So much potential, so much wasted.
* Tech issues: No-vsync has at least SOME tearing, VSync locks to 30. Inexplicably can only do 62 FPS on a 79 series AMD when facing a wall. It is smooth and decent, but I can't help but feel like it wasn't optimized correctly. I should be able to render a rock at 62+ FPS if I can render 1000 rocks at 50. Maybe.
* Gameplay: EncouragesSo much potential, so much wasted.
* Tech issues: No-vsync has at least SOME tearing, VSync locks to 30. Inexplicably can only do 62 FPS on a 79 series AMD when facing a wall. It is smooth and decent, but I can't help but feel like it wasn't optimized correctly. I should be able to render a rock at 62+ FPS if I can render 1000 rocks at 50. Maybe.
* Gameplay: Encourages experimentation, punishes you for the useless combos. Encourages you to experiment combinations, makes you lose progress if you switch sigils. Encourages you to try-and-die, with limited, non-regenerating shield boosts, kills your loot if you die. No quicksave or quickload. Very linear levels. VERY. Making me painfully slow doesn't make the level bigger. Can't jump. Designs levels so you can see ahead, but have to go around for 20 minutes (not ACTUALLY 20 minutes). Weirdly spaced checkpoints. No difficulty settings.
This is how you do Early Access wrong. You listen to (or are) 15 year olds (inside) who believe games are challenges. Nobody cares if you beat Battlemage, dude. Nobody. There is no point in not letting me save. I'm tired. I'm done. Keep me in your game for more than I want at your own peril. Reset my progress at your own peril. Put checkpoints before cutscenes at your own peril.
There was a discussion on Early Access with someone suggesting that people with 2 year old child simply cannot play long sessions. Developer responded that checkpoints work fine, you don't lose your loot. As if loot was the *** point. Repeating fights, that's the point. Dying replenishes your shield, checkpoints don't, so it encourages you to jump off a cliff.
And don't get me started on enemies that take control from you, flying and dodging enemies, cheap enemies that spawn behind you, and enemies that spawn other enemies, SO YOU NEVER HAVE CONTROL OVER DIFFICULTY.
Eurogamer review has it right: These have all been tried, and abandoned, long ago. You're innovating the wrong way.
Also, the crafting system is nice, but the UI is weird, the walls of text unnecessary, look at Magicka for clues. 250 components? Why? We all play Fire, because by the time I get anything cool I already like the levels I have, plus, Fire has solid damage.
* Story: Manually shoved exposition, not very captivating story that seems eerily similar to may others, including Spellforce, bugs in dialogues make the story painful even if it WERE interesting. Pausing the game pauses MY voice, but not the other guy's, so, if you escape to check on something and resume everyone talks at the same time. Combine this with trigger for dialogue different from triggers for animations and you have people who have long gone still talking, and then me replying to ... a bit of tree? Also, you can skip the intro (good) but, because the game does almost entirely in-game exposition, there is no skipping. A**holes pop out of the air and the follow you around like Assassin Creed beggars, doing exposition you don't want to hear, giving you bits of info you don't want to pay attention to because there's stuff on screen.
* UI: Text is small. Seriously small, people, come on, letters in a game should not be half the size of those in a browser, and should not be blue on black. Also, how hard is it to make the on-screen prompts and help actually reflect the bindings? It kept blathering on about [TAB] even though I never used it, because I'm not a WASD player. No matter. Also, if you bind the spells to M2 and M1 instead of M1 and M2, then it's REALLY confusing.
There's quite a bit of stuff wrong with the game. It has good things in it, in fact, most things are good with it. But for some reason it feels like a good team is lead by an idiot. Technically well made, good idea, and then shot in the knee by checkpoints and the refusal of the developer to let you sneak on an enemy. Maybe they were afraid they'd get another Skyrim.
If you are the developer, and read this, let me make this clear. You would never get Skyrim. Skyrim lets you save, switch weapons, roam around in a decent map, and WILL allow you to kill a talking NPC just to shut it up.
Also, Skyrim wasn't very good, it's the mods that make it what it is.
So, overall, I'm opting for a 6. Above average, before I get stuck replaying a checkpoint 1000 times and I feel like giving it -4.
It's a good stepping stone for the studio's next game. Let's hope they learn something from this one and stop with the childish notion that difficulty settings are for wimps, that quicksave will make it too easy, and that cooties are real.… Expand