex and satisfying tactics game, Mechabellum is essentially the result of a steamy night involving StarCraft, Armored Core, and chess and it will completely consume the life of any mecha-loving masochist dipping their toes into it — it’s the current apex of auto-battlers.
| This publication does not provide a score for their reviews. | |
| This publication has not posted a final review score yet. | |
| These unscored reviews do not factor into the Metascore calculation. | |
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May 31, 2023If the Chinese developers listen to their fans and throw their weird combat power system overboard, nothing stands in the way of success. [Early Access Review]
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Dec 2, 2024Twice this year I’ve felt such a strong need to support a game that I’ve bought a copy for a friend as soon as I’d finished my review copy. Alongside Tactical Breach Wizards, Mechabellum is the best fifteen quid I’ve spent all year. At this rate, it’ll still be best fifteen quid I’ve spent next year too. It's sometimes hard to tell if my love for Mechabellum comes from its place as an entry point to a genre I always would have loved, but I strongly suspect it's simply because this is such an thoughtfully constructed and impeccably designed bit of strategy. I'd call it loving, almost, if it wasn't so incredibly cuthroat that I almost feel guilty each time I do what mechs do best: stomp another opponent into dust with little more than a single, well-considered click. [RPS Bestest Bests]