- Publisher: Triplevision Games
- Release Date: Aug 23, 2019
- Also On: Switch, Xbox One
- Critic score
- Publication
- By date
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Sep 18, 2019Mable and the Wood is a seductively whimsical fantasy adventure with excellent graphics, music and a lot of good ideas, but for the moment it is held back by balance and technical problems.
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Sep 3, 2019You start out with a sword, for instance, that allows you to turn into a fairy and briefly fly while the sword remains anchored. Press the button again and the sword zips back to you in a straight line, cutting through whatever is in the way. As Mable beats various bosses, like a giant spider and rock monster, she gets their powers, which all work in a similar way. It’s creative and distinct, and also frequently frustrating as hell.
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Sep 9, 2019In the end, Mable and the Wood isn’t a bad game. It takes a familiar concept and throws in something different with combat and traversal, and it works for the most part. I just think some of the execution and sense of direction was handled poorly. I almost expected after beating a boss that I would have to spend 20 minutes trying to figure out where to go next after getting a new form to use, and that’s not ideal. People looking for something different will find it here, just know that it comes with some issues, but altogether, it is a decent experience.
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Dec 16, 2019As usual, I find myself wanting to like games which just straight up annoy the shit out of me. There are some nice ideas here but I just got too frustrated after a while trying to get past sections which were just so much trickier than others, and required a lot of swapping of powers, and pulling off what amounted to combos of moves I just couldn’t swing with.
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Aug 28, 2019An inventive take on the Metroidvania formula, but is let down by some awkward platforming and combat.
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Aug 25, 2019Quotation forthcoming.
User score distribution:
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Positive: 1 out of 7
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Mixed: 2 out of 7
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Negative: 4 out of 7
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May 17, 2020The ideas are good, but the realization drags it down. Especially controls, but also environments and level design
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Aug 24, 2019