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Generally unfavorable reviews- based on 64 Ratings

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  • Summary: Ancient forces move in the darkness and it's up to you to walk the planes of the Magic Multiverse to gather the power needed to fight this evil. Choose your path through diverse planes, collect unique spells, Artifacts, and Equipment to create powerful loadouts, and control the chaos ofAncient forces move in the darkness and it's up to you to walk the planes of the Magic Multiverse to gather the power needed to fight this evil. Choose your path through diverse planes, collect unique spells, Artifacts, and Equipment to create powerful loadouts, and control the chaos of battle as you fight to save the Multiverse from its greatest threat yet.

    Embark on your journey solo or in a group, traversing the planes alone or with up to two other Planeswalkers.
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Magic: Legends - Official Gameplay Trailer
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  1. Apr 12, 2021
    Magic: Legends is a fun action RPG that has a clever deck building twist with a solid foundation, but it can’t quite stick the landing amidst a deluge of performance issues, heavy focus on grinding to unlock game features, and a less-than-ideal cash shop. Having to consider what abilities you have available in your hand at which time distinguishes its battles from a typical Diablo clone and I genuinely think with some time and patches it can get into better shape. Until then, this deck’s a bit too shuffled.
Score distribution:
  1. Positive: 6 out of 44
  2. Negative: 35 out of 44
  1. Apr 4, 2021
    9
    Honest Review of a level 100 + player :
    - Game concept is awesome , but yet needs to be developed so there would be purpose for all the
    Honest Review of a level 100 + player :
    - Game concept is awesome , but yet needs to be developed so there would be purpose for all the farming we do .
    - It is an enjoyable F2P game , you just have to stay in game and farm a lot , nothing more is needed , but don't forget to support devs buying some packs would be a good thing . Its a F2P game so dont expect it will make you a SuperMan in game , anyone could be as equal if you farm in game.
    -There is Resource cap so that you wont sit in the game 24/7 ,.

    CONS:
    - It is a Beta game , so some lag issues and details on equipment and certain area are low .
    - And your skill buttons(1,2,3,4) won't register immediately , you have to press 2 or 3 times.
    - Exit game it will take time to exit .
    - In pc if you press Alt+Tab or If you change display from Fullscreen to other options it will crash.
    - There is no game voice chat for multiplayers to use, it may come in future.

    Overall its beta which means under development , so you can expect it to be better and the game concept and so many things in the game are awesome and cool , people expect too much from F2P game same as i did when i started playing bugs and lags and FPS issues ,.. those things can be made better in future . Its an awesome game , Don't forget to give it a try and give your support to a F2P game by buying packs ..
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  2. Apr 3, 2021
    8
    I am firmly convinced the review bombing this is receiving is solely due to the dislike people have for in-game shops, especially in a betaI am firmly convinced the review bombing this is receiving is solely due to the dislike people have for in-game shops, especially in a beta game. I can't disagree with that aspect, but that is not a fair review of the game itself.

    TL;DR - The game is off to an extremely solid start with solid ARPG and MTG mechanics working well together. The character progression is intriguing and the direction of the story is non-linear. The review bombs do not give this game the immense credit it deserves, possibly because of the overall hatred of in-game stores (particularly in beta games). If you enjoy the loot/leveling dungeon grind of ARPG's and the land-color/deckbuilding systems of MTG, you will be right at home.

    This game is an example of a beta for a game with amazing potential. After getting into the meat of the game and the intricacies of the mechanics, it remains extremely connected to both basic ARPG elements and MTG mechanics. The deck-building is great and the rotating spells is a fresh new take on ARPG's. Gone are the days of spamming the same 2-3 abilities while you run endlessly through extremely repetitive maps. Card draw is strong in M:L just like it is in MTG. Mana distribution and regeneration also play a huge role. Finding card and color combinations that will work well with each other and with your class abilities is as much of an enjoyment in this game as it is in MTG.

    The upgrading of your character is multi-faceted. You can upgrade your equipment, relics, and cards, and unlocking cards and equipment can be done through crafting, grinding, OR purchasing. The store is there, but it's not in your face and after playing through two complete worlds, the game has not directed me to the store a single time. If you want to spend money, the option is there, just like in every single free-to-play game that has any hopes of generating revenue. There are some truly free games out there, but good and completely free rarely go hand in hand.

