- Publisher: Xaviant Games , Xaviant
- Release Date: Aug 25, 2014
- Also On: PlayStation 4, Xbox One
- Critic score
- Publication
- By date
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Game World Navigator MagazineSep 23, 2014The debut project of the independent studio Xaviant turned viable, albeit boring due to rudimentary plot and rather empty world. Locations turned to be beautiful but no one is found there with exception of few enemies and even in the city you’ll not see a living soul. [Oct 2014, p.89]
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Sep 9, 2014But even if the spell creation had been perfect and as pretty as much of the graphics are, the adventure is just too scripted and too predictably paced, and the combat is too backpeddally to recommend highly.
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Sep 4, 2014Lichdom: Battlemage’s magic system is second to none, and it carries the game. It does one thing exceptionally well, while the rest of the game languishes a bit.
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Aug 26, 2014Lichdom: Battlemage is a fun, if shortsighted RPG with some fantastic upsides. Is it worth the asking price of $40? I’d say no at this point, and hold out for a Steam sale. It’s definitely something fans of the old Hexen will enjoy, but fans of open ended RPGs will find Xaviant’s game lacking. A solid effort, but not quite what I’d hoped for after seeing the game at PAX East this year.
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Sep 5, 2014Only the fleet magic system, although it has its flaws, is a real highlight for me.
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Sep 15, 2014The combat-system is working nicely and intuitively. Creating thousands of spells is quite fun – for a while. The levels often seem to be just never ending corridors, filled with hundreds of the same type of monsters. Boss-fights are challenging but can be very frustrating as well because of the complex mechanics the game uses for damage and control.
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Sep 1, 2014Lichdom: Battlemage suffers from an over-reliance on linear level design and samey enemy types, but few other games deliver such a memorable brand of action-packed magic combat.
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Oct 14, 2014The graphics are really, really good, but all those shiny things end up clashing with a lacking gameplay, and that's a true shame.
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Sep 18, 2014At first, the fights are exciting and fresh, only to grind you down in endless repetition in overlong and boring levels.
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Sep 16, 2014While Lichdom makes a strong case for a shorter game, it also makes the case for another Lichdom game. If there is any game this year deserving of a sequel, it’s this one.
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Sep 26, 2014Lichdom: Battlemage is a hymn to frustrated hopes. It had all the markings of something exciting: an experienced team, cool idea to use combat spells instead of traditional weapons, top-notch graphics engine, several years of development and a long gestation period in Steam Early Access… And it was all for naught.
Awards & Rankings
User score distribution:
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Positive: 94 out of 179
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Mixed: 39 out of 179
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Negative: 46 out of 179
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Aug 29, 2014
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Aug 30, 2014
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Aug 30, 2014