    My chief complaints come in the subject of fluidity of movement and customization/options. For mouse and keyboard players, the right click is hard coded into rotating the camera. This is not even an option you can currently turn off or remap. There is an option for WASD movement, but it just doesn't feel right in an ARPG. When moving through narrow walkways, the movement and camera can get a little jumpy. There are some graphics issues from time to time (minimap blinking, random slowed fps), but these are things that are present in most beta games and usually resolved before release.
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  3. Apr 4, 2021
    3
    World is lackluster. Gameplay is very bad. The central idea is that you take a good ARPG (Grim Dawn or Victor Vran for example) and you makeWorld is lackluster. Gameplay is very bad. The central idea is that you take a good ARPG (Grim Dawn or Victor Vran for example) and you make the abilities RANDOM. You don't know what abilities you will have from scene to scene. In theory, you can tweak the abilities you choose, but six hours in I'm still using the same twelve abilities I started with.
    So you are forced to play with assigned random abilities.
    Did I mention that you can't really tell them apart easily? They use art which is kind of interchangeable, so sometimes you're just clicking on a power thinking "Is it this or that?"
    The economy is borked. You can't sell gear. The game runs on planar mana. You don't get planar mana.
    The community is crap. As questions in a zone, nobody answers, unless its to complain. Ask question in the forum. Nobody answers, not even ARC employees.
    The documentation is crap. The game doesn't explain how things work.
    Play a different game.
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  4. Mar 25, 2021
    1
    An affront to the Magic the Gathering name. The game barely plays and they've released it under the guise of being in "beta", but has a fullyAn affront to the Magic the Gathering name. The game barely plays and they've released it under the guise of being in "beta", but has a fully fleshed out pay-to-win store. Honestly, it looks like they spent more time developing the store than any other aspects of this game.

    I knew this was going to be bad, but I wanted to think these companies learned from their previous mistakes.

    It looks awful, it plays awful, it's vapid, the AI is truly [...] ugh. It's just a sea of complaints with this travesty masquerading as a game. You look at it and think a child made their first mobile game.

    Save yourself the heartache — walk away and never look back.
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  5. Apr 10, 2021
    0
    Pretty terrible all the way around. Game is nearly instantly forgettable from an art/story perspective. Abilities have essentially noPretty terrible all the way around. Game is nearly instantly forgettable from an art/story perspective. Abilities have essentially no uniqueness to them - it's all particle sparkle effects and some mediocre damage. The problem with the "Random hand" idea is that it basically reduces the game to the lowest possible denomination - There's no space to make cool abilities or combos because abilities come up randomly, and have to be used for another to cycle in. Top it off with summons not actually working (AI/Pathing/Attacks/Movement are all glitched to the point where you're mostly just better off using straight damage abilities).

    Bad game loop combined with a company that has a horrible record for pay to win games, this is a hard "absolutely not worth your time" from me.

    Really sad too - I wanted an rpg based around summoning units, and this felt like it would be the perfect fit (not to mention I generally like the MTG lore). Instead it's a forgettable trash pile.
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  6. Mar 26, 2021
    0
    This is shell of game, it have only one good idea the decks as a skill the other "ideas" are buggy laziness and it show the 0 care of HasbroThis is shell of game, it have only one good idea the decks as a skill the other "ideas" are buggy laziness and it show the 0 care of Hasbro in putting the magic franchise in a Chinese cash grab. my standard were low but this set a new new low in the levels of Diablo immortals the big companies learn nothing in not using beloved franchise to create cheap product, i don't know how brainless are the Hasbro executive thinking than this gonna help the franchise, the "beta" have a store in day one, the game gonna be dead to the end of the year is shell with only one good idea. Expand
  7. Mar 27, 2021
    0
    Worst ARPG I have ever played, basically the campaign and story are the "endgame content" but easier.
    - there is no endgame
    - poor equipment
    Worst ARPG I have ever played, basically the campaign and story are the "endgame content" but easier.
    - there is no endgame
    - poor equipment system and design
    - very shallow stats page, (i the only thing I could find were some infos about leveling upgrades)
    - very little depth to customizing, once you get most of your spells, thats kinda it ... the rest doesn't have much impact.
    - there is no loot (you grind some currencies and some meh equipment upgrades )
    - there is no fps (worst optimized game I have ever played, (25 avg fps on 1060 / i5 6500)
    - developers manipulate the "player driven economy"
    - some missions and events locked to a timer no mater how much you try to make them you still have to wait for timer to run it's course
    - horrible map ui and unresponsive
    - clunkiest combat in an ARPG
    - crashed 3 times during story missions which are then reset even
    - invisible barriers
    - horrible movement skills (if your class has them) - for example geomancer has a 1 second cast delay before jumping 3 meters forward
    - skills need often to be pressed 2nd or 3rd time to register.

    And dont let me start with the monetization

    ABSOLUTE **** rushed game, holy fk cant believe I had the patience to endure playing trough this steaming piece of ****
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